1. Weapon Rune Slots- For character with blank or removable weapon rune slots, I assumed a 10% attack bonus. This is based on the fact that there are many ways to raise physical damage (You get 1 Exertion Rune (20% Bonus), 1 Friendship Rune (54 Atk at Endgame), and Fire/Lightning Runes (25% Damage Increase). All of these have more effect than just 10%, so this feels balanced).
2. Characters with Natural As
(if you allow these characters to fill them with Runes or altered Runes that only have damage spells) assuming that the character isn’t already putting their MP to good use (such as Meg).
Millie- Lightning and Fire (chooses Lightning, obviously)
Nina- Fire
Stallion- Wind (Pretty useful in game)
Tomo- Earth (Note that this Rune would suck on Tomo in game, so I’m personally less inclined to extend it to her since this is all about conveying one better aspect of in game balance in terms of DL underutilized stats)
Zamza- Fire
3. Enemy Stats
Def- 95 (90 effectively since S2 adds about 5 onto random variance of physicals)
Mdef- 125
Evasion- ~35 on average. I’m using a basket of averages since it’s a very swingy stat. This is Speed minus a modifier (ranging from 45 to 120, I believe)
4. Formulas
Accuracy = Tech – Target Tech + 80
-->Bottom limit of 35%
Characters are taken against a basket of enemy accuracy/evade to get a better spectrum of meaning
5. Weapon Types
Long Range- Darts, Bow
Medium Range- Tonfas, Spear, Dual Swords (Killey), Rod (Bob), Nails (Karen), Book Belt (Nina)
Short Range- Axe, 2 H Sword, Claws, Rod, 1H Sword, Whip (Badeuax), Wok (Hai Yo)
6. Equipment Build:
--Mages maximize defense
--Male fighters use a combo of Fire Emblems and Lightning Amulets (limiting Lightning Amulets to 2 since in game equipping 3 doesn’t make sense the in game gain against most enemies for 3 is nothing).
--If a character can equip a Karate Uniform (trades Def for Tech), they do so assuming that they lose at most 12 Def from it
7. Armor Choices
Knight Armor- 58 Def (Heavy)
Dragon Armor- 30 Def (Light)
Magic Robe- 22 Def (Vest, Robe)
Karate Uniform- 10 Def, 5 Tech (Light, Vest)
Full Helmet- 20 Def (Helm)
Silver Hat- 19 Def, 5 HP Regen, Halves Dark (Hat)
Feathered Hat- 3 Def, 3 Speed, Halves Wind (Hat)
Chaos Shield- 34 Def (Shield)
Belt of Strength- 6 Def, 5 Str (All)
Wing Ornament- 19 Def, 12 Speed (Wingers)
Fire Emblem- 7 Def, 15 Str, Halves Fire (Men)
Thunder Amulet- 9 Def, 15% Hit, Halves Lightning (All)
Crimson Cape- 14 Def (All)
8. The case for additional damage- In Suikoden, Runes are a very potent way to do damage. 21 While a good number of more characters in Suikoden 2 start with Runes, there is still a sizable contingent of PCs who don’t (and many of those starting Runes are fodder Runes that you would immediately remove). In my opinion, this is a really high boost that really tends to overrate the power the runes though.
As such, I’ve included an average for people with multiple L4s and no attack rune (I averaged the 3 big attack (Lightning, Fire, Darkness) runes and their basic physical to reflect Water Rune usage) and one with multiple L3s. If they had As, I granted that particular rune to them. In game, they’d likely be running Fire for pinch MT against randoms (and despite the low numbers, Fire’s L! and Lightning’s L2 deal with a surprising number of randoms in games that come in hordes) or maybe Lightning for extra punch against bosses. Unlike S1’s Killer Rune, there is no good universal storebought physical rune (Claws and 2H Sword have decent ones though).
Characters that would get boosted damage if we are considering L3/L4s on averages (And their new damage averages):
(7/4/2/1)- Ayda (446), Chaco (372), Freed (489), Futch (389), Hai Yo (423), Kasumi (465), Kinnison (398), LCChan (478), Miklotov (472), Mondo (448), Nanami (379), Pesmerga (537), Sid (442), Tsai (485), Wakaba (450) (Feather)
(8/5/2/1)- Eilie (478), Karen (491), Lorelai (553), Yoshino (553)
9. Averages up Top
HP: 577.7
Attack: 290
Tech: 142
Magic: 112
Def: 209.5
Mdef: 130.5
Speed: 140 (28.1 SD)
Damage: 386 (417) (461) (364) (Base/Including the characters with As/Including L3s and L4s/Base without Bonus for Blank Weapon Runes)
2.5 Kill Point: 966 (1043) (1153) (910)
RIOU
HP: 614……………………………….106.3%
MP: 9/5/3/1
Str: 331 (161 Base)
Tech: 179……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 144
Speed: 161…………………………..+0.72 SD (+2.41 when casting GB or BO)
Def: 196 (126 Base)……………..Takes extra 13.5 (5.8%)
Mdef: 144…………………………….Cuts by 13.5 (5.8%)
Luck: 179
Hat/Light Armor/Fire Emblem x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Can drop 15 Attack for 8 Defense (up to 3 Times)
-->Each drop of 15 Attack leads to about a decrease of 23 <20> increase in damage
Attack- 419 <371> Physical (323 <285> Base, 97.3% Hit, 16.8% Crit) (Tonfa)
BRIGHT SHIELD RUNE
Great Blessing- 214 MT Healing+Status Healing
Shining Light- 149 MT Holy Magic
Battle Oath- 444 MT Healing+Status Healing+50% Chance of Berserk
