Author Topic: Castlevania: Aria of Sorrow  (Read 1895 times)

RadLink5

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Castlevania: Aria of Sorrow
« on: August 27, 2008, 04:02:26 PM »
(quickport)

Yes, yet another product of my current Castlevania lust.

HP: Duh.
MP: Duh.
ATT: How much damage he does before enemy's defense and resists/weaknesses.
DEF: How much damage he blocks.
---
STR: Determines ATK.
CON: Determines DEF.
INT: Affects strength of powers from souls.
LCK: Raises critical-hit rate. Also raises rate of soul and item appearances.


Soma
"WHY DID YOU AWAKEN ME? I WAS FINE AS I WAS!"
Movement Speed: Slow without Black Panther soul
LV.50
HP: 908
MP: 550
ATT: 231
DEF: 99
---
STR: 132
CON: 119
INT: 110
LCK: 64

Souls
Bullet: Red Minotaur(150 MP):
Kyoma Demon(88 MP): Four seconds of invincibility
Chronomage(96 MP): Stops time for five seconds
Killer Mantle(19 MP): Switches target's HP and MP
Flame Demon(44 MP): (Fire)
Merman(14 MP): (Water)
Dryad(33 MP): ; Parasitic
Skull Millione(25 MP): (Poison)


Guardian: Manticore(30 MP per second):
Death(10 MP per second):
Giant Ghost(5 MP per second): Deflects deflectable attacks (most anything long range).
Black Panther(2 MP per second): Move incredibly fast while generating a weak shockwave around you. Damage is pretty much negligable.


Enchant: Succubus: Absorbs enemies' HP when an ordinary attack is delivered. (Physicals restore 5 HP)
Triton: Increases STR by 16 (increases ATT by 16)
Iron Golem: Don't flinch when taking damage
Headhunter: Increases stats based on souls. As I have it, it gives him five more ATK, DEF, and INT.
Bael: Increases INT by 12
Ghost Dancer: Increases LCK by 4


Weapon: Claimh Solais (+106 ATT, +3 DEF, +7 STR, +7 CON, +7 LCK) (Holy element) HUGE range of attack
Ascalon (+102 ATT, +10 STR)

Armor: Dracula's Tunic (+6 ATT, +41 DEF, +6 ATT, +6 CON, +6 INT, +6 LCK)
Eversing (+45 DEF)
Elfin Robe (+26 DEF, +10 INT)


Accecsory: Rune Ring (Drasticly increases MP regen) (+2 DEF)
Satan's Ring (+2 ATT, +7 DEF, +2 STR, +2 CON, +2 INT)
Rare Ring (+5 LCK)


Comments: Yeah, Godlike. No surprise.

RadLink5

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Re: Castlevania: Aria of Sorrow
« Reply #1 on: August 27, 2008, 04:14:15 PM »
Boss Stats:

Graham Jones

"Don't you know that?"
HP: 5000
Resistant to:
Form 1
HP: ~1250
Attack Speed: Average
Move Speed: Average (Can Teleport)

Fireballs: 43 per hit, should be three hits, but only one ever seems to hit, fire
Dark Energy Balls: 63 per hit, two hits
Multi-Dark Energy Balls: 63 per hit, four hits

Form 2
HP: ~1250
Attack Speed: Fast
Move Speed: Doesn't

Tripple Dark Energy Balls: 63 per hit, around two hits to Soma

Form 3
HP: ~2500
Attack Speed: Mid-Slow
Move Speed: Doesn't

Hand Swipe: 103
Skeleton Ring
~2000 HP
Laser Beam: 153

Level: 44
HP: 836
Claimh Solais Physical: 95 - 86 in form 3 - ~114 to Skeleton Ring
Fireballs: 49, should be three hits, but only one ever seems to hit - 43 and three hits in form 3
--Non-Dracula Souls (Having any of these equiped when defeating form 2 gives you a bad ending)--
Red Minotaur: - 424 in form 3

Comments: Even in his last form his damage is pretty sad. No status game and meh durability don't help his cause. Somewhere between a High Middle and a really, REALLY Low Heavy.