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Author Topic: Fire Emblem: Blazing Sword  (Read 5484 times)

Dark Holy Elf

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Fire Emblem: Blazing Sword
« on: December 21, 2007, 08:40:15 AM »
Once again, I'm hijacking some of MC's work to turn it into a traditional DL stat topic.

It's going to be presented in the form of a big chart, so I hope it displays properly. If it doesn't, yell at me and I'll change it.

About the stats, or columns in the table below:

HP = lose 'em and die.
POW = Adds a point to damage dealt. Is referred to in-game as Strength or Magic, as applicable.
SKL = Each point is worth +2 to Accuracy and +0.5 to critical rate. Note that I haven't provided HIT or CRIT stats, though I will indicate how to work 'em out.
SPD = Each point is worth +2 to Evade. More importantly, this governs double-actions both by the character and by the enemy, in-game. How you want to interpret this stat in the DL is up to you.
DEF = Reduces physical damage taken.
RES = Reduces magical damage taken. Also, each point of RES reduces status accuracy against the character by 5%, not counting ID.
LUC = Luck. Is worth +0.5 to Accuracy, +1 to Evade, and +1 to Critical Evade (i.e. % reduction to enemy's crit rate).
AVG = Average of these seven stats, after HP is divided by 2. This gives a good idea of the overall power of the character. Marcus bad, Athos good.
CON = Consitution. If a character equips a weapon with Weight greater than his or her Constitution, he or she takes an AS penalty (and thus also loses 2 Evade) for every point the Weight exceeds the CON. Weapon weights will be provided below.
EVA = Evade. % chance to avoid an enemy. Personally, I assume average HIT of foes faced by FE7 characters in the DL is 125, which leads to Wallace evading almost never and Lyn evading a little over half the time. 125 is also a pretty good average for endgame boss accuracy. If you agree with me, subtract 25% from the given number for actual evade. If you don't, it's easy enough to define effective evade for any assumed enemy HIT.
*WT = The Weight of the character's assumed weapon.
AS = Attack Speed. See above. This is the effective Speed of the character. If two characters in a combat differ by an Attack Speed of four or more, the faster character gets a second attack (must be the same attack as the first) after any counter resolves for the first.
*MT = The Might of the character's assumed weapon.
DMG = POW + *MT - 10. I've assumed 10 for enemy endgame defence. (Well, and ~20 for bosses, but you have Fillia's Might for them.) This is the damage a character does with a single swing, assuming they do not critical.

About the stats:
Level 20/15 is assumed for all characters except Renault (20/16, his starting level) and Athos (20/20, his only level possible). The stats chosen are the average stats the character will have, with no stat-boosting items or RNG abuse. They're pulled straight off of the RPGDL FE site.

The stats are listed to one decimal place for reference. Personally, I round 'em all in the DL to the nearest integer (which makes the difference between x.4 and x.5 ten times as large as it should be, but that's the way the cookie crumbles).

About weapons:
First of all, I've assumed Silver weapons for all the fighters, and D-rank spells for all the mages. These make effective defaults, I find. You may be wondering why I've ignored Killer weaponry and C-rank spells. Well, Killer weaponry represents twinking for criticals, which while fine, really screws with an attempt to find a good damage average, so the averages will assume Silver. As for C-rank spells, they tend to be overly heavy for their slight power boost over D-rank spells, so the latter is usually a better option. Thus, than drag down the AS average I assumed them for default.

For characters with multiple weapons, I assumed their 'primary weapon' is at S rank. This matters because S rank gives you +5 HIT and +5 CRIT when using that kind of weapon. The 'primary weapon' is the weapon the character's class can wield before promotion (in the case of Paladins, who have two, I assigned Spears to the males and Swords to Isadora). The character's primary weapon is also the one represented in the assumed WT, MT, AS, and DMG.

Of course, just because I've made these assumptions, doesn't by any means mean that the character should always use that weapon in the DL; far from it! So the AS and DMG stats will need to be altered as necessary if the character switches weapons. The assumed weapons are just there for determining an average to work with.

What follows is a summary of primary weapons by class. Alternate weapons are listed in parentheses.

Archsage (Athos) - Forblaze (Anima, Light, Darkness, and Staves are all S rank)
Assassin (Jaffar, Legault, Matthew) - Swords
Berserker (Dart, Hawkeye) - Axes
Bishop, Female (Serra) - Staves (Light used for damage)
Bishop, Male (Lucius, Renault) - Light (Staves)
Blade Lord (Lyn) - Swords (Bows)
Druid (Canas) - Darkness (Staves)
FalcoKnight (Farina, Fiora, Florina) - Lances (Swords)
General (Oswin, Wallace) - Lances (Axes)
Great Lord (Hector) - Axes (Swords)
Hero (Harken, Raven) - Swords (Axes)
Knight Lord (Eliwood) - Swords (Lances)
Nomad Trooper (Rath) - Bows (Swords)
Paladin, Female (Isadora) - Swords (Lances, Axes)
Paladin, Male (Kent, Lowen, Marcus, Sain) - Lances (Swords, Axes)
Sage (Erk, Nino, Pent) - Anima (Staves)
Sniper (Louise, Rebecca, Wil) - Bows
Swordmaster (Guy, Karel, Karla) - Swords
Valkyrie (Priscilla) - Staves (Anima used for damage)
Warrior (Bartre, Dorcas, Geitz) - Axes (Bows)
Wyvern Lord (Heath, Vaida) - Lances (Swords)

List of DL-legal weapons (i.e. storebought, initial, and multiply available Darkness tomes for Canas and Athos, though some may not allow these). Note that Silver weaponry is A rank, so some may not allow them for characters unless it's their primary weapon type.

