Welcome to Disgaea's stat topic - redux!
The purpose of this stat topic is to show damage numbers with techs based on starting weapons, much like people allow with SaGa Frontier. For a list, this is:
Laharl - Swords
Etna - Spears
Flonne - Staves (no techs associated with this)
Gordon - Guns
Jennifer - Fists
Thursday - Monster (no techs)
Kurtis - Monster (no techs)
All techs are taken at level 1. Each level a tech gains adds 3% to its power. All character levels are taken at 75. All weapon levels taken at level 20, when the final tech for each weapon is learned. Normal endgame, with no use of Armsmasters or doing excessive levelling, should put most characters at level 15 for weapon levels, so 20 isn't too far off. Note that, with each level of weapon mastery, the stats of a weapon are raised by 5%, so the weapon stats for their primary weapons are doubled at weapon rank 20, just so you know where some of these numbers come from. DEF and RES tested on are ~770 and ~424, respectively. These are the approximate averages of defenses around the Hall of Justice, the 2nd to last stage (the final stage is a bit special, so I'm ignoring it for these calculations, as the stats are much higher). Note that the only enemies here are Angels, which have 100% aptitude in everything, except 110% in RES, so the RES is a bit inflated, but not by much (most of the armours they use aren't much on RES). This is about the distribution of defensive stats throughout the game, so this all works pretty well. I'm using shop level 9 for storebought equipment. Running through a normal game, customer rank 10 was what I achieved by the end, though the stuff there starts getting expensive. Shop level 9 is just when prices hit the 1000000 mark, so I figured that works best. In addition, many enemies and the bonus gauges near the end start carrying items around this rank. I do assume some work is done in a few optional areas (mostly Prinny Land), so that's why the levels are a bit higher. I also assume that belts, shoes and glasses have been added to the shop's inventory. The best of these are the following:
Hero Belt: 190 ATK, -60 DEF
Falcon Shoes: 110 SPD, 25 DEF, 1 Move, 10 Jump
Ninja Shoes: 50 SPD, 12 DEF, 30 HIT, 1 Move, 7 Jump
Foresight: 400 HIT, 100 INT
Some characters might want to switch out of their default set-ups with armour for these. Speaking of armour, I used 1 of each of the shop rank 9 armours on each character. A bit of a way of keeping costs down on equipment, and balancing the stat distribution. All equipment is considered devoid of specialists, except in the cases of set status-effect-inducing specialists on weapons. Note that the characters could drop any of their armours listed to pick up another of the same type (so 3 Platinum Tuxes, if they so desired). Other potentially useful armours:
Black Armour: 270 DEF, 30 RES
Reaper's Cloak: 250 DEF, 50 SP, 50 ATK, 50 INT, 50 HIT, -50 HP, -50 SPD, -50 RES
Weapons used were the highest tier of the 9th shop rank. Other potentially useful weapons are listed with the characters. For those who might want to boost their unique specials (such as Gordon), here are the axes, the best pure ATK weapons:
Hellish Axe: 625 ATK, -125 HIT
Rune Axe: 550 ATK, 40 SP, 40 INT, -110 HIT
Axe of Death: 512 ATK, -102 HIT, 6 Alchemists*
Dream Axe: 300 ATK, 30 INT, -60 HIT, 5 Hypnotists*
Notes about status:
1) Most enemies (and characters) have a 1 resist in all stats. The exceptions are bosses, secret characters, some special high-class monsters, Majins and Thursday. As such when I talk about status, I will be talking about it as compared to a 1 status resistance.
2) The best storebought status-inflicting weapon has a rank of 6 (the Axe of Death listed above). Against average status resistance (1), a character has ~2% chance to resist the status effect from each hit of this weapon. Against a status-inflicting resident of rank 1, a character has ~10% chance to resist the status effect from each hit of this weapon.
3) For Thursday, this translates into 165% status resistance (against rank 6) and 990% status resistance (against rank 1), respectively. Against the highest-rank status Thursday will ever face in-game (rank 80), this translates into 12% status resistance.
4) The chance a character has to resist a status also translates to the chance they have to recover from it each turn. Usually, a status will last as long as the rank of the resident (so, a rank 6 Alchemist, for example, will last 6 turns unless the target recovers from it). The turn it is applied counts as turn 0, so for a rank 5 status-inflicting resident, the status will wear off naturally after the end of turn 5.
