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Author Topic: Shadow Hearts: From the New World  (Read 6557 times)

OblivionKnight

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Shadow Hearts: From the New World
« on: December 24, 2007, 08:00:42 PM »
Were you expecting this at some point!?  Yes, of course!  Now, let me guide you through the process of what these brand new crazy Aruze characters look like!  Fun for all!

I. Character Stats! (New and improved!  More normalcy!  Yay Cosmetor!)

HP: Life Force - losing these causes you to not exist
MP: Must have for using special abilities - otherwise, you're stuck with beating things with a marlin (or lightsabre, or guitar, or jar of booze, depending on the character)
SP: Consumption of 1 SP per action a character gets (except Shania and Johnny, who lose a different amount based on their fusions/releases) - when 0 SP is reached, berserkness ensues; this is very similar to confusion, except it's only curable by restoring SP, and no other means
STR: Base Strength, affects attacks and physical-based attacks.
INT: Base Intelligence, affects magic and special-type attacks.
VIT: Base Defense, affects physical-based defense.
POW: Base Power, affects special-based defense.
AGL: Speed, affects turn order.
LUC: Criticals, status, and even first-action of a random battle are affected by this (the initiative fudge factor, as I call it)

*Each point in STR/VIT/INT/POW increases the respective stat ( P-ATK/P-DEF/S-ATK/S-DEF ) by 2 points.  Basically, subtract the core stats from the final stats to get equipment boosts.  This will also work for the fusion stat boosts - just do a little addition and subtraction.

II. Equipment!  Fun for the whole family!

Final, ultimate equipment is unique.  Like in SH:C, every character also has unique accessories!  Yay!  These are automatically added to the character stats (exceptions noted).

More pressing than equipment is the Stellar Chart issue.  Each character (except Shania) begins with a stellar chart equipped, as well as some spells initially placed on them.  I allow these, and I'm fairly certain most other people do as well.  It doesn't change too much (Johnny gets CURE, and Ricardo gets Gale, and some other stuff), but adds some more variety.

III. Skills!  What makes the characters less Fire Emblemy!

All skills are unique!  Yay!  Some require a bit more work to get (Johnny's Super-spell from Purgatory), but generally, I think everyone allows these anyway. 

In terms of Shania, all her fusions are considered maxed. 

IV. Stuff not previously categorized!

Levels are taken at 50.  For Hilda, I'm posting all 3 primary forms - she's different than Joachim, in that once in a form, she stays in a form (not randomly changes like Joachim).  I...think I'll take them all into the averages - I do allow her to change at will, though perhaps not to the mask forms.  Her skills do vary a bit by each form, though.

Stock!  How could I forget this?  Think of this as a combo metre, I suppose.  Basically, once you've built up a full stock gauge, you can perform a "Double" action - basically, you do two attacks!  Awesome, isn't it?!  Mostly - you cannot use the same attack consecutively (so...no UBER ATTACK OF DEATH (UAD) for Johnny twice in a row), and it does lag your next turn (being a CTB system, and all).  Generally, the gauge fills fairly fast in-game, though they might never see it in the DL (except Shania).

In terms of stock accrual...generally, a character will accumulate 1/4-1/3 of a full stock gauge with an action.  Getting hit will also raise this.  Most characters should have a full stock gauge by the 3rd action (though, I'll test some more to be sure).

Something important: attacks hit certain ranges of height, i.e., Arial, Mid-range and Ground (which oddly enough abbreviate to AMG, which is the abbreviation for Aminoglycosides, a class of antibiotics that includes Gentamicin and Tobramycin...coincidence?  I think not!).  Some techs (Frank's Fast Snowball) only hit ground, while others (Natan's Soul Valet) hit only arial.  Most techs, though, hit mid-range (which is where I'd see most normal enemies falling, in terms of height), and possibly also strike another height as well.  I...think I ignore this, DL-wise, but your mileage may vary.  Note that most enemies (since they stand) can be hit by mid-range and ground attacks, so this really only matters for Natan's Soul Valet.  In the averages, I'll use any and all attacks.

Oh, and all rings are normal rings, considered perfected.  Also, all attack boosts are considered acquired.  That should be it!  Enjoy!


