BOSSES!!Bosses are fairly self-explanatory, I guess. Not much else I need to say here.
Kornell"KORNELL BUSTER!"Kornell 1:HP: 300
DEF: 1000000!
RES: -400
INI: 6.022x10^23
Attacks:
Normal Attack: Fail
Sonic Blast: Fail
*This is a scripted fight that you cannot lose, hence doesn't count >_>
Kornell 2 HP: 1400
DEF: Above Average (~5% less damage taken from physicals on average)
RES: Below Average (~5% more damage taken from magic on average)
INI: 44
*Kornell comes with 2 henchmen for support, in addition to his Iron Fist; the henchmen have 350 HP each and deal 15 or so damage with a physical combo or Cherry Bomb, about 30 with Howl, or about 55 with Bamboo Splitter
Combo: 40 physical damage, cancels
Cherry Bomb: 30 non-aligned item damage
Kornell Buster: 130 physical damage, cancels
Sonic Blast: 90 physical/wind damage, LT
Iron Fist 1 HP: 700
DEF: Above Average (~10% less damage taken from physicals on average)
RES: Below Average (~10% more damage taken from magic on average)
INI: 52
Combo: 35 physical damage, cancels
Megaton Punch: 75 wind/physical damage, Around
Party Averages (Yuki and Alfina level 5, Miranda level 7)
HP: 255
INI: 54
Damage: 92
Kornell 3*Fights with Violetta 1
HP: 9600
DEF: Above Average (~10% less damage taken from physicals on average)
RES: Below Average (~10% more damage taken from magic on average)
INI: 56
Combo: 120 physical damage, cancels
Kornell Buster: 350 physical damage, cancels
Scatter Bomb: 100 non-aligned item damage, AoE
Sonic Blast: 210 physical/wind damage, LT
Revival Elixer: Revives a downed ally to 50% MHP
Iron Fist 2HP: 7200
DEF: Above Average (~10% less damage taken from physicals on average)
RES: Below Average (~10% more damage taken from magic on average)
INI: 64
Combo: 100 physical damage, cancels
Megaton Punch: 210 wind/physical damage, Around
Tremor: 180 earth/magic damage, MT
WOW: Raises physical damage by ~50%, AoE
Party Averages (Yuki and Alfina level 22, Ulf and Dahna level 21)
HP: 752
INI: 63
Damage: 705
*Note that you can have a lot more powerful spells and the like by now; this is the exact same point that mana egg fusion opens up, and it's very easy to have Galactic Bang on all party members (~2500 damage-~5000 damage, depending on set-up) as well as Astraea Zap (~1500 damage-~3000 damage, and it's MT) with a bit of work. Considering this is the end of disc 1, and it just opened up, I'm not taking it into the averages, though you can if you like. Also, you have a one-time use of Drak's Orb for 2800 MT fire/magic damage on average, depending on who uses it, plus additional residual damage. I didn't factor this into the average, but it's there.
Violetta "Get ready!"Violetta 1*Fights with Kornell 3
HP: 6400
DEF: Below Average (~10% more damage taken from physicals on average)
RES: Above Average (~10% less damage taken from magic on average)
INI: 78
*Violetta has a base evade rate of 25% against evadable attacks
Combo: 70 physical damage
Freeshooter: 250 physical damage, FT, cancels
Burnstrike: 240 fire/magic damage
Runner: Raises INI and MOV by ~50%; only used when the Scythe is dead
Demon Scythe 1HP: 8000
DEF: Above Average (~10% less damage taken from physicals on average)
RES: Below Average (~10% more damage taken from magic on average)
INI: 72
Combo: 65 physical damage, cancels
Howlslash: 150 wind/magic damage, LT
Howlnado: 280 wind/magic damage, AoE, inflicts confusion ~50%
Party Averages (Yuki and Alfina level 22, Ulf and Dahna level 21)
HP: 752
INI: 63
Damage: 705
*Note that you can have a lot more powerful spells and the like by now; this is the exact same point that mana egg fusion opens up, and it's very easy to have Galactic Bang on all party members (~2500 damage-~5000 damage, depending on set-up) as well as Astraea Zap (~1500 damage-~3000 damage, and it's MT) with a bit of work. Considering this is the end of disc 1, and it just opened up, I'm not taking it into the averages, though you can if you like. Also, you have a one-time use of Drak's Orb for 2800 MT fire/magic damage on average, depending on who uses it, plus additional residual damage. I didn't factor this into the average, but it's there.
