Author Topic: Techniques Tournament: Noms and ideas  (Read 7122 times)

DjinnAndTonic

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Re: Techniques Tournament: Noms and ideas
« Reply #50 on: February 04, 2009, 05:16:16 AM »
Quote
Anything the mooks manage to kill, the experience gets sent to the team EXP pool for use in any of your other units.

No it doesn't. (Still a good ability anyway, though.)

What? Really? I'm 100% positive I asked this question in chat, and someone told me it was so. I remember trying to keep track of the EXP pool gain during my own playthrough to confirm it, but results never quite matched up.

Since I know you've played FE9 roughly 7 billion times, I'm sure you're right, but could you explain the EXP pool mechanics to me?

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Fudozukushi

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Re: Techniques Tournament: Noms and ideas
« Reply #51 on: February 04, 2009, 05:18:46 AM »
Lost Fon Drive (TotA) - Luke's Mystic Arte, add in the Ion extension for extra coolness on a replay!

Lost Fon Drive doesn't extend into Ion.  Radiant Howl extends into Ion.  And both are only available on replay.

Ultradude

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Re: Techniques Tournament: Noms and ideas
« Reply #52 on: February 04, 2009, 05:20:03 AM »
Throwing in some more SRW for combo attacks http://youtube.com/watch?v=e6qQyd0i8CI Final Dynamic Special, involves Mazinger Z, Great Mazinger, Getter 1, and Grendizer. SRW has the coolest attack animations for everything ever.

Er... was gonna post more, but now I think I'll just drool over SRW games I may never play for now.
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DjinnAndTonic

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Re: Techniques Tournament: Noms and ideas
« Reply #53 on: February 04, 2009, 05:20:47 AM »
Lost Fon Drive (TotA) - Luke's Mystic Arte, add in the Ion extension for extra coolness on a replay!

Lost Fon Drive doesn't extend into Ion.  Radiant Howl extends into Ion.  And both are only available on replay.

Oooh, thanks for catching this!

Fixed!

Dark Holy Elf

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Re: Techniques Tournament: Noms and ideas
« Reply #54 on: February 04, 2009, 05:23:53 AM »
I've tested this explicitly since it's a common rumour.

Bonus Exp? You get a certain amount for accomplishing certain specific tasks in maps (like not killing hostages in a certain chapter), a certain amount for just clearing chapters in some cases, and the majority from completing chapters quickly (faster = more Bonus Exp, though there will be a limit).

http://www.serenesforest.net/fe9/bonus_exp.htm

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alanna82

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Re: Techniques Tournament: Noms and ideas
« Reply #55 on: February 04, 2009, 05:30:27 AM »
actually I am pretty sure at least in FE10 experience by allied units DOES go into the exp pool. (how else do you get a value ending in not 0 when you havent used any up?) Maybe in FE9 it doesnt though.

Also I nominate Claudes Ripper Blast from Star Ocean 2 (If only for the Pear into peaches joke)
Also the move where Jessica from Mana Khemia drops the random things on the enemies and sometimes its a fish :P
Also DSC from SaGa frontier. Awesome move.

Dark Holy Elf

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Re: Techniques Tournament: Noms and ideas
« Reply #56 on: February 04, 2009, 05:34:21 AM »
That's correct. (That's also exactly why FE10 changed the scale of Bonus Exp so that you got more but each point was less effective, otherwise you'd get way too much just by letting partner units do all the work.)

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DjinnAndTonic

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Re: Techniques Tournament: Noms and ideas
« Reply #57 on: February 04, 2009, 05:37:45 AM »
How useful would it be if I put some of the more obscure ones up on youtube, that way people who haven't played the games could at least vote on audio/visuals?  Better than nothing, but if no one cares I won't bother.

Just noting that I think this is a good idea. Especially for the SRW attacks I've never seen but I'm hearing lots of hype for the AV.