Johnny Garland "Don't mess with New Yorkers!"
Neutral Innate
HP: 544
MP: 591
SP: 15
STR: 53
INT: 53
VIT: 52
POW: 59
AGL: 64
LUC: 64

Cherry Bowie, Liberty Ghost, *Panoramic Lens, **Flare Brooch
*Like with Anastasia, this allows Johnny's "Snap" to target all enemies
**Flare Brooch does the exact same thing as it did in the rest of the series - SP consumption during fusions is halved

P-ATK: 182
P-DEF: 172
S-ATK: 182
S-DEF: 186

Normal Attack: 130 physical-based damage

Snap: Takes a picture of a target! (1 MP)
Vacuum: Sucks up all of a target's stock (44 MP)
Phone Call: 180 void-based special damage, destroys up to one full stock gauge, AoE (84 MP)

Stellar Chart - Cancer
*Usable in Awaker form - [] indicate Awaker damages
Earth Edge - Adds earth element to physical attack (8 MP)
Hail Dust - 130 [160] water-based special damage, LT (16 MP)
Cure - Heals 187 [216] HP (6 MP)

Johnny's Releases

Awaker - Neutral
*Also known as Johnny's "Gay Incan Stripper" form

SP Cost Per Action: 4 (2)

STR: 73
INT: 65
VIT: 65
POW: 69
AGL: 74
LUC: 74

Normal Attack: 220 physical-based damage

Dual React: 250 void-based special damage, destroys up to one full stock gauge, AoE (88 MP)
Ether Purge: 940 void-based special damage, MT (300 MP)


Shania "Did you let your guard down because I'm a girl?"
Dark Innate
HP: 603
MP: 586
SP: 54
STR: 59
INT: 60
VIT: 59
POW: 54
AGL: 57
LUC: 52

Wild Mist, Nigvast, *Dream Porter, **Flare Brooch
*This allows Shania to start with 2 full stock gauges in battle
**Flare Brooch does the exact same thing as it did in the rest of the series - SP consumption during fusions is halved

P-ATK: 195
P-DEF: 185
S-ATK: 195
S-DEF: 176

Normal Attack: 200 physical-based damage

Shania's Fusions

Thunderbird - Dark

SP Cost Per Action: 4 (2)

STR: 66
INT: 67
VIT: 64
POW: 58
AGL: 67
LUC: 61

Normal Attack: 250 physical-based damage

Mind Assault: lalalala (1 MP)
Gathering: lalalala (32 MP)
Arc Gale: lalalala (18 MP)
Arc Mirage: lalalala (18 MP)
Bar Rod: lalalala (10 MP)
Bar Blast: lalalala (18 MP)
Evil Eye: lalalala (10 MP)
Dusk Proud: lalalala (10 MP)
Evil Shade: lalalala (24 MP)
Ebony Cluster: lalalala (18 MP)
Slash Rain: lalalala (34 MP)

Tatan'ka - Dark

SP Cost Per Action: 4 (2)

STR: 69
INT: 69
VIT: 66
POW: 60
AGL: 61
LUC: 58

Normal Attack: 260 physical-based damage

Howling: lalalala (22 MP)
Inspire: lalalala (26 MP)
Arc Rage: lalalala (18 MP)
Arc Surge: lalalala (18 MP)
Rock Bump: lalalala (10 MP)
Rock Burst: lalalala (18 MP)
Red Nova: lalalala (14 MP)
Red Bounce: lalalala (18 MP)
Dusk Proud: lalalala (10 MP)
Ebony Cluster: lalalala (18 MP)
Rumble Roar: lalalala (34 MP)

La Sirene - Dark

SP Cost Per Action: 4 (2)

STR: 63
INT: 65
VIT: 68
POW: 64
AGL: 64
LUC: 59

Normal Attack: 240 physical-based damage

Cure Plus: Heals 458 HP (12 MP)
Resurrection: Revives a fallen character to 100% MHP (20 MP)
Arc Shield: lalalala (18 MP)
Arc Barrier: lalalala (18 MP)
Hail Dust: lalalala (10 MP)
Hail Solid: lalalala (18 MP)
Bright Rage: lalalala (10 MP)
Bright Oracle: lalalala (18 MP)
Dusk Proud: lalalala (10 MP)
Ebony Cluster: lalalala (18 MP)
Current Breath: lalalala (34 MP)

Tirawa - Dark

SP Cost Per Action: 7 (4)

STR: 74
INT: 75
VIT: 74
POW: 69
AGL: 72
LUC: 67

Normal Attack: 300 physical-based damage

Shining Zephyr: 260 void-based special damage, heals party for 315 HP (20% more than damage dealt) (42 MP)
Sanlittobell: Raises all stats by 36%, MT (36 MP)
Sun Flare: 340 void-based special damage, AoE (60 MP)