All bows are Range 2, meaning they can avoid melee counters but can not counter melee attacks. (They can counter other attacks that can only be used long range, but these are not common in RPGs.) All magic (and a few physical weapons) are Range 1-2, meaning they can avoid melee counters (by firing from range 2) and will counter almost everything (only a select few weapons, all DL-illegal, have range exceeding 3).

You may not allow the Reavers in the DL. I don't. They're both very expensive weapons and would allow an FE character to never be at a disadvantage in terms of the weapon triangle.

Swords:
Iron Sword: 5 Mt, 90% Hit, Wt 5
Killing Edge: 9 Mt, 75% Hit, 30% Crit, Wt 7
Silver Sword: 13 Mt, 80% Hit, Wt 8, A rank
Lancereaver: 9 Mt, 75% Hit, 5% Crit, Wt 9, reverses triangle
Brave Sword (Harken initial): 9 Mt, 75% Hit, Wt 12, attacks twice
Wo Dao (Karel, Karla initial): 8 Mt, 75% Hit, 35% Crit, Wt 5
Rapier (Eliwood only): 7 Mt, 95% Hit, 10% Crit, Wt 5, +7 Mt vs. heavy armour/horses
Durandal (Eliwood only) 17 Mt, 90% Hit, Wt 16, +17 Mt vs. dragons, +5 POW
Manni Katti (Lyn only): 8 Mt, 80% Hit, 20% Crit, Wt 3, +8 Mt vs. heavy armour/horses
Sol Katti (Lyn only): 12 Mt, 95% Hit, 25% Crit, Wt 14, +12 Mt vs. dragons, +5 RES

Lances:
Slim Lance: 4 Mt, 85% Hit, 5% Crit, Wt 4
Iron Lance: 7 Mt, 80% Hit, Wt 8
Killer Lance: 10 Mt, 70% Hit, 30% Crit, Wt 9
Silver Lance: 14 Mt, 75% Hit, Wt 10, A rank
Axereaver: 10 Mt, 70% Hit, 5% Crit, Wt 11, reverses triangle
Javelin: 6 Mt, 65% Hit, Wt 11, Range 1-2
Short Spear (Isadora initial): 9 Mt, 60% Hit, Wt 12, Range 1-2
Spear (Vaida initial): 12 Mt, 70% Hit, 5% Crit, Wt 10, Range 1-2

Axes:
Iron Axe: 8 Mt, 75% Hit, Wt 10
Killer Axe: 11 Mt, 65% Hit, 30% Crit, Wt 11
Silver Axe: 15 Mt, 70% Hit, Wt 12, A rank
Swordreaver: 11 Mt, 65% Hit, 5% Crit, Wt 13, reverses triangle
Hand Axe: 7 Mt, 60% Hit, Wt 12, Range 1-2
Wolf Beil (Hector only): 10 Mt, 75% Hit, 5% Crit, Wt 10, +10 Mt vs. heavy armour/horses
Armads (Hector only): 18 Mt, 85% Hit, Wt 18, +18 Mt vs. dragons, +5 DEF

Bows:
Iron Bow: 6 Mt, 85% Hit, Wt 5
Killer Bow: 9 Mt, 75% Hit, 30% Crit, Wt 7
Silver Bow: 13 Mt, 75% Hit, Wt 6, A rank

Anima:
Fire: 5 Mt, 90% Hit, Wt 4
Thunder: 8 Mt, 80% Hit, 5% Crit, Wt 6
Elfire: 10 Mt, 85% Hit, Wt 10
Forblaze (Athos only): 14 Mt, 85% Hit, 5% Crit, Wt 11, +14 Mt vs. dragons, +5 LUC

Light:
Lightning: 4 Mt, 95% Hit, 5% Crit, Wt 6
Shine: 6 Mt, 90% Hit, 8% Crit, Wt 8
Divine: 8 Mt, 85% Hit, 10% Crit, Wt 12
Aureola (Athos initial): 15 Mt, 90% Hit, 5% Crit, Wt 14, +15 Mt vs. dragons and Dark Druids, +5 RES

Darkness:
Flux: 7 Mt, 80% Hit, Wt 8
Luna: 0 Mt, 95% Hit, 20% Crit, Wt 12, ignores target's resistance
Nosferatu: 10 Mt, 70% Hit, Wt 14, draining

(Note: Luna and Nosferatu are not storebought, but there are multiple copies of each available, and only two users.)

Calculating HIT and CRIT:
Since they're not on the charts, remember...

HIT = Weapon's base Hit rate + SKL*2 + LUC*0.5 (+5 if using S-rank weapon)
CRIT = Weapon's base Crit rate + SKL*0.5 (+5 if using S-rank weapon (+15 if class is Berserker or Swordmaster, i.e. Dart, Guy, Hawkeye, Karel, Karla))

Average HIT is about 130%, so don't assume a character is overly accurate just for being a bit above 100. CRIT can be taken literally, though it's reduced by target Luck... I tend to assume 10 in the DL, though average enemy Luck faced is considerably lower in-game. (This is largely due to Morphs having 0 Luck, however, which is plot and obviously doesn't apply in the DL.)

Miscellaneous Note: If Assassins score a critical, they have a 50% chance to inflict instant death. This is not resistance-bypassing in any way, it's just that only one FE7 boss is actually immune to Death. IMO at least.

Miscellaneous Note 2: I treat Wallace as a pre-promoted character (i.e. 12/15) since I consider Lyn/Eliwood normal modes as canon for the DL.

