Everything is taken at Lv.55
I include both style lines on all character. All the state bonus from the lines are added in. The states listed below are the total of the base states, equip, and the style line bonus.
Bl is the break limit, when the guage is filled, the character enters break status.
Double- stands for the extra hit throught Double ability, apply to any form of melee techs or physicals. 30% rate
Revenge- Counter triggers when the attack hits you. Triggers 25%
Counter- Triggers with 10% rate, makes character automatically evade and attack and counter
Critucal does x2 damage
All states effect last 5 turns, and all asttaes effects, as far as I can tell are all 100% success unless immuned
My deathblow levels varies, so the damage of the death blow smight look inconsistent.
And someone mind fill me in with English tech names?
EDIT: PC info courtesy of Dhyer
chaos
Hp 3382
Ep 317
Bl 313
Str 150
Vit 69
Dex 62
Eva 55
Agi 55
Eatk 156
Edef 73
Luk 27
Crit Rate: 27%
Weapon: God Bless (+81 STR, +84 EATK)
Armor: Union Leather (+29 VIT, +31 EDEF, +8 LUCK)
Immune to G Virus
Physical- 686 Damage (400)
Double- 533 Damage (420)
Forehead Pressure- (Revenge) 813 Damage (500)
Twin Impact II- 1557 Damage (1100), ?
Decaying Sun- 668 Damage + Skin Down (Raises Physical Damage 25%), (400 Damage), 8 EP
Decaying Moon- 668 Damage +Mind Down (Raises Magical Damage 25%), (400 Damage), 8 EP
Spirit Strike III- 668 Damage + 60 Break Damage (400+60 Break Damage),
Ice/Thunder Bolt III- 1270 Ice/Thunder Damage (1000), 16 EP
HP Vamp- 1397, Drains 460 HP (1100 Damage, Drains 360 HP), 10 EP
EP Vamp- Drains 20 EP, 1 EP
Medica L- Heals 6300 HP, 18 EP
Medica M- Heals 3400 HP, 10 EP
Refresh- Status Healing, 10 EP
Best Ally- 100% Recovery Auto-Life, 60 EP
Recover HP- 5% Regen, 12 EP
Recover EP- 5% EP Regen, 18 EP
Seal- 100% Curse, 26 EP
Misty- 100% Silence, 26 EP
Lock- 100% Boost Seal, 26 EP
Poison- Inflicts 20% MHP damage a turn poison, 4 EP
Offensive- Raises damage done by 25%, 22 EP
Defensive- Cuts damage taken by 25%, 22 EP
Balance- Boosts Evade and Accuracy by 25%, 22 EP
Quick- Speed up 25% (I think), 18 MEP
Slow- Speed down 25% (I think), 18 EP
Fist Down- Lowers Physical Damage taken 25%
Soul Down- Lowers Magical Damage taken 25%
Babylon Seeker- 100% Revenge for 5 turns; 99 EP
Heaven Tracker- 100% Crit Rate for 5 turns (Raises Damage 73%); 99 EP
Phoenix Strike- 2286 Damage+ 80 Break (1800+80 Break) (Two Bars Required)
Imperial Judgment 1778 Ice Damage (1400) (Two Bars Required)
Jin
Hp 4121
Ep 236
Bl 274
Str 191
Vit 81
Dex 75
Eva 91
Agi 70
Eatk 113
Edef 46
Luk 10
Crit Rate: 5% (25% w/ Type Boost)
Evades about 10% of the time normally
Weapon: VB-Dawn (+88 STR, +60 EATK)