-->Berserk seems to last up to 7 turns (including the turn it was applied). It could have an equal chance to last from 1 turn to 7 turns (so 14% of wearing off turn 1, 14% turn 2…etc)
Forgiver Sign- 2144 Holy ITD Damage-Any HP Loss the party has incurred, MT Full Healing
AMADA
HP: 721……………………………….124.8%
MP:
Str: 299 (144 Base)
Tech: 111……………………………..-30% Relative Evasion (17.7% Raw)
Mag: 87
Speed: 106…………………………..-1.2 SD
Def: 198 (144 Base)……………..Takes extra 11.5 (5%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 126
Hat/Vest/Lightning Amulet x 2/Fire Emblem
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and 5 Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 Def
Attack- 246 <216> Physical (239 <209> Base, 84.7% Hit, 10.9% Crit) (Oar/Spear)
-->Can make physical Earth elemental with numbers in brackets. Also gains 5 Def and 3 Regen
ANITA
HP: 614……………………………….106.3%
MP: 7/4/2/1
Str: 299 (144 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 126
Speed: 144…………………………..+0.13 SD
Def: 233 (126 Base)……………..Cuts by 23.5 (10.2%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 126
Hat/Light Armor/Shield/Thunder Amulet/Thunder Amulet/Belt of Strength
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 303 <265> Physical (239 <209> Base, 99% Hit, 14% Crit) (1H Sword)
Falcon- 471 Physical (418 Base, 98% Hit, 10% Crit)
-->Falcon Crits appear to be 2.5x (at least Anita’s do)
BOB
HP: 682……………………………….118.1%
MP: 7/4/2/1
Str: 306 (126 Base)
Tech: 131……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 106
Speed: 144…………………………..+0.13 SD (+1.63 when transforming or attacking while transformed)
Def: 198 (144 Base)……………..Takes extra 11.5 (5%) (Cuts by 187 (80.7%))
Mdef: 106……………………………Takes 24.5 extra (10.6%) (Cuts by 28.5 (12.3% when transformed)
Luck: 87
Hat/Vest/Thunder Amulet x 2/Fire Emblem
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can trade 5 Tech for 12 Tech
Attack- 274 <240> Physical (247 <216> Base, 91.3% Hit, 10.9% Crit) (Staff)
Rabid Fang- 2x Attack and Def, 1.5 Mdef and Spd, 50 HP Regen, Can’t use Item, Defend or Rune, OPB, at the end of the 4th turn (including the casting turn) stat bonuses are lost and then Halves Current HP
-->Turns physical to 649 <581> Damage (590 <522> Base, 91.3% Hit, 10.9% Crit)
-->Cuts magic by 28.5 (12.3%), +1.63 SD speed when transforming or attacking
BOLGAN
HP: 682……………………………….118.1%
Str: 329 (179 Base)
Tech: 92……………………………..-47.9% Relative Evasion (6.3% Raw)
Mag: 70
Speed: 70…………………………..-2.46 SD
Def: 199 (144 Base)…………….Takes 9.5 extra (4.1%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 87
Helmet/Light Armor/Thunder Amulet x 2/Fire Emblem
Can Trade 5 Tech for 20 Def
Attack- 246 <216> Physical (272 <239> Base, 74.3% Hit, 10.8% Crit) (Claws)
Fire Breath- 355 Fire Physical (478 Base, 74.3% Hit), 100% Unbalance
CAMUS
HP: 550……………………………….95.2%
MP: 8/5/2/1
Str: 294 (144 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 126
Speed: 144…………………………..+0.13 SD
Def: 270 (144 Base)……………..Cuts by 60.5 (26.2%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 126
Helm/Light Armor/Shield/Crimson Cape x 3
Can Trade 20 Def for 5 Tech
Can Trade 7 Def for 15 Attack (Raises Attack by ~18 <16>) (Up to 2 Times)
Can Trade 5 Def for Extra Accuracy (1 takes him to 90.7% Accuracy, 2 Takes him to 99%)
Attack- 252 <220> Physical (233 <204> Base, 85.7% Hit, 12.9% Crit) (1H Sword)
RAGE RUNE
Fire Wall- 151 Fire Magic to Row
Dancing Flames- 301 MT Fire Magic
Explosion- 701 MT Fire Magic
Final Flame- 901 MT Fire Magic
CHACO
HP: 496……………………………….85.9%
MP: 7/4/2/1
Str: 266 (126 Base)
Tech: 131……………………………..-9% Relative Evasion (31% Raw)
Mag: 106
Speed: 168 (144 Base)………..+1.4 SD
Def: 202 (126 Base)……………..Takes extra 7.5 (3.2%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 161
Hat/Vest/Wing Ornament x2/Thunder Amulet
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 Def
Can Trade 12 Speed and 10 Def for more Acc (91.3% Hit)
Can some Acc for 10 Def and 12 Speed (80% Hit)
Attack- 221 <192> Physical (203 <176> Base,86.3% Hit, 13.2% Crit) (Spear)
-->Trading 10 Def and 12 Speed for Hit: 234 <203> Physical (91.3%)
-->Trading Hit for 10 more Def and 12 Speed nets: 205 <178> (80% Hit)
CLIVE
HP: 550……………………………….95.2%
MP:
Str: 311 (126 Base)
Tech: 204……………………………..38.9% Relative Evasion (61.3% Raw)
Mag: 87
Speed: 161…………………………..+0.72 SD
Def: 156 (106 Base)……………..Takes extra 53.5 (23.1%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 87
Hat/Light Armor/Fire Emblem x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 20 Def
Attack- 327 <287> (252 <221> Base, 99% Hit, 15.5% Crit) (Gun)
EILIE
HP: 550……………………………….95.2%
MP: 8/5/2/1
Str: 271 (126 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 126
Speed: 144…………………………..+0.13 SD
Def: 191 (126 Base)……………..Takes extra 18.5 (8%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Hat/Vest/Thunder Amulet x 2/Belt of Strength
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Attack- 255 <221> Physical (208 <181> Base, 96.3% Hit, 13.5% Crit) (Throwing Knife/Dart)
