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81
Godlike:

Losers:

Terra Branford (FF6) vs. Shania (SH:FtNW)
82
super: I guess I realize I didn't do a post on it, but I did return to Triangle Strategy a few months ago, beat it, and then played ~5 maps in to a NG+.  Should do a detailed writeup sometime.  I do agree it's good that they added the story missions as grindable in a patch - it's particularly important in that the story missions drop healing items.  You could potentially hard lock yourself out of healing items in the OG patch, which was dumb, so there is at least a very slow way to get more in the event of disaster now.

In other news...

Touhou Luna Nights
Beaten.  I played Deedlit in Wonder Labyrinth which was made by the same Team Ladybug indie group and enjoyed it, and saw the 9/9 silly Cirno sprites, so sure, what the hell.

Anyway, it's a pretty good Metroidvania.  The platforming & combat are really fun, most importantly.  I'm not a fan of top-down shooters, but the Graze mechanic makes for high-stakes and rewarding gameplay in a platformer where you want to just barely dodge enemy shots.  Since our heroine can stop time, there are some pretty tricksy patterns that come at you fast, but if you dodge them in real time, you get rewarded.  (And you get minorly rewarded for "dodging" them while time is stopped.)  It makes things nice and exciting.  The boss fights are all great.  I basically did a daggers-only using the subweapons very little, which I found out later was not optimal from checking speedruns, but hell, it's optimal on fun because it makes you learn the enemy patterns, which are all very rude but just barely fair when time isn't stopped.  Unusually, it's also a game that gets the difficulty curve exactly right - the game is very gentle and training wheels early, and it gets tougher and tougher linearly.  Lots of games have inverted difficulty curves because they're feeding you so many goodies & power-ups that they're not sure if you have late game, but no, beating up the final bosses feels much more challenging and rewarding than the earlier ones.

Similar to Deedlit, it's not very much on the exploration aspects - the gradual unlocking mechanic is incredibly basic-ass, along the lines of "beat boss to get the green key, there is a green door in exactly one spot that opens the way to the next area."  So don't go expecting much special there.  Similarly, the level design is on the cramped side - there aren't really any big rooms, it's all narrow corridor maneuvering.  Oh well.

Also, the music is great?  ( https://www.youtube.com/playlist?list=PL62MUJgPtF56ufLQ26qVIrRNumtoDpJc1 )  I listened to some Touhou stuff way back when and acknowledged it as pretty good (if famously, er, synthy in instrumentation).  The remixes are all great, better than the originals IMO.  Like, take "The Maid and the Pocket Watch of Blood" - honestly not that impressive in its original form, but dang if the Luna Nights version isn't fantastic.  Pretty much wasn't a single track I disliked.

Okay, that leaves TOUHOU PLOT, or more specifically fangame plot.  This one wasn't so strong, although I suppose it works better than Deedlit.  Deedlit's nothingburger of a setup didn't work well, but Touhou at least adapts better to "cozy" plots of not much happening.  Something odd is that the writer seems to think Sakuya is both A) Extremely powerful (there's a number of lines about "oh no my power has been sealed here" and others having lines from bosses like "haha I'll stand a chance because your powers are sealed" - Translator's note, they're sealed for like literally a minute of gameplay time, the very first thing that happens is unlocking the ability to stop time again, WTF), yet also B) Kinda naive / dumb.  (I'm sure it's in character, but the main antagonist mocks Sakuya as being naive for not noticing her, which given that the player has already been given ample clues as to who the antagonist is...  she has a point.)  Weird combo; I'm used to slightly "underpowered" but clever main characters.  Anyway, getting back to the plot, the Received Wisdom in writing is that you're supposed to have some sort of "inciting incident" in a story where something interesting happens that drives events forward.  It doesn't have to be at the VERY start, but it should be early-ish - Gandalf coming to the Shire and recruiting hobbits, say.  Or for other Touhou games, EoSD involves the sun being blotted out by mist, and PCB involves "someone stole spring."  But the initial plot of Luna Nights is just the Touhou girls horsing around for fun, with put-upon Sakuya dealing with her boss's silly whims.  Very cozy, but sure I guess, given that most of these people seem to get along well.  The plot actually starts at the end of Stage 4...  of a 5 stage game.  I dunno, I'd liked there to have been some sort of stakes earlier?  Also, in ANTAGONIST SPOILERS (??), is this just going to be a fan sendup of Embodiment of Scarlet Devil with all the bosses from that game back exactly, or go anywhere new?  Well asking the question answers it, of course it's going to just mimic EoSD exactly rather than be creative.  Boo hiss, I'd have actually been more down for Nitori having some sort of evil plan than for it to be Flandre, Again as the final boss.