Armor: True Jade Pheonix Robe (+33 STR, +15 EVA, +22 EDEF)
Physical- 992 Damage (590)
Double- 763 Damage (610)
Reverse Scale (Revenge)- 1333 Damage (660)
Flash (Counter)- 2258 Damage (1400)
Gale Strike- 2259 Damage (1400 Damage, 45% Crit), 12 EP
Gale Slash II- 2054 Damage (1460 Damage), 12 EP
Dark Night- 750 Damage+Balance Down (600 Attack+Lowers enemy evade and accuracy by 25%) (Long)), 20 EP
Follow-Through- Boosts Damage 25%, 8 EP
Ghost Diver- 100% Evade and Counter to ST Physical Attacks for 5 turns; 99 EP
Heaven Tracker- 100% Crit Rate for 5 turns; 99 EP
Spark Waltz- 2688 Damage (2150) (Two Bars Required)
Dragon Dance- 3750 Damage (3000) (Three Bars Required)
Jr
Hp 3524
Ep 286
Bl 321
Str 157
Vit 73
Dex 79
Eva 58
Agi 77
Eatk 162
Edef 78
Luk 17
Crit Rate: 15%
Weapon: Vaquero (+82 STR, +82 EATK)
Armor: Long Horn (+31 VIT, +29 EDEF, +10 AGI)
Physical- 527 Damage (458)
Dragon Fly (Double)- 575 Damage (500 Damage)
Blood Rain (Revenge)- 863 Damage (600)
Twin Hands II- 1265 (1100 Damage (Long)), 12 EP
Full Throttle III- 1254 (940 Damage (1090 w/ Doubling)), 8 EP
Dead Soul- 460 (400 Damage+Lowers Magic Damage done 25% (Long)), 8 EP
Dead Fist- 460 (400 Damage+Lowers Physical Damage done 25% (Long)), 8 EP
Fire/Ice/Thunder/Beam Bolt III- 1265 Damage (1100 Damage), 16 EP
Medica L- 6400 HP Healing, 18 EP
Medica M- 2500 HP Healing, 10 EP
Refresh- Status Healing, 10 EP
Misty- 100% Silence, 26 EP
Lock- 100% Boost Seal, 26 EP
Quick- Speed up 25% (I think), 18 EP
Slow- Speed down 25% (I think), 18 EP
Phantom Fly- 100% Evasion against evadable attacks (Note this includes some spells), 99 EP
Overdigger- Each attack fills up the boost bar by 1, 99 EP
Requiem- 2415 (2100) (Requires 2 Bars)
Storm Waltz- 1380+60 Break (1200 +60 Break) (Requires 2 Bars)
Red Dragon- 2415 Fire Damage (2100)_ (Requires 3 Bars)
Requiem- 2100 (require 2 boost bar) on- 2100 (require 3 boost bar, fire element
KOS-MOS
Hp 5343
Ep 189
Bl 258
Str 181
Vit 115
Dex 69
Eva 46
Agi 52
Eatk 142
Edef 112
Luk 9
Crit Rate: 5% Base (25% w/ Type Boost)
Weapon: KP-XX (+94 STR, +74 EATK)
Armor: KAP-BEL (+46 VIT, +10 AGI, +45 EDEF)
Physical- 906 Damage (550)
Double- 725 Damage (580)
V. Slayer (Revenge)-993 Damage (620)
NEMESIS- 2468 Damage (2250 Fire/218 Non-Elem (1800)), 16 EP
W-FANG- 2093 Damage+50 Break (1500+50 Break), 12 EP
B-SPIKE- 968 Damage (600)+20% chance Curse, 8 EP
B-BIND- 968 Damage (600)+20% chance of Lock, 8 EP
B/M-Buster- Small Physical Attack+ 50% boost on Biological/Mechincal, 6 EP
K-PIKE- Medium Break Attack+Higher Crit to Biological, 8 EP
VALKYRIE- Massive Fire Attack+Medium Break,
Blood Dancer- Triples Damage, 99 EP
Platinum Stinger- Cuts damage by 90%, 99 EP
G-SHOT- 3000 Damage (2400) (Requires two bars)
MOMO
Hp 3054
Ep 380
Bl 260
Str 123
