Author Topic: Chrono Cross Bosses  (Read 2138 times)

Shale

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Chrono Cross Bosses
« on: August 27, 2008, 11:24:35 PM »
Compiled by Dhyerwolf.

I was doing a CC topic which got delayed due to an influx of new games. However, I do have some boss stats, which I'm posting now. Note that except for Miguel and Dario, all CC bosses have PC forms (although Lynx's PC form is a fusion). Take that as you will. Here are a few bosses to start out. Note that I'm just putting up the one's whose stats I could find.

Big Note: I didn't save Kid. This means that I have 3 or 4 less stars than is possible. This effects every boss after Lynx 1, but the difference becomes less important as time goes on.

I have not included what is cast at low HP since I didn't really take extensive notes on that. I'll probably include it as some future date.

Note on Elements: CC has 6 elements
Red- Fire
Blue- Water and Ice
Yellow- Earth and Thunder (Odd combo)
Green- Wind and Plant (Plant could be Poison...its really hard to say)
White- Holy
Black- Dark

Marcy 1, Blue Innate
525 HP. 0 Def!, 0 MDef! (10% Physical Weakness, 5% Magic Weakness)
Cat's Cradle-45 Blue Physical Damage
Ice Lance-12 Blue Magical Damage
Ice Blast-90 (45 doublecasat), Can Freeze opponents. Only below 25% HP (Sinks her)
Cure Plus- Heals 55 HP; Worthless
Party HP average: 120

Lynx 1, Black Innate
820 HP, 1 Def, 7 Mdef
(5% Physical Weakness, 20% Magic Resist)
Attack 51-54 (17/18x3 hits)
Gravitonee- 55 Black Magical Damage
Nostrum- Heals 200 HP. Good amount
Hellbound- ID. Haven't fully tested the percentage yet.
Imbecile- Lowers enemy Mdef. Haven't fully tested effectiveness
Anti-White- Seals White Techniques. I would consider this to mean Holy spells, some healing, some status curing, and some buffers in the DL (For example, Rosa's healing, which seems Holy aligned would be shut off, while Rutee's, which has a clear Water alignment, wouldn't).
Party HP average: 130

Harle, Black Innate
400 HP. 10 Def. 5 MDef
Physical Attack- 40 (20x2)
Moon Beams- 25 Black Physical Damage
Meteorite- 25 White Magical Damage
Photon Ray- 18 White Magical Damage
Photon Beam- 40 White Magical Damage
I believe she can doublecast Moon Beams and Photon Ray for 43 damage.
Party HP average: 135
I'd imagine she'd looked pretty bad if I did the save Kid route.

Fargo, Blue Innate
660 HP, 12 Def, 2 Mdef
Attack- 69 (23x3 hits)
Strengthen- Boosts Attack Power
Eagle Eye- Raises Accuracy
Aqua Ball- 32 Blue Magical Damage (only good if taken as Water)
Ice Blast- 50-55 Blue Magical Damage
Carnivore- 50 Green Magical Damage, Can Poison
Electro Blot- 40 Yellow Magical Damage
Party HP average: 145

Viper, Yellow Innate
820 HP, 30 Def, 15 Mdef
(30% Physical Resist, 15% Magical Resist)
Attack- 88 (22x4 hits)
G-Force/Air Force- 60 Yellow Physical Damage
Party HP Average- 260

Radius, Green Innate
750 HP (really, really bad); 38 def; 15 Mdef
(40% Physical Resist, 15% Magical Resist)
Attack- 75 (25x3 hits)
Long Shot- 40 Green Physical Damage
Quick Draw- 50 Green Physical Damage
Photon Beam- 50 White Magical Damage
Inferno- 110 Red Magical Damage; Can cause Burns
Party HP average: 255

Starky (A.k.a. Questionable Alien Boss Form; I personally don't find the form legal), white Innate
2800 HP, 39 Def, 10 Mdef
23 Stars is normal <29 stars is in Brackets>
Physical Attack- 64 (32x2 hits) <50>
Raydiation- 10 White Magical Damage <5>
Meteorite- 12 White Magical Damage <12>
Meteor Shower- 53 White Magical damage <40>
Photon Beam- 80 (40 doublecast) White Magical Damage <68>
UltraNova- 145 White Magical Damage <130>
Recover All- Heals 82 HP
Party HP average: 275 <340>