Violetta 2 HP: 6400
DEF: Above Average (~10% less damage taken from physicals on average)
RES: Above Average (~20% less damage taken from magic on average)
INI: 128
*Violetta reduces all damage, of any sort, by 80% before taking into account her defenses (yes, this includes everything I could find, including attack items and every other thing I could find...though, I suppose you could say ITD attacks pierce it)
*Violetta has a base evade rate of 50% against evadable attacks
Combo: 180 physical damage
Freeshooter: 990 physical damage, FT, cancels
Burnblaze: 1400 fire/magic damage, FT
Hellburner: 1200 fire/magic damage
Burn Wall: Surrounds Violetta with a ring of fire, dealing 125 fire/physical damage to any foe that gets within melee range; melee attacks cannot hit her; this is, basically, melee immunity
Chant of Despair: 600 magic damage, lowers DEF and RES by ~50%, MT
Runner: Raises INI and MOV by 50%; only used when the Scythe is dead
Demon Scythe 2HP: 35000
DEF: Above Average (~20% less damage taken from physicals on average)
RES: Above Average (~10% less damage taken from magic on average)
INI: 112
Combo: 220 physical damage
Dance of Death: 1500 physical damage, cancels
Erebos: Inflicts instant death ~50%
Howlslash: 500 wind/magic damage, LT
Howlnado: 1050 wind/magic damage, AoE, inflicts confusion ~50%
Party Averages (Level 38)
HP: 2276
INI: 64
Damage: 2888
*Everyone has level 3 Life Up, except Alfina (like MF's Emelious notes...so 20% more HP on everyone but Alfina, who has 15% boost). I'm also assuming an ultimate spell on everyone (Absolute Zero, Galactic Bang) - I made everyone a different master of different elements (granted, Ulf's will fail no matter what, unless you use the Chaos Flail), though you could easily have Galactic Bang on everyone if you wanted. Also, you have a one-time use of Drak's Orb for 7500 MT fire/magic damage on average, depending on who uses it, plus additional residual damage. I didn't factor this into the average, but it's there.
La-Ilim "Crumble!"La-Ilim 1 *La-Ilim fights with an Undead Dragon he/she/it summons before the battle; since this support is pretty significant, I'll actually note all of what it can do
HP: 12000
DEF: Above Average (~20% less damage taken from physicals on average)
RES: Above Average (~20% less damage taken from magic on average)
INI: 88
Combo: 50 physical damage
Poizn: 50 magic damage, inflicts poison ~100%
Craze: Inflicts confusion ~50%, MT
Crackle: 400 water/magic damage
Diamond Dust: 500 water/magic damage, FT
Escape: RUNS AWAY!! Note that La-Ilim always uses this right after the Undead Dragon is killed or if La-Ilim falls below 50% MHP
Undead Dragon 1HP: 18000
DEF: Above Average (~5% less damage taken from physicals on average)
RES: Below Average (~10% more damage taken from magic on average)
INI: 136
Combo: 200 physical damage, LT, cancels
Chaos Flare: 460 fire/magic damage, FT
Hell Fang: 850 fire/physical damage, cancels
Escape: RUNS AWAY!! Note that Undead Dragon always uses this right after La-Ilim is killed or if the Undead Dragon falls below 50% MHP
Party Averages (Everyone level 34)
HP: 1624
INI: 64
Damage: 1819
*I'm assuming Galactic Bang on 1 person (Dahna), even though you can have more by now. I'm going with the fact that, while you had time to make a bunch of them before the start of disc 2, it is a small frame, so I think this is a decent compromise. Second, since Life Up is buyable in Terrarium (the last town before the boss), I'm assuming it at level 0 on everyone (5% HP boost). Also, you have a one-time use of Drak's Orb for 5000 MT fire/magic damage on average, depending on who uses it, plus additional residual damage. I didn't factor this into the average, but it's there.