Vit 40
Dex 62
Eva 53
Agi 53
Eatk 179
Edef 64
Luk 16
Crit Rate: 15%
Weapon: Moon Bridge (+60 STR, +92 EATK)
Armor: Kajic Blouse (+17 VIT, +15 EATK, +26 EDEF)
Physical- 437 Damage (380)
Swordfish (Double)- 920 Damage+60 Break damage (800)
Revenge Shot (Revenge)- 794+20 Break damage (450)
Robin Shot (Counter)- 909+20 Break damage (550)
Sword Fish- 1196 Damage+78 Break(800 Damage+60 Break), 18 EP
Double Shot II- 1000 Damage (870), 10 EP
Double Head Shot- Two Short Physical Attacks, 6 EP
Break Arrow II- Medium Break Attack (Long), 10 EP
Fire/Ice/Thunder/Beam Bolt III- 1495 Damage (1300 Fire/Ice/Lightning/Beam Damage), 16 EP
Medica L- 7100 HP Healing, 18 EP
Medica M- 3900 HP Healing, 10 EP
Refresh- Status Healing, 10 EP
Safety- 50% Recovery Auto Life, 40 EP
Misty- 100% Silence, 26 EP
Lock- 100% Boost Seal, 26 EP
Offensive- Raises damage done by 25%, 22 EP
Defensive- Cuts damage taken by 25%, 22 EP
Balance- Boosts Evade and Accuracy by 25%, 22 EP
Quick- Speed up 25% (I think), 18 EP
Blood Dancer- Triples Damage; 99 EP
Abyss Walker- Immunity to Physicals; 99 EP
Freeze Shock- 2300 Ice Damage (2000) (2 bars required)
Gold Crown- Adds Offensive, Defensive and Balance (2 bars required)
Shion
Hp 3437
Ep 322
Bl 288
Str 149
Vit 54
Dex 62
Eva 63
Agi 60
Eatk 152
Edef 59
Luk 29
Crit Rate: 28% (48% with the Type Boost)
Weapon: Miyuki Special (+79 STR, +81 EATK)
Armor: Velvet Pannier (+22 VIT, +24 EDEF, +10 LUCK)
Physical- 710 Damage (480) (Long)
Slot Shot (Double)- 636 Damage (430)
Charge Knuckle (Revenge)- 857 Damage (450)
Stop- Double only for Fallen Eagle III, 666 Damage+30 Break (450)
Mountain Crumble (Counter)- 1197+60 Break (680), works only against human type enenmy.
Double Shot II- 1480 Damage (1000 (Long)), 12 EP
Fallen Eagle III- 962 Damage+90 Break (500+80 Break) (Human Only), 12 EP
Slow Edge- 931 Damage+Speed Down 25% (500+Slow), 8 EP
Break Blow II- 931 Damage+45 Break Damage (500+45 Break), 10 EP
Fire/Beam Bolt III- 1480 Fire/Beam Damage (1000), 16 EP
Medica L- 6000 HP Healing, 18 EP
Medica M- 3300 HP Healing, 10 EP
Refresh- Status Healing, 10 EP
Safety- 50% Recovery Auto Life, 40 EP
Offensive- Raises damage done by 25%, 22 EP
Defensive- Cuts damage taken by 25%, 22 EP
Quick- Speed up 25% (I think), 18 EP
Slow- Speed down 25% (I think), 18 EP
Skin Down- Raises Physical Damage done 25%
Mind Down- Raises Magical Damage done 25%
Fist Down- Lowers Physical Damage taken 25%
Soul Down- Lowers Magical Damage taken 25%
Phantom Fly- 100% Evasion against evadable attacks (Note this includes some spells), 99 EP
Stand Keeper- Immunity to Break damage, 99 EP
Break Bash- 1924 Damage (1300+Break Damage) (2 Bars Required)
Lock Slot- 1776 Beam Damage (1200) (2 Bars Required)