While I said "beaten", what I mean is the main game was beaten.  I did the extra stage, cleared the first extra boss, and hahaha nope'd out of final extra boss.  Well I did just praise the game above for having a rewardingly constantly increasing difficulty level, but yeah that boss is for people better at the game than me.  I got to her second phase and will call it a draw.
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Laggy Fantasy Tactics: Act 2

Act 2 went...surprisingly smoothly all in all.  I managed to not have to do any propositions, even though the temptation continues to run strong every single time I look at my JP scores.  Some highlights.

Dorter 2: This is about where I started going crazy with MFI bullshit.  Charene petrified Andy with a lucky Carve Model, and Susan did the usual murders.  Archer Ramza was there to grab the higher-up MFI locations, though I still had to stall Agrias and Gafgarion out to keep them from closing things out too quickly.  Last archer was an asshole who had Item, and specifically Soft, to break Andy out of petrification, so he had to die the normal way after all.  Sorry Andy.

Araguay Woods: You know what's fun?  Having a free mount for your spear-wielding samurai who's normally got Move 3.  Pokes of doom abound.  Not much else to say, didn't MFI much even though I probably could have.

Zirekile Falls: I played this one dirty, stripped Gafgarion of his gear beforehand.  Still had some hilarious troubles as I didn't check, assumed one of the knights wouldn't have Equip Bow and a corresponding crossbow to kill Daison, and it took several turns for Charene to get in position for Revive to get off due to the chokepoint at the start.  Also Gafgarion hasted someone before he escaped.  MFI gave me another prize though: an Ancient Sword, something that you normally don't get until Chapter 3.  (also a Platina Dagger but that's purchasable right after this fight)  Watch as I neglect to leverage this properly for the next few fights.

Zaland Fort City: Knowing the huge wall is there, I grab Spike Shoes for everyone who isn't able to jump 4.  And then waste my advantage by deploying Daison and Susan too far to reach the black mages.  This, however, was the point where I'd say I needed to quit for the night: I'd forgotten to put White Magic as Daison's sub and didn't give Agrias the Ancient Sword.  X-Potion Knight was left to sandbag so I could do MFI shenanigans.

Bariaus Hill: I Need To Stop, Part 2.  Swapped Agrias to Knight but didn't sub Holy Sword on her.  Think I forgot to put Time Magic on Susan as well.  Honestly still didn't matter.  Sleep and Frog shut down the Lancers in hilarious fashion.  More importantly, though, MFI'd a Twist Headband.  Of all the things I could have found...god damn.

Zigolis Swamp: I Need To Stop, Part 3.  Forgot to swap Mustadio back to Engineer for gun use and Snipe, neglected to put Daison in Mediator to try and recruit the one non-undead monster there.  Didn't matter, Susan just nuked them anyway.  Also guest starring a red dragon!  Red dragons are tanky and do decent damage, who would have thought?  Not that he got to show that off much, due to being Stopped for half the fight.  No MFI here.

Goug Slums: Literally the one fight in which I had a reset this chapter, would have been multiple if I didn't get lucky.  First one was lost in deployment; forgot to give Punch Art to Charene and Time Magic to Susan, and spread the deployment too thin.  I still forgot to give Time Magic to Susan the second time around.  I was about to lose due to neglecting to check AoEs until I got incredibly lucky with an Asura Knife Draw Out.  Two kills, and I think two Death procs?  The enemies had grouped up together for me to kill all four in one move, and it turned everything around.  Oh and then I turned the surviving archer into a frog.  lol.

Bariaus Valley: This one's generally been on the easier side, nothing really of note here in this fight if you ask me.  Well, outside of the one knight rolling MFI and swiping the node in the corner.  When does Monk get a dickpunch ability, because that knight needs one.

Golgorand Execution Site: Normally I do a single random run of Bariaus Valley to get Split Punch for Agrias.  I decided to forego it this time since she rolled with enough free JP to in fact do so.  This fight usually is one of the big stumbling points for me, and will fuck me the hell up.  Which is by design; Golgorand does not fuck around.

It was absolutely ridiculous.  Agrias and Charene basically cut across the arena with Agrias even oneshotting an archer who was lining up a big charge on Ramza.  Ramza himself hit Gafgarion hard enough to force a retreat, and the whole fight was over within a remarkably short time.  MFI gave me a bag to sell for ludicrous amounts of money, even.

It got the last laugh on me though, since I was hoping for crystals to get Agrias built up, especially off of the Geomancy Knight.  I did not get that.  Every single enemy dropped a treasure chest.  Assholes.  Oh, and concerning was how, early on, one of the archers landed Zombie on Ramza.