Natan "I've had more trouble hunting rabbits"
Wind Innate
HP: 609
MP: 526
SP: 18
STR: 61
INT: 59
VIT: 61
POW: 49
AGL: 60
LUC: 56

Missing 51, Arkin Apron, *Wise Calmet
*This accessory regenerates 10% MMP each action 

P-ATK: 196
P-DEF: 189
S-ATK: 192
S-DEF: 162

Normal Attack: 160 physical-based damage

Slug Shell: 180 wind-based special damage (64 MP)
Rapid Shot: 200 wind-based special damage, AoE (68 MP)
Soul Valet: 220 wind-based special damage, AoE (84 MP)

Stellar Chart - Libra
Heal - Cures status effects (8 MP)
Evil Eye - 140 dark-based special damage, AoE (16 MP)
Air Edge - Adds wind element to physical attack (8 MP)


Frank Goldfinger "Hey you! Be sure to brush your teeth!"
Light Innate
HP: 675
MP: 528
SP: 17
STR: 64
INT: 49
VIT: 64
POW: 49
AGL: 55
LUC: 56

Spicy Skewer, Phoenix Suit, *Hooligan Lantern
*This increases the critical hit rate of Frank's normal physical...yes, it's as worthless as it sounds

P-ATK: 203
P-DEF: 197
S-ATK: 171
S-DEF: 160

Normal Attack: 250 physical-based damage

Ninja Star: 180 light-based physical damage, AoE (20 MP)
Seismic Wave: 200 light-based physical damage, LT (36 MP)
Demon Bomb: 220 light-based physical damage, AoE (68 MP)
Fast Snowball: 300 light-based physical damage, LT (84 MP)

Stellar Chart - Aries
Holy Edge - Adds light element to physical attack (8 MP)
Rock Bump - 100 earth-based special damage, LT (16 MP)


Mao "Good women can fight...and hold their liquor"
Water Innate
HP: 586
MP: 562
SP: 19
STR: 55
INT: 64
VIT: 51
POW: 55
AGL: 58
LUC: 61

Dragonspring, Cat Gold Medal, *Cat Rush
*This prevents Mao from receiving any stock damage

P-ATK: 183
P-DEF: 166
S-ATK: 203
S-DEF: 177

Normal Attack: 130 physical-based damage

Cat Touch: 200 water-based physical damage (64 MP)
Purifying Spree: Heals all negative status, MT (18 MP)
Sake: Revives target with 30% MHP, MT (64 MP)
Sake Cup Purge: 240 water-based physical damage, destroys up to one full stock gauge, LT/AoE (88 MP)

Stellar Chart - Capricorn
Aqua Edge - Adds water element to physical attack (8 MP)
Mirage - Raises evasion by 36%
Surge - Raises S-atk by 36%
Hail Dust - 150 water-based special damage, LT (16 MP)
Red Nova - 155 fire-based special damage, destroys up to one full stock gauge, AoE (24 MP)
Gale Rod - 145 wind-based special damage (16 MP)


Hildegarde Valentine "Pretty Flowers have thorns.  Remember that"
Earth Innate
*Stats are listed: Slim/Curvy/Pink Bat
HP: 514/660/294
MP: 675/516/298
SP: 40/40/40
STR: 51/63/57
INT: 64/52/59
VIT: 49/64/57
POW: 64/56/60
AGL: 59/54/57
LUC: 53/53/53

Magical Key Hilding, Funny Peach, *Devil Straw
*This allows Hilda to suck out more negative calories (she also has the Seraphim Straw for positive calories, but it doesn't really make a bloody difference)

P-ATK: 175/199/281
P-DEF: 160/190/176
S-ATK: 203/179/193
S-DEF: 197/181/189

Normal Attack: 110/180/300 (~680 with Energy Charge) physical-based damage

Slim Hilda
Thorn Whip: 190 earth-based special damage, AoE (36 MP)
Pumpkin Bomb: 210 earth-based special damage, AoE (68 MP)
Floral Ray: 230 earth-based special damage, AoE (84 MP)

Curvy Hilda
Grand Slam: 200 physical-based damage, destroys up to one full stock gauge, inflicts Instant Death status ~100% (48 MP)
Happiness Gift: Revives a target to 100% MHP (36 MP)
Full Bloom: Full healing, MT (54 MP)

