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Author Topic: Disgaea: Hour of Darkness  (Read 4476 times)

OblivionKnight

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Disgaea: Hour of Darkness
« on: March 01, 2008, 06:53:16 PM »
Welcome to Disgaea's stat topic - redux! 

The purpose of this stat topic is to show damage numbers with techs based on starting weapons, much like people allow with SaGa Frontier.  For a list, this is:
Laharl - Swords
Etna - Spears
Flonne - Staves (no techs associated with this)
Gordon - Guns
Jennifer - Fists
Thursday - Monster (no techs)
Kurtis - Monster (no techs)

All techs are taken at level 1.  Each level a tech gains adds 3% to its power.  All character levels are taken at 75.  All weapon levels taken at level 20, when the final tech for each weapon is learned.  Normal endgame, with no use of Armsmasters or doing excessive levelling, should put most characters at level 15 for weapon levels, so 20 isn't too far off.  Note that, with each level of weapon mastery, the stats of a weapon are raised by 5%, so the weapon stats for their primary weapons are doubled at weapon rank 20, just so you know where some of these numbers come from.  DEF and RES tested on are ~770 and ~424, respectively.  These are the approximate averages of defenses around the Hall of Justice, the 2nd to last stage (the final stage is a bit special, so I'm ignoring it for these calculations, as the stats are much higher).  Note that the only enemies here are Angels, which have 100% aptitude in everything, except 110% in RES, so the RES is a bit inflated, but not by much (most of the armours they use aren't much on RES).  This is about the distribution of defensive stats throughout the game, so this all works pretty well.  I'm using shop level 9 for storebought equipment.  Running through a normal game, customer rank 10 was what I achieved by the end, though the stuff there starts getting expensive.  Shop level 9 is just when prices hit the 1000000 mark, so I figured that works best.  In addition, many enemies and the bonus gauges near the end start carrying items around this rank.  I do assume some work is done in a few optional areas (mostly Prinny Land), so that's why the levels are a bit higher.  I also assume that belts, shoes and glasses have been added to the shop's inventory.  The best of these are the following:
Hero Belt: 190 ATK, -60 DEF
Falcon Shoes: 110 SPD, 25 DEF, 1 Move, 10 Jump
Ninja Shoes: 50 SPD, 12 DEF, 30 HIT, 1 Move, 7 Jump
Foresight: 400 HIT, 100 INT

Some characters might want to switch out of their default set-ups with armour for these.  Speaking of armour, I used 1 of each of the shop rank 9 armours on each character.  A bit of a way of keeping costs down on equipment, and balancing the stat distribution.  All equipment is considered devoid of specialists, except in the cases of set status-effect-inducing specialists on weapons.  Note that the characters could drop any of their armours listed to pick up another of the same type (so 3 Platinum Tuxes, if they so desired).  Other potentially useful armours:
Black Armour: 270 DEF, 30 RES
Reaper's Cloak: 250 DEF, 50 SP, 50 ATK, 50 INT, 50 HIT, -50 HP, -50 SPD, -50 RES

Weapons used were the highest tier of the 9th shop rank.  Other potentially useful weapons are listed with the characters.  For those who might want to boost their unique specials (such as Gordon), here are the axes, the best pure ATK weapons:
Hellish Axe: 625 ATK, -125 HIT
Rune Axe: 550 ATK, 40 SP, 40 INT, -110 HIT
Axe of Death: 512 ATK, -102 HIT, 6 Alchemists*
Dream Axe: 300 ATK, 30 INT, -60 HIT, 5 Hypnotists*

Notes about status:
1) Most enemies (and characters) have a 1 resist in all stats.  The exceptions are bosses, secret characters, some special high-class monsters, Majins and Thursday.  As such when I talk about status, I will be talking about it as compared to a 1 status resistance.
2) The best storebought status-inflicting weapon has a rank of 6 (the Axe of Death listed above).  Against average status resistance (1), a character has ~2% chance to resist the status effect from each hit of this weapon.  Against a status-inflicting resident of rank 1, a character has ~10% chance to resist the status effect from each hit of this weapon. 
3) For Thursday, this translates into 165% status resistance (against rank 6) and 990% status resistance (against rank 1), respectively.  Against the highest-rank status Thursday will ever face in-game (rank 80), this translates into 12% status resistance.
4) The chance a character has to resist a status also translates to the chance they have to recover from it each turn.  Usually, a status will last as long as the rank of the resident (so, a rank 6 Alchemist, for example, will last 6 turns unless the target recovers from it).  The turn it is applied counts as turn 0, so for a rank 5 status-inflicting resident, the status will wear off naturally after the end of turn 5.
5) Status resistance comes from residents that appear randomly on armours.  Against a rank 6 status-inflicting specialist, a level 6 status resistance specialist will confer a 10% resistance to the status.  This is random, so you might not allow resistance to status for this cast.
6) For what the statuses are and what they do:
Poison (Alchemist) - Poison deals 10% MHP damage at the start of the round (after both the player and the enemy have taken a turn); this damage can kill
Sleep (Hypnotist) - Sleeping characters cannot act in any way; damage does not wake them up
Paralysis (Witch Doctor) - Paralyzed characters can act, but cannot move; if an enemy is not within range, they cannot attack, but can defend
Depravity (Gangster) - Depraved characters do not gain experience
Forgetfulness (Amnesiac) - Forgetful characters cannot use special abilities; basically, this is silence

