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51
General Chat / Re: Beyond Chaos powertrip mode
« Last post by DragonKnight Zero on October 11, 2024, 04:11:10 AM »
  Airship launched.  Character in airship is Gio so I still have no access to the Magic command.  Stop by Maranda since it's right there and send off Lola's Letter so I don't forget to do it later.  There's some gear in the armor shop I will find useful in outfitting my characters as they rejoin.  Also have Guardians and Thornlets for sale, which are garbage.  Stop by Cid's beach to pick up Palidor.  Pearl and Berserk are now available to learn, sort of neat.  Do a grind fight to get some people to tick over to the next level then off to Mobliz, swapping out Jade for Gio before entering.

  Do some setup before challenging Phunbaba.  Baal is the main source of recovery with Pearl Wind so gets the Muscle Belt.  Ryu gets my sole Green Beret which is enough to get him to 4 digit HP.  Umaro is already at Lv 25 so doesn't need HP boosting.  Auto-reflect or Rage Ring on most of the team.  Didn't really need healing in the first fight.  With Ryu and Gio pounding away with desperation attacks, didn't take long and I claim Fenrir.  Nothing new in spells and +2 Speed, first Esper with that bonus, minor as it is.
  Second round I stick to the same party setup.  BabaBreath blows out Ryu and Baal.  There went the healer but Krissy is back and has a Magic command to take over support functions.  Have her cast Regen on Umaro first free turn she gets and otherwise focus on support, only attacking when healthy.  Not that she can contribute much offense with 600 damage Dispatch and about 900 for Quadra Slam.  Gio and Umaro both have Rage Rings so Phunbaba Bolt 2/3 isn't accomplishing much and the one person vulnerable doesn't have much business attacking.  Blow Fish would be the scariest thing to see since 2/3 of the battling party has below 1000 max HP and if Gio goes down, neither other character can revive him.  I got lucky and never saw Blow Fish before firing enough W-Limits to win but it could have really cost me momentum if not the whole fight.

  Moogle cave is my next stop.  Form ranks with a Ryu, Baal, Gio, and Jade group as it's a short trip so the absence of Magic isn't as crippling.  Battles are handled with brute force.  The most danger I was in is when something got off a LifeShaver on Jade but it didn't kill and a Pearl Wind the next free turn Baal gets patches it up.  Treasure is very so-so though and extra Safety Bit and Charm Bangle are convenient and the Tiger Fangs are a better stat stick for Baal when I don't want to risk ?-Chaos and don't want to spare the MP for Lore.  Mog rejoins here.  Warp Stone out when done,

  With Mog back in the ranks, pick now to pay a visit to Umaro's cave.  First, party reforming time.  I roll the group of Krissy, Mog, Gio, and Baal and make sure their gear is up to date.  First time the Mog character has seen action all game.  Introduction time.  Command list is LifeShaver, Magic, Item.

Lifeshaver: Very strong draining attack at my disposal is convenient.  One of the few earth element options that can hit flying enemies.  Convenient parasitic healing but lacking in offense due to damage being capped by missing HP.  Also dangerous if the target has earth absorb or is undead and earth resist tends to be more common in randomizer.  Both is safe though since the skill will invert twice in that case.

Also comes with natural magic, the most significant bit trivia being starting with Haste.  As Haste is taught by a single Esper at a x1 learn rate, Mog is likely to be the only caster with access to that spell, middling as it is.  I had renamed Mog, Loki way back in the WoB and will be referred to as such in these writeups.

  A quick stop to Figaro castle to pick up some more Warp Stones and it's off to the Narshe snowfield.  Gio is oneshotting two monsters a turn on the climb up to the frozen Esper and is pretty much carrying the team with Baal being unreliable or MP hungry and Krissy and Loki not really contributing much offense except on fodder.  The most threatening enemy to watch out for comes in packs of 6 (or 3 with other monsters) and can throw out Aero.  Two Aeros will send most of the team into the dirt or on the brink of it.  Hadn't learned the Lore yet so wasn't too upset that the opposition sneaked one Aero through.  Lots of floating continent foes lurking around the climb too.
  For Tritoch, I set up Baal with Gold Hairpin and Coin Toss.  Krissy and Loki get Wall Rings.  Only reason Gio isn't getting auto-reflect is that I don't have enough sources of it.  So I rely on his 185 Magic defense and support for Krissy and Loki to keep him upright.  Seeing that he is the team's main source of offense.  Baal is using Mimic to double up on the W-Limits.  Regen on Gio and Cure/Reflect to keep him healthy.  Krissy can chip in with Dice/Dispatch if no support is needed but Loki can do zip on offense.  Whatever.  W-Limit spam wears down Tritoch and I have new Magicite.  Tritoch adds Poison, Drain, and Quake to my available spell options.  Hike back to the save point.

