HP: Lose all of these and people start laughing at you. You don't want that do you?
MP: Use these to cast the spells that makes the peoples fall down.
ATC: Determines physical damage.
DEF: Reduces damage from physical attacks.
AGL: Speed. Also affects evasion, I believe.
MEN: Determines magical damage.
RES: Reduces damage from magical attacks.
LUC: Obligatory luck stat. Probably affects critical rates or something.
NOA: Number of attacks.
Stats are taken at level 44. Damage was tested on Rig Horns in the final dungeon.
Every character has a Limit. I'll denote these by (L). They are charged up by using basic physicals. They are increased more than normal if an enemy is defeated by an attack. Eyeballing it, I'd say 16-20 attacks are needed to fully charge it.
Alex:
HP: 248
MP: 138
ATC: 175
DEF: 155
AGL: 78
MEN: 84
RES: 96
LUC: 10
NOA: 3
AlthenaS - 75 ATC, heals 24 (10%, rounded down) HP after every turn. [56x3 damage]
DragnArm - 40 DEF
DragShld - 20 DEF
DragHelm - 20 DEF
Ocarina - Absolutely nothing.
Dragon O - 1 DEF, 20 RES
Optional Equipment:
MiroShld - 16 DEF, 3 RES
Attack: 56x3 = 168 physical damage. 115x3 after Vigor, 157x3 after Vigor x2.
Sordance (6): 589 physical damage. 952 after Vigor, 999 after Vigor x2.
Blast (9): 288 physical damage to a column.
Flash (18): 288 physical damage, MT.
Vigor (10): Increases attack. Stacks up to 2 times.
Quarker (60): Negates 1 magic attack.
Amelian (70): 629 fire (?) magic damage, MT.
Cyanic (40): Restores all HP, MT.
Rubean (15): Removes all enemies from battle, 100%. No EXP/Silver/items are rewarded.
WindDirk (L): 215 physical damage, MT. 322 after Vigor.
Kyle:
HP: 242
MP: 99
ATC: 211 (171)
DEF: 144 (152)
AGL: 70
MEN: 77
RES: 57 (77)
LUC: 10
NOA: 3 (4)
FabSword - 20 ATK [101x3 damage]
Fab Suit - 10 ATK, 1 DEF
FabGuard - 5 ATK, 1 DEF
Fab Helm - 5 ATK, 1 DEF
Equipping all four of these items grant the following bonuses: 60 ATK, 63 DEF.
Second setup (DEF/RES twinked, + ID chance):
MasterGl - 60 ATK, 1 NOA, adds ~20% chance of instant death per hit. [70x4 damage]
DarkArmr - 37 DEF, 20 RES
DarkShld - 19 DEF
DarkMask - 18 DEF
Optional weapon:
Blood Sword - 60 ATK, heals HP equal to 5% (rounded down) of damage dealt when using Attack. [55x3 damage.]
Attack: 101x3 = 303 physical damage. 156x3 after Heat Up, 199x3 after Heat Up x2
Slash (6): 365 physical damage. 543 after Heat Up, 774 after Heat Up x2.
Sweep (9): 244 physical damage to a column.
Sonic (14): 244 physical damage to a row.
Heat Up (8): Increases attack. Stacks up to 2 times.
Shiner (L): 692 physical damage, MT. 965 after Vigor, 999 after Vigor x2.
Jessica:
HP: 212
MP: 190
ATC: 166
DEF: 142
AGL: 75
MEN: 91
RES: 99
LUC: 10
NOA: 2
PhenixCl - 60 ATC, 1 NOA [64x3 damage]
Salvatio - 34 DEF, 22 RES
GoddRist - 17 DEF
HolyTiar - 16 DEF
Optional weapons:
Earthquak - 56 ATC, adds 33% chance of sleep. Sleep wears off in 1-6 turns. [56x2 damage]
HolyHamr - 68 ATC, restores 15 HP after each turn. [67x2 damage]
DangClaw - 42 ATC, 10 MEN, 1 NOA, adds ~20% chance of instant death per hit. [46x3 damage]
Soniclaw - 30 ATC, 2 NOA [37x4 damage]
Wind Claw - 30 ATC, 10 AGI, 1 NOA [37x4 damage]
GarnetCl - 55 ATC, 15 MEN, 1 NOA, changes limit to Crimson. [59x3 damage]
Attack: 64x3 = 192 physical damage.
Heal Ave (4): Heals 60 HP.
Calm Ave (15): Heals 40 HP, MT.
GraceAve (12): Heals 21 (10%, rounded down) HP each turn.
Love Ave (10): Heals 100% of the target's missing HP.
Miracle (20): Ressurection.
Pure Ave (4): Heals all statuses.
Fear Ave (6): Causes an enemy to flee, 100%. No EXP/Silver/items are rewarded.
Smite (L): Instant death, ~40%, MT.
Crimson (L): 872 damage.
Mia:
HP: 194
MP: 297
ATC: 104 (70) [70]
DEF: 116 (104) [142]
AGL: 66
MEN: 194 (200) [200]
RES: 181 (181) [101]
LUC: 10
NOA: 1
MagiCane - 1 ATC, 80 MEN
MagiRobe - 1 DEF, 80 RES
MagiBrac - 1 DEF, reduces all MP costs by 2.
Magi Hat - 1 DEF
Aquamari - Boosts ice magic damage.
Equipping these four items grants the following bonuses: 34 ATC, 45 DEF
Second setup (MEN twinked):
MagiCane - 1 ATC, 80 MEN
MagiRobe - 1 DEF, 80 RES
AngelRst - 18 DEF
DreamRib - 17 DEF, 6 MEN
Third setup (DEF twinked):
MagiCane - 1 ATC, 80 MEN
Spirit R - 39 DEF
AngelRst - 18 DEF
DreamRib - 17 DEF, 6 MEN
Attack: 0 damage. 1 damage after Buck Up, 8 damage after Buck Up x2.
Fireball (13): 195 fire damage.
FlameArc (7): 109 fire damage to a column.
Inferno (30): 215 fire damage, MT.
Buck Up! (11): Boosts attack. Stacks up to 2 times.
Freezer (5): 173 ice damage.
Sleet (15): 237 ice damage to a rank.
Blizzard (10): 129 ice damage, MT.
IceShell (11): Boosts defense. Stacks up to 2 times. Mia takes about 30% less damage after one cast and 55% less damage after two casts.
MistVeil (L): Mia and all allies becomes invincible for three turns.
Nash:
HP: 205
MP: 207
ATC: 113 (79) [79] <79>
DEF: 114 (90) [125] <133>
AGL: 82
MEN: 171 (191) [191] <186>
RES: 175 (175) [105] <105>
LUC: 10
NOA: 1
GentlRod - 1 ATC, 70 MEN
GentCoat - 1 DEF, 70 RES
GentGlov - 1 DEF
Gent Hat - 1 DEF
BoosCoil - Increases thunder magic damage.
Equipping these four items grants the following bonuses: 34 ATC, 45 DEF
Second setup (MEN twinked):
GentlRod - 1 ATC, 70 MEN
GentCoat - 1 DEF, 70 RES
Angel Br - 16 DEF, 15 MEN
BravBand - 7 DEF, 5 MEN
Third setup (MEN/DEF twinked):
GentlRod - 1 ATC, 70 MEN
HolyRobe - 36 DEF
Angel Br - 16 DEF, 15 MEN
BravBand - 7 DEF, 5 MEN
Fourth setup (DEF twinked):
GentlRod - 1 ATC, 70 MEN
HolyRobe - 36 DEF
Angel Br - 16 DEF, 15 MEN
GoddBand - 15 DEF, 5 MEN
Attack: 2 damage.
Thorbolt (13): 624 lightning damage.
Riot (4): 233 lightning damage to a rank.
Blitz (16): 361 lightning damage, MT.
Sparker (8): ~40% chance of paralysis, lasts 1-6 turns, MT.
Sleep (7): ~40% chance of sleep, lasts 1-6 turns, MT.
Confuse (5): ~40% chance of confuse, lasts 1-6 turns, MT. Being attacked while confused does not break it.
Enclose (6): ~40% chance of silence, permanent, MT.
Stone (4): ~20% chance of stone, permanent.
ThorRain (L): 619 lightning damage, MT.
Averages:
HP:
Alex 248
Kyle 242
Average: 220.2
Jessica 212
Nash 205
Mia 194
MP:
Mia 297
Nash 207
Jessica 190
Average: 186.2
Alex 138
Kyle 99
ATC:
Kyle 211
Alex 175
Jessica 166
Average: 153.8
Nash 113
Mia 104
DEF:
Alex 155
Kyle 144
Jessica 142
Average: 134.3
Mia 116
Nash 114
AGL:
Nash 82
Alex 78
Jessica 75
Average: 74.2
Kyle 70
Mia 66
SD: 6.34
MEN:
Mia 194
Nash 171
Average: 123.4
Jessica 91
Alex 84
Kyle 77
RES:
Mia 181
Nash 175
Average: 121.6
Jessica 99
Alex 96
Kyle 57
LUC:
Alex 10
Kyle 10
Jessica 10
Mia 10
Nash 10
Average: 10
...okay, that was silly.
NOA:
Alex 3
Kyle 3
Jessica 2
Average: 2
Nash 1
Mia 1
Damage
Nash 624
Alex 589
Average: 401.4
Kyle 365
Mia 237
Jessica 192
To do list:
Relative durabilities.