Characters with a number listed next to the Counter in their stats (such as Counter 2) have the ability to counter any basic attack (non-tech) within their range that many times.  A few notes:
1) A character's action each turn will take up a counter.  So if Etna attacks an opponent in some way, she will not be able to counter when attacked herself.
2) However, if Etna were attacked before she attacked, she would counter the attack she received and then go on with her normal attack.  As an example, if Flonne (Counter 0) attacked Etna (Counter 1) on the same turn, with Flonne attacking first in the order of operations, then followed by Etna's attack, Etna would counter Flonne, then proceed with her normal attack.  The practical applications of this aren't too significant, but it's just nice to know!
3) Note that a character with Counter 0 (Flonne) can still attack, just can never counter under any circumstance.

Hoggmeiser and Maderas are not factored into these numbers.  Despite being plot joins, they're basically equivalent to the Prinnies you get at the start of the game - both are generic monster classes, just with different names and modified stats (worse than the normal generic Nether Nobles and Nosferatu, respectively).  If you do factor them in...the damage average drops considerably, while the core stats...don't change much, probably get slightly higher.  To put it bluntly, they suck.


Laharl
"Overlord! Overlord!! Overlord!!!!"
Level 75 Demon Prince/Lord of Terror
Counter 2
Move 6
Jump 20
HP: 1526 (1576)
SP: 299 (339)
ATK: 426 (1476)
DEF: 288 (1278)
HIT: 424 (564)
INT: 335 (375)
SPD: 394 (534)
RES: 334

Fist A
Sword A
Spear A
Bow A
Gun C
Axe A
Staff B

Level 20 in Sword Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Laevateinn: 500 ATK, 70 HIT, 70 SPD
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Adamant Sword: 410 ATK, 150 HP)
(Hibernal Sword: 200 ATK, 4 Hypnotists*)
(Evil Thwarter: 185 ATK, 4 Alchemists*)
(Taser Sword: 125 ATK, 3 Witch Doctors*)

Attack: 448 physical damage

Blazing Knuckle (15 SP): 651 physical/fire damage, Around
Overlord's Wrath (40 SP): 863 physical damage, LR/AoE
Meteor Impact (150 SP): 987 physical damage, Around

Blade Rush (8 SP): 448 physical damage, LT
Hurricane Slash (7 SP): 641 physical damage
Wind Cutter (20 SP): 617 physical damage, LR/LT
Winged Slayer (90 SP): 603 physical damage, AoE
Nightsever (65 SP): 1038 physical damage
Dimension Slash (120 SP): 801 physical/star damage, LT/LR


Etna
"See, Prince? How many times have I told you to be a better role model for your subjects?"
Level 75 Vassal
Counter 1
Move 5
Jump 20
HP: 1322 (1372)
SP: 341 (381)
ATK: 377 (1127)
DEF: 238 (1308)
HIT: 374
INT: 339 (379)
SPD: 410
RES: 334

Fist B
Sword B
Spear A
Bow B
Gun C
Axe A
Staff B

Level 20 in Spear Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Hero's Spear: 375 ATK, 40 DEF
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Pallas Athene - 330 ATK, 60 HP, 60 SP)
(Moonlight: 129 ATK, 20 DEF, 4 Hypnotists*)
(Venomous Spear: 116 ATK, 4 Alchemists*)
(Forgetful Spear: 72 ATK, 3 Amnesiac*)
(Paralyzing Spear: 48 ATK, 2 Witch Doctors*)

Attack: 380 physical damage, ignores counters

Prinny Raid (15 SP): 443 physical damage, LR
Sexy Beam (40 SP): 87 magical damage, AoE
Chaos Impact (100 SP): 642 physical damage, AoE