Anyway, onto the charts.

CharacterHPPOWSKLSPDDEFRESLUCAVGCONEVA*WTAS*MTDMG
Athos4030242020282523.996511181434
Bartre58.825.818.215.816.61113.618.61545.21215.81530.8
Canas43.221.719.420.113.521.713.518.8853.71216.11021.7
Dart56.228.814.224.513.26.912.118.31361.11224.51533.8
Dorcas57.626.421.412.213.77.616.918.11641.31212.21531.4
Eliwood48.421.821.42115.914.521.820.1963.88211324.8
Erk42.419.219.223.211.620.112.918.2659.3623.2817.2
Farina45.522.121.723.917.520.619.921.2667.71019.91426.1
Fiora44.919.424.725.813.422.414.120.3665.71021.81423.4
Florina41.8202326.210.917.523.520.3575.91021.21424
Geitz50.22315.617.813.45.414.816.41350.41217.81528
Guy49.217.325.829.211.68.718.919.4677.3827.21320.3
Harken43.623.422.119.817.111.813.418.51153819.81326.4
Hawkeye55.522.417.313.816.213.817.418.416451213.81527.4
Heath53.624.323.120.818.18.412.419.110541020.81428.3
Hector51.726.520.719.525.313.212.920.61551.91219.51531.5
Isadora38.517.216.922.910.89.516.316.1662.1820.91320.2
Jaffar35.319.325.824.715.611.610.417.9859.8824.71322.3
Karel35.918.126.523.513.71317.118.6964.1823.51321.1
Karla3516.525.523.512142018.4767822.51319.5
Kent5020.123.222.215.210.28.617.811531022.21424.1
Legault42.214.520.927.615.510.523.219978.4827.61317.5
Louise34.616.418.421.411.215.319.317662.1621.41319.4
Lowen53.817.615.617.621.610.61918.41254.21017.61421.6
Lucius38.124.822.421.97.126.58.218.6752820.9620.8
Lyn42.119.127.827.611.614.923.120.7678.3825.61322.1
Marcus40.119.22214.512.112.912.216.11141.21014.51423.2
Matthew4514.616.829.2138.41817.5776.4828.21317.6
Nino37.922.524.825.711.323.72321.4474.4623.7820.5
Oswin54.524.918.515.528.213.511.719.91642.71015.51428.9
Pent37.520.722.820.613.719.217.619.1858.8620.6818.7
Priscilla3320.32220.39.624.42720567.6619.3818.3
Rath49.623.120.824.512.711.713.118.7862.1624.51326.1
Raven53.623.324.525.614.27.312.119.1963.3825.61326.3
Rebecca40.820.122.526.49.912.920.519673.3626.41323.1
Renault4312222015181016.995082068
Sain47.424.916.520.114.67.615.517.61155.71020.11428.9
Serra36.519.516.922.18.925.125.719.5569.9819.1615.5
Vaida46.622.720.515.422.56.912.817.71243.61015.41426.7
Wallace43.821.314.610.821.99.914.216.41535.81010.81425.3
Wil4722.62319.813.41118.818.9758.4619.81325.6
AVERAGE4521.22121.414.714.216.618.89.259.48.920.612.523.7
CharacterHPPOWSKLSPDDEFRESLUCAVGCONEVA*WTAS*MTDMG

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Dark Holy Elf

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Re: Fire Emblem: Blazing Sword
« Reply #1 on: December 22, 2007, 05:38:47 AM »
Bosses
From OblivionKnight and Dark Holy Elf

Lundgren
General
Level - 5
HP - 35
STR - 12
SKL - 8
SPD - 5 (not weighed down)
LUK - 6
DEF - 16
RES - 7
MOV - 5
CON - 15
AID - 14

Silver Lance: 14 Mt, 75% Hit, Wt 10
Javelin: 6 Mt, 65% Hit, Wt 11, Range 1-2

Attack - 26 (Silver Lance), 18 (Javelin)
Hit - 94 (Silver Lance), 84 (Javelin)
Critical - 4
Avoid - 36

Comments: Lundgren has rather killer stats for the time, except Speed, which is probably still just enough to avoid getting doubled by average. Silver Lance tends to OHKO mages/Matthew/Lyn without the Angelic Robe, and is probably ~80% to average. Javelin's substantially weaker, though, probably closer to ~50%. Resist is the best of any enemy in Lyn mode, but still not that special. The Defence basically shuts down Iron weapons, but not special weapons (Armorslayer, Hammer, Lancereaver, Mani Katti), so use your own judgement there. The Avoid, conversely, isn't much against Iron weapons or magic (probably around 1/4 to 1/3) but tends to reduce those special weapons to rather poor accuracy ('cept Lancereaver, obviously). Can be hit by status/ID in theory, not that you have any, although the Gate he stands on heals him of status immediately before his turn, as well as possibly reducing ID odds against him by 50%.

Vaida
Wyvern Lord
Level - 10
HP - 60
STR - 20 (25)
SKL - 19 (23)
SPD - 13 (22)
LUK - 0
DEF - 21 (25)
RES - 6 (20)
MOV - 8
CON - 12
AID - 8

Ubar Spear - 12 Mt, 70% Hit, 5% Crit, Wt 10, Range 1-2, +5 STR, +4 SKL, +9 SPD, +4 DEF, +14 RES

Attack - 37
Hit - 116
Critical - 16
Avoid - 44

Comments: Average level is... early promoted, here? Anyway, she's ubered by magic plotwise (gameplaywise it's all in her spear), so take with a grain of salt. Pretty awesome if you allow this form, though.