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Ultradude

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Re: Techniques Tournament: Noms and ideas
« Reply #58 on: February 04, 2009, 05:51:56 AM »
How useful would it be if I put some of the more obscure ones up on youtube, that way people who haven't played the games could at least vote on audio/visuals?  Better than nothing, but if no one cares I won't bother.

Just noting that I think this is a good idea. Especially for the SRW attacks I've never seen but I'm hearing lots of hype for the AV.

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I can Youtube up/hunt down with /m/ reference pretty much anything significant ever.

In fact I'm having a hard time not nomming about a dozen more attacks from SRW Z alone.
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Excal

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Re: Techniques Tournament: Noms and ideas
« Reply #59 on: February 04, 2009, 06:17:27 AM »
Deadly Fingertips - Suikoden 2

I like the way it deals with the mooks it hits.  On the other hand...


Hell - Suikoden 1

This also just plain amuses me.  Not to mention it's a neat instant win ability.



Dark Holy Elf

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Re: Techniques Tournament: Noms and ideas
« Reply #60 on: February 04, 2009, 06:25:21 AM »
Seeing UltraDude's comments makes me want to request game/series limits. I like a SRW animation now and then but I really don't want to wade through a bunch of them. Haven't actually combed the noms to see if they're necessary, but just on principle.

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Cmdr_King

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Re: Techniques Tournament: Noms and ideas
« Reply #61 on: February 04, 2009, 06:41:13 AM »
New noms!

SKY DRAGON SLASH (YOU WILL BE DEFEATED!!  Er, Grandia II.)
Coup de Grace (La Pucelle)
Spacial Rend (Pokemon!  Honestly I just love the name.)
Hellfire (Suikoden III)
Ginny Crit (Wild ARMs 3.  They all count really, but Ginny wins between them.)
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Mad Fnorder

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Re: Techniques Tournament: Noms and ideas
« Reply #62 on: February 04, 2009, 07:22:34 AM »
A couple of Fire Emblem character unique weapons I used, like but general commands I skipped. For example, Sol Katti and Aether both made it in. There have been some cuts because of over-representation (VP2 is maxed with three noms already, for example). I apologize to the SRW fans for my totally arbitrary distinction as well, but I've tried to keep to OG-type things at most. We all know Mazinger Z is awesome, so to keep it more RPG focused, they've been sidelined.

Also hey, my first  Suikoden noms. Would you believe it was almost entirely ignored?
« Last Edit: February 04, 2009, 07:24:49 AM by Mad Fnorder »

Twilkitri

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Re: Techniques Tournament: Noms and ideas
« Reply #63 on: February 04, 2009, 01:04:12 PM »
In light of the recent changes I am striking the following and listing here for completeness:
Standard Attack with the Claiomh Solais equipped (Dragon Slayer Gaiden/Knight/PC)
Ideon Gun (SRWFF/Ideon/PC)
Jump-Sliding Attack (Terranigma/Ark/PC)


And adding:
Broken Time Bomb (Megaman Starforce Pegasus/Megaman/PC)
Folder Backup (Megaman BN 3/Megaman.EXE/PC)
Tear Gas (Star Ocean 2/Chisato/PC)

Also bringing up for consideration's sake:
Talon2 Attack/E-Ray (Talon2/FFL3/NPC)
which is theoretically just Talon2's generic attack, but there's only the one Talon2 and it's not PC controlled.

Lance

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Re: Techniques Tournament: Noms and ideas
« Reply #64 on: February 06, 2009, 02:48:08 AM »
You still need more nominations?

1. Terra's Morph (Final Fantasy VI)
2. Jump (Final Fantasy series)
3. VegOut (Chrono Cross)
4. Alpha on One (Star Ocean: Second Story)
5. Dreaded Dragon (Valkyrie Profile)
6. Twin Dragon Lash (Dragon Quest VIII)
7. Diminuendo (Baten Kaitos)
8. Nurse (Tales of Symphonia)
9. Iainuki (Ogre Battle)
10. Goodbye Tink! (Disgaea 2)