Game: Final Fantasy Tactics
Reviewer: Tide
The game’s strongest point: Battle System
The game’s weakest point: Side character development, poor translation
Believe it or not, I was not always a Final Fantasy Tactics fan. When I first played the game, I was pretty sure I didn’t get past the third mission before I stopped playing the game. I eventually did get back to it. It would be another 2 to 3 years before it becomes one of my favorite games of all time. And now, almost 10 years later, I’m finally putting my thoughts into what I feel about the game. Funny that it’s been so long. But alas, the time has arrived and I will try to do my best to describe what I think is one of the best games that exist to date.
General Thoughts:
Today, another version on the PSP called Final Fantasy Tactics: The Lion War exists, and basically will remove some of the issues I touch upon in this review. I will touch on this more as the review progresses.
Looking back at the game, there are a couple of things that do stand out to me. For one the graphics are now dated. Back then, it was fairly impressive for sure, the 2 1/2D dimensions worked well and the character portraits looked impressive. Today though? It definitely doesn’t compare to the games being recently released in the graphics department.
On the other hand? The sound is still excellent. I love the musical score to his game. Each theme, each song is just used so well for almost every situation the game presents. By far my favourite game track comes from this game. It’s pretty impressive especially since it’s been so long.
Controls are good and standard. It uses a simple button scheme, so you shouldn’t be too confused with the commands.
The Good:
10 years later and still a favourite. That’s pretty impressive if you think about it. Final Fantasy Tactics (FFT from here on) however to me, meets up to those standards. Just almost everything is packaged up very nicely. Sure it has a few flaws here and there, but almost everything else is something I would rank into a top 5 listing.
For starters, the plot. This is one of the few game plots which I really enjoyed all the way through. I will admit, I enjoyed it much better before late chapter 4, but everything else before hand plus all the themes the game manages to handle is simply astounding. FFT starts of as a game more about a political conflict. As the game progresses however, you realize that every party is literally two faced. Betrayal is the name and death and dangers are literally everywhere as there is a massive struggle for power. Along the way, the main character, Ramza and his childhood friend Delita take part in the epic tale. Each having their own course, own path and own decision about the best way to put an end to the conflict. As “The best decisions do not always lead to the best results”, the methods both characters decide to pursue is intriguing. And those early game chapters tie up very well to all the later ones that happen. The course and development when everything comes to a close is simply impressive.
Speaking of Ramza and Delita, the two of them are probably amongst one of my favourite protagonist and antagonist. Delita’s story, from this reviewer, is very well done. It’s one of the better ways I’ve seen an antagonist being developed and his motives make a lot of sense with the story of FFT. Ramza, meanwhile, is a selfless hero, but wasn’t always one from the start. By the end of FFT, you can see that the two have swapped positions on the wheel of fortune and how they move through that wheel along with the conflicts they face and how they are handled makes me feel that the two of them are excellent in almost every regard. It’s always interesting to compare the two of them together. A couple of other characters, such as Wiegraf, an enemy you face early on, along with Dycedarg, Ramza’s eldest brother are also well done characters in general. FFT has a chockfull of other good characters and has one of the best casts I’ve seen.
And the gameplay? I’ve been saving this for last since, I can write pages and pages about how well done it is. If I have to rank the top 5 best battle systems of all time, this one is probably first. It’s very encompassing. Recall that the game is called Final Fantasy Tactics. Thus the game needs to introduce some sort of strategic element into it, right? Well it does. FFT presents to you 20 different “job” classes. Each class has a set of abilities and skills they can learn. Each character can then be set with a Primary, a secondary skill set, reaction ability, a Support and a movement skill. With over 400 different abilities, that’s a lot of combinations. While some skills may not be useful at all, there are still lots of stuff you can experiment with. Not only that, but each class has their own strengths and weaknesses. Some more than others. An entire line of challenges has been dedicated to outlining the strengths and weaknesses of the classes. Of course, you don’t have immediate access to these classes, so you have to build up the character. Which is the best way to do? What’s the most efficient way of doing it? There are lots of ways to approach it, but one thing is for certain; a poorly built team will always have more trouble than one which is better constructed. And this is just the beginning of it too.
You further have to think about equipment. What set up is the best? Sometimes, you may want to give up more HP for some sort of elemental protection. You may want to sacrifice some power for more speed. Then there’s also the Zodiac system, which determines that some characters may have better damages against characters of an opposing sign. You may consider raising several generics to gain advantages at certain points. In fact, Ramza’s own birthday has an effect on how difficult some fights can be. The strategy starts RIGHT when you first turn on the game.
The AI has some neat quirks that you can poke holes at. But on the whole, they show well developed mechanics. FFT has probably one of the best enemy AIs in a strategy RPG, making intelligent choices and often selecting the best course of action in a certain situation.
The game also features permanent death. That is if an ally is dead and three turns pass, he or she is removed permanently from the game. It sounds harsh, but considering you have three turns, multiple ways to revive the PC and multiple ways of preventing it from happening, it shows permanent death also being very well handled. FFT simply has one of the BEST battle systems I have seen.
The Bad:
Not without some flaws, FFT has little bits and pieces that can use some improvement. The first of this is the translation. It’s not the worst thing there is. I’ve been told Wild ARMS 2’s translation is even worse, and you can certainly understand some of it. However, on the whole? Play the PSP version, then compare it to the original. I assure you, you will probably be wondering what the heck the original version was saying. Of course, those playing the PSP version have to deal with more lag time between attacks. That’s not a huge deal either (you get used to it), but still a flaw nonetheless.
There’s no town exploration of any sort. You simply move from location to location. Compared to the town interaction in many games, this was a bit disappointing. However, not a massive downfall of the game in the sense.
Related to the graphics issues, the number of FMVs in the game are not really that high. Those with the PSP version can ignore this point. But the original features I count two FMVs. Again, graphics aren’t really a high point, and this kind of hammers it I feel.
The other bad thing about FFT is that it can be incredibly intimidating to play. When I first started, I gave up after 3 missions. I would not touch the game again for another 2 years. At which point obviously, I beat it. But there’s a lot to learn and know. Thankfully, the game makes some things easier for you, but if you’re new to SRPGs, you may be overwhelmed with this game at first. Take some time and read Aerostar’s Battle Mechanics Guide on GameFAQs. It’s literally every FFT player’s holy bible. Don’t be discouraged. Yours truly seriously sucked at the game when he first picked it up.
The Ugly:
Some might have said the translation has to be the worst. I disagree. I find the utter lack of development of characters you recruit into your party to be the worst part of FFT. There was a huge amount of potential for development here but it just wasn’t touched. Once characters join your team, they are just another face. Maybe with different skills, but they won’t speak any lines in the main story anymore. Sure, its one way to handle the perma-death, but its really upsetting. I think this was one of the things that made me really disappointed when I was done with the game. Thankfully a bunch of other characters are excellent, which saves this a bit.
Recapping -
The Good
- Excellent Music Score
- Battle System depth
- Main character development, villain cast development
- Chapter 1- early 4 plot
The Bad
- Aged graphics/Low FMV count
- Can be intimidating to learn
- No town exploration
- Lag on PSP version
- Translation errors on PSX version
The Ugly
- Lack of character development on anyone after they join your party
Overall: 10/10
The only game, I feel without any doubt is a 10/10 in my books. It does so many things well and packages it up into an incredible game. If you have to get one game for a birthday present, a gift or special occasion, this is the one. Years ago, I would’ve ranked Final Fantasy 7 before this FFT, but 10 years down the line, FFT is superior to many games, even some being released today. This is a PSX classic that you should definitely give a little spin.