FLIK
HP: 614……………………………….106.3%
MP: 9/6/3/2
Str: 311 (161 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 161
Speed: 144…………………………..+0.13 SD
Def: 269 (144 Base)…………….Cuts by 59.5 (25.7%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 87
Hat/Light Armor/Shield/Crimson Cape x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Can Trade 7 Def for 15 Attack (Raises damage by about 18) (up to 3 Times)
Can Trade 5 Def for +15% to Hit (One raises acc to 96.3%) (up to 2 Times)
Attack- 289 <254> Physical (247 <221> Base, 91.3% Hit, 12.8% Crit) (1H Sword)
LIGHTNING RUNE
Angry Blow- 156 ST Lightning Magic
Thunder Runner- 156 Lightning Magic to 1 Column
Bolt of Wrath- 756 ST Lightning Magic
Thor Shot- 1236 ST Lightning Magic
FREED
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 276 (126 Base)
Tech: 126……………………………..-9% Relative Evasion (31% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD
Def: 214 (126 Base)……………..Cuts by 4.5 (1.9%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 179
Helmet/Light Armor/Shield/Water Amulet (Locked)/Thunder Amulet x 2
5% Magic Repel
Can Trade 20 Def for 5 Tech
Attack- 265 Lightning Physical (186 Base, 89.7% Hit, 13.5% Crit) (1H Sword)
Lightning on Weapon
FUTCH
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 281 (126 Base)
Tech: 149……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 106
Speed: 161…………………………..+0.72 SD
Def: 215 (106 Base)……………..Cuts by 5.5 (2.4%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 161
Helmet/Light Armor/Shield/Thunder Amulet x 2/Fire Emblem
Can Trade 20 Def for 5 Tech
Attack- 269 <234> Physical (219 <191> Base, 95.7% Hit, 14% Crit) (Spear)
GABOCHA
HP: 496……………………………….85.9%
Str: 251 (106 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 144…………………………..+0.13 SD
Def: 179 (106 Base)……………..Takes extra 30.5 (13.2%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 161
Hat/Light Armor/Fish Badge(Initial)/Belt of Strength/Thunder Amulet
Halves Dark, 7 HP Regen, 5% Magic Repel
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 233 <202> Physical (186 <161> Base, 99% Hit, 15.1% Crit) (Sling Shot)
GENGEN
HP: 550……………………………….95.2%
Str: 281 (126 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD
Def: 261 (126 Base)……………..Cuts by 51.5 (22.3%)
Mdef: 87……………………………Takes extra 43.5 (18.8%)
Luck: 161
Helmet/Light Armor/Shield/Thunder Amulet x 2, Belt of Strength
3 HP Regen
Can Trade 20 Def for 5 Tech
Attack- 273 <238> Physical (219 <191> Base, 97.3% Hit, 14% Crit) (1H Sword)
GEORG
HP: 682……………………………….118.1%
Str: 404 (199 Base)
Tech: 179……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 54
Speed: 161…………………………..+0.72 SD
Def: 256 (161 Base)……………..Cuts by 46.5 (20.1%)
Mdef: 54……………………………Takes extra 76 (32.9%)
Luck: 144
Hat/Silver Amor (Locked)/Fire Emblem x 3
Halves Dark, 15 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Attack- 507 <450> Physical (354 <314> Base, 97.3% Hit, 23.5% Crit) (2H Sword)
Killer Rune- Crit Rate up 50%
GIJIMU
HP: 682……………………………….118.1%
Str: 351 (161 Base)
Tech: 106……………………………..-35.3% Relative Evasion (14.3% Raw)
Mag: 87
Speed: 141 (126 Base)…………..+0.02 SD
Def: 254 (144 Base)……………..Cuts by 44.5 (19.3%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 126
Helmet/Heavy Armor/Thunder Amulet x 2/Fire Emblem
Halves Wind
Attack-595 <525> Physical over two hits* (299 <261 Base, 83% Hit, 10.6% Crit) (Axe)
*- I believe that these hits have separate speed checks (since there is some variation, it’s not super uncommon to see the 1st hit of Double Beat go before an enemy with similar speed and see the 2nd after. But it’s not guaranteed, so I don’t think there’s a set speed penalty on the second hit)
Double Beat Rune- Attacks Twice
HIX
HP: 550……………………………….95.2%
Str: 291 (126 Base)
Tech: 144……………………………..6.8% Relative Evasion (41% Raw)
Mag: 106
Speed: 144…………………………..+0.13 SD
Def: 234 (126 Base)……………..Cuts by 24.5 (10.6%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 161
Hat/Light Armor/Shield/Thunder Amulet x 2/Fire Emblem
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can 20 Def for 5 Tech
Attack (Turn 1)- 318 Physical (259 Base, 95.7% Hit, 14% Crit) (1H Sword)
Attack (Turn 2)- 387 Physical (317 Base, 95.7% Hit, 14% Crit) (1H Sword)
Attack (Turn 3)- 461 Physical (376 Base, 95.7% Hit, 14% Crit) (1H Sword)
Attack (Turn 4)- 531 Physical (433 Base, 95.7% Hit, 14% Crit) (1H Sword)
Attack (Turn 5)- 603 Physical (492 Base, 95.7% Hit, 14% Crit) (1H Sword)
Attack (Turn 6 and on)- 674 Physical (550 Base, 95.7% Hit, 14% Crit) (1H Sword)
Exertion Rune on Weapon- Raising Attack to start by 20%, Increasing by 20% of the base each turn (up to 2.2 bonus) (So 1.2 1.4 1.6 1.8 2 2.2)
HUMPHREY
HP: 721……………………………….124.8%
Str: 354 (179 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 70
Speed: 87……………………………-1.9 SD
Def: 302 (199 Base)…………….Cuts by 92.5 (40%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 87
