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Discussion / Re: DLCon 2018: The Big Apple
« on: May 07, 2018, 05:45:21 AM »
Due to suddenly needing to move and possibly change jobs, I will definitely not be able to attend.
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Agreed re: healing. The ease of it is an unexpected weakness for a game with such great combat on paper. It does paper over a weakness in the game that combat, while always excessively pretty, can be hard to see at times. I think lower enemy damage and less access to healing would have worked better overall. I still had fun with combat all the way through, though.
The part about being hard to see is absolutely true, especially because you often have a partner dressed very similarly to your PC (and occasionally enemies as well). Though at points this felt very deliberate.
Got to Ending A.
That snuck up on me surprisingly abruptly? The robot church felt like Just Another Dungeon (this is not meant as criticism) and then boom, endgame. Very little closure on a lot of things! Far more than the first Nier, playing for other endings seems -needed- for the game's narrative (rather than just an excellent idea)), and I'm amused that Square Enix agreed enough to basically write me a polite letter saying as much. I don't have too much to say about Ending A itself except that it was nice to see 2B let her guard down.
Anyway, game clock's at a bit past 12 hours. Excited to see where the game goes from here.
Oh yeah Mage's post reminded me that I tried playing the first Divinity: Original Sin this past summer and I don't think I ever posted about it. It wasn't bad but nor was it really engaging me on anything, either writing or gameplay? Gameplay's really as good as I had hoped for given the genre, but the setting that we saw was just so generic so far, zzz, and pretty much every NPC felt like a D&D trope of some sort. Man do I have trouble getting into WRPGs. I may go back to it at some point but since obtaining the PS4 and Switch it's gone waaay down the list.