Impaler (3 SP): 422 physical damage
Sky Lunge (7 SP): 522 physical damage
Asteroid Drop (80 SP): 410 physical damage, Around
Avalanche (45 SP): 783 physical damage
Turbulence (90 SP): 464 physical/wind damage, Around
Spear Storm (120 SP): 574 physical/fire damage, Around


Flonne
"Nice to meet you. I'm an assassin."
Level 75 Angel Trainee
Counter 0
Move 5
Jump 15
HP: 1072 (1122)
SP: 454 (674)
ATK: 238 (288)
DEF: 171 (1161)
HIT: 309
INT: 482 (1522)
SPD: 345
RES: 409

Fist D
Sword C
Spear C
Bow A
Gun B
Axe D
Staff S

Level 20 in Staff Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze 

Gambantein: 500 INT, 90 SP
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Saint's Staff: 470 INT, 30 HP, 30 SP, 30 ATK, 30 DEF, 30 HIT, 30 SPD, 30 RES)
(Bahamut's Wit: 410 INT, 70 ATK, 70 DEF)
(Rune Staff: 350 INT, 100 RES)
(Prophet's Staff: 320 INT, 60 SP, 60 RES)
(Forgetful Staff: 95 INT, 3 Amnesiacs*)
(Hibernal Staff: 43 INT, 2 Hypnotists*)

Attack: 0 physical damage

Power of Love (15 SP): Heals 699 HP to anyone around Flonne
Holy Arrows (40 SP): 868 magical damage, LR/AoE
Divine Ray (100 SP): 948 magical damage, LR/AoE


Gordon
"Picnic, picnic, La la, la la, laaaaa."
Level 75 Defender of Earth
Counter 2
Move 5
Jump 20
HP: 1838 (1888)
SP: 214 (254)
ATK: 468 (518) [1093]
DEF: 248 (1238)
HIT: 487 (1237) [362]
INT: 252 (292)
SPD: 442
RES: 145

Fist B
Sword B
Spear C
Bow D
Gun S
Axe S
Staff D

Level 20 in Gun Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze 

Olympus: 375 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(PS-714: 225 HIT, 5 Hypnotists*)

Attack: 402 physical damage, LR

Gordon Spark (12 SP): 476 physical damage [593 physical damage]
Gordon Punch (30 SP): 581 physical damage [786 physical damage]
Gordon Blitz (70 SP): 695 physical damage [999 physical damage]
*Note that Gordon Spark, Punch and Blitz are all based on ATK, so Gordon wants an axe if he desires to use them for damage.  The changes to his stats with a Hellish Axe equipped at level 0 mastery are noted with a set of []

Tri-Burst (3 SP): 430 physical/ice damage, LR
Rapidfire (7 SP): 490 physical/fire damage, LR
Proximal Shot (15 SP): 577 physical/star damage
Bullet Storm (32 SP): 609 physical damage, LR
Totenkreuz (65 SP): 707 physical/fire damage, LR
Inferno (120 SP): 798 physical damage, LR


Jennifer
"Ahh! I'll be molested by countless slimy tentacles and my bodily fluids will be sucked dry!!"
Level 75 Sidekick
Counter 2
Move 5
Jump 20
HP: 1380 (1430)
SP: 244 (284)
ATK: 434 (1234)
DEF: 209 (1199)
HIT: 459 (959)
INT: 358 (398)
SPD: 509
RES: 216

Fist S
Sword C
Spear B
Bow C
Gun A
Axe D
Staff C

Level 20 in Fist Mastery

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Golden Arm: 375 ATK, 250 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Mirage: 308 ATK, 160 HIT, 160 SPD)
(Demonic Fist: 210 ATK, 140 HIT, 90 HP)
(Mystic Hand: 165 ATK, 110 HIT, 70 SP)
(Poison Knuckle: 93 ATK, 62 HIT, 3 Alchemists*)

Attack: 399 physical damage

Star Buster (15 SP): 438 physical damage
Cosmic Arrow (60 SP): 618 physical damage, LR/AoE
Terminus Omega (70 SP): 909 physical damage

Triple Strike (3 SP): 477 physical damage
Tiger Charge (7 SP): 666 physical damage
Lion's Roar (80 SP): 438 physical damage, Around
King of Beasts (32 SP): 767 physical damage
Rising Dragon (65 SP): 1098 physical damage
Big Bang (150 SP): 602 physical/fire damage, AoE