Helmet/Knight Armor (Locked)/Thunder Amulet x 2/Fire Emblem
Attack- 326 <287> Physical (299 <264> Base, 89.7% Hit, 10.6% Crit) (2H Sword)
JOWY
HP: 550……………………………….95.2%
MP: 9/7/4/2
Str: 314 (144 Base)
Tech: 179……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 179
Speed: 171 (161 Base)…………+1.1 SD
Def: 260 (252 Base)……………..Cuts by 50.5 (21.9%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 161
Hat/Light Armor/Crimson Cape x 2/Winged Boots
Halves Dark, 10 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 45 Def for 5 Tech
Attack- 329 <289> Physical (255 <224> Base,97.3 % Hit, 16.2% Crit) (Weapon Type)
BLACK SWORD RUNE
Flash Judgement- 164 Magic
Twinkling Blad- 144 MT Magic+30% ID <23%/30%>……………factoring all enemies and factoring modifiers)
Piercing One- 744 ST Magic
Hungry Fiend- 1244 MT Magic
KAHN
HP: 614………………………………106.3%
MP: 9/5/3/1
Str: 291 (126 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 144
Speed: 126…………………………..-0.5 SD (+0.79 when casting Yell or Scream)
Def: 218 (126 Base)……………..Cuts by 8.5 (3.7%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 106
Helmet/Light Armor/Crimson Cape x 3
Can Trade 20 Def for 5 Tech
Can Trade 7 Def for 15 Attack (up to 3 Times)
Can Trade 5 Def for 15% Acc (1 Takes him to 85.67%, 2 to 91.3%)
Attack- 212 Physical (201 Base, 79% Hit, 11.4% Crit) (1H Sword that hits from Medium Range)
Magic Drain on Weapon- -15% Acc, Can Restores L1s Only (It’s Fixed, so he can’t get rid of it)
RESURRECTION RUNE
Scolding- 61 Magic (Arguably Holy)*
Yell- 144 HP Revival
Charm Arrow- 579 MT Magic (Arguably Holy)*
Scream- 564 MT Healing+Status Healing
*Technically, these are Resurrection Rune elemental, which is not the same as Holy (Bright Shield). Resurrection hits more weaknesses and hits resistance less often (only enemies that halve all elements resist Resurrection)
KAREN
HP: 550……………………………….95.2%
Str: 311 (126 Base)
Tech: 141……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 126
Speed: 126…………………………..-0.5 SD
Def: 194 (106 Base)……………..Takes extra 15.5 (6.7%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 144
Hat/Vest (Initial: Master Robe: 10 Regen, Bugged so that it Makes her status immune and gives 10% MRepel)/Lightning Amulet x2, Belt of Strength
Halves Dark, 15 HP Regen, Immunes Status (via bug), 10% MEvade (via bug)
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Attack- 243 Physical (206 Base, 89.7% Hit, 13.3% Crit), 20% <15%/18%> Sleep (Nails)
-->(15%/18% factoring all enemies and factoring modifiers)
Twin Ring Rune- 370 Physical (412 Base, 89.7% Hit), 30% Unbalance to Karen
KASUMI
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 266 (126 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 224 (199 Base)…………..+2.92 SD
Def: 172 (106 Base)……………..Takes extra 37.5 (16.2%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Hat/Vest (Initial: Ninja Suit +15 Speed)/Speed Ring/Lightning Amulet x2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 7 Def for 5 Tech
Attack- 259 <225> Physical (203 <176> Base, 99% Hit, 14.6% Crit) (Claw)
Shrike Rune- 348 Physical (352 Base, 99% Hit)
KILLEY
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 291 (126 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 106
Speed: 144…………………………..+0.13 SD
Def: 235 (144 Base)……………..Cuts by 25.5 (11%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 126
Hat/Light Armor/Crimson Cape x3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Can Trade 7 Def for 15 Attack (Increases Average Physical Damage by 17 <15>) (up to 3 Times)
Can Trade 5 Def for 15% Accuracy (1 to 85.3%, 2 to 89.7%, up to 2 Times)
Attack- 219 <191> Physical (230 <201> Base, 77% Hit, 11.8% Crit) (M Ranged Dual Wield Swords)
-->With the lower physical damage, Killey can also inflict Poison at a 40% <31%/36%> rate
-->(31%/36% factoring all enemies and factoring modifiers)
FIRE RUNE
Flaming Arrows- 65 MT Fire Magic
Fire Wall- 191 Fire Magic to Row
Dancing Flames- 401 MT Fire Magic
Explosion- 961 MT Fire Magic
KINNISON
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 303 (126 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 144…………………………..+0.13 SD
Def: 198 (126 Base)……………..Takes extra 11.5 (5%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Hat/Light Armor/Thunder Amulet/Fire Emblem x 2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 303 <265> Physical (243 <213> Base, 96.3% Hit, 14.6% Crit) (Bow)
KOYU
HP: 550……………………………….95.2%
MP:
Str: 296 (106 Base)
Tech: 126……………………………..-9% Relative Evasion (31% Raw)
Mag: 106
Speed: 216 (144 Base)…………..+2.65 SD
Def: 180 (106 Base)……………..Takes extra 29.5 (12.8%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 126
Hat/Light Armor/Thunder Amulet x 2/Fire Emblem
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Can Trade 1 Def and 15 Strength for 5% Magic Repel
Attack- 261 <228> Physical (236 <206> Base, 89.7% Hit, 12.1% Crit) (Axe)
Gale Rune- Speed up 50% (Factored in)
LONG CHAN CHAN
HP: 830……………………………….143.7%