Ursula
Valkyrie
Level - 15
HP - 36
MAG - 18
SKL - 19
SPD - 22 (19 with Elfire. 9 with Bolting.)
LUK - 12
DEF - 12
RES - 28
MOV - 8
CON - 7
AID - 13

Elfire: 10 Mt, 85% Hit, Wt 10, Range 1-2
Bolting: 12 Mt, 60% Hit, Wt 20, Range 3-10

Attack - 28 (Elfire), 30 (Bolting)
Hit - 129 (Elfire), 104 (Bolting)
Critical - 9
Avoid - 50 (Elfire), 30 (Bolting)

Comments: Extremely sexy.  You can figure out how effective each spell is on your own, I think.

(She generally wants Elfire in a duel, barring possible elemental concerns)

You fight Ursula about 75% of the way through the game. In my books, average speed is around ~16 then, so she's pretty fast for an FE boss. The Resist is pretty kickass (probably better than the Dragon's scaled), but the physical durability is pathetic. Her evade is actually somewhat noticeable; average Hit then is probably ~110, so she can dodge about 30% of the time. Not saving her against decent physicals, though, unless their accuracy blows. The damage... uh. High 3HKO, I think? It depends on what you see as average levels. She can be hit by status and ID (presumably) just fine, but she'll shrug off any non-100% magical status with the insane Res.

Limstella
Sage (sometimes called an "Uber Sage", since she has Defence/Res caps of 30 instead of 21/25 like normal female Sages.)
Level - 20
HP - 68
MAG - 24 
SKL - 20 
SPD - 17 (12 with Fimbulvetr)
LUK - 0
DEF - 26
RES - 27
MOV - 6
CON - 7
AID - 6
   
Fimbulvetr: 13 Mt, 80% Hit, 12 Wt, Range 1-2 

Attack -  37 
Hit - 125 
Critical - 15
Avoid - 44

Comments: Pretty similar to Nergal (see below). Key differences: less damage, different element, but faces much weaker weapons (no S weapons, legendaries, or, uh, Fimbulvetr <_<) and no Athos. You can probably still compare her to the endgame stats (she's the second to last chapter boss), lowered ever-so-slightly for the lack of Athos and maybe down a level, then factor in supports/rings as you wish. Has 50% death resistance (possibly from her Gate panel), gets healed of status before her turn (definitely from her Gate panel), and the Resist protects her pretty well from magical status in general, though of course not as well as Ursula.

Nergal
Dark Druid
Level - 20
HP - 75
MAG - 30
SKL - 18
SPD - 15 (13 with Ereshkigal)
LUK - 20
DEF - 28
RES - 30
MOV - 6
CON - 10
AID - 9

Erishkigal - 20 Mt, 95% Hit, Wt 12, Range 1-2

Attack - 50
Hit - 146
Crit - 14
Avoid - 46

Comments: You can basically compare him to endgame stats, though you can factor in things like supports and weapon bonuses and the likes if you wish. (And remember that you fight him with S-rank weapons, which have 7 more Might than Silver.) His damage is a respectable 2HKO, though. The durability is a case of "use your best judgement"; some see him above an average PC, some below. The speed makes him horrible double-turn bait, of course. He's immune to status, but not ID.

Fire Dragon
No Plot Whatsoever!
Level - 20
HP - 120
STR - 17 (27)
SKL - 25 (35)
SPD - 15
LUK - 24
DEF - 20 (40)
RES - 30 (40)
MOV - 8
CON - 25
AID - 24

Flametongue - 37 Mt, 95% Hit, Wt 12, Range 1-3, +10 STR, +10 SKL, +20 DEF, +10 RES, Ignores target defenses

Attack - 37
Hit - 182
Crit - 17
Avoid - 54

Comments: I never will support ranking him, but he's pretty good overall.  Durable, does decent damage, etc.

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Maybe.

OblivionKnight

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Re: Fire Emblem: Blazing Sword
« Reply #2 on: February 28, 2008, 09:33:27 PM »
Full official boss topic go! 

Well, just the important ones.  Assuming Eliwood Normal Mode.

Some bosses start on speshul terrain that gives them bonuses to DEF, AVO, and/or RES.  Since most bosses don't move, you might consider this.  I'll note which terrain they start on as the topic goes.  These bonuses will not be factored in to the stats below.  As for what they do...
Forest - DEF+1, AVO+20
Desert - AVO+5
Gate - DEF+2, AVO+20, 10% HP regen each turn
Throne - DEF+2, RES+5, AVO+20, 10% HP regen each turn, heals negative status each turn

Weapons are listed a/b/c/d/e, where a=Mt, b=Hit, c=Crt, d=Wt, and e=Rng

Average growths (44 characters):
HP: 69.9%
STR: 38.5%
SKL: 39.5%
SPD: 45%
LUK: 39.7%
DEF: 22.8%
RES: 31%
Promotions average +2 on all stats, except LUK, which is +/-0, and HP, which is +3

PC Averages for Batta the Beast:
HP: 16
AS: 9
PWR: 9
DMG: 6
HIT: 107
AVO: 23
DEF: 2
RES: 0
LUK: 5


Batta the Beast
Level 2 Brigand
HP: 21
STR: 5
SKL: 1
SPD: 3
LUK: 2
DEF: 3
RES: 0
MOV: 5
CON: 10
*Starts on a Gate
 
Iron Axe (45) - 8/75/0/10/1, Axe

Pwr: 13 (11 damage)
Hit: 78 (55 accuracy)
AS: 3
Avo: 8 (0 evasion)
Crt: 0 (0 critical rate)

