Freelancer (JL99)Equips:
Royal Sword
Main Gauche
Crystal Helm
Crystal Mail (White Robe)
Celestial Glove
Stats:
MP: 20/0/0/0/0/0/0/0
Attack: 85
Defense: 125 (102)
Magic Defense: 59 (80)
Strength: 46
Agility: 49
Vitality: 46
Intellect: 46
Mind: 46 (51)
Attack: 4447 damageMagic:
Fire: 841 Fire Elemental Magic damage
Blizzard: 875 Ice Elemental Magic Damage
Sleep: Adds Sleep Status, 53% Accuracy
Poisona: Heals Poison
Cure: 494 (513) Healing
Sight: Allows user to see DUNGEONS AND TOWNS AND STUFF ON THE WORLD MAP! EPIC WIN!
Warrior (JL74)Equips:
Giant's Axe
Demon Axe
Crystal Helm (Feathered Cap)
Crystal Mail
Crystal Glove
Stats:
Attack: 271
Defense: 116 (95)
Magic Defense: 56 (55)
Strength: 81
Agility: 41 (43)
Vitality: 43
Intellect: 27
Mind: 27
Attack: 9417 (10202) Earth elemental damage
Advance: 20436 (22139) Earth elemental damage, all physical damage received the turn this is used is increased by 2.17xMonk (JL74)Equipment:
(Nothing)
(Nothing)
Chakra Band
Black Belt Gi
Shura Glove
Stats:
Attack: 286
Defense: 85
Magic Defense: 48
Strength: 69
Agility: 40
Vitality: 46
Intellect: 24
Mind: 27
Attack: 6136 damage
Retaliate: 12672 damage, users defense is increased by 74, only works if user is hit with a physical attack the round this is used, always goes first.
Thief (JL90)Equipment:
Gladius
Moonring
Black Cowl
Black Garb
Diamond Gloves
Stats:
Attack: 240
Defense: 60
Magic Defense: 35
Strength: 40
Agility: 79
Vitality: 42
Intellect: 27
Mind: 24
Attack: 12336 Dark elemental damage
Steal: STEALS ITEMS FROM THE ENEMY!
Red Mage (JL65)Equipment:
Crystal Shield (Defender)
Crystal Shield (Defender)
Crystal Helm
Crimson Vest
Crystal Glove
Stats:
MP: 29/16/12/9/5/0/0/0
Attack: 0 (95) (190)
Defense: 151 (131) (111)
Magic Defense: 87 (72) (57)
Strength: 45
Agility: 41
Vitality: 51 (56) (61)
Intellect: 47
Mind: 47
Attack: Negligible (2736) (6019)
Attack w/ Feathered Cap (too lazy to change stats): Negligible (3556) (6520)
Level 1 Magic:
Fire: 462 Fire Elemental Magic damage
Blizzard: 496 Ice Elemental Magic Damage
Sleep: Adds Sleep Status, 49% Accuracy
Poisona: Heals Poison
Cure: 427 (437 w/ 2 Defenders) Healing
Sight: Allows user to see DUNGEONS AND TOWNS AND STUFF ON THE WORLD MAP! EPIC WIN!
Level 2 Magic:
Thunder: 530 Lighting Elemental magic damage
Blind: Adds Blind status, 54% accuracy
Poison: 349 Nonelemental magic damage, adds Poison status, 54% accuracy
Toad: Adds Toads status, 34% accuracy
Aero: 462 Wind elemental magic damage
Mini: Adds Mini status, 34% accuracy
Level 3 Magic:
Fira: 970 Fire elemental magic damage
Blizzara: 1004 Ice elemental magic damage
Thundara: 970 Lightning elemental magic damage
Cura: 1282 (1311 w/ 2 Defenders) Healing
Blindna:Heals Blind status
Teleport: ESCAPES FROM BATTLE!!!
Level 4 Magic:
Blizzaga: 2043 Ice elemental magic damage
Shade: Adds Paralysis status, 44% accuracy
Break: 1252 Nonelemental magic damage, adds Gradual Petrify, 54% accuracy
Libra: Reveals Enemies stats and such...not in the mood to hype this <_<
Confuse: Adds confusion status, 64% accuracy
Silence: Adds silence status, 64% accuracy
Level 5 Magic:
Raze: Instant Death to weak foes. I'm not sure the exact threshold it works on, but its dependant on enemies level relative to the users, if its anything like the original version (Kill from FF3o)
Thundaga: 2076 Lightning elemental magic damageErase: Dispel's positive status effects
Curaga: 3420 (3496 w/ 2 Defenders) healing
Raise: Ressurection, not sure how much exactly, though I can say the person is revived with Jogurt level HP
Protect: Raises Defense and Magic Defense. Unfortunatly, nothing I can find indicates by how much. This can also be item cast via Defenders, mind
White Mage (JL57)Equipment:
Golem Staff
Golem Staff
Feathered Cap
Angel Robe
Diamond Bracer
Stats:
MP: 58/25/16/16/ 8/6/4/0
Attack: 60
Defense: 68
Magic Defense: 77
Strength: 31
Agility: 39
Vitality: 37
Intellect: 30
Mind: 70
Attack: 1755 damage, 100% chance of inflicting Gradual Petrify 2 levelsBreak (Item Cast from Golem Staff): 696 Nonelemental magic damage, adds Gradual Petrify status, 36% Accuracy
Level 1 Magic:
Cure: 503 Healing
Poisona: Heals Poison status
Sight: ...I've hyped this spell enough, maybe?