MS2- 4440 Fire Damage (3000) (3 Bars Required)
Ziggy
Hp 6226
Ep 245
Bl 331
Str 166
Vit 119
Dex 66
Eva 51
Agi 60
Eatk 102
Edef 92
Luk 13
Crit Rate: 8% (28% with the Type Boost)
Weapon: Gnosis Nail (+85 STR, +52 EATK)
Armor: Top Secret Skeletal (+43 VIT, +12 AGI, +35 EDEF)
Physical- 840 Damage (500)
Swordfish (Double)- 666 Damage (520)
Hammer Knuckle (Revenge)- 968 Damage (600)
Sword Rush- 1736 Damage (1200), 12 EP
Heavy Tackle III- 1224 Damage+60 Break (800+60 Break), 12 EP
Choke- 968 Damage+80 Break (600+80 Break) (Human Only), 12 EP
Road Storm- 640+Lowers Physical Damage 25% (500+Phys Att Down (Long)), 20 EP
Offensive- Raises damage done by 25%, 22 EP
Defensive- Cuts damage taken by 25%, 22 EP
Royal Guard- 100% Guard Rate (Halves Damage) for 5 turns, 99 EP
Heart Breaker- Triples Break damage, 99 EP
Penetrate- 3072 Damage (2400) (Requires 2 Boost Bars)
Averages
HP
Ziggy 6226
KOS-MOS 5343
Jin 4121
Jr. 3524
Shion 3437
Chaos 3382
MOMO 3054
Average: 4155
Best Damage w/ Doubles and Crits
KOS-MOS 2468 (Nemesis)
Jin 2259 (Gale Strike)
Ziggy 1736 (Sword Rush)
Chaos 1557 (Double Palm II)
MOMO 1495 (Bolt III)
Shion 1480 (Bolt III/Double Shoot)
Jr 1265 (Bolt III/Twin Hands II)
Average: 1750
Def
Ziggy 119
KOS-MOS 115
Jin 81
Jr. 73
Chaos 63
Shion 54
MOMO 40
Average: 78
Edef
KOS-MOS 112
Ziggy 92
Jr. 78
Chaos 72
MOMO 64
Shion 59
Jin 46
Average: 75
Agi
Jr 77 (+1.72 SD)
Jin 70 (+0.97 SD)
Shion 60 (-0.11 SD)
Ziggy 60 (-0.11 SD)
Chaos 55 (-0.64 SD)
MOMO 53 (-0.86 SD)
KOS-MOS 52 (-0.97 SD)
Average: 61
Break Damage Average
Shion 90 (Fallen Eagle III)
Ziggy 80 (Choke)
MOMO 78 (Swordfish)
Chaos 60 (Spirit Strike III)
KOS-MOS 50 (W-Fang)
Jr. 30 (Locked and Ready)
Jin 5 (From…Something)
Average: 65.5
Boss States (spoliers below)
Note: All the boss utlimate sequence must have at least one Boost guage avaliable to trigger, even it is not used until the ultimate itself came out.
Voyager
Hp 10000
Ep 500
Bl 600
Str 111
Vit 33 (Average)
Dex 43
Eva 29
Agi 29
Eatk 110
Edef 41 (Slightl above average)
Luk 9
Weak to fire, immune to lightning, resist beam and ice
Can Boost freely after 50% hp
"Giggling"- Voyagers alway waste a turn to giggle before he attacks, occasionally stop doing this when hp is below 50%
Evil Claw- 530, inflicts Slow at 80% ~75 Break Damage
Devil Air- ~330 Inflicts Poison at 50%
Lighting II- ~420
Hp Vamp- ~420, the drain is negligible, usable when hp hits 50%
Buf Refle- Dispell
Evil Claw Hell- 1300, Lightning element usable when hp hits 80% another at 30%, takes a turn to charge, but can still act in the charging turn. Perfect Break. (+999 Break damage)
Stand Keeper- Immune ot Break damage, use right before Evil Claw Hell at 80%
Abyss Walker- Immune to physical. Use right before Evil Claw Hell at 30% hp.