PC Averages for Glass the Godslayer:
HP: 18
AS: 8
PWR: 12
DMG: 9
HIT: 101
AVO: 17
DEF: 4
RES: 1
LUK: 4


Glass the Godslayer
Level 3 Mercenary
HP: 20
STR: 5
SKL: 4
SPD: 5
LUK: 0
DEF: 3
RES: 0
MOV: 5
CON: 9
*Starts on a Throne
 
Iron Sword (46) - 5/90/0/5/1, Sword
Vulnery (3) - Heals 10 HP

Pwr: 10 (6 damage)
Hit: 98 (81 accuracy)
AS: 5
Avo: 10 (9 evasion)
Crt: 2 (0 critical rate)

PC Averages for Lundgren:
HP: 22
AS: 7
PWR: 13
DMG: 9
HIT: 110
AVO: 20
DEF: 7
RES: 4
LUK: 6


Lundgren
Level 5 General
HP: 35
STR: 12
SKL: 8
SPD: 5
LUK: 6
DEF: 14
RES: 7
MOV: 5
CON: 15
*Starts on a Gate
 
Silver Lance (20) - 14/75/0/10/1, Lance
Javelin (20) - 6/65/0/11/1~2, Lance

Pwr: 26 (19 damage)
Hit: 94 (74 accuracy)
AS: 5
Avo: 16 (6 evasion)
Crt: 4 (0 critical rate)

PC Averages for Erik:
HP: 18
AS: 4
PWR: 11
DMG: 7
HIT: 103
AVO: 11
DEF: 5
RES: 2
LUK: 3


Erik
Level 14 Cavalier
HP: 28
STR: 8
SKL: 9
SPD: 8
LUK: 6
DEF: 8
RES: 9
MOV: 7
CON: 10
 
Silver Lance (20) - 14/75/0/10/1, Lance

Pwr: 22 (17 damage)
Hit: 96 (85 accuracy)
AS: 8
Avo: 16 (13 evasion)
Crt: 4 (1 critical rate)

PC Averages for Fargus:
HP: 19
AS: 5
PWR: 12
DMG: 7
HIT: 106
AVO: 14
DEF: 5
RES: 3
LUK: 4


Fargus
Level 18 Berserker
HP: 58
STR: 24
SKL: 15
SPD: 14
LUK: 15
DEF: 18
RES: 17
MOV: 6
CON: 15
 
Killer Axe (16) - 11/65/30/11/1, Axe

Pwr: 35 (30 damage)
Hit: 102 (88 accuracy)
AS: 14
Avo: 43 (37 evasion)
Crt: 52 (48 critical rate)

PC Averages for Uhai:
HP: 22
AS: 7
PWR: 14
DMG: 9
HIT: 111
AVO: 20
DEF: 6
RES: 3
LUK: 6


Uhai
Level 7 Nomad Trooper
HP: 33
STR: 15
SKL: 13
SPD: 12
LUK: 4
DEF: 12
RES: 13
MOV: 8
CON: 10
*Starts on a Forest, but does move, though he's in an area covered by forest, so use your own judgment here
 
Steel Sword (30) - 8/75/0/10/1, Sword
Longbow (20) - 5/65/0/10/2~3, Bow
Short Bow (22) - 5/85/10/3/2, Bow
Orion's Bolt - Promotes archers of level 10 or higher

*Weapon stats listed as Steel Sword/Short Bow

Pwr: 23 (17 damage)/20 (14 damage)
Hit: 103 (83 accuracy)/113 (93 accuracy)
AS: 12/12
Avo: 28 (17 evasion)/28 (17 evasion)
Crt: 6 (0 critical rate)/16 (10 critical rate)

PC Averages for Kishuna:
HP: 23
AS: 7
PWR: 14
DMG: 9
HIT: 113
AVO: 21
DEF: 6
RES: 4
LUK: 6


Kishuna
Level 1 Magic Seal
HP: 50
STR: 0
SKL: 0
SPD: 24
LUK: 0
DEF: 13
RES: 0
MOV: 6
CON: 7
*Starts on a Forest

*Within Kishuna's sphere of influence, magic may not be used; he exudes a Silent Lake type effect

Pwr: 0 (0 damage)
Hit: 0 (0 accuracy)
AS: 24
Avo: 48 (35 evasion)
Crt: 0 (0 critical rate)

PC Averages for Darin:
HP: 24
AS: 8
PWR: 15
DMG: 9
HIT: 114
AVO: 23
DEF: 7
RES: 4
LUK: 7


Darin
Level 5 General
HP: 34
STR: 14
SKL: 9
SPD: 8
LUK: 2
DEF: 15
RES: 13
MOV: 5
CON: 15
*Starts on a Throne
 
Silver Lance (20) - 14/75/0/10/1, Lance
Hand Axe (20) - 7/60/0/12/1~2, Axe

*Weapon stats listed as Silver Lance/Hand Axe

Pwr: 28 (21 damage)/21 (14 damage)
Hit: 94 (71 accuracy)/79 (56 accuracy)
AS: 8/8
Avo: 18 (4 evasion)/18 (4 evasion)
Crt: 4 (0 critical rate)/4 (0 critical rate)

PC Averages for Paul and Jasmine:
HP: 27
AS: 11
PWR: 21
DMG: 14
HIT: 121
AVO: 32
DEF: 8
RES: 6
LUK: 9


Paul
Level 8 Warrior
HP: 47
STR: 19
SKL: 12
SPD: 12
LUK: 2
DEF: 11
RES: 9
MOV: 6
CON: 13
*Starts on a Desert
 