  There's a dragon running around so I run into it to determine which one it is.  It's a Red Dragon.  Reset and prepare for real.  Everyone has Red Jackets besides Gio so I give him the extra Rage Ring for full fire coverage.  Flare and physicals can still get through though.  Baal goes with Gold Hairpin and Coin Toss again.  I end up with mostly the same loadout as Tritoch other than ditching the Wall Rings.  Because of auto-reflect on Gold Hiarpin, Red Dragon opens up with its Special dealing 250 to a back row Baal.  And attempting to dispel reflect.  Use Sour Mouth as soon as I'm able with the plan being to keep the dragon locked down with confuse.  Krissy adds Slow when she gets a free turn and attempts to Steal when not needed for support or reapplying confusion.  Loki is solely on a supportive role as his limited spell list all runs into the dragon's elemental resistance.  Gio pounds away with W-Limit.  Baal is miming whatever.  Dragon doesn't land another blow on my party before going down.  Drops a Wing Edge which I go ahead and toss on Loki for the stat boosts.

  Umaro's caves has various annoyances popping up in randoms.  Imp Specials, confuse specials, two different mosnters capable of Lifeshaver, and some of the nonsense from the floating continent make their appearances.  Racked up a number of resets due to confused allies massacring the party as well as a few more because ?-Chaos decided to roll Crusader which oneshots everyone but Gio and even he takes around 900.  I consider that unacceptable even if I win the random in which it happens.  The Tonberries in a box are in their vanilla location too.  Get out Phantom as soon as i can, and peck away with any form of offense that isn't the Magic command.   SwdTech or dice from Krissy, Sniper Sight physicals from Loki, W-Limit from Gio.  Baal has the Coin Toss again and mimes Limit (preferable) or SwdTech.  Easy kill when invisible.  No cool drops though and I'm not high enough level to have any hope of stealing anything.  Other treasures are an Oath Veil (money saved0 and a Gauntlet. (only useful for the Ice 3 break)  Use the same general strategy on the yeti as I did on the Red Dragon.  Sour Mouth as soon as possible and on hey, sleep works.  Pile on Slow for added insult and toss W-Limit and magic at it.  Baal is using the Coin Toss once again though also has the option of Aqua Rake due to the boss randomizing a water weakness.  Boss fight is over before it has a chance to wake up.
  And wow, I'm really getting mileage out of that Item>Mimic Coin Toss, having used it at every major fight this segment.  Terrato teaches spells already found on other Espers and only an MP+30 level up bones, yawn. Loki orders Hope to rejoin.  Warp Stone out when done.
52
General Chat / Re: Beyond Chaos powertrip mode
« Last post by DragonKnight Zero on October 09, 2024, 08:35:30 AM »
World of Ruin start: Run out and save the instant I regain control.  Among the spoils from the moogles are a free Muscle Belt, a Peace Ring, and a Crystal Mail.  I equip Jade and throw on a Charm Bangle and a Ribbon for relics.  Save Cid, visit Albrook and find nothing of interest, then hike over to Tzen.  Random battles are nice and cooperative about ending in one shot of Tritoch + Bolt 3.  Damage is low enough that a few steps with the Tintinabar handles all my recovery needs.

  Tzen requires being a little more awake.  Out of the 4 possible formations, two die in one cast of Tritoch + Bolt 3.  One group absorbs lightning and has nutty magic defense but breaking a Debilitator oneshots them with Stone. (physicals would work but slower and needing to spend another turn moving to the front row)  The last formation has one monster with auto-reflect which resulted in a wipe when I tried to bash through.  it's the rare formation though.  No trapped chests so I bash through with little issue.  Treasures were forgettable with the most interesting being the Guard Ring.