Pink Bat
Energy Charge: Raises user's physical attack power by 150% for the next attack (25% MMP)

Stellar Chart - Virgo
*Unusable while in Pink Bat form; [] indicate Curvy damages
Earth Edge - Adds Earth element to physical attack (8 MP)
Rage - Raises P-atk by 36% (12 MP)
Shield - Raises P-def by 36% (12 MP)
Surge - Raises S-atk by 36% (12 MP)
Barrier - Raises S-def by 36% (12 MP)
Gale - Raises speed by 30% (12 MP)
Mirage - Raises evasion by 36% (12 MP)
Entrance - Raises target's special attack power by 150% for the next attack (25% MMP)
Rock Bump - 140 [110] earth-based special damage, LT (16 MP)
Hail Dust - 150 [120] water-based special damage, LT (16 MP)
Red Nova - 155 [125] fire-based special damage, destroys up to one full stock gauge, AoE (24 MP)
Gale Rod - 145 [115] wind-based special damage (16 MP)
Bright Rage - 155 [125] light-based special damage, AoE (16 MP)
Evil Eye - 150 [120] dark-based special damage, AoE (16 MP)


Ricardo Gomez "This wouldn't even count as a rehearsal!"
Fire Innate
HP: 565
MP: 604
SP: 16
STR: 59
INT: 56
VIT: 56
POW: 56
AGL: 62
LUC: 53

Diosa, Charo Passion, *Sarape Adorno
*This grants Ricardo 10% MHP regen each action

P-ATK: 192
P-DEF: 178
S-ATK: 186
S-DEF: 177

Normal Attack: 150 physical-based damage

Rainbow Oath: Grants all non-Ricardo allies 12% MHP regen for 5 actions (20 MP)
Hot Blood: 165 fire-based special damage, LT (36 MP)
Red Ties Legend: Grants all non-Ricardo allies 12% MMP regen for 5 actions (20 MP)
Road to Glory: Restores 36% MSP for all non-Ricardo allies (20 MP)
Meteor Shower: Grants all non-Ricardo allies immunity to status for 3 actions (35 MP)
Fighting Spirit: Raises critical hit rate for all non-Ricardo allies by 50% (35 MP)
Moonlight Poem: Raises evade rate for all non-Ricardo allies by 100% (35 MP)
Distant Tomorrow: Increases the rate of stock gauge filling for all non-Ricardo allies by 50% (35 MP)
Eternal Treasure: Raises the physical and special defense power of all non-Ricardo allies by 30% (50 MP)
Fated Day's End: 190 fire-based special damage, AoE (68 MP)
Sunset Memories: Raises the strike effect of all non-Ricardo allies by 20% (65 MP)
Don't Cry, Baby: Raises the physical and special attack power of all non-Ricardo allies by 30% (50 MP)
Spring Breeze: Grants all non-Ricardo allies 24% MHP regen for 5 actions (65 MP)
Flame in My Soul: Grant's all non-Ricardo allies a Third Key effect (all physical sequences attack 3 times) for 1 action (750 MP)
Twilight's End: Grants all non-Ricardo allies 24% MMP regen for 5 actions (65 MP)
For You, Forever: Restores 72% MSP for all non-Ricardo allies (65 MP)

Stellar Chart - Sagittarius
Heat Edge - Adds fire element to physical attack (8 MP)
Arc Cure - Heals 194 HP, MT (16 MP)
Gale - Raises speed by 30% (12 MP)
Arc Mirage - Raises evasion by 36%, MT (36 MP)
Red Bounce - 150 fire-based special damage, AoE (32 MP)
Gale Blast - 140 wind-based special damage, LT (32 MP)


Averages
*Note that I'm including all 3 of Hilda's forms for these

HP: 561
1) Frank - 675
2) Curvy Hilda - 660
3) Natan - 609
4) Shania - 603
5) Mao - 586
6) Ricardo - 565
7) Johnny - 544
8) Slim Hilda - 514
9) Pink Bat - 294

P-def: 179
1) Frank - 197
2) Curvy Hilda - 190
3) Natan - 189
4) Shania - 185
5) Ricardo - 178
6) Pink Bat - 176
7) Johnny - 172
8) Mao - 166
9) Slim Hilda - 160