Foreshadowing is a literary device in which-

Lionel Gate: This fight was over in a very short amount of time.  Which is good because god fucking damnit Secret Fist fucked my entire party up.  Serves me right for not investing in Death Sentence protection for everyone.  Oh and Gafgarion wasn't an issue.  No secondaries, matched speed which means I just move-waited to make sure he couldn't hit Ramza at full strength more than once.  No MFI due to the time pressure of course.

Queklain: So, I'd planned to invite a Flotiball from Zigolis for this fight.  Turns out I didn't really need it.  Agrias and Ramza were doing about 150 each a turn to him, Split Punch landed Don't Move, Mustadio petrified the knights, and the only casualty was Charene getting petrified off the bat.  Ended on a Melt proc even, which was funny.  I was half afraid he'd have Counter Magic'ed it but it doesn't really apply when the attack kills you.

...and now I face the temptation of the Fur Shop and the sweet dragon-based loot I can get from it.  Defenders and Dragon Whiskers both available for my perusal if I only pay the one-time fee of 20,000 or 24,000 gil respectively.
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Replayed Triangle strategy and did the new hard mode maps. Love that they added the story missions as mock battles.


Triangle is the best pure SRPG I have played since the PS2. (I  adore Brig but it’s writing is not strong)Brilliant gameplay and story; endless replay value and holds up very well coming back to it a few years after release.  It even does a good job on cast balance which is a feat in a 30 person cast. Definitely a 10/10 title.

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Tournaments / Re: RPGVO 2024 Round 8: Winners Final/Losers Semi. Zhuzhen Stands Alone.
« Last post by 074 on September 20, 2024, 07:36:44 PM »
Godlike:

Winners:

Mewtwo (PKMN) vs. Elyon (BoF5)


Middle:

Jude Maverick (WA4) vs. MOMO Mizrahi (XSs) - While I can't vote on XS3 MOMO, I can see the argument she doesn't get a turn.  ...XS1 MOMO honestly just gets overpowered on the other hand, I believe that much.
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Terra Branford (FF6) vs. Shania (SH:FtNW) - Yeah, no Ultima, no whammy.

Lady Elmina Harken (WA:ACF) vs. Nel Zelpher (SO3) - Oh dear, Ice Daggers bypass Harken's Blocker. This is not pretty.
Asellus (SaGa) vs. Geno (SMRPG) - The Blood Chalice mdur hit always shocks me with how ugly it is. Almost 25% extra damage taken? Yeah, Asellus just can't recover from that.


Jude Maverick (WA4) vs. MOMO Mizrahi (XSs) - Unlike most people here, I still think the form MOMO uses doesn't really matter at all. XS3 MOMO's first turn speed is junk: Jude isn't far from instadoubling her at base, so RA means Jude immediately lands two turns before her first. Shoot+RA-boosted Assault Buster scrapes PC HP damage to average durability and MOMO not only sports 73% PC HP, but she has game-worst DEF. This is not even factoring the boosts to naked AB given from MOMO's sucky speed and defenses. Jude might OHKO with Assault Buster WITHOUT the rapid attack opener and he doesn't even have to. The other forms are academic. HILARIOUSLY, MOMO might have the best shot with XS2 of all forms, but I think Jude can avoid the 2HKO equipping his MDef-twinked armor at absolute worst.

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1) - Nosferatu+Renewal is frankly way too much here.
Annette Fantine Dominic (FE3H) vs. Hubert von Vestra (FE3H) - Feels right at a spiritual level.
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Tournaments / Re: RPGVO 2024 Round 8: Winners Final/Losers Semi. Zhuzhen Stands Alone.
« Last post by SnowFire on September 20, 2024, 01:24:23 AM »
Godlike:
Losers:

Terra Branford (FF6) vs. Shania (SH:FtNW)


Heavy

Winners:

Lady Elmina Harken (WA:ACF) vs. Nel Zelpher (SO3)
Nel probably beats WA1 Harken!!1!  (As does the rest of Heavy, I know.)

Middle:

Winners:

Jude Maverick (WA4) vs. MOMO Mizrahi (XSs)

Losers:

Machias Regnitz (ToCS2) vs. Stocke (RH)


Light

Winners:

Marianne von Edmund (FE3H)
vs. Zhuzhen Liu (SH1)

Losers:

Annette Fantine Dominic (FE3H) vs. Hubert von Vestra (FE3H)

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Laggy Fantasy Tactics: A Run

That basically sums it up.  I'm doing a LFT run because why not, and also i never was able to complete one all the way through (most of them kind of peter out in early to mid C4)

The party so far:
Ramza: is Ramza.  Has generally been running Ninja and its prereqs, with a bit of Knight.  Will be stopping in Knight to learn Speed Break at some point for later purposes.