MP: 7/4/2/1
Str: 324 (144 Base)
Tech: 184……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 106
Speed: 161…………………………..+0.72 SD
Def: 198 (144 Base)……………..Takes extra 11.5 (5%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 161
Hat/Vest/Fire Emblem x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 Def
Attack- 384 Lightning Physical (234 Base, 98.7% Hit, 16.2% Crit) (Claw)
-->Can opt for 350 Non-Elemental Physical Damage by dropping the Lightning Rune on his weapon
White Tiger Rune- 462 Physical (693 below 25% HP) (468 Base, 98.7% Hit), 20% Unbalance, LR
LORELAI
HP: 550……………………………….95.2%
MP: 8/5/2/1
Str: 311 (126 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 126
Speed: 144…………………………..+0.13 SD
Def: 197 (126 Base)……………..Takes extra 12.5 (5.4%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 126
Helmet/Light Armor/Thunder Amulet (Locked)/Belt of Strength x 2
Halve Thunder
Can Trade 20 Def for 5 Tech
Attack- 311 <273> Physical (252 <221> Base, 96.3% Hit, 14% Crit) (Axe)
Draining Rune- Drains 33% of Damage done on Crits
-->Can add 20% Sleep for damage numbers in the brackets (15%/18% factoring all enemies and factoring modifiers)
LO WEN
HP: 614……………………………….106.3%
MP: 7/4/2/1
Str: 289 (144 Base)
Tech: 126.…………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD (+0.79 SD when casting)
Def: 200 (126 Base)……………..Takes extra 9.5 (4.1%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 144
Helmet/Light Armor/Thunder Amulet x 2/Belt of Strength
Can Trade 20 Def for 5 Tech
Attack- 255 <223> Physical (228 <199> Base, 89.7% Hit, 12.4% Crit) (Darts)
-->Attack trading def for tech- 261 <229> (91.3% Hit, 12.7% Crit)
-->Lo Wen can inflict Knockdown 30% < of the time with her physical if she opts for the bracketed numbers
-->Knockdown can hit every boss in game except Neclord. As such, I would consider it to generally hit bosses DLwise.
WATER RUNE
Kindness Drops- ST Healing+Status Healing
Protect Mist- 20% Magic Repel for 3 Turns (MT)
Kindess Rain- 346 MT Healing+Status Healing
Silent Lake- Shuts off Magic for 3 Turns, Including Turn Cast
-->Pretty comprehensive in terms of what it gets in terms of enemy magic attacks (unlike say S3). I would say that it might even get pseudo-magic.
LUC
HP: 496……………………………….85.9%
MP: 9/7/4/2
Str: 154 (54 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 199
Speed: 176 (161 Base)…………..+1.25 SD (+3.1 SD when casting Healing Wind and Storm Warning)
Def: 133 (54 Base)……………..Takes extra 76.5 (33.1%)
Mdef: 179……………………………Cuts by 48.5 (21%)
Luck: 54
Hat/Robe/Speed Ring (Locked)/Crimson Cape x2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Attack- 83 <67> Physical (79 <64> Base, 85.7% Hit, 10.7% Crit) (Rod)
WIND RUNE
Wind of Sleep- 30% <23%/30%> Sleep to 1 Enemy Row
-->Sleep seems to last until the enemy is hit
-->23%/30% factoring all enemies and factoring modifiers
Healing Wind- 100% ST Healing+Status Healing
The Shredding- 704 MT Wind Magic
Magic Repel- Reflects the next magic attack (includes pseudo magic)
-->This is legitimate reflect, not magic repel
MAZUS
HP: 550……………………………….95.2%
MP: 9/7/4/2
Str: 206 (106 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 194 (179 Base)
Speed: 126…………………………..-0.5 SD
Def: 188 (87 Base)……………..Takes extra 21.5 (9.3%)
Mdef: 199……………………………Cuts by 68.5 (29.7%)
Luck: 70
Hat/Robe of Mist (Locked)/Crimson Cape x3
Halves Dark and Water, 5 HP Regen, (Bugged: 10% Magic Repel, but doesn’t work)
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Attack- 126 <107> Physical (137 <116> Base, 77% Hit, 10.1% Crit) (Rod)
BLUE GATE RUNE
Open Gate- 139 Fire Magic
Kings Road- 279 MT Lightning Magic
Pale Palace- 549 MT Magic
Empty World- 1149 MT Magic, 172 Damage to Allies
THUNDER RUNE
Thunder Runner- 209 Lightning Magic to 1 Column
Bolt of Wrath- 909 ST Lightning Magic
Thor Shot- 1469 ST Lightning Magic
Thunder Storm- 1749 ST Lightning Magic
FIRE RUNE
Flaming Arrows- 153 MT Fire Magic
Fire Wall- 279 Fire Magic to Row
Dancing Flames- 489 MT Fire Magic
Explosion- 1049 MT Fire Magic
Blazing Camp (Uses L2s)- 2,069 Fire/Thunder Damage to One, 1,369 to other enemies
MEG
HP: 496……………………………….85.9%
MP: 7/4/2/1
Str: 246 (106 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD (+0.79 SD when casting)
Def: 177 (106 Base)……………..Takes extra 32.5 (14%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 199 (179 Base)
Hat/Vest/Lucky Ring(Locked)/Thunder Amulet x 2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Attack- 225 <195> Physical (181 <156> Base, 95.7% Hit, 15.2% Crit) (Throwing Dagger/Darts)
Trick Rune- 448 Physical (498 Base, 95.7% Hit), OPB
WATER RUNE
Kindness Drops- ST Healing+Status Healing
Protect Mist- 20% Magic Repel for 3 Turns (MT)
Kindess Rain- 406 MT Healing+Status Healing
Silent Lake- Shuts off Magic for 3 Turns, Including Turn Cast
-->Pretty comprehensive in terms of what it gets in terms of enemy magic attacks (unlike say S3). I would say that it might even get pseudo-magic.
