(Post info: From OK. Niu's former post is in mine - OK's - post midway through the topic, after much prodding from Dhyer to switch the two posts around)
These aren't Niu's randomless stats - these are in-game takes, which I always prefer to do in general. Niu's stuff is perfectly accurate, though, on equipment and the base growths too. No titles or EX Gems were used with these stats...100% natural. Titles and the like can be considered on your own accord. Luck is entirely random, so I'm not listing it. Anyway....
I. Equipment and Levels
Levels are taken at 65, simple. Equipment is unique/storebought stuff, defaulting to best defense values/attack values (with one exception: Material Blades on Lloyd - this is a trade-off for balance on the two attack values he has, plus allows me to hype Falcon Crest to hell and back if I feel like it!). Character Base stats are listed under their name, and under that are the main stats with default equipment (which is below that...easy, right?). Other equipment is listed after the default, right above the damages. As a last note on elemental resists, as Niu pointed out, +1-+3 is considered halving the element, while +4-+6 is nulling, and +7 and above is absorption.
II. Attacks
I'm going to post everything, both S and T side. I'll indicate with an asterisk which one I feel is the best side in a duel (this...affects maybe 3 people at best). Assuming everything hits, blah blah blah. Yes, I know I'm crazy, but I'm also thorough. For the fighters, I'll note chaining: this basically boils down to mixing attacks in the order of physical-level1-level2-level3, or in any increasing order like such. The exception is Regal, who can mix his techs around a lot more. I'll get to that later in the damage average section. Oh, and I'm assuming 150 DEF enemies for damage.
III. Stats
...you know, you should be able to figure this out. Fuck it all.
IV. Other
Thanks for Niu for starting this topic, and finding most of the equipment set-ups. Unoriginal also added lots of EX Gem info, which is great too. And...remember kiddies, Falcon Crest ensures Lloyd a spot in Godlike!
Lloyd Irving"You picked the wrong guy to mess with"
HP - 4149
TP - 346
STR - 343
DEF - 156
ACC - 140
EVA - 128
INT - 143
Slash/Thrust - 1163
Defense - 273
Accuracy - 150
Evasion - 138
Nulls Earth and Lightning, Halves Darkness and Ice
Weapon: Material Blade - +820 Slash/Thrust, Enables Falcon Crest Technique
Armour: Mumbane - +70 Defense, +2 Resist to Earth, Lightning, Darkness, Ice
Headgear: Rare Helm - +24 Defense, +2 Resist to Lightning
Armguard: Rare Gauntlet - +18 Defense, +2 Resist to Earth
Accessory1: Snow Hare - +5 Defense, +10 Accuracy/Luck/Evasion
Other Equipment
Weapons[/u]
Kusanagi Blade - +930 Slash, +850 Thrust, Double Damage to Undead
Ninja Sword - +860 Slash, +820 Thrust, Darkness Element
Valkyrie Sabre - +850 Slash, +930 Thrust
Armour[/u]
Star Mail - +65 Defense, +2 Resist to Fire
Armguard[/u]
Claw Gauntlet - +10 Defense, +50 Attack
Base SkillsPhysical Combo - 1720 ( 4 hits ), physical
Demon Fang (1) - 520, physical, LR (4 TP)
Sonic Thrust (1) - 600, physical (5 TP)
Sword Rain (1) - 650, physical (7 TP)
Tiger Blade (1) - 690, physical (9 TP)
Tempest (1) - 690, physical (8 TP)
Beast (2) - 1120, physical, Knockdown (12 TP)
Demonic Thrust (3) - 1510, physical (30 TP)
Demonic Tiger Blade (3) - 1550, physical (32 TP)
Tempest Thrust (3) - 1760, physical (32 TP)