First, do you hold him to the giggling? If yes, he has serious issue. If no? He is a boss with a borderline 2HKO ultimate that perfect breaks you. And even if you live, the poison inflict on you might just do the finsih touch. And having Abyss Walker later in the fight inflates his durability by a dceent amount. Don't remember his hp exactly, but isn't too low. Probably low godlike if you ignore the giggling thing.
Pellegri
Hp 12000
Ep 400
Bl 300
Str 60
Vit 33
Dex 45
Eva 33
Agi 35
Eatk 80
Edef 51
Luk 11
Weak to ice
Resisite fire annd lightning
Immune Poison and NOTHING else. She eats FATAL status
Can't boost freely
Brionac- 550
Anperusion- 250, fire element
Brionac II- 600, Inflict Seal Arts at 75%, replace Brionac when hp i sbelow 25%
Anperusion II- 330. fire element, Inflcits Soul Down at 90%, replace Anperusion when hp is below 25%
Thunder Bolt III- 500
Lightning III- 400
Refresh- Remove negative status
Megido Rosarium- 1700, fire element, Perfect Break (+999 break). First whot at 60% and second shot at 25%, takes a turn to charge, but can still act on the charging turn. Ether Type
Combo Stance- Skip a turn, and unleash a triple act the next turn with one Anperusion and 2 Brionac. Requires 3 Boost Guage. Occurs only after Megido Rosarium.
Over Taker- Boost increase goes up by a huge amount. Always use before the first Shot of Megido Rosalium.
Power Up- Raise Str and Agi, always use before the second Shot of Megido Rosalium.
Pelligri, a Voyager with worse Ultimate threshold and terrible status resistence. She has a strong ultimate yes, but then, it don't come early enough. And unlike other bosses, actually spending a turn to tell you she is going to boost also hurt. Wild call, she kills sluggers and those without status.
Dimitri Yuriev
Hp 46000
Ep 770
BL 700
Str 111
Vit 72 (Above average)
Dex 64
Eva 53
Agi 54
EAtk 272
Edef 61 (Slightly above average)
Luk 14
Resist Fire/Lightning/Ice
Psychic Palm- 580 ~40 break
Psychic Strike- 530 ~130 Break damage
Psychich Palm II- 800 ~90 Break damage, adds Fist Down with 50% chance (trigger whne hp is below 25%)
Psychich Strike II- 680 ~100 Break damage, adds Soul Down with 50% chance (trigger when hp is below 25%)
Help me Abel!- Calls for Omega Res Novae (trigger when hp is below 50%)
Infinitum- 1700~, occurs after Yuriev calls for help. Ether Type
Rasp All- Inflict Seal Arts (use when hp is below 75%)
Seal- Inflict Reverse Damage (use when hp is below 75%)
Mystique- Inflict Seal ether (use when hp is below 75%)
Okay, he has Break damage, rest is trash, TRASH. Serious. Even if you let him call for Omega, his damage is still 3HKO. Fine he has status, but that is all. High heavy, only because Seal is cheap and the nice defence.
Totally-erotic lesbian orgasmic sex
(Thanks to my Gamefaqs peer who came up with the name)
Hp 56000
Ep 530
Bl 720
Str 230
Vit 70 (average)
Dex 70
Eva 65
Agi 60
Eatk 110
Edef 40 (slightly below average)
Luk 16
Immune poison, and NOTHING else. Can be hit with FATAL status.
Evade about 20% of the time
Resistence to Fire
Can Boost Freely, boost rate increase when hp is below 50%
L. Blade (Revenge) ~90 break - 700
Magdalen 16- 900
Echidna- 1400 ~90 Break damage
Satallite III- 500
Break Care M- -360 Break damage
U. Teneritas- 4400, fire element. ~250 Break. First triggers at 75% hp then 50% and then 25%, freely usable at 25% hp. Takes one turn to charge, but still can act in the hcraging turn. Gains weakness in the order of Lighting, Beam, Ice on the turen the mov eis cast. But the weakness becoem resistence in the term after and last until the end of battle. Ether Type
Over Taker- Boost increase goe sup by a huge amount. Can fill her entire Boost bar in 3 or 4 turns. Triggers after fir shot of U. Teneritas.
Heart Breaker- Breaks damage become huge, any of her techs can break you within 2 hits after this. Triggers after the second shot of U. Teneritas.
Heaven Tracker- Always critical, triggers after the third shot of U. Teneritas.
A boss that can be hit by fatal status.... what can I say? Fine, damage sin't shitty when her ultimate comes, and gains resistence through the battle. Heart Breaker is also a powerful Break lock device. But the deadly thing is the Over Digger. Having her acting 4 times in a raw after that thing wears off is a gurantee death. But still, getting that status exposed is just terrible. Heavy she goes.
Kevin
Hp 52000
Sp 999
Bl 780
Str 360
Vit 90 (high)
Dex 76
Eva 64
Agi 66
Eatk 210
Edef 78 (slightly above average)
Luk 18
Resiste Ice and Lightning
Drains Fire
Can boost freely, but well not boost if guage is below 2, and 3 if hp is below 50%
Forgotten Mercy- 600~ (Revenge), Lightning element ~90 break damage, adds Boost Seal at 70% chance. Can be used as a normal move. Ether Type
Lament that Lures the Despiar- 600~ Lightning element ~90 Break damage, adds Ether Seal at 70%. Ether Type
Prayer that Calls for Revenge- 600~ Lighting Element ~90 Break damage. Adds Arts Seal at 70% chance. Ether Type (Double)
Black Prestige- 1200
Flash of Freezing Flame- 1900, ice element. Ether type
Impulse of Destruction- 2200, fire element ~90 break (usable when hp below 50%)
Lightning III- 1100
Immoral Meridian- 13000,fire element, ~400 Break damage Triggers at 75%, 50% and 25%, and freely usabl after that. Takes one turn to charge, but can still act in the charging turn.
Seal- Inflict Reverse Damage, always use in the turn before Immoral Meridian.
Over Taker- Boost increase goes up. By the time it wears off, Kevin's bar is all filled (note, it is 6 bars long) Use after the first shot of Immoral Meridian.
Heaven Tracker- Always critical (2x damage), use after the second shot of Immoral Meridian
Abyss Walker- Immune to phsyical, use after hp hits 25%
Pyro has a new god. Kevin is pure insane embodied. If you are not immune to fire you simply dies. Damage that is 2x of Zoggy's hp? Yeek! And the first threshold is fairly early. Other attacks is a bit lacking in damage until later into the fight. But then, Over Digger would went off before he even hits 50% hp. Kevin's boost guage is 6 bars long. He hexacting would kill anyone short. And once he breaks 50% hp, hell break lose. His damage after Heaven Tracker is bloody insane. Especially terible if he still have some stock of boost left at this point. And after Abyss Walker went off, Beam element and none elemental damage would be the only opening he has. High Godlike, and Rubicant should really retire.
Averages, courtesy OK
Bored, and while I haven't played the game, averages! Yes, this bored...
HP: 4155
1) Ziggy - 6226
2) KOS-MOS - 5343
3) Jin - 4121
4) Jr. - 3525
5) Shion - 3437
6) chaos - 3382
7) MOMO - 3054
VIT: 79
1) Ziggy - 119
2) KOS-MOS - 115
3) Jin - 81
4) Jr. - 73
5) chaos - 69
6) Shion - 54
7) MOMO - 40
EDEF: 75
1) KOS-MOS - 112
2) Ziggy - 92
3) Jr. - 78
4) chaos - 73
5) MOMO - 64
6) Shion - 59
7) Jin - 46
AGI: 61
1) Jr. - 77
2) Jin - 70
3) Ziggy - 60
4) Shion - 60
5) chaos - 55
6) MOMO - 53
7) KOS-MOS - 52
Not touching damage yet, as I don't really know how the game works, but...as an estimate from what I can see?
1271