Thursday
"ALWAYS LISTEN TO A HOT BABE. THAT'S THE LAW. BEEP BLIP BEEP..."
Level 75 Super Robot
Counter 1
Move 5
Jump 12
HP: 1298 (1373)
SP: 144 (204)
ATK: 359 (1372)
DEF: 444 (1929)
HIT: 221
INT: 214 (274)
SPD: 221
RES: 139

99 Poison
99 Sleep
99 Deprave
99 Forget
99 Paralyze 

150% equipment bonus to HP/SP/ATK/DEF/HIT/INT/SPD
50% equipment bonus to RES

Destroy: 625 ATK
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Geo Sabre: 587 ATK, 120 INT, 60 SP)
(Mystic Eye: 550 ATK, 110 HIT)
(Brocken: 375 ATK, 3 Amnesiacs*)
(Medusa Eye: 350 ATK, 5 Witch Doctors*)
(Cobra Fang: 120 ATK, 3 Alchemists*)

Attack: 428 physical damage

Robo Attack (18 SP): 548 physical damage, LT
Robo Crush (35 SP): 822 physical damage
Robo Bazooka (72 SP): 1001 physical damage, Around
Arigato Roboto (200 SP): 2255 physical damage, AoE, kills Thursday
*Note that if Thursday is the last character alive, and kills the last enemey with Arigato Roboto, the battle is a loss for the player


Kurtis
"I rushed here, thinking you guys needed me, and this is what I get?...Maybe I shouldn't have bothered to come."
Level 75 Rival
Counter 2
Move 6
Jump 20
HP: 1559 (1609)
SP: 264 (304)
ATK: 444 (1119)
DEF: 329 (1319)
HIT: 407
INT: 348 (388)
SPD: 392
RES: 288

1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze

Destroy: 625 ATK
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

(Geo Sabre: 587 ATK, 120 INT, 60 SP)
(Mystic Eye: 550 ATK, 110 HIT)
(Brocken: 375 ATK, 3 Amnesiacs*)
(Medusa Eye: 350 ATK, 5 Witch Doctors*)
(Cobra Fang: 120 ATK, 3 Alchemists*)

Attack: 367 physical damage

Rocket Punch (18 SP): 567 physical damage
Final Punch (42 SP): 425 physical damage, Around
Nuclear Fusion (68 SP): 400 physical/fire damage, AoE
Pringer Beam (96 SP): 882 physical damage, Around


HP: 1481
1) Gordon - 1888
2) Kurtis - 1609
3) Laharl - 1576
4) Jennifer - 1430
5) Thursday - 1373
6) Etna - 1372
7) Flonne - 1122

DEF: 1347 (1277 without Thursday's aptitude)
1) Thursday - 1929 (1434 without the 150% aptitude bonus)
3) Kurtis - 1319
4) Etna - 1308
5) Laharl - 1278
5) Gordon - 1238
6) Jennifer - 1199
7) Flonne - 1161

RES: 266
1) Flonne - 409
2) Etna - 334
3) Larharl - 334
4) Kurtis - 288
5) Jennifer - 216
6) Gordon - 145
7) Thursday - 139

DAMAGE: 897
1) Jennifer - 1098 (Rising Dragon)
2) Laharl - 1038 (Nightsever)
3) Flonne - 948 (Divine Ray)
4) Kurtis - 882 (Pringer Beam)
5) Thursday - 822 (Robo Crush)
6) Etna - 783 (Avalanche)
7) Gordon - 707 (Totenkreuz)
*Same rules apply as to most damage averages I do - Thursday can't use Robo Bazooka more than 2 times, and it doesn't 2-shot to most, so it's not included here.  Same for Gordon's Inferno.
« Last Edit: March 05, 2008, 08:27:39 PM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Disgaea: Hour of Darkness
« Reply #1 on: March 01, 2008, 06:54:03 PM »
Bosses!

Boss stats are a bit randomized - basically, they're levelled each time you get to the map, so random variance in level gains can modify their stats.  I've taken them as the average of 3 appearances to try to eliminate some of that.