MIKLOTOV
HP: 614……………………………….106.3%
MP: 7/4/2/1
Str: 336 (161 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD
Def: 271 (161 Base)……………..Cuts by 60.5 (26.2%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 126
Helmet/Heavy Armor/Fire Emblem (Locked)/Thunder Amulet x 2
Halves Fire and Wind
Attack- 310 <273> Physical (312 <275> Base, 89.7% Hit, 11.8% Crit) (2H Sword)
-->Can make it Wind Elemental for the numbers in brackets with Wind Rune on weapon. This also adds 5% Magic Repel
MILLIE
HP: 496……………………………….85.9%
MP: 8/5/2/1
Str: 242 (87 Base)
Tech: 106……………………………..-35.3% Relative Evasion (14.3% Raw)
Mag: 126
Speed: 126…………………………..-0.5 SD
Def: 171 (106 Base)……………..Takes extra 38.5 (16.7%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 179
Hat/Vest/Lightning Amulet x 2/Belt of Strength (3 Crimson Cape w/ Lightning Rune)
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Attack- 131 <112> Physical (160 <137> Base, 65.7% Hit, 12.2% Crit) (Boomerang/Darts)
-->Default w/o Lightning Rune- 171 <147> (83% Hit, 12.5% Crit)
Groundhog Rune- 180 Physical (274 Base, 65.7% Hit), OPB
-->Default w/o Lightning Rune- 236 Physical (83% Hit)
LIGHTNING RUNE (A)
Angry Blow- 141 ST Lightning Magic
Thunder Runner- 141 Lightning Magic to 1 Column
Bolt of Wrath- 841 ST Lightning Magic
Thor Shot- 1401 ST Lightning Magic
MUKUMUKU
HP: 427……………………………….73.9%
Str: 233
Tech: 106……………………………..-35.3% Relative Evasion (14.3% Raw)
Mag: 87
Speed: 144…………………………..+0.13 SD
Def: 191……………….……………..Takes extra 18.5 (8%)
Mdef: 106……………………………Takes 24.5 extra (10.6%)
Luck: 106
Attack- 113 Physical (143 Base, 65.7% Hit, 9.9% Crit) (Squirrel)
NANAMI
HP: 496……………………………….85.9%
MP: 7/4/2/1
Str: 301 (126 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 179…………………………..+1.35 SD
Def: 176 (126 Base)……………..Takes extra 33.5 (14.5%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Hat/Vest/Thunder Amulet/Belt of Strength x2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 Def
Attack- 310 <271> Physical (241 <211> Base, 99% Hit, 14.9% Crit) (Nunchuku)
NINA
HP: 550……………………………….95.2%
MP: 9/5/3/1
Str: 296 (126 Base)
Tech: 106………………………………35.3% Relative Evasion (14.3% Raw)
Mag: 144
Speed: 126…………………………..-0.5 SD
Def: 191 (126 Base)……………..Takes extra 18.5 (8%) <209 w/ Fire Rune>
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 126
Hat/Vest/Thunder Amulet x2/Belt of Strength <3 Crimson Cape w/ Fire Rune)
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Attack-183 <160> Physical (230 <201> Base, 65.7% Hit, 10.6% Crit) (Book Belt)
-->With no Fire Rune, it averages 236 <207> (83% Hit, 10.6% Crit)
FIRE RUNE (A)
Flaming Arrows- 103 MT Fire Magic
Fire Wall- 229 Fire Magic to Row
Dancing Flames- 439 MT Fire Magic
Explosion- 999 MT Fire Magic
OULAN
HP: 721……………………………….124.8%
Str: 294 (144 Base)
Tech: 126……………………………..-9% Relative Evasion (31% Raw)
Mag: 70
Speed: 106…………………………..-1.2 SD
Def: 237 (179 Base)……………..Cuts by 27.5 (11.9%)
Mdef: 179……………………………Cuts by 48.5 (21%)
Luck: 70
Helmet/Light Armor/Power Gloves (Locked)/Thunder Amulet x 2
Can Trade 20 Def for 5 Tech
Attack- 252 <220> Physical (233 <204> Base, 89.7% Hit, 10.1% Crit) (Claws)
-->Trading Def for Tech makes Oulan’s Physical (258 <225> with hit rate being 91.3%)
Angry Dragon Rune- 366 Physical (408 Base, 89.7% Base), OPB unless Berserked
-->Trading Def for Tech makes Angry Dragon Rune average 372 (91.3% Hit Rate)
PESMERGA
HP: 682……………………………….118.1%
MP: 7/4/2/1
Str: 359 (199 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 106
Speed: 106…………………………..-1.2 SD
Def: 300 (144 Base)……………..Cuts by 90.5 (39%)
Mdef: 171 (161 Base)……………Cuts by 40.5 (17.5%)
Luck:
Horned Helmet (Locked)/Knight Armor (Locked)/Chaos Shield (Locked)/Guard Ring (Locked)/Iron Boots (Locked)/Thunder Amulet
Attack- 443 Fire Physical (269 Base, 89.7% Hit, 11.2% Crit) (2H Sword)
Counter Rune- Counter Rate up 50% (Still negligible)
RIKIMARU
HP: 730……………………………….126.4%
Str: 336 (161 Base)
Tech: 126……………………………..-9% Relative Evasion (31% Raw)
Mag: 87
Speed: 106…………………………..-1.2 SD
Def: 219 (144 Base)……………..Cuts by 9.5 (4.1%)
Mdef: 87……………………………Takes extra 43.5 (18.8%)
Luck: 106
Helmet/Light Armor/Thunder Amulet x 2/Fire Emblem
Can Trade 20 Def for 5 Tech
Attack-307 <270> Physical (280 <246> Base, 89.7% Hit, 11.2% Crit) (2H Sword)
RINA
HP: 496……………………………….85.9%
MP: 9/6/3/2
Str: 246 (106 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 161
Speed: 126…………………………..-0.5 SD
Def: 189 (106 Base)……………..Takes extra 19.5 (8.4%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 126
Hat/Vest/Crimpson Cape x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Can Trade 8 Def for 5 Attack (up to 3 Times)
Can Trade 5 Def for 15 Hit (1 makes acc 85.3%, Two makes acc 91.3%)
Attack- 185 <160> Physical (181 <156> Base, 77% Hit, 11.8% Crit) (Darts)
FIRE RUNE
