Lunar SSSC Luna temp stats! Taken right before she leaves. Team is Alex/Luna/Nash; Jessica has an argument for being in these averages, since she was in the team just previously in the last dungeon. However, I both am not inclined to take this since you may very well level up on your way back to Vane, and also can't because I don't have a save point there so nyah. Really, just makes Luna's damage look worse and her durability and speed look a bit better; Jessica's not that great during that first dungeon.
Of note:
Sleep: Opponent does not act. Woken up by any damage or from 2-4 turns after sleep is inflicted. Can be reapplied. Waking up a sleeping opponent with a physical deals 2x damage.
L:SSSC stat boosts cap when the new score is 175% of base, I believe; they cannot boost beyond 75% higher than normal.
Luna
Level 17
HP: 90
MP: 137
Attack: 70
Defense: 54
Agility: 37
Wisdom: 62
Magic En: 54
Luck: 16
Dream Cane/Magic Robe/Steel Armlet/Headband
Physical: 20 damage, may cause Sleep (10%?). Hard to test.
Cascade Song'd Physical: 28 damage.
2x Cascade Song'd Physical: 43 damage.
Dream Rod: Itemcasts ST Sleep, very high chance (90%?). Hard to test. It rarely misses, but it can do so.
Healing Song: Heals 40 HP, ST. 4 MP. Note that this seems relatively set; this is what it did at the beginning of the game, as well.
Tranquil song: Heals 40 HP, MT. 15 MP.
Purity Song: Removes status, ST. 4 MP.
Temptation Song: Sleep status, MT... 80% chance? It tends to be very accurate on things not immune to it, I think my chosen monster (Antorions) resist it more than most... 8 MP.
Cascade Song: Boosts Attack and Defense stats by 33% each cast (round down to nearest integer). Can be applied to a character twice; the second casting works off the results of the first cast, and not the base stats. ST, 10 MP.
Escape Song: Removes enemies from the battle, no EXP/Gold gained. Likely illegal in a DL setting. 10 MP.
Of note is that Luna dodges about 25% of attacks. Nash is about 33%, Alex never dodges.
Opinion: Survives a hit, Sleeps the opponent, buffs twice. Now she's got pretty good damage, nice defense, magic doesn't do much to her anyway. Sleep -> Physical will leave a definite mark. Low Middle, can't play with the big boys there but her sleep->buff game is good enough to give her a shot.
Stat comparison:
Alex: L17
HP: 96
MP: 51
Attack: 77
Defense: 67
Agility: 42
Wisdom: 42
Magic Endurance: 43
Luck: 18
Saber/Chain Mail/Silver Shield/Iron Helmet
Physical: 44.
Sword Dance: 79, ST, 6 MP
Explosion Staff: 50 damage, GT, 9 MP
Vigor: Improves Attack by 50% or so. Damage goes insane. 10 MP.
Nash: L15 (He leaves the team for a dungeon and comes back underleveled; the next two dungeons don't correct this at all so I'm inclined to keep him at this point.)
HP: 81
MP: 82
Attack: 62
Defense: 57
Agility: 47
Wisdom: 50
Magic Endurance: 47
Luck: 9
Fire Cane/Magic Robe/Silver Bracelet/Fruity Bandanna/Mia's Bromide I
Physical: 20, fire element.
Fire Cane: Itemcast, 39 damage, fire element, ST.
Thunder Bomb: 39.
Confusion, Magic Box, Stone: See his endgame rates. They're about the same, as far as I can tell.
Averages:
Damage:
Alex (Sword Dance): 79
**Alex (Physical): 44** -- Arguably he wants to conserve MP against most things. Your call, here.
-- Luna (2 Cascade Songs'd Physical): 43
Nash (Thunder Bomb): 39
-- Luna (1 Cascade Song'd Physical): 28
Luna (Physical): 20
Average: 46
Average w/o Sword Dance: 34
Average damage dealt by Antorions:
Nash: 44
Luna: 32
-- Luna w/ 1 Cascade Song: 27
Alex: 24
-- Luna w/ 2 Cascade Songs: 15
Average: 33
HP: Alex (96) > Luna (90) > Nash (81)
Average: 89
MP: Luna (137) > Nash (82) > Alex (51)
Average: 90
Attack: Alex (77) > Luna (70) > Nash (62)
Average: 69.6
Defense: Alex (67) > Nash (57) > Luna (54)
Average: 59
Agility: Alex (47) > Nash (42) > Luna (37)
Average: 42
Wisdom: Luna (62) > Nash (50) > Alex (42)
Average: 51
Magic Endurance: Luna (54) > Nash (47) > Alex (43)
Average: 48