Because I don't hate myself enough.
You may all remember a similar stat topic to this from before. It certainly failed quite a bit. I saw the strategy guide in a vintage store for $5 and decided to pick it up - it revealed to me many things about the characters that was quite interesting. So, now one has this topic. A bit of information is separated, so I'm doing my best to consolidate it.
Endgame levels appear to be ~135. I'm using that as my average for all characters.
Note: all stats not HP or resistances only matter to Max, therefore, don't need mentioning. Max is a hilarious Bluelike as it is, dealing average damage a hundred times over in a single hit of his multi-hit combo compared to a full combo from any other character.
HP: GET IN THE CHOPPAH!
Resistances: All characters have percentage resistances to the in-game elements (Fire, Lightning, Ice, Light, Dark). If anything, I'll order these #/#/#/#/# in the order I just said.
If I miss any of the ally attacks, it's more than likely because I never saw them.
The only status in the game is Petrify, and it doesn't even kill. It freezes the enemy for some period of time (that I'm having a REALLY hard time testing, since non-controllable allies kill all the enemies too fast to tell).
Meryl
Master Wizard
Dark-elemental
HP: 8861
Above-Average Defense (Will get numbers later)
Insane Magic Resistance (Same)
E. Resistances: 60/60/60/60/100
Immune: Petrify
Weak: Juggle, Knockdown
Attacks (Spells):
Attack: 8000(?) damage. Adds Petrify.
Flame shot: 17000 Flame damage to target, and then 17000 flame damage to all close surrounding targets.
Blazing Feather: 16000 x 3 (~48000) Fire elemental damage AoE.
Actually, this spell can vary in the amount of hits, depending on where Meryl is when she casts it - if she's right next to an enemy (and the enemy is fairly average size for endgame enemies) it can hit up to 8 or 9 times. If she's far away, it'll hit maybe 3 times at best. Appears to have a (low) critical hit rate where it'll deal double damage.
Chaos Gate L3: 28000 Dark-elemental damage. Adds Petrify (subject to petrify resistance). AoE.
Heaven Nova: 17000 (?) Non-elemental damage. Adds Stun/Juggle or Petrify. Auto-crits (damage displayed). Doubles damage against enemies with an elemental type. AoE. (Note: Meryl rarely seems to use this spell, so getting damage numbers for it was a pain).
Assessment: That HP is god-awful. Wins if she gets a turn, though - Chaos Gate, Heaven Nova, or even her physical will usually give her time to pull off all her nice damage. Still, that HP... Light seems right. She's not THAT bad, but embodies death to a sneeze. Could also be a Middle Mage spoiler, but I somehow doubt it.
Graham
Paladin
Lightning-elemental
HP: 24061
Very high Defense
Very low Magic resistance
E. Resistances: 40/100/20/20/30
Immune: Knockback
Physical: 9269 damage
Spark L2: 2164 Lightning-elemental damage to a group. May add Stun.
Charge: 4351 x 12 hits
Lunge: Physical at long-range (closes distance FAST)
Assessment: Boring. Laughs off physicals, cries to magic, and his only damage is physical. Has a neat trick in immuning Lightning, but that's not the most common element out there anyway. Middle works for his 3HKO.
Chiquitita
Priestess
Light-elemental
HP: 9316
Below-Average Defense
Insane Magic Resistance
E. Resistances: 60/60/100/60/60
Immune: Critical Hits
Weak: Knockback, Juggle, Knockdown
Attacks (Spells):
Heal: 9250 Healing on all characters (Nearly full for her). Forced MT.
Fairy Duster (?): Temporary immunity to knockback, knockdown, and stun. REALLY long time frame. MT.
Shine L3: 7400 x 5 (37000) light-elemental damage, can bounce off walls to hit targets again.
Note: Depends on how close Chiquitita is to the caster. If she's right next to her target, all five hits will happen. Otherwise, the damage gets smaller the further she's away.
Holy L3: 33040 damage light-elemental damage, AoE (center is caster). Adds stun.
Assessment: Wow. That healing is nice (~50% PC HP, like I thought before), but the rest of it... Ugh. She's best off with a Holy L3 spam and prays that the opponent doesn't immune Holy. Light works for her.
Baron
Master Ninja
Frost-elemental
HP: 19465
Average Defense
Low Magic Resistance
E. Resistances: 0/60/100/40/60
Resist: Critical Hits
Immune: Stun
Physical: 7740 damage
Invisible: Enemies will not notice/target Baron. Maybe this means in a Duel that he can't be hit by ST attacks? Lasts ~2 turns.
Knife Throw: 7538 x7 damage.
Ice Spike: 2032 Frost-elemental damage.
Assessment: Invisible makes him Belial-lite, but there's not much to him besides. Being immune to Ice is nice, but he cries to Fire like nobody's business. Middle/Heavy maybe?
Rhinos
Master Warrior
Frost-elemental
HP: 29217
Above-average Defense
Very Low Magic Resistance
E. Resistances: 20/20/60/20/20
Resist: Stun, Juggle, Knockdown
Immune: Knockback, Critical Hits
Physical: 12000 damage. Can have a second hit for the same damage (12000 x2)
Fortify: Gives Rhinos the effect of Fairy Dust
Charge Punch: 12500 damage.
Ice Pike L3: 4573 AoE damage. SLOW casting time.