Garai, White Innate
1987 HP, 45 Def, 14 MDef
Attack- 114 (38x3)
Triple Cut- 125 White Physical Damage, Can Fatigue
Willbreaker- 190 White Physical Damage
Party HP average: 270

Miguel, White Innate
1950 HP, 55 Def, 14 Mdef
(15% Physical Resist, Average MDef)
Around 250% Speed

Physical Attack- 32 (I could swear that he could attack twice, but he just didn't this time)
Weak Minded+Holy Dragon Sword- 240 White Magical Damage.
Turn Black+Photon Beam- 110 White Magical Damage. Slight chance of causing Fatigued
Meteor Shower- 135 White Magical Damage. Noticable chance of causing Fatigued
Holy Light- 190 White Magical Damage. Noticable chance of causing Fatigued.
Anti-Black- Seals Black Elements. Highly accurate.
Strong Minded- Mdef Up.
Party HP average: 290
If you got some higher numbers in your game, there is a reason. Miguel was likely filling the field up with white elements faster than you were. Also, I feel my Miguel tests are incomplete, and I plan on testing more later.

Grobyc, Black Innate
Attack- 150 (50x3 hits)
Hair Cutter/Rocket Fist- 95 Darkness Physical
Strengthen- Gives a short, but noticable strength. About 30%.
Vigora- 189 (27x7 hits). Yes, Vigora noticablty drops damage. Still, I plan on doing more testing on it.
Heal All-223 Healed. This...isn't complete crap in a duel, but its not good.
Party HP average: 340

Orlha, Blue Innate (In case you forgot, Orlha is a required fight0
1800 HP, 49 Def, 8 MDef (That HP is hovering on PC level to me)
Note: Orlha is one of the most evasive enemies in the entire game. Even a character with Eagle Eye will only hit 88% of the time. This means that if a physical attack or tech is highly accurate but still subject to evade, it is a noticable chance of missing.
Physical Attack- 200-225 (40/45x5 hits)
Multipunch- 100 Blue Physical Damage
Punch Drunk- 200 Blue Physical Damage
Iceberg- 200 Blue Magical Damage
Genius+Gravitonne- 55 Black Magical Damage
Strengthen- Ups Strength. Note that it lasts for a fairly short time, but the difference is significant (Like 35-40%)
LoRes- Lowers Enemy Defense. Also short lasting and highly potent (Slightly more effective than Strengthen according to my testing. Maybe 45-50%)
Party HP- 340

Dario, Black Innate
Around 200% Speed
PC HP- About 430
PC Damage- About endgame (In game boosts bring it up to about that level)

Attack- 180 (60x3)
Dash and Gash- 340 ITE Dark Physical Damage
Freefall- 275 Darkness Magic

Counter Modes- When Dario is attacked by an elemental tech, he uses a counter of the opposite element. It also alters the magical spell that Dario can use. I will list the element used on him, and the counter and the then available spell.
White- Conducta Rod (340 ITE Dark Physical Damage), Stays as Freefall
Dark- Recover All (Heals 220 HP), Photon Beam (100 White Magical Damage)
Red- Numble (Kills Evasion-completely irrelevant to him DL wise),
Blue- Weaken (Lowers Physical Damage by 25%), Ice Blast- 170 Blue Magical Damage+High Chance of Frozen (Non status immunes should not use this one him, as Frozen causes you to lose).
Blue- Fire Pillar- 100 Fire Damage
Yellow- Bat Eye (Halves Hit Rates), Aeroblaster- 170 Green Magical Damage, High chances of inflicting Afraid
Green- LoRes (Raises Physical Damage done about 25%), Upheaval- 100 Yellow Magical Damage
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Shale

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Re: Chrono Cross Bosses
« Reply #1 on: August 27, 2008, 11:25:00 PM »
Speed stats, from Niu:

I shall list the speed here. note, the lower ap the better

6ap=11.5stamina

The average speed would be 10 stamina

Lynx1
ap 8

Lynx2
ap 7

Dark Serge
ap 9

Harle
ap 7

Garai
ap 6

Miguel
ap 6

Fate
ap 9

Dario
ap 7

Green Dragon
ap 5

Earth Dragon
ap 9

Black Dragon
ap 9

Heaven Dragon
ap 7

Fire Dragon1
ap 6

Fire Dragon2
ap 9

Water Dragon
ap 10

Time Devouer(Dragon God)
ap 10

Time Devourer
ap 10
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Shale

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Re: Chrono Cross Bosses
« Reply #2 on: August 27, 2008, 11:25:23 PM »
Ok, I'm adding in damage averages against bosses in a new post (Too much clutter for the first).
The averages I'm listed are
1. Weak-Weak-Med Strong Average
2. Weak-Med-Strong-Lower Middle Tech Average
3. Weak-Med-Strong-Higher Middle Tech Average
Not really sure what to take. Going from 1 level to another can have a big impact. Not to mention the innate inaccuracy of attacks. Probably case by case.