Flaming Arrows- 96 MT Fire Magic
Fire Wall- 186 Fire Magic to Row
Dancing Flames- 336 MT Fire Magic
Explosion- 736 MT Fire Magic
SHEENA
HP: 550……………………………….95.2%
MP: 8/5/2/1
Str: 294 (144 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 126
Speed: 126…………………………..-0.5 SD (+0.79 SD when casting L1, L2 or L3 spells)
Def: 235 (126 Base)……………..Cuts by 25.5 (11%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 126
Hat/Light Armor/Shield/Star Earrings (Locked)/Lightning Amulet x2
Halves Dark, 10 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 281 <246> Physical (233 <204> Base, 95.7% Hit, 12.9% Crit) (1H Sword)
EARTH RUNE
Clay Guardian- 50% Defense up (Permanent)
Revenge Earth- 100% Evade and Counter (for 5 turns including the turn cast on)
Canopy Defense- 100% MT Magic Repel (for 1 Spell)
-->Only gets official rune magic (no pseudomagic type spells)
Earthquake- 641 MT Earth Magic
SHIN
HP: 550……………………………….95.2%
Str: 349 (144 Base)
Tech: 179……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD
Def: 176 (106 Base)……………..Takes extra 33.5 (14.5%)
Mdef: 87……………………………Takes extra 43.5 (18.8%)
Luck: 179
Hat/Light Armor/Fire Emblem x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 382 <337> Physical (294 <259> Base, 97.3% Hit, 16.8% Crit) (2H Sword)
Spider Slay Rune- 756 Physical (97.3% Hit), OPB
SHIRO
HP: 550……………………………….95.2%
Str: 277
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 106
Speed: 179…………………………..+1.35 SD
Def: 233……………………………..Cuts by 23.5 (10.2%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Attack- 203 Physical (209 Base, 85.7% Hit, 13.5% Crit) (Wolf)
SID
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 266 (126 Base)
Tech: 131……………………………..-9% Relative Evasion (31% Raw)
Mag: 106
Speed: 168 (144 Base)………..+1.39 SD
Def: 220 (144 Base)……………..Cuts by 10.5 (4.5%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Hat/Vest/Thunder Amulet/Wing Ornament x 2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 Def
Attack- 204 <177> Physical (203 <176> Base, 86.3% Hit, 12.7% Crit) (Spear)
With 2 Thunder Amulet (91.3% Hit)
With 0 Thunder Amulet (80.3% Hit)
Waking Rune- Starts Asleep, Becomes Furied upon being attacked (50% Attack up)
SIERRA
HP: 550……………………………….95.2%
MP: 9/6/3/2
Str: 261 (126 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 176 (161 Base)
Speed: 144…………………………..+0.13 SD
Def: 182 (106 Base)……………..Takes extra 27.5 (11.9%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 87
Hat/Vest/Crimson Cape x 2/Magic Ring
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Attack-181 Thunder Physical (171 Base, 85.7% Hit, 11.7% Crit) (Claws)
DARKNESS RUNE
Finger of Death- 100% ST Instant Death
Stealer of Souls- 471 Draining dark Magic
Final Bell- 751 Dark Magic or 100% <82%/103%> ID (to a row)…………. -->(82%/103% factoring all enemies and factoring modifiers)
Black Shadow- 751 MT Dark Magic
SIMONE
HP: 550……………………………….95.2%
Str: 266 (126 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 126
Speed: 126…………………………..-0.5 SD
Def: 186 (106 Base)……………..Takes extra 23.5 (10.2%)
Mdef: 171 (161 Base).…………Cuts by 40.5 (17.5%)
Luck: 106
Hat/Light Armor/Cape of Darkness (Locked)/Gold Emblem (Locked)/Lightning Amulet
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 229 <199> Physical (203 <176> Base, 90.7% Hit, 12.3% Crit) (Darts)
STALLION
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 273 (126 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 106
Speed: 209 (199 Base)…………..+2.4 SD
Def: 183 (106 Base)……………..Takes extra 26.5 (11.5%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 106
Hat/Light Armor/Winged Boots (Locked)/Thunder Amulet x2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 251 <218> Physical (210 <183> Base, 95.7% Hit, 12.3% Crit) (Bow)
WIND RUNE (A)
Wind of Sleep- xxx
Healing Wind- xxx
The Shredding- 611 MT Wind Magic
Magic Repel- xxx
TAI HO
HP: 550……………………………….95.2%
MP:
Str: 314 (144 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 144…………………………..+0.13 SD
Def: 178 (126 Base)……………..Takes extra 31.5 (13.6%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 126
Hat/Vest/Thunder Amulet/Fire Emblem x2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 Def
Attack- 352 <308> Physical (255 <224> Base, 98% Hit, 21.5% Crit) (Spear)
Killer Rune- Boosts Crit Rate by 50%
TENGAAR
HP: 550……………………………….95.2%
MP: 9/6/3/2
Str: 246 (106 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 161
Speed: 136 (126 Base)………..-0.15 SD (+1.25 SD when casting L1, L2 or L3)
Def: 187 (106 Base)……………..Takes extra 22.5 (9.7%)
Mdef: 144……………………………Cuts by 13.5 (5.8%)
Luck: 144
Hat/Robe/Wind Amulet (Locked)/Crimson Cape x 2
Halves Dark and Wind, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed
Can drop 5 Defense to improved Hit (1 to 85.3%)
Attack- 174 <150> Physical (181 <156> Base, 77% Hit, 12.4% Crit) (Throwing Knife)