Level 2 Magic:
Toad: Adds Toads status, 16% accuracy
Aero: 223 Wind elemental magic damage
Mini: Adds Mini status, 16% accuracy
Level 3 Magic:
Cura: 1510 Healing
Blindna:Heals Blind status
Teleport: Clearly, its got the same name as the best FFT Movement skill, so its AUTOMATICALLY THE BEST SPELL EVER! I mean, I can't see what's wrong with this logic!
Level 4 Magic:
Libra: Reveals Enemies stats and such...not in the mood to hype this <_<
Confuse: Adds confusion status, 46% accuracy
Silence: Adds silence status, 46% accuracy
Level 5 Magic:
Curaga: 4028 Healing
Raise: Ressurection, not sure how much exactly, though I can say the person is revived with Jogurt level HP
Protect: Raises Defense and Magic Defense. Unfortunatly, nothing I can find indicates by how much
Level 6 Magic:
Aeroga: 1304 Wind elemental magic damage
Haste: Raises Physical damage based on some factors, unfortunatly, its not documented HOW it boosts damage at all
Stona: Heals stone status
Level 7 Magic:
Esuna: Heals all status
Curaja: 6042 Healing
Reflect: Reflects the next spell cast. Note that, unlike the FF3o version, this DOES include healing magic, hence, isn't always a favorable move.
Black Mage(JL57)Equipment:
Lillith Rod
Wizard Rod
Feathered Cap
Black Robe
Diamond Bracer
Stats:
MP: 58/25/16/16/ 8/6/4/0
Attack: 130
Defense: 54
Magic Defense: 77
Strength: 31
Agility: 39
Vitality: 37
Intellect: 74
Mind: 30
Attack: 3888 damageDeath (Lillith Rod Item Cast): Instant death, 60% accuracy
Level 1 Magic:
Fire: 692 Fire Elemental Magic damage
Blizzard: 775 Ice Elemental Magic Damage
Sleep: Adds Sleep Status, 75% Accuracy
Level 2 Magic:
Thunder: 818 Lighting Elemental magic damage
Blind: Adds Blind status, 80% accuracy
Poison: 482 Nonelemental magic damage, adds Poison status, 80% accuracy
Level 3 Magic:
Fira: 1636 Fire elemental magic damage
Blizzara: 1699 Ice elemental magic damage
Thundara: 1636 Lightning elemental magic damage
Level 4 Magic:
Blizzaga: 3628 Ice elemental magic damage
Shade: Adds Paralysis status, 44% accuracy
Break: 2160 Nonelemental magic damage, adds Gradual Petrify, 54% accuracy
Level 5 Magic:
Raze: Instant Death to weak foes. I'm not sure the exact threshold it works on, but its dependant on enemies level relative to the users, if its anything like the original version (Kill from FF3o)
Thundaga: 3691 Lightning elemental magic damage
Erase: Dispel's positive status effects
Level 6 Magic:
Firaga: 3838 Fire elemental magic damage
Warp: Instant Death, 70% accuracy, not sure if it yields EXP or not though (guessing no, since otherwise, this spell > Death in everyway)
Bio: 3419 Nonelemental magic damage
Level 7 Magic:
Quake: 2789 Earth elemental damage (I believe this ignores split damage, hence why its weaker than Agas and Bio)
Breakaga: Adds Petrify status, 60% Accuracy
Drain: 2580 Nonelemental magic damage, heals user equal to damage done
Knight (JL47)Equipment:
Save The Queen
Defender
Crystal Helm (Feathered Cap)
Crystal Mail
Crystal Glove
Stats:
MP: 20/0/0/0/0/0/0/0
Attack: 235
Defense: 116 (95)
Magic Defense: 56 (55)
Strength: 53
Agility: 27 (29
Vitality: 63
Intellect: 27
Mind: 41
Attack: 5637 (6264) damageGuard: Cuts damage by 49% for one turn. This is a special version of defend, mind.
Reflect (item cast from Save the Queen): Reflects the next spell back to user. This also includes healing, mind
Protect (Item cast from Defender): Raises Defense and Magic Defense. Unfortunatly, nothing I can find indicates by how much
Magic:
Cure: 361 healing
Poisona: Heals Poison
Sight: Knight only wishes this did something regarding hits, maybe?
Ranger(JL53)Equipment:
Artemis Bow
Yoichi Arrow
Black Cowl
Black Garb
Diamond Bracer
Stats:
Attack: 162
Defense: 60
Magic Defense: 35
Strength: 56
Agility: 63
Vitality: 42
Intellect: 27
Mind: 27
Attack: 9648 damage
Barrage: 11577 damage, uses 4 arrowsScholar(JL83)Equipment:
Omnitome
Cognitome
Feathered Cap
White Robe
Diamond Bracer
Stats:
MP: 27/12/6/0/0/0/0/0
Attack: 178
Defense: 54
Magic Defense: 77
Strength: 37
Agility: 43
Vitality: 24
Intellect: 73
Mind: 50
Attack: 6417 damageStudy: EQUIVALENT TO THE SENSE MATERIA! WIN!!! ...oh, it also removes positive status effects, but how can THAT be more useful in a duel setting?