5) Status resistance comes from residents that appear randomly on armours. Against a rank 6 status-inflicting specialist, a level 6 status resistance specialist will confer a 10% resistance to the status. This is random, so you might not allow resistance to status for this cast.
6) For what the statuses are and what they do:
Poison (Alchemist) - Poison deals 10% MHP damage at the start of the round (after both the player and the enemy have taken a turn); this damage can kill
Sleep (Hypnotist) - Sleeping characters cannot act in any way; damage does not wake them up
Paralysis (Witch Doctor) - Paralyzed characters can act, but cannot move; if an enemy is not within range, they cannot attack, but can defend
Depravity (Gangster) - Depraved characters do not gain experience
Forgetfulness (Amnesiac) - Forgetful characters cannot use special abilities; basically, this is silence
Characters with a number listed next to the Counter in their stats (such as Counter 2) have the ability to counter any basic attack (non-tech) within their range that many times. A few notes:
1) A character's action each turn will take up a counter. So if Etna attacks an opponent in some way, she will not be able to counter when attacked herself.
2) However, if Etna were attacked before she attacked, she would counter the attack she received and then go on with her normal attack. As an example, if Flonne (Counter 0) attacked Etna (Counter 1) on the same turn, with Flonne attacking first in the order of operations, then followed by Etna's attack, Etna would counter Flonne, then proceed with her normal attack. The practical applications of this aren't too significant, but it's just nice to know!
3) Note that a character with Counter 0 (Flonne) can still attack, just can never counter under any circumstance.
Hoggmeiser and Maderas are not factored into these numbers. Despite being plot joins, they're basically equivalent to the Prinnies you get at the start of the game - both are generic monster classes, just with different names and modified stats (worse than the normal generic Nether Nobles and Nosferatu, respectively). If you do factor them in...the damage average drops considerably, while the core stats...don't change much, probably get slightly higher. To put it bluntly, they suck.
Laharl "Overlord! Overlord!! Overlord!!!!"
Level 75 Demon Prince/Lord of Terror
Counter 2
Move 6
Jump 20
HP: 1526 (1576)
SP: 299 (339)
ATK: 426 (1476)
DEF: 288 (1278)
HIT: 424 (564)
INT: 335 (375)
SPD: 394 (534)
RES: 334
Fist A
Sword A
Spear A
Bow A
Gun C
Axe A
Staff B
Level 20 in Sword Mastery
1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze
Laevateinn: 500 ATK, 70 HIT, 70 SPD
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(Adamant Sword: 410 ATK, 150 HP)
(Hibernal Sword: 200 ATK, 4 Hypnotists*)
(Evil Thwarter: 185 ATK, 4 Alchemists*)
(Taser Sword: 125 ATK, 3 Witch Doctors*)
Attack: 448 physical damage
Blazing Knuckle (15 SP): 651 physical/fire damage, Around
Overlord's Wrath (40 SP): 863 physical damage, LR/AoE
Meteor Impact (150 SP): 987 physical damage, Around
Blade Rush (8 SP): 448 physical damage, LT
Hurricane Slash (7 SP): 641 physical damage
Wind Cutter (20 SP): 617 physical damage, LR/LT
Winged Slayer (90 SP): 603 physical damage, AoE
Nightsever (65 SP): 1038 physical damage
Dimension Slash (120 SP): 801 physical/star damage, LT/LR
Etna "See, Prince? How many times have I told you to be a better role model for your subjects?"
Level 75 Vassal
Counter 1
Move 5
Jump 20
HP: 1322 (1372)
SP: 341 (381)
ATK: 377 (1127)
DEF: 238 (1308)
HIT: 374
INT: 339 (379)
SPD: 410
RES: 334
Fist B
Sword B
Spear A
Bow B
Gun C
Axe A
Staff B
Level 20 in Spear Mastery
1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze
Hero's Spear: 375 ATK, 40 DEF
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(Pallas Athene - 330 ATK, 60 HP, 60 SP)
(Moonlight: 129 ATK, 20 DEF, 4 Hypnotists*)
(Venomous Spear: 116 ATK, 4 Alchemists*)
(Forgetful Spear: 72 ATK, 3 Amnesiac*)
(Paralyzing Spear: 48 ATK, 2 Witch Doctors*)
Attack: 380 physical damage, ignores counters
Prinny Raid (15 SP): 443 physical damage, LR
Sexy Beam (40 SP): 87 magical damage, AoE
Chaos Impact (100 SP): 642 physical damage, AoE
Impaler (3 SP): 422 physical damage
Sky Lunge (7 SP): 522 physical damage
Asteroid Drop (80 SP): 410 physical damage, Around
Avalanche (45 SP): 783 physical damage
Turbulence (90 SP): 464 physical/wind damage, Around
Spear Storm (120 SP): 574 physical/fire damage, Around
Flonne "Nice to meet you. I'm an assassin."
