H'okay. I took all characters at level 32, which is the level I had when I defeated the final boss, Noah. Coincidentally Noah is probably a pretty good rankable as well, but I need to test his damage against PCs on foot - he pretty much hit 800 MT against my tanks, which meant all my tanks were at 0 SP in two attacks. That's... That's really 'woah'. Add to that he attacks twice per round, and you have a pretty tough enemy on your hands.
Well, on to the goods.
Sort of important: the tank I was using for battle tests. All character damages with tanks are taken with this guy, which is the best rentable around! (or rather it's the highest number; took that as "best")
Renter #8
Chassis; Panzer (SP: 985)
Weight: 15.75t
Ammo: 0/32 (customizable, taking at 0 ammo)
Defense: 140
Slot Type:
Main Cannon 1
Autogun 1
Special 1
Main Cannon; 175mm Cannon (One)
Weight: 2.90t
Ammo: 10
Power: 700
Defense: 50
Autogun; Flame Thrower (One)
Weight: 2.40t
Ammo: infin
Power: 180
Defense: 20
Special; Fiveless 5 (One)
Weight: 3.60t
Ammo: 3
Power: 410
Defense: 28
C-Unit: Emmy r
Weight: 3.00t
Defense: 100
Hit Rate: +5%
Evade: +5%
Engine: V48 Hulk
Weight: 0.50t
Load: 38.00t
Defense: 83
-------------------
These are the characters. Note that the defense values within parantheses are with the best buyable protector gear, but protector gear is a bit unique. Specifically it negates all damage from the first attack you get hit with, unless that attack is below ~80 damage. Excessive damage seems to be 100% negated as well, but after negation the protector gear breaks.
Damage dealt and received in (parantheses) are on-tank, normal are on-foot. Battle tested against GI Zombie for both damage dealt and received. Most enemies have the same defenses, and either excessive firepower to take out tanks, or too little to harm tanks but enough to dent PCs.
Damage is min - max.
Evasion seems to be 3 out of 10 times on average for each character. Misses are 1 out of 10 for Hunter and Soldier, 2 out of 10 for Mechanic. Take that as you will.
All equipment is store-bought~
Stats:[/i]
Hunter - Level 32 - Man with No Rivals
HP: 1410
Combat Level: 34
Driver Level: 60
Repair Level: 30
Strength: 98
Intelligence: 77
Vitality: 147
Agility: 163
Attack: 348
Defend: 380 (420)
Equipment:
Rocket Punch - +250 Attack
Faceguard - +55 Defense
Hi-Polymer - +110 Defense
Battle Knuckles - +35 Defense, +8 Attack
Clad Boots - +40 Defense
Bulletproof Vest - +40 Defense, takes all damage from "Intense" attacks. (rate unknown)
Damage dealt:
330 - 370
(655 - 700)
Damage received:
230 - 500
(50 - 87)
Evaluation: In-tank, I'd scale him a High Middle. 3HKO with good durability is pretty nice! Is pretty one-sided though. Since he can dismount and mount the tank without expending a turn, he can use his Protector to block a charged attack if you allow it! I don't, though... Middle seems a good enough division (status bait in tank - electricity fries parts very rapidly, and sleep works!)! No tank I'd grade him a Light. Not a terribly good one, either - with Protector Gear he has immunity to turn-1 damage, but he's status bait to Paralyze now, too. 5HKO isn't that impressive, either.
Mechanic - Level 32 - Iron Magician
HP: 1410
Combat Level: 28
Driver Level: 35
Repair Level: 62
Strength: 85
Intelligence: 163
Vitality: 147
Agility: 90
Attack: 305
Defend: 343 (383)
Equipment:
Bazooka - +220 Attack
Faceguard - +55 Defense
Hi-Polymer - +110 Defense
Battle Knuckles - +35 Defense, +8 Attack
Clad Boots - +40 Defense
Bulletproof Vest - +40 Defense, takes all damage from "Intense" attacks. (rate unknown)
Damage dealt:
303 - 330
(648 - 700)
Damage received:
255 - 550
(55 - 100)
Evaluation: Like Hunter, except a bit worse. Same ratings, though, because the difference is nigh-negligible.
Soldier - Level 32 - Red Peony's Blood Sister
HP: 1938
Combat Level: 57
Driver Level: 35
Repair Level: 30
Strength: 171
Intelligence: 77
Vitality: 137
Agility: 90
Attack: 421
Defend: 343 (383)
Equipment:
Rocket Punch - +250 Attack
Faceguard - +55 Defense
Hi-Polymer - +110 Defense
Battle Knuckles - +35 Defense, +8 Attack
Clad Boots - +40 Defense
Bulletproof Vest - +40 Defense, takes all damage from "Intense" attacks. (rate unknown)
Damage dealt:
421 - 497
(634 - 700)
Damage received:
255 - 550
(55 - 100)
Evaluation: 1.2xPCHP, and better on-foot damage. Better Light than the other two without a tank, decent Middle on-tank. 3HKO's on foot, just for the record, and has a little better durability than the other two!
GRADINGS
HP:
1. Soldier - 1938
2t. Hunter - 1410
2t. Mechanic - 1410
avg 1586
Damage dealt:
1. Soldier - 459
2. Hunter - 350
3. Mechanic - 316
avg 375
(just for notes, PCs are more likely to score their high-end damages. these averages are taken with average damage between low-end and high-end damage, even though they usually hit either low- or high-end.)
Damage dealt: (high-end only!)
1. Soldier - 479
2. Hunter - 370
3. Mechanic - 330
avg 399
Damage received:
1t. Soldier - 402
1t. Mechanic - 402
3. Hunter - 365
avg 390