Level 1 Magic:
Fire: 1215 Fire Elemental Magic damage
Blizzard: 1277 Ice Elemental Magic Damage
Sleep: Adds Sleep Status, 77% Accuracy
Poisona: Heals Poison
Cure: 456 Healing
Sight: Allows user to see DUNGEONS AND TOWNS AND STUFF ON THE WORLD MAP! EPIC WIN!
Level 2 Magic:
Thunder: 1339 Lighting Elemental magic damage
Blind: Adds Blind status, 82% accuracy
Poison: 1009 Nonelemental magic damage, adds Poison status, 82% accuracy
Toad: Adds Toads status, 62% accuracy
Aero: 1215 Wind elemental magic damage
Mini: Adds Mini status, 62% accuracy
Level 3 Magic:
Fira: 2142 Fire elemental magic damage
Blizzara: 2204 Ice elemental magic damage
Thundara: 2142 Lightning elemental magic damage
Cura: 1368 Healing
Blindna:Heals Blind status
Teleport: ESCAPES FROM BATTLE!!!
Geomancer(JL54)Equipment:
Blessing Bell
Earth Bell
Feathered Cap
Black Robe
Diamond Bracer
Stats:
Attack: 218
Defense: 54
Magic Defense: 77
Strength: 31
Agility: 51
Vitality: 31
Intellect: 59
Mind: 44
Attack: 6942 Holy elemental damage, 50% chance of adding ParalysisTerrain: All Terrain skills ignores defense. Terrain works just like FF5's, in that it does an ability based on the surrounding area, with set chances of each. I'll get to noting chances of each move later. Also these moves are some of the only with actual listed Weight values, which are more or less directly sutracted from Agility for speed (so lower = faster)
Wind Slash: 4727 Wind elemental magic damage, 3 weight
Ice Storm: 3777 Ice elenental Magic damage, 4 weight
Magma: 4125 Fire elemental Magic damage, 3 weight
Fire Shot: 5809 Fire elemental magic damage, 4 weight
Ice Pillar: 5809 Ice elemental magic damage, 3 weight
Earthquake: 4588 Earth elemental magic damage, 3 weight
Cave In: 6427 Earth (?) elemental magic damage, 4 weight
Shadow Flare: 19281 Dark (?) elemental magic damage, 9 weight
Whirlpool: Instant Death, 57% accuracy
Black Hole: Instant Death, 107% accuracy (can miss if enemies Mind stat is high enough, mind)
Terrain rates :
Plains: Wind Slash 50%; Ice Storm 48% Shadow Flare 2%, 4562 average damage
Desert: Earthquake 40%, Cave-in 38%, Wind Slash 20%. Shadow Flare 2%, 5608 average damage
Aquatic:Ice Pillar 40%, Whirlpool 38%, Wind Slash 20%, Shadow Flare 2%, 3654 average damage, 21% chance of instant death
Town of Ur: 50% Windslash, 50% Ice Storm, 4252 average damage (I highly doubt anyone sees this as default terrain granted...)
Cave of Fire: Magma 40%, Fire Shot 38%, Wind Slash 20%, Shadow Flare 2%, 5188 average damage
Saronia Pub: Black Hole 50%, Shadow Flare 40%, Wind Slash 10%, 8185 average damage, 50% chance of instant death (highly doubt anyone takes this as default too...)
Forbidden Land Eureka: Black Hole 40%, Shadow Flare 40%, Wind Slash 20%, 8657 average damage, 40% chance of instant death
World of Darkness: Wind Slash 23%, Ice Pillar 23%, Fire Shot 22%, Earthquake 22%, Shadow Flare 10%, 6638 average damage
Note that these are general areas; some random things use these Terrains, like Crystal Tower and Sky (as in on the airship) = Plains, so take this with a grain of salt
For the record, I assume Plains Terrain in the DL since its the most common in game.
Viking(JL46)Equipment:
Mighty Hammer
Blessed Hammer
Crystal Helm (Feathered Cap)
Crystal Mail
Crystal Gloves
Stats:
Attack: 265
Defense: 116 (95)
Magic Defense: 56 (55)
Strength: 59
Agility: 27 (29)
Vitality: 68
Intellect: 27
Mind: 31
Attack: 5702 (6415) Lightning elemental damageProvoke: GETS ENEMY TO ATTACK HIM THIS ROUND WHILE LOWERING THEIR DEFENSE THAT ROUND!!!!
Dragoon(JL51)Equipment:
Magic Lance
Gungnir (Blood Lance)
Crystal Helm
Crystal Mail
Crystal Gloves
Stats:
Attack: 285 (240)
Defense: 116
Magic Defense: 56
Strength: 55 (45)
Agility: 71 (61)
Vitality: 35
Intellect: 31
Mind: 31
Attack: 9014 (6192) Wind elemental damage, (heals 1032 HP)Jump: 17667 (12136) damage, (heals 2022 HP), requires two turns to use, the first turn of which the user is invincible to all damage, 8833 (6068) average damage per turn
Holy (item cast from Holy Lance): 2017 Holy elemental Magic damage
NOTE: Yes, Holy Lance is not a potential default, but its still unique, figured I'd list it anyway, for...ummm...HURTING PHYSICAL IMMUNES! or something.