EARTH RUNE
Clay Guardian- 50% Defense up (Permanent)
Revenge Earth- 100% Evade and Counter (for 5 turns including the turn cast on)
Canopy Defense- 100% MT Magic Repel (for 1 Spell)
-->Note that this is much more limited compared to Silent Lake in terms of what it gets. I suspect that it’s only more “Rune” like magic that enemies use (Storm Warning is also more comprehensive by far)
Earthquake- 996 MT Earth Magic
TIR
HP: 614……………………………….106.29%
MP: 9/7/4/2
Str: 326 (161 Base)
Tech: 179……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 179
Speed: 144…………………………..+0.13 SD
Def: 252 (161 Base)……………..Cuts by 42.5 (18.4%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 161
Cap/Light Armor/Crimson Cape x3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 346 <304> Physical (269 <236> Base, 97.3% Hit, 16.2% Crit) (Staff)
SOUL EATER RUNE
Finger of Death- 100% Instant Death
Black Shadow- 744 MT Dark Magic
Hell- 100% MT ID <82%/117%>………………-->(82%/117% factoring all enemies and factoring modifiers)
Judgement- 2144 ST Dark Magic
TSAI
HP: 550……………………………….95.2%
MP: 7/4/2/1
Str: 311 (126 Base)
Tech: 184……………………………..28.4% Relative Evasion (54.7% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD
Def: 194 (144 Base)……………..Takes extra 15.5 (6.7%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 161
Hat/Vest/Fire Emblem x 3
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 5 Tech for 12 def
Attack- 332 <291> Physical (252 <221> Base, 99% Hit, 16.5% Crit) (Spear)
Unicorn Rune- 221 to Column of Enemies, Def goes to 0 for self for next turn
VALERIA
HP: 614……………………………….106.3%
MP: 7/4/2/1
Str: 311 (156 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 161…………………………..+0.72 SD
Def: 233 (126 Base)……………..Cuts by 23.5 (10.2%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 144
Hat/Light Armor/Shield/Lightning Amulet x2/Belt of Strength
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 315 <276> Physical (247 <216> Base, 99% Hit, 14.6% Crit) (1H Sword)
Falcon Rune- 614 Physical (432 Base, 98% Hit, 30% Crit)
-->Falcon Crits appear to be 2.5x instead of 3x (At least Anita’s. I didn’t have Valeria’s)
-->I’m guessing 30%. Suikosource notes say 33%, Gourry’s old notes say 20% (but say the same for Anita)
VIKI
HP: 496……………………………….85.9%
MP: 9/6/3/2
Str: 187 (87 Base)
Tech: 144……………………………..2.6% Relative Evasion (38.3% Raw)
Mag: 176 (161 Base)
Speed: 87…………………………..-1.87 SD
Def: 163 (87 Base)……………..Takes extra 46.5 (20.1%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 199
Hat/Robe/Crimson Cape x2/Magic Ring
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Attack- 129 <108> Physical (116 <97> Base, 85.7% Hit, 15.2% Crit) (Rod)
BLINKING RUNE
Ready- Teleports 1 Enemy Away
Set- 231 MT Magic
-->Backfire Rate was 5% (1/20)
Go- Teleports All Enemies Away
VIKTOR
HP: 682……………………………….118.1%
Str: 360 (175 Base)
Tech: 126……………………………..-14.2% Relative Evasion (27.7% Raw)
Mag: 70
Speed: 126…………………………..-0.5 SD
Def: 253 (179 Base)……………..Cuts by 43.5 (18.8%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 144
Hat/Light Armor/Thunder Amulet x 2/Fire Emblem
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 342 <302> Physical (306 <270> Base, 89.7% Hit, 12.5% Crit) (2H Sword)
VINCENT
HP: 550..…………………………….95.2%
MP: 7/4/2/1
Str: 291 (126 Base)
Tech: 161……………………………..18.9% Relative Evasion (48.7% Raw)
Mag: 106
Speed: 126…………………………..-0.5 SD (+0.79 SD when casting L2 or L4)
Def: 219 (106 Base)……………..Cuts by 9.5 (4.1%)
Mdef: 161……………………………Cuts by 30.5 (13.2%)
Luck: 106
Hat/Light Armor/Shield/Rose Brooch (Locked)/Thunder Amulet/Fire Emblem
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 20 Def for 5 Tech
Attack- 281 <245> Physical (230 <201> Base, 96.3% Hit, 13.4% Crit) (1H Sword)
WIND RUNE
Wind of Sleep- 30% Sleep <23%/28%> to 1 Enemy Row…………..(23%/28% factoring all enemies and factoring modifiers)
-->Sleep seems to last until target is hit
Healing Wind- 100% ST Healing+Status Healing
The Shredding- 341 MT Wind Magic
Storm Warning- Reflects the next magic attack (Includes pseudo magic)
-->This is legitimate reflect (not just magic repel)
WAKABA
HP: 730……………………………….126.4%
MP: 7/4/2/1
Str: 289 (144 Base)
Tech: 181 (161 Base)…………..~29% Relative Evasion (~55-56% Raw)
Mag: 106
Speed: 161…………………………..+0.72 SD
Def: 188 (126 Base)……………..Takes extra 21.5 (9.3%)
Mdef: 126……………………………Takes extra 4.5 (1.9%)
Luck: 161
Hat/Vest/Skill Ring/Belt of Strength x2
Halves Dark, 5 HP Regen
Can drop 17 Defense, Halving Dark and Regen for 3 Speed and Halving Wind
Can Trade 12 Def for 5 Tech
Attack- 323 Fire Physical (199 Base, 99% Hit, 16.3% Crit) (Claw)
-->Can opt for a 296 NE Physical Damage by dropping the Fire Rune on her weapon
White Tiger Rune- 394 Physical (591 below 25% HP) (398 Base, 99% Hit), 50% Unbalance, Long Range