PC Stats for Vulcanus and Lamington
LEVEL: 60
HP: ~1200
DAMAGE: ~1300 (vs. 770 DEF and 424 RES)


Vulcanus
"Silence! How dare you look at my glorious face and call me a villain!"
Level 80 Archangel
Counter 3
Move 5
Jump 30
HP: 10652
SP: 2317
ATK: 1288
DEF: 968 (~10% reduction compared to average)
HIT: 536
INT: 685
SPD: 585
RES: 833 (~40% reduction compared to average)

99 Poison
99 Sleep
99 Deprave
99 Forget
99 Paralyze

Geo Sabre: 587 ATK, 120 INT, 60 SP
*The Geo Sabre isn't listed as always having a Hypnotist on it, but Vulcanus seems to always cause a sleep effect on his attacks
Celestial Armour: 510 DEF, 70 HP, 70 SP, 70 ATK, 70 HIT, 70 INT, 70 SPD, 70 RES
Holy Orb: 260 RES, 260 SP
Muscle Dream: 500 HP

Attack: 325 physical damage, inflicts Sleep status ~97% for ~3 turns

Giga Fire (25 SP): 450 magical/fire damage, optionally AoE/LT/Around
Giga Wind (25 SP): 450 magical/wind damage, optionally AoE/LT/Around
Divine Anger (41 SP): 630 physical/fire damage, LT
Holy Lightning (102 SP): 410 magical/star damage, AoE
Angelic Gospel (35? SP): Heals 241 HP, optionally AoE/LT/Around

Notes: Vulcanus comes with a large amount of support: Angels, Angel Cadets, Angel Soldiers, and Crusaders.  Their ATK stats range from 750-1200, spanning multiple weapons, and they have from 1000-2000 HP each.  There are 17 total units in addition to Vulcanus, and they will generally advance in waves.  Vulcanus himself will not advance until your characters reach the first staircase and at least 3 turns have passed.  The last wave of Crusaders will advance on turn 10 unless a character reaches the first staircase, in which case they will advance with Vulcanus after turn 3.  The Angels and Angel Cadets will stay in place until a target is in range.


Lamington
"(This is my punishment... I willingly accept it.)"
Level 90 Seraph
Counter 3
Move 7
Jump 40
HP: 22164
SP: 3355
ATK: 1963
DEF: 1898 (~60% reduction compared to average)
HIT: 1213
INT: 1112
SPD: 1054
RES: 1013 (~45% reduction compared to average)

99 Poison
99 Sleep
99 Deprave
99 Forget
99 Paralyze

Lightning Fang: 675 ATK
*The Lightning Fang isn't listed as always having an Amnesiac on it, but Lamington seems to always cause a silence effect on his attacks
Celestial Armour: 510 DEF, 70 HP, 70 SP, 70 ATK, 70 HIT, 70 INT, 70 SPD, 70 RES
Orichalch Shield: 390 DEF
Testament: 400 HP, 200 SP, 200 ATK, 200 DEF, 200 HIT, 200 INT, 200 SPD, 200 RES

Attack: 550 physical damage, inflicts Forgetfulness status ~97% for ~3 turns

Judgment (55 SP): 1100 physical/ice damage
Armageddon (120 SP): 600 magical damage, AoE

Notes: Lamington comes with only 5 other units, but they're Avengers with a fist, bow, sword, axe and spear user, all with ~1500 ATK and ~2000 HP.  You can lure them out in pieces, 1-2 at a time, if you so desire and place your units correctly to lure them out.
« Last Edit: March 01, 2008, 10:47:03 PM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Disgaea: Hour of Darkness
« Reply #2 on: March 01, 2008, 06:54:23 PM »
If I need more space!
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Nephrite

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Re: Disgaea: Hour of Darkness
« Reply #3 on: March 03, 2008, 06:24:40 AM »
Could you list Gordon's damage with his special attacks with an Axe?

OblivionKnight

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Re: Disgaea: Hour of Darkness
« Reply #4 on: March 03, 2008, 01:26:19 PM »
Yep, fully intend to.  Just wanted to get the majority of it done this weekend.  The axe...should put him on par with Jennifer, or above. 
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Nitori

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Re: Disgaea: Hour of Darkness
« Reply #5 on: October 03, 2008, 05:29:42 AM »
Straight out of Disgaea DS, frue new PC PLEINAIR! Aw yeah, start the hype when I say you can start the hype.

Priority #1: Damages
Priority #2: EVASION IN DISGAEA

Pleinair
Level 75 Mascot



Counter 2
HP: 1224 (1274)
SP 273 (313)
ATK: 520 (570)
DEF: 209 (1001)
INT: 449 (499)
SPD: 1042
HIT: 614 (1514)
RES: 276

80% DEF aptitude
150% SPD aptitude
120% HIT aptitude

Olympus: 375 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT

Attack: 488 physical damage, LR

Usagi Drop (15 SP):

Tri-Burst (3 SP):
Rapidfire (7 SP):
Proximal Shot (15 SP):
Bullet Storm (32 SP):
Totenkreuz (65 SP):
Inferno (120 SP):
« Last Edit: October 03, 2008, 05:14:43 PM by Nitori »
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]