Rising Falcon (3) - 1380, physical (32 TP)
Tempest Beast (3) - 1850, physical (35 TP)
Raining Tiger Blade (3) - 1550, physical (36 TP)
Beast Sword Rain (3) - 1720, physical (38 TP)
Guardian - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
Falcon Crest - 9250, physical; must have Material Blades equipped, and must be at 20% HP or less (100 TP)
T SideDouble Demon Fang (2) - 900, physical, LR (16 TP)
Hurricane Thrust (2) - 950, physical (14 TP)
Sword Rain Alpha (2) - 950, physical (16 TP)
Omega Tempest (2) - 1080, physical (17 TP)
Tiger Rage (2) - 1030, physical (19 TP)
Raging Beast (3) - 1380, physical (25 TP)
Demonic Chaos (3) - 1680, physical (34 TP)
Sword Rain Beta (3) - 1680, physical (38 TP)
*S Side*Fierce Demon Fang (2) - 1030, physical (16 TP)
Super Sonic Thrust (2) - 1030, physical (14 TP)
Sonic Sword Rain (2) - 1250, physical (16 TP)
Psi Tempest (2) - 1030, physical (17 TP)
Heavy Tiger Blade (2) - 1080, physical (19 TP)
Hunting Beast (3) - 1550, physical (24 TP)
Demonic Circle (3) - 1940, physical (38 TP)
Twin Tiger Blade (3) - 1720, physical (35 TP)
Comments: Mmmm...damage is fine, durability to physicals is good, and the craptacular magical defenses are buffered by elemental resists ( and Guardian, though that's expensive ). Falcon Crest makes a good finisher "limit" too. A
Middle.
Colette Brunel"I hope you've learned your lesson"
HP - 3364
TP - 481
STR - 222
DEF - 123
ACC - 121
EVA - 126
INT - 169
Attack - 1072
Defense - 221
Accuracy - 121
Evasion - 126
Halves Water, Wind, Fire and Earth
Weapon: Angel Halo - +850 Attack
Armour: Elemental Guard - +66 Defense, +2 Resist to Water, Wind, Fire, Earth
Headgear: Pretty Ribbon - +20 Defense
Armguard: Draupnir - +12 Defense
Other Equipment
Headgear[/u]
Rune Circlet - +13 Defense, +10 Intelligence
Holy Circlet - +12 Defense, +9 Intelligence, 1% HP Recovery at certain intervals
Armguard[/u]
Kitchen Mittens - +3 Defense, +2 Resist to Fire
Penguinist Gloves - +3 Defense, +2 Resist to Ice
Base SkillsPhysical Combo - 780 ( 2 hits ), physical
Ray Thrust (1) - 510, physical, LR (5 TP)
Pow Hammer (1) - 620, physical (8 TP)
Item Thief (2) - 780, physical, STEALS ITEMS AT A LOW RATE (10 TP)
Ring Whirlwind (2) - 820, physical (11 TP)
Item Rover (3) - 1170, physical, STEALS ITEMS AT A HIGHER RATE (22 TP)
Grand Chariot (3) - 1250, physical/lightning (24 TP)
Stardust Cross (3) - 2220, physical (34 TP)
Angel Feathers - 1100, light (20 TP)
Holy Song - +20% attack and defense, MT (35 TP)
Sacrifice - 2350, light, ST; Colette dies, and all allies are fully healed/restored (150 TP)
Judgment - 830 per hit, light, MT; averages around 1-2 hits (40 TP)
Damage Guard - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
T SideDual Ray Thrust (2) - 820, physical, LR (10 TP)
Pow Pow Hammer (2) - 940, physical (15 TP)
Triple Ray Thrust (3) - 1300, physical, LR (22 TP)
Ring Cyclone (3) - 1090, physical (22 TP)
Hammer Rain (3) - 3900, physical (30 TP)
*S Side*Ray Satellite (2) - 900, physical, LR (14 TP)
Para Ball (2) - 1800, physical (14 TP)
Triple Ray Satellite (3) - 2930, physical, LR (26 TP)
Whirlwind Rush (3) - 1400, physical (22 TP)
Torrential Para Ball (3) - 1400, physical (30 TP)
Comments: ...the blue hell? She's surprisingly solid. Durability could be...better ( low HP, defense, and magic defense ), but her damage is fine, and she has elemental resists.
Low Middle, much as it pains me to say it.