Key:
Character Weak-Med-Str, L7 Tech (If exists), L5 Tech (If exists), L3 Tech, Then magic damages (High magic level down to level 1)

Marcy's Time
Serge 6-17-28, 42, 97, 78, 39, 35
Guile 3-9-15, 105, 70, 39, 35, 31
Kid 2-6-11, 30, 27, 24, 21
Poshul 5-14-24
Leena 3-7-12
Mojo 2-6-11
Physical String Average: 34
Physical String+L2: 62
Physical String+L3: 99 (Guile's L3 Tech pumps this way up)

For Lynx...
Physical String Average: 35
Physical String+L2: 64
Physical Strong+L3: 101

Harle/Fargo: Coming...maybe. Should be only slightly higher than Lynx's.

Viper
Serge: 16-42-69, 201, 105, 199, 172, 165, 191, 92, 83
Glenn: 15-40-65, 120, 98, 126, 89, 79, 58, 53, 49
Guile: 9-22-37, 195, 126, 118, 88, 79, 72, 66, 59
Leena: 9-22-37, 56, 190, 180, 126, 118, 111, 104
Kid: 9-21-36, 65, 118, 108, 100, 93, 86, 80
Physical String Average: 84.5
Physical String+L3: 172
Physical String+L4: 177

Radius: Forthcoming

Starky: Yeah, probably not

Garai
Lynx 25-66-106, 235, 160, 160, 150, 112, 104, 96, 88, 76
Norris 17-42-65, 135, 125, 116, 107, 98, 89, 80
Zappa 14-39-61, 95, 112, 105, 98, 91, 84, 77
Radius 13-33- 51, Didn't Test Techs, 108, 102, 96, 90, 84, 78
Irenes 7-20-30, 110, 121, 115, 95, 89, 79, 73, 67
Harle 14-37-57, 95, 89, 83, 77, 71, 65, 59
Physical String Average: 131
Physical String+L3: 224
Physical String+L4: 228

Miguel
Lynx 27-69-112, 250, 170, 260, 147, 137, 104, 96, 88
Norris 18-44-68, 140, 158, 123, 113, 103, 93, 83
Zappa 15-40-62, 100, 130, 121, 112, 92, 84, 76
Radius 14-36-56, Didn't Test Techs, 185, 175, 165, 94, 86, 78
Irenes 7-21-31, 115, 163, 113, 105, 92, 76, 70
Harle 15-39-61, 275, 100, 155, 147, 139, 75, 69, 63
Physical String Average: 134
Physical String+L3: 235
Physical String+L4: 259

Grobyc/Orlha: Forthcoming...maybe
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Shale

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Re: Chrono Cross Bosses
« Reply #3 on: August 27, 2008, 11:25:49 PM »
AI patterns, from Sage:

From the Elemental gathering guide(Which lists a lot of AI patterns. Useful guide.)...

}BOSS{: Miguel
A relatively simple pattern to follow, once his HP reaches critical
(when he slumps over, but is still standing) he'll hit you with two
elements and then restart his pattern. Be warned, HolyDragSwd
does a lot of damage. Another notable thing is that he'll only use
MeteorShower and HolyLight once.

Pattern:
AntiBlack
StrongMinded
WeakMinded
HolyDragSwd
Attack
TurnBlack
PhotonBeam
(repeat)

(when low on HP)
MeteorShower
>HolyLight<
(return to pattern)

This might explain the damage thing. He *always* leads with Strong/Weakminded in game.

}BOSS{: Orlha
Once Orlha goes through the beginning of her pattern, she'll stop
using anything but physical attacks, from a random 1-5 times and
continue to do so for the rest of the battle.

Pattern:
Attack
Attack x2
Multipunch
Strengthen
Attack x3
Genius + Gravitonne(all)
LoRes
Attack x3
>Iceberg<
PunchDrunk
*Attack/Attack x2/Attack x3/Attack x4/Attack x5
(repeat *)

No Deluge(I don't recall her using it either, for the record), and...basically, all her techs are OPB, which makes perfect sense.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.