Daison: Oracle/White Mage, sometimes dips into Mediator for monster recruitment.  Pretty much the go-to for support effects, and has been carried by Move-MP Up himself.  Also frequently hits people with sticks.  Also grabbed a shitton of geomancer skills from a crystal lately, I may want to invest in Counter Flood.

Charene: Samurai/Monk with Equip Spear.  I'm probably not committing enough in either direction but it's fun to have both PA and MA to run off of.  Not being restricted to Katanas means that she hits harder than her stats say.

Susan: Wizard/Time Mage/War Criminal.  MAU boosted elemental spells are bullshit.  Also Frog is a good control option if you need someone just plain removed from battle.


With that out of the way, battle highlights:

Gariland: it's Gariland.  You're up against squires and one chemist.  A chemist who, in this case, rarely even used potions until he was cornered and being beaten down.  lol.

Mandalia Plains: Had one reset because I tried to save Algus' ass and it led to him walking back into the horde of enemies, just to get mulched, on his second turn.  Even died to a crit, IIRC.  jfc.  Second go went cleanly at least, though Ramza ended up doing much of nothing the whole time.  Really should have gone for Accumulate rather than Equip Axe, even knowing what I was planning for down the line.  Oh and Susan got her triple-kill canceled by the red panther being a cute kitty.

Sweegy Woods: Another rather uneventful fight.  Charene'd upgraded to Monk at this point.  It showed.  She pretty much broke everything's face after a single Accumulate.  Algus basically tanked the left two monsters while I had to keep the black mage from nuking everything again.  Ramza managed to do something as archer though.  He'd rolled low enough on starting JP he'd have to go for another fight as it though.

Dorter 1: you know, I don't think I ever used archer as much as this playthrough.  Ignore Height is hilarious here.  Also Monk still an unholy force of face-breaking.  Daison's gone Oracle which means i now start abusing its Move/MP-Up for more healing.  Even if it's pathetically bad right now.

I think it was about this point that I'd set my mind on Ramza going Ninja, while Charene would go Samurai.

Sand Rat Cellar: Three resets.  It was really my fault, too, since rather than refactoring my team i instead, uh...kept approaching different approach tactics.  There were some easy ones too.  This was a fight I largely lost on the prep screen though.  Biggest one was assuming with Delita that, since Rat Cellar was in the desert, it would have Sand tiles rather than the mix of Hell Ivy/Pitfall/Carve Model it did have.  Also trying to get fancy with the monks instead of just fucking killing them was a mistake, and assuming Guts on Delita would be enough supplemental revival to my Oracle was a mistake.  Managed to work it out by leaving Algus (as Knight at that point) to die to the other three knights and archer while I relocated the team from his side to Ramza's and took out the monks.  Thief!Ramza with Power Break did generally neuter the knights though.  Half the time this fight is a fucker for me.  The other half it's...

Thieves' Fort: Thankfully, this one wasn't, and almost as if compensation for the difficulty I had with Cellar of Sand Mouse, this one was almost too easy.  Thief!Ramza now had Quick Attack, leading to payoff with my acquisition of Equip Axe all the way back in Mandalia.  One of the priests ran out to try and Bolt2 the team, only to get instaganked for 120 with an Axe Quick Attack.  Two of the three thieves had also gotten the clever idea to line up right where Susan could just cast her own lightning magic, with Algus actually being useful and shooting the one that wasn't going to die instantly from good zodiac.  The map was basically over at that point and the other priest I think had the humiliation of even missing a coinflip Raise.

Lenalia Plateau: ...Poor Miluda could not catch a break here honestly.  I swapped Charene to Archer for this, and she took advantage of the ridge on the left.  Killed the mages in short order, crippled the knights, it wasn't much of a fight from there.

Archer Is Useful count: 2


Windmill Shed: This fight...holy crap I had no right winning this one on the first try.  I'd gone in with a half-cocked strategy that, were I actually thinking, I would have at least gone to fix some JP issues for execution.  No, I had to test out my shiny new Ninja Ramza.  Against Wiegraf.

I attempted to cripple him with Power Break, only to lose both coinflips and get countered, and Ramza went down to critical.  I tried to do a clever bit and time a revive before the attack which I'd *figured* would kill him (a Life Drain from the oracle)...only to then be met with Ramza dodging the spell off of narrow margins and my thoughtfully-timed Raise hitting a living Ramza.  I am a tactical genius.