Genis Sage"All talk, no action"
HP - 2901
TP - 427
STR - 174
DEF - 132
ACC - 99
EVA - 102
INT - 306 ( 330 )
Attack - 854
Defense - 219
Accuracy - 99
Evasion - 102
Halves Fire
Weapon: One World - +680 Attack, +14 Intelligence
Armour: Star Cloak - +60 Defense, +2 Resist to Fire
Headgear: Rune Hat - +15 Defense, +10 Intelligence
Armguard: Draupnir - +12 Defense
Other Equipment
Armour[/u]
Holy Cloak - +45 Defense, 1% HP Recovery at certain intervals
Headgear[/u]
Cleric's Hat - +8 Defense, +2 Intelligence, 1% HP Recovery at certain intervals
Base SkillsPhysical Combo - 560 ( 2 hits ), physical
Fire Ball - 460, fire, ST (7 TP)
Stone Blast - 540, earth, ST (7 TP)
Wind Blade - 450, wind, ST (8 TP)
Aqua Edge - 520, water, ST (8 TP)
Lightning - 440, lightning, ST (9 TP)
Icicle - 470, ice, ST (10 TP)
Dreaded Wave - 1210, earth, AoE (34 TP)
Meteor Storm - 1650 per hit, non-elemental, AoE/MT; averages about 3 hits on normal size enemies (80 TP)
Force Field - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
*T Side*Stalagmite - 1470, earth, AoE (20 TP)
Spread - 1700, water, AoE (22 TP)
Air Thrust - 1410, wind, ST (22 TP)
Eruption - 1550, fire, AoE (24 TP)
Thunder Blade - 1860, lightning, AoE (28 TP)
Ice Tornado - 1880, ice, AoE (30 TP)
Raging Mist - 2140, fire/water, AoE (38 TP)
Gravity Well - 2390, lightning/earth, AoE (42 TP)
Tidal Wave - 1400, water, MT, fails against flying targets (60 TP)
Ground Dasher - 2600, earth, AoE (46 TP)
Cyclone - 2580, wind, AoE (50 TP)
Explosion - 3870, fire, AoE (55 TP)
Indignation - 4750, lightning, AoE (60 TP)
S SideGrave - 1800, earth, AoE (22 TP)
Aqua Laser - 1860, water, LT (20 TP)
Air Blade - 1860, wind, LT (22 TP)
Flame Lance - 1900, fire, AoE (24 TP)
Spark Wave - 2000, lightning, AoE (26 TP)
Freeze Lancer - 1920, ice, ST (29 TP)
Spiral Flare - 2010, fire/wind, LT (38 TP)
Thunder Arrow - 2440, lightning/fire, AoE (42 TP)
Absolute - 3100, ice/earth, AoE (46 TP)
Atlas - 2120, wind/water, ST (42 TP)
Earth Bite - 2370, earth/lightning, AoE (44 TP)
Prism Sword - 4250, light, AoE; This is assuming the damage done to the center target ( i.e., the person targeted with the spell ); it hits the 4 "corners" around the center as well for 1040 damage each. (58 TP)
Comments: Mmmm...solid damage, and...well, that's it. Low durability, not any awesome elemental defenses...nothing besides very good damage.
High Light.
Raine Sage"Oh, over already?"