S-def: 178
1) Slim Hilda - 197
2) Pink Bat - 189
3) Johnny - 186
4) Curvy Hilda - 181
5t) Mao - 177
5t) Ricardo - 177
7) Shania - 176
8) Natan - 162
9) Frank - 160

AGL: 58
1) Johnny - 64
2) Ricardo - 62
3) Natan - 60
4) Slim Hilda - 59
5) Mao - 58
6t) Pink Bat - 57
6t) Shania - 57
8) Frank - 55
9) Curvy Hilda - 54

Damage: 250{248}
1) Shania - 340 (Sun Flare)
2) Pink Bat - 300 (Normal Attack)
3) Frank - 300 (Fast Snowball)
4) Johnny - 250 (Dual React)
5) Mao - 240 (Sake Cup Purge)
6) Slim Hilda - 230 (Floral Ray)
7) Natan - 220 (Soul Valet)
8) Curvy Hilda - 200 Grand Slam)
{ Natan - 200 [Rapid Shot] }
9) Ricardo - 190 (Fated Day's End)

I generally don't subscribe to the three-turn average, but some people do, so...(and it matters in this case, at least) Note that I'm only taking stock into account for Shania until I figure out for sure how it's gained.  Also, since double attacks will lag speed, I'm using it only as a finisher.

Damage: 289{286}
1) Johnny - 1440/480 (Ether Purge+Dual React*2)
2) Shania - 1320/440 (Sun Flare+Sun Flare+Sun Flare+Normal Attack)
3) Pink Bat - 980/327 (Energy Charge+Normal Attack*2)
4) Frank - 900/300 (Fast Snowball*3)
5) Mao - 720/240 (Sake Cup Purge*3)
6) Slim Hilda - 690/230 (Floral Ray*3)
7) Natan - 660/220 (Soul Valet*3)
8) Curvy Hilda - 600/200 (Grand Slam*3)
{ Natan - 600/200 [Rapid Shot*3] }
9) Ricardo - 570/190 (Fated Day's End*3)
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Shadow Hearts: From the New World
« Reply #1 on: December 24, 2007, 08:02:32 PM »
Bosses!  Only getting the semi-important plot bosses that might see ranking in the future.


Malice Edna
Water Innate
HP - 1670
MP - 404
DEF - Average
MDEF - Slightly Above Average
SPD - Slower than Frank (<24 Agility; I want to say she's around 20)
Starting Stock - 1 Full Gauge

Average Level - 19
Average HP - 192 (Frank, Ricardo, Mao, Slim Hilda)

Physical - 70 physical-based damage
Black Hole - 85 void-based special damage, AoE
Hail Dust - 70 water-based special damage, LT
Mental Break - Inflicts Mental Break status 100%, MT (Mental Break is 20% MMP damage each action)
Shock Max - 100 water-based special damage, AoE (only seems to combo this with her physical)
Surge - Raises Special Attack stat by 30% for 5 actions; usable at 50% HP and below (this seems to add ~15-25 more damage to all her magical attacks)



Killer
Fire Innate
HP - 1450
MP - 222
DEF - Slightly Above Average
MDEF - Slightly Above Average
SPD - Faster than Mao (>35 AGL; I want to say around 37)
Starting Stock - 1 Full Gauge and 1/5 of a second gauge

Average Level - 28
Average HP - 292 (Frank, Ricardo, Mao, Slim Hilda)

Physical - 125 physical-based damage
Special Attack Down - 120 physical-based damage, lowers Special attack stat by 30% for 5 actions
Physical Attack Down - 120 physical-based damage, lowers Physical attack stat by 30% for 5 actions
Vice Needle - 170 physical-based damage, inflicts Prone status 100%, LT (Prone status auto-combos all upcoming attacks, boosting the damage, and last until the afflicted gets their next action)
Red Bounce - 100 fire-based special damage, AoE
Flame Mine - 120 fire-based special damage, AoE (only seems to combo this with Vice Needle)

Daoros
Water Innate
HP - 1250
MP - 264
DEF - Slightly Below Average
MDEF - Slightly Above Average
SPD - Faster than Mao (>35 AGL; I want to say around 37)
Starting Stock - 4/5 of a gauge
*Horribly weak to Poison - Poison 1 on the ring attack hits him 100%

Average Level - 28
Average HP - 292 (Frank, Ricardo, Mao, Slim Hilda)