La-Ilim 2 *La-Ilim fights once more with an Undead Dragon, but also with the skull he/she/it always carries around - once more, this skull is much like Kornell's Iron Fist and Violetta's Demon Scythe, as in attached to their body; delaying the skull will also delay La-Ilim's action, so they are connected (like with Kornell and Violetta)
HP: 36000
DEF: Good (~25% less damage taken from physicals on average)
RES: Good (~40% less damage taken from magic on average)
INI: 88
Combo: 100 physical damage
Comet Cannon: 600 physical damage, AoE (note that this can only be used when the Undead Dragon is alive)
Poizn: 50 magic damage, inflicts poison status ~100%
Craze: Inflicts confusion ~50%, MT
Fiora: Inflicts silence ~50%
Energy Drain: 500 magic damage, restores HP equal to 50% of total damage dealt per, MT (note that this can only be used when the Undead Dragon is alive)
Crackle: 650 water/magic damage
Diamond Dust: 780 water/magic damage, FT
Crackle Fang: 960 water/magic damage, MT
Crystal Skull 1HP: 64
DEF: Sexilicious (~99% less damage taken from physicals on average)
RES: Sexilicious (~99% less damage taken from magic on average)
INI: 40
*The Crystal Skull takes either 1 or 0 damage from everything; basically, it's never dying, though if you do kill it, the Undead Dragon also disappears, and neither can be revived again
Combo: 80 physical damage
Cold: Lowers INI and MOV by 50%
Dark Blitz: 110 physical damage, cancels
Stram: Lowers ATT and MAG by 50%, AoE
Dark Mist: 700 magic damage, AoE
Def-Loss: Lowers DEF and RES by 50%, MT
Rebirth: Revives the Undead Dragon to full HP
Undead Dragon 2HP: 9000
DEF: Above Average (~20% less damage taken from physicals on average)
RES: Below Average (~10% more damage taken from magic on average)
INI: 136
Combo: 300 physical damage, LT, cancels
Chaos Flare: 600 fire/magic damage, FT
Hell Fang: 1300 fire/physical damage, cancels
Party Averages (Level 38)
HP: 2276
INI: 64
Damage: 2888
*Everyone has level 3 Life Up, except Alfina (like MF's Emelious notes...so 20% more HP on everyone but Alfina, who has 15% boost). I'm also assuming an ultimate spell on everyone (Absolute Zero, Galactic Bang) - I made everyone a different master of different elements (granted, Ulf's will fail no matter what, unless you use the Chaos Flail), though you could easily have Galactic Bang on everyone if you wanted. Also, you have a one-time use of Drak's Orb for 7500 MT fire/magic damage on average, depending on who uses it, plus additional residual damage. I didn't factor this into the average, but it's there.
Emelious (From Monkeyfinger)
Everyone is level 40.
PCHP:
Yuki: 2726
Alfina: 2365
Ulf: 2947
Dahna: 2219
Average: 2564
PC Damages to randoms:
Yuki's Dragon Slash (OPB, effectively): 3100
Yuki's Blade Storm: 2000
Yuki's Absolute Zero: 3700
Alfina's Astraea Zap: 3500
Ulf's Dynamite Rush (another OPB, and really sluggish unlike Dragon Slash): 4000
Ulf's Flame Spike: 2600
Ulf's Galactic Bang: 3000
Dahna's Galactic Bang: 6000
PC Speeds:
Yuki: 62
Alfina: 61
Ulf: 74
Dahna: 58
Average: 64
Emelious is a 4 part boss. The basic physicals of the parts that have them (main body, demon blade) fail too much at damage to be worth noting. They cancel, though! All the parts also have some physicval evade, but it isn't godly. None of the techs or spells of the non-Godkiller parts have signifigant charge time or lag attatched.