  The character at the collapsing house is Umaro.  Wonderful, this means I have no access to the magic command all the way until the Falcon.  Umaro is a huge disappointment in the armor department.  Starts with a Cotton Robe and no other options in my inventory.  Starter headgear is better with an Oath Veil.  Starting with a Force shield is also an enormous letdown as that means there's highly unlikely to be other shield options and robs me of capitalizing on Umaro's high base defense.  Awful for a character relying on physicals to have such low defense.

  Dejectedly trudge over to the nearby chocobo stable.  Because I don't like the odds of outslugging Phunbaba with one character entirely reliant on physicals and a character with lightning based offense on a boss that absorbs lightning, skip Mobliz and ride to Nikeah, cursing the amounts of damage the bereserker takes from physicals.  Grab some more Tents at Nikeah as well as a very welcome Diamond Vest to upgrade Umaro's armor.  It's still subpar at 177 Def. on a front row basher but I'll take it over nothing at all.
  South Figaro has mostly forgettable treasure with a Memento Ring being the most potentially useful.  Ships have nothing additional I'd use so off to the caves after the formalities with Gerad who is clearly not Edgar.

  The caves are a tense trip.  My pair of battlers is entirely reliant on items and Titntinabar for recovery.  There is a monster pack that can throw out Sand Storms that take off half of Jade's max HP.  I retreated back to South Figaro after getting into one such encounter early.  Other threat enemies are ones that absorb lightning and one that has auto-reflect to send those high powered lightning spells right back in my face.  Hopefully on the berserker, who takes zero thanks to a Rage Ring rather than Jade, who explodes to reflected Bolt 3.  I will reset a trek if I feel I've taken too much damage and try again.
  Eventually get a good streak with cooperative randoms and make my way into the engine room.  RunningShoes and Wall Ring for Jade.  Umaro sticks to Rage Ring and Amulet.  Jade is useless for offense here as every Tentacle absorbs Tritoch and half guard lightning specifically.  His job is to toss items to keep the other two going.  Ryu and Umaro bash.  No really nasty statuses like zombie pop up and I win with everyone alive, though Ryu is sitting on below 200 HP on the victory screen.  Treasure is unnotable.  Falchions are just-above-trash stat sticks once I regain people that can use them and the rest of the loot was forgettable.

  Rest up in the castle and hike to Kohlingen.  Pick up the character there, who has been renamed Baal thanks to the power of save editing.  Shop has a better hat for Ryu so I buy one.  Bring the group to the coloseum where I trade away extra Thief Gloves for Imp Halberds.  Take a chocobo from the hidden stable to the tomb.
  Main dangers of the tomb are zombie inflicting foes and general attrition.  Otherwise an uneventful trek.  Found another underwhelming Genji helmet and another 51 Defense Genji armor.  Getting zombied is bad given how I've been lax about stocking up on Revivify.  Only happened once though and while I thought about retreating back to Figaro castle, was so close to the save point so opted for a Tent since my party's HP was worn down as well.
  Dullahan is more of a danger with no magic command to make use of.  My only source of non-item recovery is Pearl Wind from Baal.  So strategy time.  Baal gets Gold Hairpin and Ribbon.  I'm willing to risk a ?-Chaos early but otherwise, he's on standby to toss out Pearl Wind when someone reaches dangerously low HP.  Dullahan resists lightning so Jade's offense is neutered.  He's on item duty again.  Ryu and Umaro smash.  In an emergency such as Baal getting frozen by N. Cross, I have one Chain Saw to fall back on as it breaks for Ice Rabbit.  Otherwise, it's easy for team to get overwhelmed if the healer is disabled.  Pray it doesn't happen or that I can weather the storm if it does.  Reflect ??? is countered by breaking a Buckler for Harvester to dispel slow on Baal.  I have over 20 of those lying around so sparing a few is no big deal.  They got randomly flagged as unbreakable so none were actually consumed.  Actual attempt went favorably.  Opening L? Holy misses everyone.  My one use of ?-Chaos rolls Palidor which lets the team dodge an attack or two.  Jade tosses a Magicite when everyone was healthy at one point just because but it summons Terrato, who whiffs.  No unlucky deaths from a counter + focused Ice3.  Drops yet another 51 Defense Genji armor, whee.
53
i keep forgetting that he has auto-taru
54
Tournaments / Re: RPGVO 2024 Grand Finals: It always seems to end in rematches.
« Last post by Tide on October 07, 2024, 03:33:23 PM »
Godlike:
Mewtwo (PKMN) vs. Shania (SH:FtNW): Rematch