Dark Knight(JL46)Equipment:
Murkamato
Kikuichimonji
Crystal Helm
Crystal Mail
Crystal Gloves
Stats:
Attack: 255
Defense: 116
Magic Defense: 56
Strength: 45
Agility: 51
Vitality: 45
Intellect: 31
Mind: 31
Attack: 8516 dark elemental damage
Souleater: Does damage partially based on your CHP, does about 4435 damage at Max HP, MT (hence why its weaker), Ignores Evade, Ignores Defense, consumes 20% of CHP.
Evoker(JL37)Equipment:
Wizard Rod
Wizard Rod
Royal Crown
Black Robe
Diamond Bracer
Stats:
MP: 55/21/21/21/21/14/9/4
Attack: 40
Defense: 77
Magic Defense: 97
Strength: 37
Agility: 31
Vitality: 27
Intellect: 69
Mind: 54
Attack: 661 damage
Summons: Evoker's summons work just like the Conjurer's in FF3o, as in, 50% chance of the White Magic Version and 50% chance of the Black Magic version.
Level 1: Escape
Chocobo Kick?: Equivalent to the legendary Splash used by Magikarp in Pokemon
Chocobo Dash: RUNS FROM BATTLES!!!
Level 2: Icen
Mesmerize: Adds sleep status, 67% Accuracy
Icy Stare: 3192 Ice elemental magic damage
Average damage: 1596
Level 3: Spark
Mind Blast: Adds paralyze status, 62% accuracy
Thunderstorm: 3251 Lightning elemental magic damage
Average Damage: 1625
Level 4: Heatra
Healing Light: 4140 Healing
Hellfire: 3388 fire elemental magic damage
Average Damage: 1694
Level 5: Hyper
Clobber: 2800 Non elemental magic damage
Stomp: 2898 Non elemental magic damage
Average Damage: 2849Level 6: Catastro
Protective Light: Adds Reflect status to user; like the White Magic version of the status, it reflects one spell back at the enemy.
Slash: 4465 Non elemental magic damage
Average Damage: 2232
Level 7: Leviath
Cyclone: 5346 Wind elemental magic damage
Demon Eye: Adds Stone status, 52% accuracy
Average Damage: 2673
Level 8: Bahamur
Aura: Adds Haste status to user, note that given the lack of decent documentation, I can't say how effective this is. It apparently does raise Magic damage though, which means I am forced to hate life cause apparently people who do Battle Mechanic FAQs don't know how to cover important stuff
Rend: Lowers target's HP to laughable values, 52% accuracy
Bard(JL55)Equipment:
Main Gauche (Any Harp)
Main Gauche (------------)
Ballad Crown
White Robe
Diamond Bracer
Stats:
Attack: 70 (60)
Defense: 79
Magic Defense: 95
Strength: 27
Agility: 43 (37)
Vitality: 47
Intellect: 40
Mind: 55 (60) (65 w/ Apollo's Harp specifically)
Attack (Main Gauche): 2044 damageAttack (Harps): 616 (671 w/ Apollo's Harp) damage, note that this acts magical in that its based off enemies Magic Defense and Mind stats instead of Vitality and Defense stats (though, damage is based off users Mind and not Intellect, oddly enough.) Also, depending on harp, this can have a variety of different status effects; check equipment section for what potential status effects there.
Sing: Songs are all dependant on what Harp is equipped. The Harp MUST be equipped for the effect to go off. Also note that you can change equipment in battle, so for those who allow equipment changing, that really helps out Bard drastically, obviously:
Madhura Harp - Song of Defense: Raises Defense by 25 after two turns.
Loki Harp - Song of Attack: Raises Attack by 25 after two turns
Lamia Harp - Song of Destruction: Deals damage equal to 15% Target's Current HP, this damage cannot exceed 9999
Dream Harp - Song of Healing: Heals for an amount equal to 15% Target's Max HP
Apollo Harp - Song of Protection: Lowers all damage dealt by 25% after two turns
Black Belt(JL25)Equipment:
Tiger Claws
Kaiser Knuckles
Charka Band
Master Dogi
Diamond Gloves
Stats:
Attack: 132
Defense: 86
Magic Defense: 41
Strength: 63
Agility: 51
Vitality: 60
Intellect: 24
Mind: 34
Attack: 4408 damage
Build Up: Skips turn, the next turn, attack damage is doubled. This can be used a second time for Triple damage, however, another use will cause a "Self Explosion" which reduces the users HP by 50%.