Killer Axe (16) - 11/65/30/11/1, Axe

Pwr: 30 (22 damage)
Hit: 90 (58 accuracy)
AS: 12
Avo: 26 (5 evasion)
Crt: 36 (27 critical rate)


Jasmine
Level 9 Warrior
HP: 46
STR: 17
SKL: 14
SPD: 14
LUK: 6
DEF: 8
RES: 11
MOV: 6
CON: 13
*Starts on a Desert
 
Steel Axe (30) - 11/65/0/15/1, Axe
Hand Axe (20) - 7/60/0/12/1~2, Axe
Guiding Ring - Promotes mages of level 10 or higher

*Weapon stats listed as Steel Axe/Hand Axe

Pwr: 28 (20 damage)/24 (16 damage)
Hit: 96 (64 accuracy)/91 (59 accuracy)
AS: 12/14
Avo: 34 (13 evasion)/34 (13 evasion)
Crt: 7 (0 critical rate)/7 (0 critical rate)

PC Averages for Kishuna:
HP: 29
AS: 12
PWR: 22
DMG: 15
HIT: 122
AVO: 34
DEF: 8
RES: 7
LUK: 10


Kishuna
Level 10 Magic Seal
HP: 54
STR: 4
SKL: 2
SPD: 25
LUK: 0
DEF: 14
RES: 3
MOV: 6
CON: 7

*Within Kishuna's sphere of influence, magic may not be used; he exudes a Silent Lake type effect

Pwr: 4 (0 damage)
Hit: 4 (0 accuracy)
AS: 25
Avo: 50 (28 evasion)
Crt: 2 (0 critical rate)

PC Averages for Lloyd/Linus:
HP: 31
AS: 13
PWR: 23
DMG: 16
HIT: 124
AVO: 37
DEF: 8
RES: 7
LUK: 11


Lloyd
Level 12 Swordmaster
HP: 41
STR: 18
SKL: 19
SPD: 19
LUK: 16
DEF: 8
RES: 15
MOV: 6
CON: 9

Silver Sword (20) - 13/80/0/8/1, Sword

Pwr: 31 (23 damage)
Hit: 126 (89 accuracy)
AS: 19
Avo: 54 (30 evasion)
Crt: 24 (13 critical rate)


Linus
Level 12 Hero
HP: 45
STR: 21
SKL: 18
SPD: 12
LUK: 14
DEF: 14
RES: 12
MOV: 6
CON: 14

Silver Blade (15) - 14/60/0/13/1, Sword
Hand Axe (20) - 7/60/0/12/1~2, Axe

*Weapon stats listed as Silver Blade/Hand Axe

Pwr: 35 (27 damage)/28 (20 damage)
Hit: 103 (66 accuracy)/103 (66 accuracy)
AS: 12/12
Avo: 38 (14 evasion)/38 (14 evasion)
Crt: 9 (0 critical rate)/9 (0 critical rate)

PC Averages for Vaida:
HP: 32
AS: 13
PWR: 23
DMG: 16
HIT: 124
AVO: 38
DEF: 8
RES: 7
LUK: 11


Vaida
Level 10 Wyvern Lord
HP: 43 (60)
STR: 20 (25)
SKL: 19 (23)
SPD: 13 (22)
LUK: 0
DEF: 21 (25)
RES: 6 (20)
MOV: 8
CON: 12

Uber Spear (15) - 12/70/5/10/1~2, Lance, HP+17, STR+5, SKL+4, SPD+9, DEF+4, RES+14

Pwr: 37 (29 damage)
Hit: 116 (78 accuracy)
AS: 22
Avo: 44 (20 evasion)
Crt: 16 (5 critical rate)

PC Averages for Kenneth/Jerme:
HP: 36
AS: 15
PWR: 26
DMG: 19
HIT: 126
AVO: 40
DEF: 9
RES: 9
LUK: 12


Kenneth
Level 13 Bishop
HP: 41
MAG: 19
SKL: 16
SPD: 13
LUK: 6
DEF: 9
RES: 21
MOV: 6
CON: 10
*Starts on a Throne

Aura (20) - 12/85/15/15/1~2, Light

Pwr: 31 (22 damage)
Hit: 120 (80 accuracy)
AS: 8
Avo: 22 (0 evasion)
Crt: 23 (11 critical rate)


Jerme
Level 13 Assassin
HP: 46
STR: 18
SKL: 18
SPD: 17
LUK: 10
DEF: 10
RES: 14
MOV: 6
CON: 6

Light Brand (25) - 9/70/0/9/1~2, Sword, hits target RES, deals Light magic damage at range 2, halves STR when used at range

Pwr: 27 (18 damage)/18 (9 damage) at range
Hit: 111 (71 accuracy)
AS: 14
Avo: 38 (12 evasion)
Crt: 9 (0 critical rate, 0 assassination rate)

PC Averages for Ursula:
HP: 39
AS: 17
PWR: 28
DMG: 20
HIT: 127
AVO: 44
DEF: 10
RES: 10
LUK: 13


Ursula
Level 15 Valkyrie
HP: 36
MAG: 18
SKL: 19
SPD: 22
LUK: 12
DEF: 12
RES: 28
MOV: 8
CON: 7

Elfire (30) - 10/85/0/10/1~2, Anima
Bolting (5) - 12/60/0/20/3~10, Anima

*Weapon stats listed as Elfire/Bolting

Pwr: 28 (18 damage)/30 (20 damage)
Hit: 129 (85 accuracy)/104 (60 accuracy)
AS: 19/9
Avo: 50 (23 evasion)/30 (3 evasion)
Crt: 9 (0 critical rate)/9 (0 critical)