Heavy:
Nel Zelpher (SO3) vs. Lady Elmina Harken (WA:ACF): Rematch.

Middle:
MOMO Mizrahi (XSs) vs. Stocke (RH): About the only fight that requires some thinking since it's not a repeat of previous weeks. And I'm pretty sure Snow is accurate in his assessment. MOMO3 for once has a harder fight because she can't apply Confuse which MOMO1 can and has to do a bit more legwork, but the fight is still in her court.

Light:
Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1): Rematch.

Everyone else has got pools and since I'm late to the party, I'll analyze the tentative team match (cause those are always interesting to me):

Mewtwo, Harken, Stocke, Zhuzhen vs. Shania, Nel, MOMO, Marianne -
So for once in a century, the team match this season is NOT so much dependent on the Godlikes, but more the Heavies. The question is: Are Mewtwo + Harken T1 offenses good enough to take out Nel? Because if not, Nel applies an Ice Dagger combo to Freeze Mewtwo, which then one of her teammates comes in and applies the killshot. The fight goes very downhill from that point. Shania vs. Harken is a match Shania wins pretty cleanly and neither Stocke or Zhuzhen do anything significant. On the other hand, if they do kill off Nel, Team Shania lacks the tools to really put down Mewtwo and he solos. It's also possible that Stocke is faster than Nel but that's much trickier to dissect since ARPG and Move + Attack Speed issues, but that's partially offset by MOMO having the argument of being faster as MOMO1. Then she can sneak a Heal in and restore some much needed HP to a battered Nel to ensure she sees her turn. I'm of the opinion Nel survives but probably by like the skin of her teeth since Full HP Harken offense just isn't that scary.
55
Tournaments / Re: RPGVO 2024 Grand Finals: It always seems to end in rematches.
« Last post by Jo'ou Ranbu on October 07, 2024, 02:47:17 PM »
Imaginary pools

Ryuji has Auto-Taru, that flips the Stocke matchup upside down (and IIRC Ryuji also halves Fire... not that it matters), Tarucharged God's Hand OHKOs Stocke with plenty of room even after factoring in Auto-Taru in the averages (which I obviously do, since both Ryuji and Morgana get it from their equips). Ryuji's auto-Taru weapon comes from an insanely common recruitable Persona from Shido's palace, too, so its legality is kinda not a factor as well. Probably doesn't help him against Therion, though, since Shackle Foe does awful things (and Auto-Taru is just as dispellable as its casting form).
56
Discussion / Re: RPG line counts
« Last post by Dark Holy Elf on October 05, 2024, 11:21:51 PM »
Fire Emblem: Radiant Dawn

Remember when this was considered the story-heavy Fire Emblem game? Elferidge Farms remembers.

Anyway it's still a big game with a lot of lines, even with its lack of real support conversations (I am not counting the poor little vestigial RD support lines for this).

Total lines: 9274
(includes extended main plot as well as all info conversations, talk conversations, and boss conversations)

Part 1: 1809
Part 2: 896
Part 3: 3722
Part 4: 2860

By character:

1. Micaiah - 862 (9.3%)
2. Ike - 750 (8.1%)
3. Sothe - 455 (4.9%)
4. Elincia - 316 (3.4%)
5. Pelleas - 286 (3.1%)
6. Ranulf - 279 (3.0%)
7t. Narrator - 276 (3.0%)
7t. Yune - 276 (3.0%)
9. Sanaki - 238 (2.6%)
10. Tibarn - 214 (2.3%)
11. Zelgius - 179 (1.9%)
12. Sephiran - 170 (1.8%)
13. Lekain - 161 (1.7%)
14. Skrimir - 145 (1.6%)
15. Jill - 137 (1.5%)
16. Zihark - 126 (1.4%)
17. Nailah - 125 (1.3%)
18. Soren - 124 (1.3%)
19t. Almedha - 120 (1.3%)
19t. Geoffrey - 120 (1.3%)
21. Lucia - 117 (1.3%)
22. Kurthnaga - 114 (1.2%)
23. Rafiel - 108 (1.2%)
24. Tauroneo - 104 (1.1%)
25. Jarod - 99 (1.1%)
26. Aimee - 97 (1.0%)
27. Izuka - 96 (1.0%)
28. Reyson - 93 (1.0%)
29. Mist - 90 (1.0%)
30. Haar - 88 (0.9%)
31. Sigrun - 82 (0.9%)
32. Dheginsea - 80 (0.9%)
33. Tormod - 77 (0.8%)
34. Brom - 74 (0.8%)
35. Valtome - 73 (0.8%)
36. Lethe - 69 (0.7%)
37. Ena - 67 (0.7%)
38. Naesala - 63 (0.7%)
39. Nasir - 62 (0.7%)
40. Levail - 60 (0.6%)
41. Ashera - 57 (0.6%)
42t. Janaff - 53 (0.6%)
42t. Kieran - 53 (0.6%)
42t. Marcia - 53 (0.6%)
45t. Bastian - 52 (0.6%)
45t. Ludveck - 52 (0.6%)
Rolf - 48 (0.5%)
Meg - 45 (0.5%)
Nolan - 45 (0.5%)
Titania - 45 (0.5%)
Edward - 44 (0.5%)
Heather - 42 (0.5%)
Shinon - 41 (0.4%)
Boyd - 40 (0.4%)
Hetzel - 39 (0.4%)
Laura - 39 (0.4%)
Numida - 39 (0.4%)
Leonardo - 38 (0.4%)
Lyre - 37 (0.4%)
Calill - 34 (0.4%)
Gareth - 34 (0.4%)
Oscar - 34 (0.4%)
Tanith - 34 (0.4%)
Fiona - 32 (0.3%)
Leanne - 31 (0.3%)
Ulki - 31 (0.3%)
Aran - 30 (0.3%)
Caineghis - 30 (0.3%)
Muarim - 30 (0.3%)
Nephenee - 29 (0.3%)
Rolf's mother - 27 (0.3%)
Ilyana - 26 (0.3%)
Stefan - 26 (0.3%)
Nealuchi - 25 (0.3%)
Oliver - 24 (0.3%)
Astrid - 23 (0.2%)
Mordecai - 23 (0.2%)
Jorge - 22 (0.2%)
Kyza - 22 (0.2%)
Volke - 22 (0.2%)
Daniel - 21 (0.2%)
Yeardley - 21 (0.2%)
Misaha - 18 (0.2%)
Septimus - 18 (0.2%)
Vika - 18 (0.2%)
Renning - 17 (0.2%)
Laverton - 16 (0.2%)
Makalov - 16 (0.2%)
Lombroso - 15 (0.2%)
Muston - 15 (0.2%)
Volug - 15 (0.2%)
Mia - 13 (0.1%)
Nico - 13 (0.1%)
Zeffren - 13 (0.1%)
Roark - 12 (0.1%)
Veyona - 11 (0.1%)
Amy - 10 (0.1%)
Largo - 10 (0.1%)
Maraj - 10 (0.1%)
Radmin - 10 (0.1%)
Silvano - 10 (0.1%)
Alder - 9 (0.1%)
Giffca - 9 (0.1%)
Yuma - 9 (0.1%)
Callum - 8 (0.1%)
Djur - 8 (0.1%)
Goran - 8 (0.1%)
Zaitan - 8 (0.1%)
Gatrie - 7 (0.1%)
Rommit - 7 (0.1%)
Tashoria - 7 (0.1%)
Agony - 5 (0.1%)
Altina - 5 (0.1%)
Istvan - 5 (0.1%)
Pain - 5 (0.1%)
Pugo - 5 (0.1%)
Rhys - 5 (0.1%)
Sergei - 5 (0.1%)
Wystan - 5 (0.1%)
Burton - 4 (0.0%)
Danved - 4 (0.0%)
Isaiya - 4 (0.0%)
Jacob - 4 (0.0%)
Catalena - 3 (0.0%)
Saron - 2 (0.0%)
Other (Begnion soldiers) - 107 (1.2%)
Other (Daein citizens) - 52 (0.6%)
Other (Daein soldiers) - 39 (0.4%)
Other (Crimean citizens) - 32 (0.3%)
Other (Crimean soldiers) - 28 (0.3%)
Other (Crimean nobles) - 16 (0.2%)
Other (Senators) - 15 (0.2%)
Other (Gallian soldiers) - 13 (0.1%)
Other (Begnion messengers) - 10 (0.1%)
Other (Disciples of Order) - 5 (0.1%)
Other (Bandits) - 2 (0.0%)
Other (Goldoan) - 1 (0.0%)
Other (Phoenician soldiers) - 1 (0.0%)


I've attached the full by-chapter breakdown in a text file. This file has not been cleaned up and I make no guarantees for how easy it is to parse.
57
The finals are kinda weak, but watching Middle through most of the run was very fun.
58
Tournaments / Re: RPGVO 2024 Grand Finals: It always seems to end in rematches.
« Last post by Jo'ou Ranbu on October 04, 2024, 02:33:33 PM »
Mewtwo (PKMN) vs. Shania (SH:FtNW): RBY here, so this is academic.

Nel Zelpher (SO3) vs. Lady Elmina Harken (WA:ACF): Fweem.

MOMO Mizrahi (XSs) vs. Stocke (RH): Weirdly, this is a match where XS3 MOMO struggles somewhat more than XS1, but even then, having to take a damage hit to block silence (and, depending on how harsh you are, not even being able to) puts this firmly out of Stocke's reach. MOMO 1 just cruises.

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1): Second verse, same as the first.
59
Tournaments / Re: RPGVO 2024 Grand Finals: It always seems to end in rematches.
« Last post by SnowFire on September 29, 2024, 06:15:38 PM »
Mewtwo (PKMN) vs. Shania (SH:FtNW)
Still abstaining here.

Middle:

MOMO Mizrahi (XSs) vs. Stocke (RH)
I'm fine with letting Stocke block status, but I don't think it really matters unless he 2HKOs with the stat hit, and I don't think he does.  It might not even help if he manages it - stalling vs. a Xenosaga character is dangerous, they'll build boost gauge way faster than Stocke gets a Mana Burst.

Light:

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1)
60
Tournaments / Re: RPGVO 2024 Grand Finals: It always seems to end in rematches.
« Last post by Dark Holy Elf on September 29, 2024, 03:44:47 AM »
Newbie here: Can Stocke equip set-ups null Confuse, and can his Mana Burst do enough damage to Momo?

Good question! RH does not have confuse (or anything particularly similar), so I wouldn't see any RH statusblocker as doing anything against it. If you're more generous on statusblockers than me, you could argue that Sky Drops, due to resisting all four RH status effects, would also resist all status effects from other games, and that would certainly give Stocke a shot. His Mana Burst absolutely kills MOMO if he gets it off.

Godlike:

Mewtwo (PKMN) vs. Shania (SH:FtNW): Rematch. Once again, RBY takes this, other forms are a headache.

Heavy:

Nel Zelpher (SO3) vs. Lady Elmina Harken (WA:ACF): Rematch. Kneejerk that good ice damage is too much.

Middle:

MOMO Mizrahi (XSs) vs. Stocke (RH): See above. To me, MOMO just lands confuse and cruises, since Stocke's basic physical is not scary.

Light:

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1): Rematch. Zhuzhen still hates the combination of regen and magic durability.


Pools!

Magus (CT), Zio (PSIV), Odd Eye (ShF2), Chris Lightfellow (S3), Nel (SO2), Harken (WA:ACF)


Chris has about 0.4/0.75 durability.

Chris beats Odd Eye by immuning sleep and tanking all his damage (he has a 3RKO on her so she can alternate healing and attacking), and beats Magus by healing off his low damage and counting the ITD effect of crits kicking in eventually. Zio is too much for her though (he 2HKOs with Black Wave, and his physical probably manages a 3HKO so he'll outslug under Silent Lake). She beats Nel via parry rate reducing freeze to turn 3. Harken is probably too much as well, since she'll need two phyicals before Phoenix can kill, which lets Harken get off too good a Maximum Risk. 3-2

Zio is pretty hopeless against Magus if the latter spams the fire or ice barrier. But he beats Chris, outslugs Odd Eye (similar offence, better HP), can chip-then-smash against Harken, and I'd vote for him over Nel too (overwhelms her non-full healing). 4-1

Magus loses to Chris, beats Zio. He beats Harken by unloading ice damage at the right time, beats Odd Eye by countering his weak beams for real damage, but loses to Nel who can turtle through his defensive game. 3-2

Nel beats Harken and Magus, but loses to Chris and Zio. Odd Eye just overwhelms her too. 2-3.

Odd Eye beats Nel, but loses to Chris/Magus/Zio. Against Harken... kinda feel like he's in trouble, since his normal attacks run into parry and Odd Eye Beam isn't that strong, he's likely to face a powerful Maximum Risk. 1-4.

Harken beats Chris and Odd Eye. 2-3.

This would result in Nel up, Odd Eye down. Not... a totally unreasonable result, I suppose.


Heavy: Lyndis (FE7), Maya Schrodinger (WA3), Therion (OT), MOMO (XS1), Stocke (RH)

Maya > Lyn. Maya OHKOs; Lyn can 2HKO her but not in a way that avoids Calamity Jane.
Lyn > Therion. Even debuffing Lyn's attack doesn't stop the 2RKO, provided she doubles (and I'm strongly inclined to say she does, Octopath speed is so trashy). To make matters worse Aebar might just miss.
Lyn > MOMO. Doesn't care about confuse, shreds.
Lyn > Stocke. Still 2RKOs, doens't have.

Therion > Maya. He can debuff her offence and tank her gatling guns until he OHKOs on turn 3.
Maya > MOMO. Doesn't fear confuse, does too much damage surely.
Maya > Stocke. Kinda close but Maya going first seals it, I think.

MOMO > Therion. Confuse wrecks him too badly, I think.
Therion > Stocke. Corrode Armour and then OHKO with Aebar, Stocke just misses the 2HKO it looks like.

MOMO > Stocke.

Maya 3-1
Lyn 3-1
MOMO 2-2
Therion 2-2
Stocke 0-4

MOMO and Therion could trade, I suppose.


Middle: Clive Winslett (WA3), Bowser (SMRPG), Albel Nox (SO3), Marianne (FE3H), Zhuzhen (SH1)

Albel > Clive. Clive can't win until turn 3 with Gatling (Lock-On x2 gets eaten by Vampire Flash) and I have to imagine Albel either 3HKOs or 4-3s.
Albel > Bowser. Even under Fear he heals enough to recover from Bowser's attacks, and then Bowser runs out of MP and he's toast.
Albel > Marianne. Better at the same game.
Albel > Zhuzehn. lol.

Bowser > Clive. Goes first, drops Fear, and suddenly the kill point is way out of reach for Clive.
Bowser > Marianne. After fear, he 2HKOs through Renewal and two halved Nosferatus.
Zhuzhen > Bowser. This one is close. Zhuzhen needs to heal after each fear-buffed physical (even the one where fear wears off), but wins on his fourth Corpse Arm. He can use Corpse Arm on turn 1, 5, 9, and 10 to try for the win. This takes 430 MP. After that he should barely win, I think, ~2.5 physicals (would be 4 but a doubleturn comes around now, and fear might still be in play) and one Flames of Fudo does it.

Clive > Marianne. 2HKOs with Lock-On through anything Marianne does. Marianne wishes she had a reason spell to double with, Nos/Blutgang are too heavy.
Clive > Zhuzhen. His physicals heal-lock, then Gatling comes along.

Marianne > Zhuzhen.

Albel 4-0
Bowser 2-2
Clive 2-2
Marianne 1-3
Zhuzhen 1-3

No ranking changes, provided Mitsuru can take care of herself.
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