Magus(JL22)Equipment:
Millenium Rod
Wizard Rod
Feathered Cap
Black Robe
Diamond Bracer
Stats:
MP: 17/16/14/11/20/18/11/5
Attack: 130
Defense: 54
Magic Defense: 77
Strength: 27
Agility: 39
Vitality: 31
Intellect: 78
Mind: 44
Attack: 3088 damage
Level 1 Magic:
Fire: 0 Fire Elemental Magic damage (fails to break End game magic defense due to lack of JLevels)
Blizzard: 23 Ice Elemental Magic Damage (similar case to above)
Sleep: Adds Sleep Status, 76% Accuracy
Level 2 Magic:
Thunder: 92 Lighting Elemental magic damage
Blind: Adds Blind status, 81% accuracy
Poison: 0 Nonelemental magic damage, adds Poison status, 81% accuracy
Level 3 Magic:
Fira: 997 Fire elemental magic damage
Blizzara: 1066 Ice elemental magic damage
Thundara: 997 Lightning elemental magic damage
Level 4 Magic:
Blizzaga: 3200 Ice elemental magic damage, can also be Item cast via Millenium Rod
Shade: Adds Paralysis status, 45% accuracy
Break: 1577 Nonelemental magic damage, adds Gradual Petrify, 55% accuracy
Level 5 Magic:
Raze: Instant Death to weak foes. I'm not sure the exact threshold it works on, but its dependant on enemies level relative to the users, if its anything like the original version (Kill from FF3o)
Thundaga: 3270 Lightning elemental magic damage
Erase: Dispel's positive status effects
Level 6 Magic:
Firaga: 3432 Fire elemental magic damage
Warp: Instant Death, 71% accuracy, not sure if it yields EXP or not though (guessing no, since otherwise, this spell > Death in everyway)
Bio: 2968 Nonelemental magic damage
Level 7 Magic:
Quake: 2272 Earth elemental damage (I believe this ignores split damage, hence why its weaker than Agas and Bio)
Breakaga: Adds Petrify status, 61% Accuracy
Drain: 2040 Nonelemental magic damage, heals user equal to damage done
Level 8 Magic:
Flare: 6447 Nonelemental Magic damageMeteor: 2968 Nonelemental magic damage (Forced MT that ignores split damage, if you're wondering why it exists in game)
Death: Instatn Death, 61% Accuracy
Devout(JL22)Equipment:
Holy Wand
Golem Staff
Feathered Cap
White Robe
Diamond Bracer
Stats:
MP: 17/16/14/11/20/18/11/5
Attack: 140
Defense: 54
Magic Defense: 77
Strength: 27
Agility: 39
Vitality: 31
Intellect: 34
Mind: 83
Attack: 3002 damage, 100% chance of inflicting Gradual Petrify 1 levelBreak (Item Cast from Golem Staff): 525 Nonelemental magic damage, adds Gradual Petrify status, 35% Accuracy
Level 1 Magic:
Cure: 475 Healing
Poisona: Heals Poison status
Sight: Seeing things. Its what it does. Except not in a useful manner.
Level 2 Magic:
Toad: Adds Toads status, 15% accuracy
Aero: 0 Wind elemental magic damage (Job Levels make it fail to break defense)
Mini: Adds Mini status, 15% accuracy
Level 3 Magic:
Cura: 1425 Healing
Blindna:Heals Blind status
Teleport: Clearly, its got the same name as the best FFT Movement skill, so its AUTOMATICALLY THE BEST SPELL EVER! I mean, I can't see what's wrong with this logic!
Level 4 Magic:
Libra: Reveals Enemies stats and such...not in the mood to hype this <_<
Confuse: Adds confusion status, 45% accuracy
Silence: Adds silence status, 45% accuracy
Level 5 Magic:
Curaga: 3800 Healing, can also be item cast via the Holy Wand
Raise: Ressurection, not sure how much exactly, though I can say the person is revived with Jogurt level HP
Protect: Raises Defense and Magic Defense. Unfortunatly, nothing I can find indicates by how much
Level 6 Magic:
Aeroga: 1206 Wind elemental magic damage
Haste: Raises Physical damage based on some factors, unfortunatly, its not documented HOW it boosts damage at all
Stona: Heals stone status
Level 7 Magic:
Esuna: Heals all status
Curaja: 5700 Healing
Reflect: Reflects the next spell cast. Note that, unlike the FF3o version, this DOES include healing magic, hence, isn't always a favorable move.
Level 8 Magic:
Holy: 1969 Holy elemental magic damage
Arise: Full HP ressurection
Tornado: Lowers targets HP to Single Digits, 45% accuracy
Sage(JL22)Equipment:
Sage's Staff
Wizard Rod
Feathered Cap
Black Robe
Diamond Bracer
Stats:
MP: 27/24/20/17/13/10/6/3
Attack: 130
Defense: 54
Magic Defense: 77
Strength: 34
Agility: 36
Vitality: 47
Intellect: 72
Mind: 62
Attack: 2916 damage
Ok, Sage is complex, so bare with me. First off, he gets all spells usable by Magus and Devout; simple enough. The complex part is he ALSO gets the Evoker's versions of summons (instead of Summoner's like in FF3o), so...yeah, the last 2 moves are usable by the respective summons, and are 50% chance of kicking in each. I will note though, that while in game, the summons are useful (good damage relative to their Spell Charge amounts), they're practically worthless in the DL since the Sage can mimic most Summons with a FULLY CONTROLLED Black or White Magic spell; just listing them for completion.
Level 1 Magic:
Fire: 0 Fire Elemental Magic damage (see Job Level thing, etc.)