Level 75 Angel Trainee
Counter 0
Move 5
Jump 15
HP: 1072 (1122)
SP: 454 (674)
ATK: 238 (288)
DEF: 171 (1161)
HIT: 309
INT: 482 (1522)
SPD: 345
RES: 409
Fist D
Sword C
Spear C
Bow A
Gun B
Axe D
Staff S
Level 20 in Staff Mastery
1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze
Gambantein: 500 INT, 90 SP
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(Saint's Staff: 470 INT, 30 HP, 30 SP, 30 ATK, 30 DEF, 30 HIT, 30 SPD, 30 RES)
(Bahamut's Wit: 410 INT, 70 ATK, 70 DEF)
(Rune Staff: 350 INT, 100 RES)
(Prophet's Staff: 320 INT, 60 SP, 60 RES)
(Forgetful Staff: 95 INT, 3 Amnesiacs*)
(Hibernal Staff: 43 INT, 2 Hypnotists*)
Attack: 0 physical damage
Power of Love (15 SP): Heals 699 HP to anyone around Flonne
Holy Arrows (40 SP): 868 magical damage, LR/AoE
Divine Ray (100 SP): 948 magical damage, LR/AoE
Gordon "Picnic, picnic, La la, la la, laaaaa."
Level 75 Defender of Earth
Counter 2
Move 5
Jump 20
HP: 1838 (1888)
SP: 214 (254)
ATK: 468 (518) [1093]
DEF: 248 (1238)
HIT: 487 (1237) [362]
INT: 252 (292)
SPD: 442
RES: 145
Fist B
Sword B
Spear C
Bow D
Gun S
Axe S
Staff D
Level 20 in Gun Mastery
1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze
Olympus: 375 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(PS-714: 225 HIT, 5 Hypnotists*)
Attack: 402 physical damage, LR
Gordon Spark (12 SP): 476 physical damage [593 physical damage]
Gordon Punch (30 SP): 581 physical damage [786 physical damage]
Gordon Blitz (70 SP): 695 physical damage [999 physical damage]
*Note that Gordon Spark, Punch and Blitz are all based on ATK, so Gordon wants an axe if he desires to use them for damage. The changes to his stats with a Hellish Axe equipped at level 0 mastery are noted with a set of []
Tri-Burst (3 SP): 430 physical/ice damage, LR
Rapidfire (7 SP): 490 physical/fire damage, LR
Proximal Shot (15 SP): 577 physical/star damage
Bullet Storm (32 SP): 609 physical damage, LR
Totenkreuz (65 SP): 707 physical/fire damage, LR
Inferno (120 SP): 798 physical damage, LR
Jennifer "Ahh! I'll be molested by countless slimy tentacles and my bodily fluids will be sucked dry!!"
Level 75 Sidekick
Counter 2
Move 5
Jump 20
HP: 1380 (1430)
SP: 244 (284)
ATK: 434 (1234)
DEF: 209 (1199)
HIT: 459 (959)
INT: 358 (398)
SPD: 509
RES: 216
Fist S
Sword C
Spear B
Bow C
Gun A
Axe D
Staff C
Level 20 in Fist Mastery
1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze
Golden Arm: 375 ATK, 250 HIT
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(Mirage: 308 ATK, 160 HIT, 160 SPD)
(Demonic Fist: 210 ATK, 140 HIT, 90 HP)
(Mystic Hand: 165 ATK, 110 HIT, 70 SP)
(Poison Knuckle: 93 ATK, 62 HIT, 3 Alchemists*)
Attack: 399 physical damage
Star Buster (15 SP): 438 physical damage
Cosmic Arrow (60 SP): 618 physical damage, LR/AoE
Terminus Omega (70 SP): 909 physical damage
Triple Strike (3 SP): 477 physical damage
Tiger Charge (7 SP): 666 physical damage
Lion's Roar (80 SP): 438 physical damage, Around
King of Beasts (32 SP): 767 physical damage
Rising Dragon (65 SP): 1098 physical damage
Big Bang (150 SP): 602 physical/fire damage, AoE
Thursday"ALWAYS LISTEN TO A HOT BABE. THAT'S THE LAW. BEEP BLIP BEEP..."