PC Averages for Sonia:
HP: 40
AS: 18
PWR: 28
DMG: 20
HIT: 127
AVO: 46
DEF: 11
RES: 11
LUK: 14


Sonia
Level 17 Sage
HP: 44
MAG: 19
SKL: 18
SPD: 18
LUK: 0
DEF: 19
RES: 23
MOV: 6
CON: 7
*Starts on a Throne

Fimbulvetr (20) - 13/80/0/12/1~2, Anima
Bolting (5) - 12/60/0/20/3~10, Anima
Fell Contract - Promotes thieves of level 10 or higher

*Weapon stats listed as Fimbulvetr/Bolting

Pwr: 32 (21 damage)/31 (20 damage)
Hit: 116 (70 accuracy)/96 (60 accuracy)
AS: 13/5
Avo: 26 (0 evasion)/10 (0 evasion)
Crt: 9 (0 critical rate)/9 (0 critical)

PC Averages for Lloyd/Linus:
HP: 41
AS: 18
PWR: 29
DMG: 21
HIT: 127
AVO: 47
DEF: 12
RES: 11
LUK: 14


Lloyd
Level 18 Swordmaster
HP: 52
STR: 20
SKL: 23
SPD: 21
LUK: 16
DEF: 15
RES: 19
MOV: 6
CON: 9
*Starts on a Throne

Light Brand (25) - 9/70/0/9/1~2, Sword, hits target RES, deals Light magic damage at range 2, halves STR when used at range
Iron Rune - Grants bearer immunity to critical hits

Pwr: 29 (18 damage)/19 (8 damage) at range
Hit: 129 (82 accuracy)
AS: 21
Avo: 58 (31 evasion)
Crt: 31 (17 critical rate)


Linus
Level 18 Hero
HP: 58
STR: 24
SKL: 20
SPD: 15
LUK: 14
DEF: 19
RES: 15
MOV: 6
CON: 14
*Starts on a Throne

Light Brand (25) - 9/70/0/9/1~2, Sword, hits target RES, deals Light magic damage at range 2, halves STR when used at range
Iron Rune - Grants bearer immunity to critical hits

Pwr: 33 (22 damage)/21 (10 damage) at range
Hit: 122 (75 accuracy)
AS: 15
Avo: 44 (17 evasion)
Crt: 15 (1 critical rate)

PC Averages for Sea Ballista Denning:
HP: 42
AS: 19
PWR: 30
DMG: 21
HIT: 128
AVO: 49
DEF: 13
RES: 12
LUK: 15


Sea Ballista Denning
Level 19 Sniper
HP: 51
STR: 18
SKL: 18
SPD: 18
LUK: 0
DEF: 14
RES: 22
MOV: 6
CON: 8
 
Silver Bow (22) - 13/75/0/6/2, Bow
Longbow (20) - 5/65/0/10/2~3, Bow

*Weapon stats listed as Silver Bow

Pwr: 31 (18 damage)
Hit: 111 (62 accuracy)
AS: 18
Avo: 36 (8 evasion)
Crt: 9 (0 critical rate)

PC Averages for Limstella:
HP: 43
AS: 20
PWR: 33
DMG: 24
HIT: 128
AVO: 54
DEF: 14
RES: 13
LUK: 15


Limstella
Level 20 Sage
HP: 68
MAG: 24
SKL: 20
SPD: 17
LUK: 0
DEF: 24
RES: 27
MOV: 6
CON: 7
*Starts on a Gate

Fimbulvetr (20) - 13/80/0/12/1~2, Anima

Pwr: 37 (24 damage)
Hit: 125 (71 accuracy)
AS: 12
Avo: 24 (0 evasion)
Crt: 15 (0 critical rate)

PC Averages for Kishuna:
HP: 44
AS: 20
PWR: 33
DMG: 24
HIT: 128
AVO: 56
DEF: 14
RES: 13
LUK: 16


Kishuna
Level 18 Magic Seal
HP: 58
STR: 8
SKL: 4
SPD: 25
LUK: 0
DEF: 15
RES: 5
MOV: 6
CON: 7
*Starts on a Throne

*Within Kishuna's sphere of influence, magic may not be used; he exudes a Silent Lake type effect

Pwr: 8 (0 damage)
Hit: 8 (0 accuracy)
AS: 25
Avo: 50 (30 evasion)
Crt: 2 (0 critical rate)

PC Averages for The Final Battle:
HP: 45
AS: 21
PWR: 34
DMG: 24
HIT: 130
AVO: 59
DEF: 15
RES: 14
LUK: 17


Uhai
Level 20 Nomad Trooper
HP: 55
STR: 22
SKL: 26
SPD: 25
LUK: 0
DEF: 18
RES: 18
MOV: 8
CON: 11
 
Rienfleche (25) - 20/80/0/7/2, Bow

Pwr: 42 (27 damage)
Hit: 137 (78 accuracy)
AS: 25
Avo: 50 (20 evasion)
Crt: 18 (1 critical rate)


Kenneth
Level 20 Bishop
HP: 56
MAG: 23
SKL: 19
SPD: 18
LUK: 0
DEF: 14
RES: 29
MOV: 6
CON: 10

Luce (25) - 16/95/25/16/1~2, Light

Pwr: 39 (25 damage)
Hit: 138 (79 accuracy)
AS: 12
Avo: 24 (0 evasion)
Crt: 39 (22 critical rate)