(Ramza got killed right after that, even)

To add more panic to the pile, Delita set up Wish on Ramza.  Wish then also proceeded to miss.  Thankfully, I'd learned my lesson from Sand Rodents and Charene had Revive.  I managed to land Raise on Ramza this time now that he was actually dead, pop Revive on Delita...and then I decided to have Ramza, his turn accelerated by Quick, go for another Power Break on Wiegraf.  He landed one of the two hits before dying to another counter, but at least Wiegraf was sitting at something like 4 PA rather than 7.

Mercifully, Susan had obliterated most of the opfor, with both monks and the chocobo down.  Unmercifully, Crush Punch procced on Daison.  Out of sheer spite, the monks dropped chests when I really needed crystals, and for a good while the fight turned into a horrible loop where Wiegraf was killing Daison immediately after he'd been revived, so there was a whole thing of just...me going back and forth reviving him and hoping to hell I didn't miss the 75% hit rate on that.  It broke once Daison managed to get a turn, I got them away, the oracle crystallized which Susan immediately picked up, and I was able to close the fight out from there.

Most of my damage on Wiegraf had, hilariously, been from unleveled jumps from Charene.  Also I had MFI'd the Wizard Robe, which means that Susan is set to become even more of an unholy terror.

I could have solved a lot of the early problems from the start, honestly.  Had I, last map, decided to instead level Ramza enough to get Concentrate rather than dive right for unlocking Ninja, I could have gone in on Thief and just obliterated Wiegraf's PA from the get-go.

Still, Wiegraf 1 just seems to give me the best fights and this is no exception.


Interlude: I got a dragon.  Two resets to remember that the dragon spawns on coming in from the south of Lenalia.
End interlude.


Fort Zeakden: Understanding my mistakes from Fovoham, I'd swapped Ramza in to Archer for this.  One of the Black Mages had tried to instagib Ramza with a spell.  Ramza had an Ice Bow that was MFI'd from a previous map, and could charge faster than the black mage.  Another triple-digit counter-kill for Ramza.

He'd then made his way up to the rooftops.  Susan nuked the other mage from her spot, while Ramza took potshots at Algus.  This fight was honestly rather uneventful, all things considered, and none of the other knights were killed, just Algus and the two mages.

You know what?  I'll take a clean Zeakden run even if I didn't get the chance to MFI anything.


Chapter 1 ended there.  Four resets, one due to horrible RNG and the other three due to poor planning.  Chapter 2 update will come when I clear that.
89
Godlike:

Winners:

Mewtwo (PKMN) vs. Elyon (BoF5): Elyon's only hope is to use Karma Circle; all his other damage just gets eaten by Mewtwo's buff game. But that resolves on turn 4, which gives Mewtwo at least four turns to e.g. use Amnesia then Psychic x3, and there's no way I see Elyon surviving that. Later forms of Mewtwo probably struggle more.

Losers:

Terra Branford (FF6) vs. Shania (SH:FtNW): Probably hinges on Ultima, since that's likely a OHKO and anything else likely isn't, which lets Shania get her buff game going.


Heavy

Winners:

Lady Elmina Harken (WA:ACF) vs. Nel Zelpher (SO3): Yeah ice physicals are too much, probably.

Losers:

Asellus (SaGa) vs. Geno (SMRPG): The stat hit from blocking death is too much in this case. The hit to both speed and MDef means Geno probably just 2HKOs with Geno Flash before Asellus's second turn, no matter what she does.


Middle:

Winners:

Jude Maverick (WA4) vs. MOMO Mizrahi (XSs): I think this is the first match where form choice actually matters for MOMO. Jude can block confuse so he should be able to overwhelm MOMO1, and that's the form I park my vote; for characters in multiple games I'll usually go by "best overall game for everyone who wants to make the choice" mixed with "most-played game". I'm not sure whether XS1 or XS3 wins the former, but I'm quite certain XS1 wins the latter.


Light

Winners:

Marianne von Edmund (FE3H) vs. Zhuzhen Liu (SH1): Renewal is too big a headache. Zhuzhen landing Corpse Arm is a nice thought but unless you see it turning off the regen (and iirc even sleeping characters regenerate in e.g. the Tellius games) he just doesn't have any way to power past against Marianne's mdur.

Losers:

Annette Fantine Dominic (FE3H) vs. Hubert von Vestra (FE3H): As it should be.
90
Tournaments / Re: RPGVO 2024 Round 8: Winners Final/Losers Semi. Zhuzhen Stands Alone.
« Last post by drewdavis on September 19, 2024, 04:08:25 AM »
Where do I see this result?
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