Level 75 Super Robot
Counter 1
Move 5
Jump 12
HP: 1298 (1373)
SP: 144 (204)
ATK: 359 (1372)
DEF: 444 (1929)
HIT: 221
INT: 214 (274)
SPD: 221
RES: 139
99 Poison
99 Sleep
99 Deprave
99 Forget
99 Paralyze
150% equipment bonus to HP/SP/ATK/DEF/HIT/INT/SPD
50% equipment bonus to RES
Destroy: 625 ATK
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(Geo Sabre: 587 ATK, 120 INT, 60 SP)
(Mystic Eye: 550 ATK, 110 HIT)
(Brocken: 375 ATK, 3 Amnesiacs*)
(Medusa Eye: 350 ATK, 5 Witch Doctors*)
(Cobra Fang: 120 ATK, 3 Alchemists*)
Attack: 428 physical damage
Robo Attack (18 SP): 548 physical damage, LT
Robo Crush (35 SP): 822 physical damage
Robo Bazooka (72 SP): 1001 physical damage, Around
Arigato Roboto (200 SP): 2255 physical damage, AoE, kills Thursday
*Note that if Thursday is the last character alive, and kills the last enemey with Arigato Roboto, the battle is a loss for the player
Kurtis "I rushed here, thinking you guys needed me, and this is what I get?...Maybe I shouldn't have bothered to come."
Level 75 Rival
Counter 2
Move 6
Jump 20
HP: 1559 (1609)
SP: 264 (304)
ATK: 444 (1119)
DEF: 329 (1319)
HIT: 407
INT: 348 (388)
SPD: 392
RES: 288
1 Poison
1 Sleep
1 Deprave
1 Forget
1 Paralyze
Destroy: 625 ATK
Dragon Jacket: 360 DEF, 50 HP, 50 ATK
Platinum Tux: 330 DEF
Nine Tail Fur: 300 DEF, 40 SP, 40 INT
(Geo Sabre: 587 ATK, 120 INT, 60 SP)
(Mystic Eye: 550 ATK, 110 HIT)
(Brocken: 375 ATK, 3 Amnesiacs*)
(Medusa Eye: 350 ATK, 5 Witch Doctors*)
(Cobra Fang: 120 ATK, 3 Alchemists*)
Attack: 367 physical damage
Rocket Punch (18 SP): 567 physical damage
Final Punch (42 SP): 425 physical damage, Around
Nuclear Fusion (68 SP): 400 physical/fire damage, AoE
Pringer Beam (96 SP): 882 physical damage, Around
HP: 14811) Gordon - 1888
2) Kurtis - 1609
3) Laharl - 1576
4) Jennifer - 1430
5) Thursday - 1373
6) Etna - 1372
7) Flonne - 1122
DEF: 1347 (1277 without Thursday's aptitude)1) Thursday - 1929 (1434 without the 150% aptitude bonus)
3) Kurtis - 1319
4) Etna - 1308
5) Laharl - 1278
5) Gordon - 1238
6) Jennifer - 1199
7) Flonne - 1161
RES: 2661) Flonne - 409
2) Etna - 334
3) Larharl - 334
4) Kurtis - 288
5) Jennifer - 216
6) Gordon - 145
7) Thursday - 139
DAMAGE: 8971) Jennifer - 1098 (Rising Dragon)
2) Laharl - 1038 (Nightsever)
3) Flonne - 948 (Divine Ray)
4) Kurtis - 882 (Pringer Beam)
5) Thursday - 822 (Robo Crush)
6) Etna - 783 (Avalanche)
7) Gordon - 707 (Totenkreuz)
*Same rules apply as to most damage averages I do - Thursday can't use Robo Bazooka more than 2 times, and it doesn't 2-shot to most, so it's not included here. Same for Gordon's Inferno.