Brendan Reed
Level 20 Warrior
HP: 65
STR: 29
SKL: 20
SPD: 17
LUK: 0
DEF: 19
RES: 17
MOV: 6
CON: 15
 
Basilikos (25) - 22/75/0/13/1, Axe

Pwr: 51 (36 damage)
Hit: 120 (61 accuracy)
AS: 17
Avo: 34 (4 evasion)
Crt: 15 (0 critical rate)


Darin
Level 20 General
HP: 62
STR: 23
SKL: 18
SPD: 15
LUK: 0
DEF: 29
RES: 15
MOV: 5
CON: 15
 
Rex Hasta (25) - 21/80/0/11/1, Lance

Pwr: 44 (29 damage)
Hit: 121 (62 accuracy)
AS: 15
Avo: 30 (0 evasion)
Crt: 14 (0 critical rate)


Ursula
Level 20 Valkyrie
HP: 48
MAG: 24
SKL: 22
SPD: 22
LUK: 0
DEF: 16
RES: 25
MOV: 8
CON: 7

Excalibur (25) - 18/90/10/13/1~2, Anima

Pwr: 42 (28 damage)
Hit: 139 (80 accuracy)
AS: 16
Avo: 32 (2 evasion)
Crt: 26 (9 critical rate)


Jerme
Level 20 Assassin
HP: 53
STR: 19
SKL: 28
SPD: 23
LUK: 0
DEF: 19
RES: 16
MOV: 6
CON: 6

Runesword (15) - 12/65/0/11/1~2, Sword, hits target RES, deals Dark magic damage at range 2, drains damage dealt as HP, halves STR

Pwr: 22 (8 damage)
Hit: 126 (67 accuracy)
AS: 18
Avo: 36 (6 evasion)
Crt: 19 (2 critical rate, 1 assassination rate)


Lloyd
Level 20 Swordmaster
HP: 52
STR: 21
SKL: 26
SPD: 27
LUK: 0
DEF: 18
RES: 22
MOV: 6
CON: 9

Regal Blade (25) - 20/85/0/9/1, Sword

Pwr: 41 (26 damage)
Hit: 142 (83 accuracy)
AS: 27
Avo: 54 (24 evasion)
Crt: 33 (16 critical rate)


Linus
Level 20 Hero
HP: 60
STR: 24
SKL: 23
SPD: 19
LUK: 0
DEF: 21
RES: 19
MOV: 6
CON: 14

Brave Sword (30) - 9/75/0/12/1~2, Sword, attacks twice
Tomahawk (15) - 13/65/0/14/1~2, Axe

*Weapon stats listed as Brave Sword/Tomahawk

Pwr: 33*2 (18*2 damage)/37 (22 damage)
Hit: 126 (67 accuracy)/116 (57 accuracy)
AS: 19/19
Avo: 38 (8 evasion)/38 (8 evasion)
Crt: 16 (0 critical rate)/11 (0 critical rate)


Nergal
Level 20 Dark Druid
HP: 75
MAG: 30
SKL: 18
SPD: 15
LUK: 20
DEF: 28
RES: 30
MOV: 6
CON: 10

Ereshkigal (-) - 20/95/0/12/1~2, Dark

Pwr: 50 (36 damage)
Hit: 146 (87 accuracy)
AS: 13
Avo: 46 (16 evasion)
Crt: 14 (0 critical rate)


Dragon
Level 20 Fire Dragon
HP: 120
STR: 17 (27)
SKL: 25 (35)
SPD: 15
LUK: 24
DEF: 20 (40)
RES: 30 (40)
MOV: 9
CON: 25

Flametongue (-) - 10/100/0/0/1~3, Dragonbreath, ignores defense, STR+10, SKL+10, DEF+20, RES+10

Pwr: 37 (37 damage)
Hit: 182 (100 accuracy)
AS: 15
Avo: 54 (24 evasion)
Crt: 17 (0 critical rate)
« Last Edit: August 13, 2008, 03:00:48 PM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Ultradude

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Re: Fire Emblem: Blazing Sword
« Reply #3 on: February 28, 2008, 09:41:29 PM »
OK is a bastard >_>

An epic, epic bastard.

So, when does FE8 get Gheb stats?
"Turning into bats? Laughable!" says sparkly telepathic Volvo-driving vampire who spent century in high school.

OblivionKnight

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Re: Fire Emblem: Blazing Sword
« Reply #4 on: February 29, 2008, 12:51:13 AM »
When I finish up the...20+ FE7 bosses, and make sure I finish up the almighty ERIK I forgot from FE6.
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Ultradude

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Re: Fire Emblem: Blazing Sword
« Reply #5 on: February 29, 2008, 01:12:59 AM »
And the boards of GameFAQs wept.

Anyways, good job getting all of the bosses.

While you're at it, are you getting Kishuna's appearances? They'd be interesting for reference, even though Kishuna doesn't actually fight.
"Turning into bats? Laughable!" says sparkly telepathic Volvo-driving vampire who spent century in high school.

OblivionKnight

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Re: Fire Emblem: Blazing Sword
« Reply #6 on: February 29, 2008, 01:25:46 AM »
I got Hetzel for FE10 stats. 

Of course I'm getting Kishuna!
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

OblivionKnight

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Re: Fire Emblem: Blazing Sword
« Reply #7 on: March 06, 2008, 01:04:13 PM »
Ok, all important bosses are posted. 

Of course this includes Batta, Glass and Denning, so Tonfas can rejoice.

That was fun.  Now for FE8.  Guess I should port over that info later before I do the bosses...thankfully there are fewer in FE8 than in FE7 >_>
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory