Notes
1. Levels are 60, which is basically where you end if you don't do any side areas. Weapon levels are 13 for Adell's Fists (12 if you see Swords as default), 12 for Rozalin's Guns, 9 for Yukimaru's Swords, and 5 for Etna's Spears (4 if you Swords as defaults). Characters who are in the party gain more weapon levels. I basically had a reason for where all the tech levels fell, which I might include later if the sheer math still needed to complete the topic doesn't drive me insane.
2. Techs from weapons are in the topic below the dotted lines in the character sections. Techs better reflect in-game performances (like making Adell and Yukimaru not completely boned by Fire/Ice defense) while not really changing anyone notably (Adell and Yukimaru are still fairly Fire/Ice reliant!).
3. Some of the SP costs are 1 or 2 off.
4. The effective defenses are essentially 1.3(Defense/6). Not very potent.
5. Buffs/Debuffs are stackable to +100% or -50%. Of course, 20% of the cumulative buff effect wears off each turn, which leads to far too many numbers in the Rozalin/Taro sections!
6. Accuracy is basically all 100% against endgame randoms (Albeit barely in some cases, and that drops to 60% with Axes), but the accuracy formula is 1.2(Accuracy/Evasion). This means that you need about three times the evasion to get Rozalin to have a drop in accuracy compared to Adell.
7. Averages up Top!
Damage: Average: 984 (944 w/o Adell's bonus)
2.5HKO Kill Point: 2460 (2360 w/o Adell's bonus)
HP: 1190
Defense: 925
Magic Resistance: 435
Hit: 645
8. Will clean up/add durabilities to the PC area later. For now I just wanted to get this up.
ADELL
HP- 1576
SP- 252
ATK- 1262 <<993 under Evasion Setup>>
HIT- 387
DEF- 682 (Takes extra 53 from Physicals)
RES- 239 (Takes extra 42 from Magic)
SPD- 778 <<980 under Evasion Setup>>
Counters: 3
Evasion: 35% from the Side <<50% from the Side under Evasion Setup>>
Flick (Fist) - +461 ATT, +461 SPD, +58 HIT
Battle Vest/Wizard Robe/Spirit Belt- 462 Def, 19 Res, 94 HP, 32 SP, 307 Atk, -11 Int, -67 Spd
<<Evasion Setup: Ninja Tabi in Place of Spirit Belt- -269 Atk, +202 Speed>>
**Adell does 25% more to higher leveled enemies. Since everything was a higher level in the final chapter while going through it, I factor this into his DL damage. If you don’t, use the damage in parantheses.
Attack- 464 (371) <<445/356>>
Crimson Flame (Lvl 4)-918 Fire/Physical Damage (734) <<699/559>>; 22 SP
Soaring Fire (Lvl 4)- 987 Fire/Physical Damage (790) <<753/602>>; 49 SP
Vulcan Blaze (Lvl 1)- 1407 Fire/Physical Damage (1126) <<1072/858>>; 80 SP
---
Triple Strike (Lvl 4)-721 Physical Damage (577)<<694/555>>; 10 SP
Tiger Charge (Lvl 2)- 794 Physical Damage (635)<<764/611>>; 25 SP
King of Beasts (Lvl 1)- 859 Physical Damage (687)<<826/661>>; 82 SP
ROZALIN
HP- 988
SP- 461
HIT- 1174
DEF- 826 (Takes extra 22 from physicals)
RES- 538 (Reduces magic by 22)
SPD- 246
Accuracy: An enemy would need about quadruple average in-game enemy evasion for Rozalin to have any chance of missing at all.
Prism Cannon (Gun) - +409 HIT, +77 SP, +58 RES, +29 SPD
Large Shield/Bushido Suit/Nightvision: 606 Defense, 38 Attack, 98 Int, 326 Hit, 96 Res, -58 Spd
Physical- 439, Drops Enemy Speed 20%, LR
Rose Thorns (Lvl 5)- 694 Physical Damage, LR, 30 SP
Kneel Before Me- Boosts Attacking Stats 10%, 1/5 of the Remaining amount of the boost wears off each turn , Only good against damageless healers, 20 SP
-->After 1 Casting: Damage Improves 9% right after, then 7%/6%/5%/4%/3%/2% and so on.
-->After 2 Castings: Damage Improves 16%/13%/10%/8%/7%/6%/5% and so on.
-->After 3 Castings: Damage Improves 22%/18%/14%/11%/9%/7%/6%/5% and so on.
-->After 4 Castings: Damage Improves 27%/21%/17%/14%/11%/9%/7% and so on.
-->After 5 Castings: Damage Improves 30%/24%/19%/16%/12%/10% and so on.
-->After 6 Castings: Damages Improves 33%/27%/21%/17%/14%/11%/9% and so on.
-->After 12 Castings: Damages Improves 43%/34%/27%/22%/18%/14%/11%/9% and so on.
Rose Liberation (Lvl 1)- 573 Defense Based Magic Damage; 90 SP
---
Tri-Burst- (Lvl 5)- 694, Drops Enemy Speed 20%, LR, 11 SP
Gaia Blast (Lvl 2)- 720 Physical Damage, Drops Enemy Speed 20%, LR, 17 SP
Proximal Shot (Lvl 1)- 754 Physical Damage, Drops Enemy Speed 20%, 32 SP
Shooting Stars (Lvl 1)- 799 Star/Physical Damage, Drops Enemy Speed 20%, LR; 78 SP
TINK
HP- 988
SP- 399
ATK- 1129
HIT- 796
DEF- 826 (Takes extra 22 from physicals)
RES- 387 (Takes extra 10 from magic)
SPD- 325
Counter: 2
Mystic Attack (Monster): +446 ATT, +70 SP, +32 RES, +409 HIT, +84 SPD
Large Shield/Bushido Suit/Spirit Belt: 606 Defense, 299 Attack, 80 Res, 58 Hit, -198 Speed
Physical- 419
Sonic Roll (Lvl 6)- 684 Physical Damage; 24 SP
Nail Bat (Lvl 4)- 845 Physical Damage, 30% Silence; 55 SP
HANAKO
HP- 865
SP- 393
ATK- 1006
HIT- 757
DEF- 826 (Takes extra 22 from physicals)
RES- 499 (Reduces magic by 14)
SPD- 286
Mystic Attack (Monster) - +405 ATT, +64 SP, +32 RES, +375 HIT, +84 SPD
Large Shield/Bushido Suit/Spirit Belt- 606 Defense, 272 Attack, 80 Res, 53 Hit, -182 Speed
**Hanako takes 25% less damage from monsters.
Physical- 365
Pretty Bazooka (Lvl 3)- 866 Physical Damage, 160%, LR, Drops Def/Spd by 20%, 1/5 of the Remaining amount of the boost wears off each turn , 56 SP
--->Damage on Pretty Bazookas after are 886, 904, and 917 against average (Max) until she runs out the MP to use it.
TARO
HP- 1482
SP- 272
ATK- 1076
INT- 192
HIT- 582
DEF- 1343 (Reduces Physicals by 91)
RES- 634 (Reduces Magic by 42)
SPD- 54
Mystic Attack (Monster) - +446 ATT, +52 SP, +42 RES, +307 HIT, +56 SPD
Large Shield/Large Shield/Spirit Belt- 959 Defense, 208 Res, 246 Attack, -194 Speed
**Taro's defenses increase 20% below in critical HP.
Physical- 395
Milk- Boosts Attack and Hit by 30%, 1/5 of the Remaining amount of the boost wears off each turn, I will add in notes on this later, 10 SP
-->After one use, damage improves 27% (34% on counter right after use), then falls to 22%/17%/14%/11%/9%/7% and so on.
-->After two uses, damage improves (61% on counter right after use)/49%/39%/31%/25%/20%/16%/13%/10%/8%/7% and so on.
-->After three uses, damage improves (83% on counter)/67%/53%/43%/34%/27%/22%/17%/14%/11%/9%/7% and so on.
-->After four uses, (.8856) damage improves (100% on counter)/81%/64%/52%/41%/33%/26%/21%/17%/13%/11% and so on.
-->Maxes after 5 uses, and damage improves (113% on counter)/91%/73%/58%/47%/37%/30%/24%/19%/15%/12%/10% and so on.
Strawberry Milk- Heals 399 HP, Extra 3 Points of Res increase this by 1, 10 SP
Chocolate Milk- Boosts Defense and Resistance by 50%, 1/5 of the Remaining amount of the boost wears off each turn, Read Math Mess below, 10 SP
Crybaby Strikes (Lvl 3)- 868 Physical Damage, Drops Atk/Int/Hit by 20%, 67 SP
--This cuts average physical in-game damage against Taro by an extra about 90, then another 170 total, then 215 (Then reverts to cutting it by 170, 140, 120, 90, 70, 55, 45, 37, 30, 25 and so on ) if spammed three turns in a row (Assuming Taro has no defense buffing).
-->With a single defense buff going first, then spamming Crybaby Strikes 3 times the reductions after
the buff are 150, 190, 235, 280, 230, 185, 150, 120, 95, 80, 60, 50, 40, 30 and on.
-->With two defense buffs going first, then spamming Crybaby Strikes 3 times the reductions after
the first buff are 150, 260, 300, 335, 360, 280, 230, 210, 175, 145, 115, 95, 75, 60, 45 and on.
--This cuts average magical in-game damage against Taro by about 80, then 150 total, then 200 toal (Then reverts to cutting it by 160, 130, 100, 80, 65, 50, 40, 30, 25 and on).
-->With a single defense buff going first, then spamming Crybaby Strikes 3 times the reductions after
the buff are 70, 140, 190, 235, 185, 150, 120, 95, 75, 60, 50, 40, 32, 25 and so on.
-->With two defense buffs going first, then spamming Crybaby Strikes 3 times the reductions after the
first buff are 70, 140, 190, 230, 265, 210, 160, 135, 105, 85, 70, 55, 45, 37, 30 and so on.
YUKIMARU
HP- 1112
SP- 425
ATK- 1205
HIT- 446
DEF- 759 (Takes extra 36 from Physicals)
RES- 347 (Takes extra 19 from Magic)
SPD- 241
Nightmare (Sword) - +440 ATT, +96 SP, +131 INT, +64 HIT
Large Shield/Bushido Suit/Spirit Belt- 539 Defense, 326 Attack, 72 Res, 53 Hit, -198 Speed
Physical- 452, 20% Chance of Silence
Nadarejin (Lvl 4)- 750 Ice/Physical Damage, 18 SP
Setsugetsuka (Lvl 4)- 830 Ice/Physical Damage, 36 SP
Midare Fubuki (Lvl 1)- 1069 Ice/Physical Damage, 90 SP
---
Blade Rush (Lvl 3)) 626 Physical Damage, 12 SP
Hurricane Slash (Lvl 3)- 780 Wind/Physical Damage, 21 SP
ETNA
HP- 1318
SP- 329
ATK- 1169
HIT- 437
DEF- 1211 (Cuts Physicals by 62)
RES- 401 (Takes extra 7 from magic)
SPD- 161
Halberd (Spear) - +349 ATT, +141 DEF, +83 HP, +55 HIT
Large Shield/Bushido Suit/Spirit Belt- 741 Defense, 326 Attack, 72 Res, 53 Hit, -168 Speed
Physical- 436
Prinny Raid (Lvl 3)- 656 Physical Damage, 17 SP
Sexy Beam (Lvl 3)- 785 Physical Damage, 40% Chance of Depraved
-- (Drops Stats by 20%- Improves Etna’s Damage 2.5% against Average, Cuts Accuracy/Hit rates by 20%, and reduces physicals by 110 and magic by 100), 45 SP
Chaos Impact (Lvl 1)- 1007 Physical Damage, 90 SP
---
Impaler (Lvl 2)- 639 Physical Damage, 7 SP
Lightning Spear (Lvl 2)- 690 Physical Damage, 16 SP
AVERAGES
Damage
1. Adell- 1407 (1126)
2. Yukimaru- 1069
3. Etna- 1007
4. Hanako- 892
5. Taro- 868
6. Tink- 845
7. Rozalin- 799
Average: 984 (944)
2.5HKO Kill Point: 2460 (2360)
HP
1. Adell- 1576
2. Taro- 1482
3. Etna- 1318
4. Yukimaru- 1112
5. Rozalin- 988
5. Tink- 988
7. Hanako- 865
Average: 1190
SP
1. Rozalin- 461
2. Yukimaru- 425
3. Tink- 399
4. Hanako- 393
5. Etna- 329
6. Taro- 272
7. Adell- 252
Average: 362
DEF
1. Taro- 1343..........(Cuts Physicals by 91 on Average)
2. Etna- 1211..........(-62)
3. Hanako- 826.......(+22)
3. Rozalin- 826........(+22)
3. Tink- 826.............(+22)
6. Yukimaru- 759.....(+36)
7. Adell- 682............(+53)
Average: 925
RES
Taro- 634............(-42)
Rozalin- 538........(-22)
Hanako- 499.......(-14)
Etna- 401............(+7)
Tink- 387.............(+10)
Yukimaru- 347.....(+19)
Adell- 239............(+42)
Average: 435
Hit
1. Rozalin- 1174
2. Tink- 774
3. Hanako- 737
4. Taro- 582
5. Etna- 437
6. Yukimaru- 426
7. Adell- 387
Average: 645