Main body:
64000 HP
Above average PDef (~15% reduction)
Average MDef
Really fast. Maybe 1.5x? I'll get turn figures later. (90 INI)
Dimension Blade: 1100 unevadeable physical damage
*Emelious has a base evade rate of 50% against evadable attacks
Orb of Darkness:
32000 HP
Average PDef
Good MDef (~30% reduction)
Averagish speed
Shadow Ball: 450 evadeable, non-elemental magic damage
Shadow Wave: 500 magic damage, MT, unevadeable, grants Emelious's main body Flash status (2x combo hits, evade boost)
Dark Force: 600 magic damage (I know it's magic because other enemies have a version of this move that actually, uh, does damage (to the low RES people) - it's 30 hits of small damage, so Alfina can null it, but Ulf takes a large portion of damage from it).
Runner: Raises INI and MOV by ~50%; only used when the blade is dead
Demon Blade:
48000 HP
Below average PDef (~25% increase)
Below average MDef (ditto)
Slightly slower than the main body. 1.4x works as a rough estimate.
Spirit Wail: 2300 unevadeable physical damage
Godkiller:
99999 HP.
Immune to all damage.
Godkiller: Game over, in the same style as FFX Giga Graviton. Insane charge time (10 or so of the other parts turns?) Can be cancelled. It does over 40,000 damage. >_> Thought I point that out. It takes 40 seconds to charge)
Evalutation: There's 3 ways to take him.
You can allow all his parts and give them each their separate stats and moves. This gives him an impressive HP total, overkill physical damage off of crazy speed, and some failish magic backup. High godlike.
You can hold him to the stats of his main boidy and let him use the moves of all his parts. This gives him okay HP and high 2HKO damage off of good speed. Still a nice godlike. Melfice + unless he runs into a physical wall, in which case he puts his head between his legs and kisses his ass goodbye.
You can hold him to the stats and moves of his main body. He now 3HKOs. Heavy?
Xorn (From Monkeyfinger)
Everyone is level 46. Life up setups are the same as for Emelious (Level 2 on Alfina for 15% boost, level 3 on everyone else for 20% boost)
PCHP:
Yuki: 3292
Alfina: 2989
Ulf: 3740
Dahna: 2809
Average: 3207
PC Damages to randoms (I don't have everything mastered like Eph does):
Yuki's Dragon Slash (OPB, effectively): 3900
Yuki's Blade Storm: 3100
Yuki's Absolute Zero: 4000
Alfina's Heaven's Gate: 7500
Ulf's Dynamite Rush (another OPB, doesn't lag insanely anymore): 5500
Ulf's Flame Spike: 4200
Ulf's Galactic Bang: 5000
Dahna's Galactic Bang: 7000
PC speeds:
Yuki: 68
Alfina: 69
Ulf: 74
Dahna: 66
Average: 69
Xorn only has 1 part. Assume his moves don't have a charge time or lag unless I explicitly state otherwise.
128,000 HP
Below average PDef (~10% increase)
Above average MDef (~25% reduction)
170 speed (2.46x average)
At the start of the battle, he can only use 4 moves.
Physical: 200 MT focusing damage (so 800 on one target). (If you're wondering why I never put the MT damage tag on anything Emelious has, it's 'cause he's got none).
Dark Hymn: 1450 unevadable physical damage.
Thunderclap: 1100 AoE unevadable, wind elemental magic damage. Note that G3 groups wind and lightinng into the same element, so if you want to call Thunderclap lightning, there's no in-game disproof.
Erosion: Inflicts Sickness, 100%. Sickness is 10% MHP poison that kicks in less than once per round, and very rarely causes a random status or stat down.
After losing 32,000 (25% HP) he keeps all the above moves and gains the following:
Death Knell: Creates a black circle around the target. After something like 2 of the target's turns, hits the target and a small AoE around it for 4500 unevadeable physical damage. Xorn doesn't stop acting while Death Knell "charges". For those who care, this is always his first move once his new movelist unlocks.
Despair: Dispels stat modifiers and makes the target immune to them. Laggy.
Darkness: 1200 AoE unevadeable physical damage.
After losing 64,000 HP (50%) he keeps all the above moves and gets:
Dimension Gate: 2500 unevadeable physical damage.
Evaluation: Ridiculous speed (Take it literally. He regularly laps your whole party in-game.) A high 3HKO when unhurt, high 2HKO after losing half his life. Death Knell rapes healers and tanky sluggers. Impossible to buff against. Non-fail durability (pretty tough against magic.) Yeah, godlike.