Assessment: Despite having the cast's best HP, he... Is still really crappy. The self-targeting Fairy Dust effect is nice in-game, but he case no real damage to speak of (except for his 5HKO). Light seems to be the only spot he'll fit.
Mariel
Paladin
Lightning-elemental
HP: 19465
Above-Average Defense
Averageish Magic Resistance (leaning above)
E.Resistances: 60/60/60/60/60
Low Resist: Knockback
Immune: Knockdown, Stun
Stab: 8351 damage
Spinning Sword: 2350 damage to one enemy, then 2350 x3-4 damage to surrounding enemies.
Holy L?: 10000 Holy-elemental damage to a group. Adds stun
Spark L2: 4316 Lightning damage to a group. Adds stun.
Heal: ~4000 Healing. Forced MT.
Assessment: Everything about her is average, except her damage, which is absolute crap. Holy spam gets her places, though not very far... Low Light.
Freyja
Lord of the Sky
Flame-elemental
HP: 12320
Below-average Defense
Below-average Magic Resistance
E. Resistance: 100/40/20/60/40
Immune: Knockdown
Attack: 29110 damage.
Blaze L3: 9390 Flame-elemental damage. Adds Stun, Knockback, and Knockdown.
Spinny Sword thing: 1513 damage, then 1513 x4-6 damage to surrounding enemies.
Blazing Feather: 7930 Flame elemental damage to target, then 7930 to surrounding enemies.
Assessment: She's got... A 5HKO in her physical, and really crappy defenses on top of that? Ouch. Being immune to Fire is nice, but I don't think she's leaving Puny.
Klein
Master Archer
Lightning-elemental
HP: 12360
Below-average Defense
Below-average Magic Resistance
E. Resistance: 40/40/40/40/40
Immune: Knockdown, Critical Hits
Shoot: 15090 damage.
Stealth Shot: Same as Baron's Invisible. Two turns, perhaps?
Petrify Arrow: 5400 damage. Adds Petrify.
Ice Arrow: 2080 physical damage, then 1790 Frost-elemental damage.
Assessment: Basically Meryl-lite. Petrify gives him time to pull out his really bad damage, but it doesn't get him far at all (unless his opponent fails a lot). A setting of Light works for him, just for the petrification trick.
Dryu
Master Dragon
No innate element
HP: 22160
Below-average Defense
Insane Magic Resistance
E. Resistances: 100/100/100/0/0
Weak: Juggle
Attack: 18130 damage. Causes stun.
Flame Breath: 12650 x 7? Flame-elemental damage.
Frost Breath: 5812 x 12? Frost-elemental damage.
Spark Breath: 4788 x 12? Lightning elemental damage.
All of Dryu's Breaths depend on positioning and are AoE. These numbers are for targets right next to Dryu - other nearby targets may be hit AS WELL, just with less multipliers.
Hell Blast L2: 10000? Non-elemental damage. Triple damage to winged targets. Rarely used.
Assessment: Wow. The first good PC on the team. A little on the slow side, but 2HKOs in two different elements, a reapplicable stun effect on the physical, decent HP, and immuning the big three in damage? The physical defense holds him back a bit, but he's still a decent Heavy.
Adam
Lord of Machines
No innate element
HP: 24601
Insanely high defense
Above-average Magic Resistance
E. Resistances: 50/20/20/20/20
Resist: Stun, Juggle, Knockdown
High Resist: Knockback
Immune: HP Drain, Petrify
Physical: 10230 damage.
Ram: 12340 damage.
Gaia Nova L2 x4: 5857 x20 non-elemental damage. Causes stun/knockback. Deals double damage to Legions.
Missile: 5220 damage. Add Petrify, ignoring resistances (can only be blocked by full immunity)
Assessment: Uh... Wow. Those defenses are lovely, that HP is lovely, the status trick is lovely, the immunities are helpful, and that damage is SCARY. He's also decently speedy on top of that, giving us our first PC Low Godlike? I mean... Good lord wow.
HP:
Rhinos: 29217 (x1.61)
Adam: 24601 (x1.35)
Graham: 24061 (x1.32)
Dryu: 22160 (x1.22)
Mariel: 19465 (x1.07)
Baron: 19465 (x1.07)
(Average: 18182.6)
Klein: 12360 (x.67)
Freyja: 12320 (x.67)
Chiquitita: 9316 (x.51)
Mariel: 8861 (x.48)
Damage:
Adam: Gaia Nova L2 x4: 5857 x20 (117140) non-elemental magic damage. (x2.47)
Dryu: Flame Breath: 12650 x 7 (88550) Flame-elemental damage. (x1.87)
Baron: Knife Throw: 7538 x7 (52766) physical (x1.11)
Graham: Charge: 4351 x 12 (52212) physical (x1.10)
Mariel: Blazing Feather: 16000 x 3 (~48000) Fire elemental magic damage (x1.01)
(Average: 47386.8)
Chiquitita: Shine L3: 7400 x 5 (37000) light-elemental magic damage (x.78)
Freyja: Attack: 29110 damage. (x.61)
Rhinos: Double Physical (24000) physical (x.51)
Klein: Shoot: 15090 damage. (x.32)
Mariel: 10000 Light-elemental magic damage (x.21)
They may be bad personalities, but at least Shining Force Neo characters MIGHT be interesting duelers someday. Points to Baron for having the best VA/script in the game.