Blizzard: 20 Ice Elemental Magic Damage
Sleep: Adds Sleep Status, 68% Accuracy
Poisona: Heals Poison
Cure: 389 Healing
Sight: Allows user to see DUNGEONS AND TOWNS AND STUFF ON THE WORLD MAP! EPIC WIN!
Chocobo Kick?: Equivalent to the legendary Splash used by Magikarp in Pokemon
Chocobo Dash: RUNS FROM BATTLES!!!
Level 2 Magic:
Thunder: 83 Lighting Elemental magic damage
Blind: Adds Blind status, 73% accuracy
Poison: 0 Nonelemental magic damage, adds Poison status, 73% accuracy
Toad: Adds Toads status, 53% accuracy
Aero: 0 Wind elemental magic damage (see Fire)
Mini: Adds Mini status, 53% accuracy
Mesmerize: Adds sleep status, 68% Accuracy
Icy Stare: 3072 Ice elemental magic damage
Level 3 Magic:
Fira: 892 Fire elemental magic damage
Blizzara: 954 Ice elemental magic damage
Thundara: 892 Lightning elemental magic damage
Cura: 1168 Healing
Blindna:Heals Blind status
Teleport: ESCAPES FROM BATTLE!!!
Mind Blast: Adds paralyze status, 63% accuracy
Thunderstorm: 3134 Lightning elemental magic damage
Level 4 Magic:
Blizzaga: 2864 Ice elemental magic damage
Shade: Adds Paralysis status, 63% accuracy
Break: 1411 Nonelemental magic damage, adds Gradual Petrify, 54% accuracy
Libra: Reveals Enemies stats and such...not in the mood to hype this <_<
Confuse: Adds confusion status, 68% accuracy
Silence: Adds silence status, 83% accuracy
Healing Light: 4180 Healing
Hellfire: 4284 fire elemental magic damage
Level 5 Magic:
Raze: Instant Death to weak foes. I'm not sure the exact threshold it works on, but its dependant on enemies level relative to the users, if its anything like the original version (Kill from FF3o)
Thundaga: 2927 Lightning elemental magic damage
Erase: Dispel's positive status effects
Curaga: 3420 healing
Raise: Ressurection, not sure how much exactly, though I can say the person is revived with Jogurt level HP
Protect: Raises Defense and Magic Defense. Unfortunatly, nothing I can find indicates by how much. This can also be item cast via Defenders, mind
Clobber: 2657 Non elemental magic damage
Stomp: 2761 Non elemental magic damage
Level 6 Magic:
Aeroga: 3280 Wind elemental magic damage
Haste: Raises Physical damage based on some factors, unfortunatly, its not documented HOW it boosts damage at all
Stona: Heals stone status
Firaga: 3072 Fire elemental magic damage
Warp: Instant Death, 63% accuracy, not sure if it yields EXP or not though (guessing no, since otherwise, this spell > Death in everyway)
Bio: 2657 Nonelemental magic damage
Protective Light: Adds Reflect status to user; like the White Magic version of the status, it reflects one spell back at the enemy.
Slash: 4421 Non elemental magic damage
Level 7 Magic:
Esuna: Heals all status
Curaja: 4674 Healing
Reflect: Reflects the next spell cast. Note that, unlike the FF3o version, this DOES include healing magic, hence, isn't always a favorable move.
Quake: 2034 Earth elemental damage (I believe this ignores split damage, hence why its weaker than Agas and Bio)
Breakaga: Adds Petrify status, 53% Accuracy
Drain: 1826 Nonelemental magic damage, heals user equal to damage done
Cyclone: 5356 Wind elemental magic damage
Demon Eye: Adds Stone status, 53% accuracy
Level 8 Magic:
Holy: 5356 Holy elemental magic damage
Arise: Full HP ressurection
Tornado: Lowers targets HP to Single Digits, 83% accuracy
Flare: 5771 Nonelemental Magic damageMeteor: 2657 Nonelemental magic damage (Forced MT that ignores split damage, if you're wondering why it exists in game)
Death: Instatn Death, 61% Accuracy
Aura: Adds Haste status to user, note that given the lack of decent documentation, I can't say how effective this is. It apparently does raise Magic damage though, which means I am forced to hate life cause apparently people who do Battle Mechanic FAQs don't know how to cover important stuff
Rend: Lowers target's HP to laughable values, 53% accuracy
Ninja(JL23)Equipment:
Muramasa
Kikuichimonji
Genji Helmet
Genji Armor
Diamond Gloves
Stats:
Attack: 255
Defense: 85
Magic Defense: 43
Strength: 49
Agility: 59
Vitality: 39
Intellect: 36
Mind: 36
Attack: 7920 Dark elemental damage
Throw Shuriken: 10436 damageSummoner (JL23)Equipment:
Wizard Rod
Wizard Rod
Feathered Cap
Black Robe
Astral Bracers
Stats:
MP: 55/21/21/21/21/14/9/4
Attack: 40
Defense: 88
Magic Defense: 81
Strength: 27
Agility: 29
Vitality: 31
Intellect: 74
Mind: 59
Attack: 455 damage
Despite the names of the spells being the same, the Summoner's version of these spells is NOT like the Evoker's or Sage's at all; it has one effect that always kicks in, like a normal spell.