Physical - 100 physical-based damage
Hail Solid - 100 water-based special damage, AoE (note that he can only use this in a combo attack, as the spell only hits enemies in the air)
Apathy - Inflicts Apathy status ~100%, MT (Apathy prevents build-up of the stock gauge)
Arc Mirage - Raises evasion rate by 30% for 5 actions, MT
Arc Surge - Raises Special attack stat by 30% for 5 actions, MT
Arc Gale - Raises speed by 30% for 5 actions, MT
Arc Shield - Raises Physical defense stat by 30% for 5 actions, MT
Arc Barrier - Raises Special defense stat by 30% for 5 actions, MT
Arc Rage - Raises Physical attack stat by 30% for 5 actions, MT (this seems to add ~80 more damage to his physical attack)



Killer
Fire Innate
HP - 3600
MP - 562
DEF - Slightly Above Average
MDEF - Slightly Above Average
SPD - Faster than Mao (>40 AGL; I want to say around 43)
Starting Stock - 2 Full Gauges

Average Level - 33
Average HP - 375 (Frank, Ricardo, Mao, Slim Hilda)

Physical - 215 physical-based damage
Vice Needle - 225 physical-based damage, inflicts Prone status 100%, LT
Instant Death - 225 physical-based damage, inflicts Instant Death status 100% (Instant Death causes a target to be incapacitated and unable to act)
Red Gravity - 200 fire-based special damage, destroys up to 1 full stock gauge, AoE
Flame Mine - 240 fire-based special damage, AoE (only seems to combo this with Vice Needle)
Gale - Raises speed by 25% for 5 actions; usable at 50% HP and below



Malice Killer
Fire Innate
HP - 4200
MP - 703
DEF - Slightly Above Average
MDEF - Slightly Above Average
SPD - Faster than Slim Hilda (>48 AGL; I want to say around 50)
Starting Stock - 1 Full Gauge and 6/7 of a second gauge

Average Level - 40
Average HP - 460 (Frank, Ricardo, Mao, Slim Hilda)

Physical - 225 physical-based damage, destroys up to 1 full stock gauge (~560 physical-based damage with Energy Charge in play)
Instant Death - 255 physical-based damage, inflicts Instant Death status 100%
Vice Blade - 160 physical-based damage, inflicts Prone Status 100%, destroys up to 1 full stock gauge, MT
Seal - Inflicts Seal status ~100%, MT (Seal status is basically silence)
Malice Dirge - 200 void-based special damage, inflicts Prone Status 100%, destroys up to 1 full stock gauge, MT (only seems to combo this with Red Crest)
Red Crest - 180 fire-based special damage, lowers physical attack stat by 30% for 5 actions, AoE
Energy Charge - Raises next physical attack's damage by 125%; usable at 50% HP and below



Malice Gilbert
Dark Innate
HP - 4700
MP - 812
DEF - Slightly Above Average
MDEF - Slightly Above Average
SPD - Faster than Mao (>49 AGL; I want to say around 50)
Starting Stock - 2 Full Gauges

Average Level - 42
Average HP - 485 (Frank, Ricardo, Mao, Slim Hilda)

Physical - 230 physical-based damage
SP Lowering - 270 physical-based damage, lowers current SP 50%
Panic - Inflicts Panic status 100%, MT (Panic status doubles SP costs)
Gathering - Places all targets into a tight circle (for combo purposes, namely he only uses this before a Deep Grudge casting, and only in a combo - which, incidently, is a complete waste)
Evil Crest - 190 dark-based special damage, lowers special attack stat by 30% for 5 actions, AoE
Deep Grudge - 250 void-based special damage, inflicts Prone status 100%, AoE
Malice Dirge - 250 void-based special damage, inflicts Prone Status 100%, destroys up to 1 full stock gauge, MT (only seems to combo this with Deep Grudge)



Lady
Neutral Innate
HP - 2800
MP - 999
DEF - Above Average
MDEF - Above Average
SPD - Faster than Slim Hilda (>53 AGL; I want to say around 55)
Starting Stock - Empty
*As long as Malice Unbral is alive, Lady is immune to all damage of any sort, including stock damage
**Lady and Unbral...are the same, if you will - Lady uses all of the attacks, even on Unbral's turn (however, some can only be used on Unbral's turn); this is just a way for the game to give her extra actions without jacking her speed to hell
***Once Malice Unbral is killed, Lady will use Malice Dirge - after this, any attack, no matter the strength, will kill her

Average Level - 45
Average HP - 522 (Frank, Ricardo, Mao, Slim Hilda)

Crimson Raid - 350 physical-based damage
Malice Dirge - 325 void-based special damage, inflicts Prone Status 100%, destroys up to 1 full stock gauge, MT
Ring Abnormality - Inflicts Fast Ring and Reverse Ring status 100%, MT
Entrance - Raises next magical attack's damage by 125%; usable at 50% HP and below
Cure - Heals 720 HP; usable below 25% HP
Lost Progress - Dispel, MT; used automatically whenever a stat-booster is used (as in, a free action)

Malice Unbral
Neutral Innate
HP - 7200
MP - 999
DEF - Above Average
MDEF - Above Average
SPD - Faster than Slim Hilda (>53 AGL; I want to say around 55)
Starting Stock - 2 Full Gauges

Average Level - 45
Average HP - 522 (Frank, Ricardo, Mao, Slim Hilda)

Hex Cataract - 250 water-based special damage, AoE
Hex Temblor - 250 earth-based special damage, AoE
Hex Gust - 250 wind-based special damage, AoE
Hex Erupt - 250 fire-based special damage, AoE
Hex Eclipse - 250 dark-based special damage, AoE
Hex Glare - 250 light-based special damage, AoE
Calamity Gaze - 300 void-based special damage, inflicts Prone status 100%, MT
Zeal Steal - Steals up to 1 full stock gauge and distributes it evenly among Lady and Unbral
« Last Edit: December 26, 2007, 04:28:07 AM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Dark Holy Elf

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Re: Shadow Hearts: From the New World
« Reply #2 on: June 14, 2008, 10:26:10 PM »
Huh, we don't have these yet?

Boss speeds:

Malice Edna - 26
Killer 1 - 39
Daoros - 36
Killer 2 - 48
Malice Killer - 53
Malice Gilbert - 57
Malice Umbral - 58
Lady - 60

Though they may be slightly slower for their first turn, looking at the numbers. Shamelessly ripping off FFX if so.

All except Lady/Umbral have a fast recharge property for their turns after the first, as always.

In general, this recharge time is 1.5x for their normal turns, and 3x for their pure status moves (this would be Malice Edna's Mental Breakdown, Malice Killer's Seal, and Malice Gilbert's Panic). Buffs also have a fast recharge time, but they aren't used often enough for me to say exactly how fast... possibly 2.25x? (1.5 from the normal boss recharge time * 1.5 for the usual PC multiplier to buff recharge?). Doubles cause the next turn to lag... my guess would be 0.9x recharge time (1.5 * 0.6) but I'm not certain.
« Last Edit: August 28, 2012, 01:33:03 AM by Dark Holy Elf »

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Re: Shadow Hearts: From the New World
« Reply #3 on: June 06, 2009, 12:51:50 PM »
Debatable character allowances with reasons:

NOTE: If it is a spell that buffs stats, I'm putting it in the form of Base/Perfect Normal/Perfect Technical.

Johnny:

Extreme - If you're doing well enough in the game, it's given to Johnny directly by Al Capone.

Snap Card Trading Quest:

Rock Bump (16 MP, Small LT, 5 Hits, hits Mid, Knock-Up, ? Earth-elemental damage) – Masatoshi Trade request A
Gale Rod (16 MP, ST, 7 Hits, hits High, Knock-Down, ? Wind-elemental damage ) – Masatoshi Trade request A
Cure – (6 MP, ST, Numbers noted in main topic) - Masatoshi Trade request B
Resurrection (40 MP, ST, Revival with 100% HP recovery) – Masatoshi Trade request F
Arc Gale (36 MP, MT, Raises Speed by 30%/36%/43%) - Pissarro (Red Truck Dude in Rio) Trade Request D
Arc Mirage (36 MP, MT, Raises Evasion by 30%/36%/43%) - Pissarro (Red Truck Dude in Rio) Trade Request D
Air Resist (32 MP, ST, Halves Wind-elemental damage) – Mary (Young Native Girl in Moana) Trade Request B
Gale Vortex (64 MP, Small AoE, 11 Hits, hits High, Knock Down, ? Wind-elemental damage) – Mary (Young Native Girl in Moana) Trade Request B
Aqua Resist (32 MP, ST, Halves Water-elemental damage) – Mary (Young Native Girl in Moana) Trade Request C
Hail Exceed (64 MP, Large LT, 6 Hits, hits Low, Knocks Back, ? Water-elemental Damage) – Mary (Young Native Girl in Moana) Trade Request C
Heat Resist (32 MP, ST, Halves Fire-elemental damage) – Mary (Young Native Girl in Moana) Trade Request D
Red Gravity (80 MP, LARGE Direct Hit, 2 Hits, hits Mid, Hard Hit, ? Fire-elemental damage) – Mary (Young Native Girl in Moana) Trade Request D