Summon:
Level 1 - Escape: 202 Nonelemental ITD magic damage; I'm not sure if this has a success rate or not, so if anything, this damage might be *HIGH*
Level 2 - Icen: 3754 Ice elemental magic damage
Level 3 - Spark: 3754 Lightning elemental magic damage
Level 4 - Heatra: 3754 Fire Elemental Magic damage
Level 5 - Hyper: 3754 Earth (?) Elemental Magic damage
Level 6 - Catastro: Instant Death, 55% accuracy
Level 7 - Leviath: 6481 Nonelemental (?) Magic damage
Level 8 - Bahamur: 7530 Nonelemental Magic damageOnion Knight(JL48)Equipment:
Onion Blade
Onion Sword
Onion Helm
Onion Armor
Onion Gauntlet
Stats:
MP: 27/24/20/17/13/10/6/3
Attack: 306
Defense: 150
Magic Defense: 105
Strength: 33
Agility: 33
Vitality: 33
Intellect: 38
Mind: 38
NOTE: If you're curious, 2 Onion Shields makes that 210 Defense and 165 Magic Defense
Attack: 7488 damage, 50% chance of inflicting Death, Confusion, Blind, and Poison Onion Knight's spell set is IDENTICAL to Sage's so just refer to him for how the spells work...
Level 1 Magic:
Fire: 220 Fire Elemental Magic damage
Blizzard: 248 Ice Elemental Magic Damage
Sleep: Adds Sleep Status, 37% Accuracy
Poisona: Heals Poison
Cure: 332 Healing
Sight: Allows user to see DUNGEONS AND TOWNS AND STUFF ON THE WORLD MAP! EPIC WIN!
Chocobo Kick?: Equivalent to the legendary Splash used by Magikarp in Pokemon
Chocobo Dash: RUNS FROM BATTLES!!!
Level 2 Magic:
Thunder: 276 Lighting Elemental magic damage
Blind: Adds Blind status, 42% accuracy
Poison: 128 Nonelemental magic damage, adds Poison status, 73% accuracy
Toad: Adds Toads status, 22% accuracy
Aero: 220 Wind elemental magic damage
Mini: Adds Mini status, 22% accuracy
Mesmerize: Adds sleep status, 37% Accuracy
Icy Stare: 1601 Ice elemental magic damage
Level 3 Magic:
Fira: 635 Fire elemental magic damage
Blizzara: 662 Ice elemental magic damage
Thundara: 635 Lightning elemental magic damage
Cura: 996 Healing
Blindna:Heals Blind status
Teleport: ESCAPES FROM BATTLE!!!
Mind Blast: Adds paralyze status, 32% accuracy
Thunderstorm: 1629 Lightning elemental magic damage
Level 4 Magic:
Blizzaga: 1509 Ice elemental magic damage
Shade: Adds Paralysis status, 32% accuracy
Break: 865 Nonelemental magic damage, adds Gradual Petrify, 54% accuracy
Libra: Reveals Enemies stats and such...not in the mood to hype this <_<
Confuse: Adds confusion status, 37% accuracy
Silence: Adds silence status, 52% accuracy
Healing Light: 3657 Healing
Hellfire: 1693 fire elemental magic damage
Level 5 Magic:
Raze: Instant Death to weak foes. I'm not sure the exact threshold it works on, but its dependant on enemies level relative to the users, if its anything like the original version (Kill from FF3o)
Thundaga: 1537 Lightning elemental magic damage
Erase: Dispel's positive status effects
Curaga: 2660 healing
Raise: Ressurection, not sure how much exactly, though I can say the person is revived with Jogurt level HP
Protect: Raises Defense and Magic Defense. Unfortunatly, nothing I can find indicates by how much. This can also be item cast via Defenders, mind
Clobber: 1417 Non elemental magic damage
Stomp: 1463 Non elemental magic damage
Level 6 Magic:
Aeroga: 1693 Wind elemental magic damage
Haste: Raises Physical damage based on some factors, unfortunatly, its not documented HOW it boosts damage at all
Stona: Heals stone status
Firaga: 1601 Fire elemental magic damage
Warp: Instant Death, 32% accuracy, not sure if it yields EXP or not though (guessing no, since otherwise, this spell > Death in everyway)
Bio: 1417 Nonelemental magic damage
Protective Light: Adds Reflect status to user; like the White Magic version of the status, it reflects one spell back at the enemy.
Slash: 2199 Non elemental magic damage
Level 7 Magic:
Esuna: Heals all status
Curaja: 3990 Healing
Reflect: Reflects the next spell cast. Note that, unlike the FF3o version, this DOES include healing magic, hence, isn't always a favorable move.