Aqua Edge (8 MP, adds Water-class to ally's physical) - Already on Aquarius Stellar Chart
Air Edge (8 MP, adds Wind-class to ally's physical) - Already on Aquarius Stellar Chart
Dark Edge (8 MP, adds Dark-class to ally's physical) - Already on Aquarius Stellar Chart
Mirage (12 MP, ST, Raises Evasion by 30%/36%/43%) - Already on Aquarius Stellar Chart
Bright Rage (16 MP, AoE, ? Light-elemental damage) - Already on Aquarius Stellar Chart)

Aquarius Stellar Chart – Has 15 slots for magic (If I recall not changing any of the real slots, it has 6 Attack spell slots – one for each element – 7 Support spell slots, and 2 Healing spell slots) - Samuel (Pirate Guy) Trade Request B

Demon Earrings (Inflicted and sustained physical damage up 20% -  P-Atk  +~25%, P-Def -5) – Masatoshi Trade request D
Pirate Earrings (Money get -20%, Item Get +20%, P-Atk +1) – Samuel (Pirate Guy) Trade Request C
Mind’s Eye (Double physical damage, missing hit area, P-Atk and P-Def +5) - Pissarro (Red Truck Dude in Rio) Trade Request B




Natan:


Paralysis 2 - Obtained by beating Rogotomhere, another boss of Natan's character quest.  Useless if you allow the next one.
Paralysis 3 - Obtained by beating Mudopkan, the last boss of Natan's last character quest.
Bright Crest (80 MP Stellar, 5 Hits, High Aim, Knock Back, Light elemental, induces ?) - In the spot where Mudopkan was.  Questionable, since it's not given directly.



Frank:

Apathy 3 - Obtained by beating The Jonin, the boss of Frank's character quest (for all the good it does him here...)
Gale Crest (80 MP Stellar, 15 Hits, High Aim, Knock Down, ? Wind-elemental damage, reduces target speed by 72%?) - Directly given to Frank by the Jonin after getting the Spicy Skewer, but before the Momonga test



Mao:

Slow 2:  Obtained by beating Cat Morita, the Floor 3 boss of Mao's character quest.



Hilda:

Slow 3:  Obtained by beating Black Bat, the 'boss' for Hilda's ultimate weapon.
Instant Death 3:  Obtained by beating Q the Great, the boss for Hilda's character quest.  Useless if she's in Curvy form.


Ricardo:

Petrify 3 - Obtained by beating Dana, the boss of Ricardo's character quest.
Hail Crest (80 MP Stellar, 8 Hits, Mid Aim, Knocks Back, Water elemental, Reduces Evasion by 36%?) - On the floor where Dana stood.  Questionable, since it's not given directly.






Stellar Chart Allowances:

For Baigen's modifications, you can get all spells to have half MP cost.  Attack spells can be made 20% more powerful, and you can choose any level of crest to place in the spots.



The following is if you allow characters with lower-level spells to upgrade to more powerful spells, following a specific pattern.

There's four levels of each elemental spell.  Four stellars of the L1, three Stellars of the L2, two Stellars of the L3, and one stellar of the L4.  Now, in example for Frank and Hilda, they are the only two that have starting Earth-elemental spells, so this chart would allow each of them to upgrade to the respective spell's L3 form.



Johnny and Ricardo can trade out their Cure and Arc Cure for Cure Plus

Frank and Hilda can trade out their Rock Bumps for Rock Javelins.

Johnny, Mao, and Hilda can trade out their Hail Dust for Hail Solid.

Mao and Hilda can trade out their Red Novas for Red Bounces.

Mao and Hilda can trade out their Gale Rods for Gale Blasts.

Natan and Hilda can trade out their Evil Eyes for Evil Servant.

Hilda, being the only one with a light-elemental spell, can opt for the Bright Crest if you don't allow it to Natan, or she can take the next best at Bright Decide.
« Last Edit: November 29, 2009, 12:45:04 AM by Magic Fanatic »