Quake: 1141 Earth elemental damage (I believe this ignores split damage, hence why its weaker than Agas and Bio)
Breakaga: Adds Petrify status, 22% Accuracy
Drain: 1049 Nonelemental magic damage, heals user equal to damage done
Cyclone: 2613 Wind elemental magic damage
Demon Eye: Adds Stone status, 22% accuracy
Level 8 Magic:
Holy: 2613 Holy elemental magic damage
Arise: Full HP ressurection
Tornado: Lowers targets HP to Single Digits, 52% accuracy
Flare: 2798 Nonelemental Magic damage
Meteor: 1417 Nonelemental magic damage (Forced MT that ignores split damage, if you're wondering why it exists in game)
Death: Instatn Death, 61% Accuracy
Aura: Adds Haste status to user, note that given the lack of decent documentation, I can't say how effective this is. It apparently does raise Magic damage though, which means I am forced to hate life cause apparently people who do Battle Mechanic FAQs don't know how to cover important stuff
Rend: Lowers target's HP to laughable values, 22% accuracy
Stat Comparisons!!!
Damage:
1. Warrior's Advance 20436
(Dragoon's Jump 17667)
2. Thief's Attack 12336
(Dragoon's Jump w/ Blood Lance 12136)
3. Ranger's Barrage 11577
4. Ninja's Throw Shuriken 10436
5. Dragoon's Attack 9014
(Dragoon's Attack w/ Blood Lance 6192)
6. Dark Knight's Attack 8517
7. Summoner's Bahamur 7530
8. Onion Knight's Attack 7488
9. Geomancer's Attack 6926
10. Magus' Flare 6447
11. Scholar's Attack 6417
12. Monk's Attack 6136
(Red Mage Attack w/ 2 Defenders 6019)
13. Sage's Flare 5771
14. Viking's Attack 5702
15. Knight's Attack 5637
16. Freelancer's Attack 4447
17. Black Belt's Attack 4408
18. Black Mage's Firaga 3945
19. Devout's Physical 3002
20. Evoker's Hyper 2849
(Red Mage Attack w/ 1 Defender 2964)
21. Red Mage's Thundaga 2076
22. Bard's Attack 2044
23. White Mage's Attack 1755
Average: 6735
Defense:
1. Red Mage 151
2. Onion Knight 150
(Red Mage w/ one shield 131)
3. Freelancer 125
4t. Warrior 116
4t. Knight 116
4t. Viking 116
4t. Dragoon 116
4t. Dark Knight 116
(Red Mage w/ no shields 111)
(Freelancer w/ White Robe 102)
9. Summoner 88
10. Black Belt 86
11t. Monk 85
11t. Ninja 85
13. Bard 79
14. Evoker 77
15. White Mage 68
16t. Thief 60
16t. Ranger 60
18t. Black Mage 54
18t. Scholar 54
18t. Geomancer 54
18t. Magus 54
18t. Devout 54
18t. Sage 54
Average: 87
Magic Defense:
1. Onion Knight 105
2. Evoker 97
3. Bard 95
4. Red Mage 87
5. Summoner 81
(Freelancer w/ White Robe 80)
6t. White Mage 77
6t. Black Mage 77
6t. Scholar 77
6t. Geomancer 77
6t. Magus 77
6t. Devout 77
6t, Sage 77
(Red Mage w/ 1 Shield 72)
13. Freelancer 59
(Red Mage w/ no Shields 57)
14t. Warrior 56
14t. Knight 56
14t. Viking 56
14t. Dragoon 56
14t. Dark Knight 56
19. Monk 48
20. Ninja 43
21. Black Belt 41
22t. Thief 35
22t. Ranger 35
Average: 67
Agility:
1. Thief 79
2. Dragoon 71
3. Ranger 63
4. Ninja 59
(Dragoon w/ Blood Lance 61)
5t. Geomancer 51
5t. Dark Knight 51
5t. Black Belt 51
8. Freelancer 49
9t. Scholar 43
9t. Bard 43
11t. Warrior 41
11t. Red Mage 41
13. Monk 40
14t. White Mage 39
14t. Black Mage 39
14t. Magus 39
14t. Devout 39
(Bard w/ Harp 37)
18. Sage 36
19. Onion Knight 33
20. Evoker 31
21. Summoner 29
22t. Knight 27
22t. Viking 27
Average: 44
Vitality:
1. Viking 68
2. Knight 63
(Red Mage w/ 2 Defenses 61)
3. Black Belt 60
(Red Mage w/ 1 Defender 56)
4. Red Mage 51
5t. Bard 47
5t. Sage 47
7. Freelancer 46
8. Dark Knight 45
9. Warrior 43
10t. Thief 42
10t. Ranger 42
12. Monk 40
13. Ninja 39
14t. White Mage 37
14t. Black Mage 37
16. Dragoon 35
17. Onion Knight 33
18t. Geomancer 31
18t. Magus 31
18t. Devout 31
18t. Summoner 31
22. Evoker 27
23. Scholar 24
Average: 41
Mind:
1. Devout 83
2. White Mage 70
3. Sage 62
4. Summoner 59
5. Bard 55
6. Evoker 54
(Freelancer w/ White Robe 51)
7. Scholar 50
8. Red Mage 47
9. Freelancer 46
10t. Geomancer 44
10t. Magus 44
12. Knight 41
13. Onion Knight 38
14. Ninja 36
15. Black Belt 34
16t. Viking 31
16t. Dragoon 31
16t. Dark Knight 31
19. Black Mage 30
20t.Warrior 27
20t.Monk 27
20t.Ranger 27
23.Thief 24
Average: 43