HP - 3094
TP - 506
STR - 201
DEF - 130
ACC - 95
EVA - 83
INT - 339 ( 389 )
Attack - 201
Defense - 222
Accuracy - 65
Evasion - 83
Halves Water, Wind, Fire, Earth, Lightning, Ice, Light, Darkness
Weapon: Heart of Chaos - +0 Attack, +50 Intelligence, -30 Accuracy, -30 Luck
Armour: Spirit Robe - +60 Defense, +2 Resist to Water, Wind, Fire, Earth, Lightning, Ice, Light, Darkness
Headgear: Pretty Ribbon - +20 Defense
Armguard: Draupnir - +12 Defense
Other Equipment
Weapons[/u]
Blue Crystal Rod - +640 Attack, +12 Intelligence
Holy Staff - +436 Attack, +9 Intelligence, Light Element, 1% HP Recovery at certain intervals
Headgear[/u]
Rune Circlet - +13 Defense, +10 Intelligence
Holy Circlet - +12 Defense, +9 Intelligence, 1% HP Recovery at certain intervals
Armguard[/u]
Kitchen Mittens - +3 Defense, +2 Resist to Fire
Penguinist Gloves - +3 Defense, +2 Resist to Ice
Base SkillsPhysical Combo - 0 ( 2 hits ), physical [Heart of Chaos]; 540 ( 2 hits ), physical [Blue Crystal Rod]
First Aid - 30% healing, ST (8 TP)
Charge - Transfers TP to another character (24 TP)
Barrier - +10% defense, ST (8 TP)
Recover - Heals physical status effects, ST (8 TP)
Sharpness - +10% attack, ST (12 TP)
Dispel - Heals magical status effects, ST (8 TP)
Photon - 2800 [2600], light, ST (16 TP)
Resurrection - Revives a character to 25% max HP (48 TP)
Force Field - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
T SideNurse - 40% healing, MT (28 TP)
Field Barrier - +10% defense, MT (48 TP)
Purify - Heals physical status effects, AoE (24 TP)
Acuteness - +10% attack, MT (32 TP)
Nullify - Heals magical status effects, MT (28 TP)
Healing Circle - 60% healing, AoE (56 TP)
Ray - 1500 [1400] per hit, AoE; on average, one ray will hit the target it is aimed at (35 TP)
Revitalize - 90% healing, MT (96 TP)
*S Side*Heal - 60% healing, ST (20 TP)
Permaguard - +15% defense, ST (40 TP)
Restore - Heals physical status and protects against further ones, ST (24 TP)
Keenness - +15% attack, ST (32 TP)
Anti-magic - Heals magical status and protects against further ones, ST (28 TP)
Cure - 100% healing, ST (64 TP)
Holy Lance - 3800 [3600], light, ST (40 TP)
Revive - Revives a character to 100% max HP (96 TP)
Comments: Awesome. Insane magical defenses, with sky-high INT and lots of elemental resists, stat boosters, good healing, and decent damage. A good
Middle, even though the physical durability could be better.
Kratos Aurion"Blame your fate!"
HP - 3707
TP - 489
STR - 315
DEF - 151
ACC - 126
EVA - 123
INT - 310
Attack - 1235
Defense - 288
Accuracy - 126
Evasion - 128
Nulls Fire, Wind and Lightning, Halves Water, Light, Darkness
Weapon: Last Fencer - +920 Attack, Double Damage to Humans
Armour: Golden Armour - +70 Defense, +2 Resist to Water, Wind, Fire, Light
Headgear: Rare Helm - +24 Defense, +2 Resist to Lightning
Armguard: Star Shield - +35 Defense, +2 Resist to Fire, Darkness
Accessory1: Fairy Ring - Half TP cost
Accessory2: Thunder Cape - +8 Defense, +5 Evasion, +2 Resist to Wind, Lightning
Other Equipment
Weapons[/u]
Crystal Dagger - +750 Attack, +30 Accuracy, Double Damage to Beasts, 1% TP Recovery at certain intervals
Headgear[/u]
Cleric's Hat - +8 Defense, +2 Intelligence, 1% HP Recovery at certain intervals
Armguard[/u]
Rare Shield - +33 Defense, +2 Resist to Water
Beam Shield - +25 Defense, +2 Resist to Light
Rare Gauntlet - +18 Defense, +2 Resist to Earth
Omega Shield - +15 Defense, 1% HP Recovery at certain intervals
Claw Gauntlet - +10 Defense, +50 Attack
Base SkillsPhysical Combo - 1410 ( 3 hits ), physical
Demon Fang (1) - 560, physical, LR (2 TP)
Sonic Thrust (1) - 660, physical (3 TP)
Light Spear (2) - 1030, physical (9 TP)
Lightning Blade (2) - 1550, physical/lightning (11 TP)
Hell Pyre (2) - 1400, physical/fire (11 TP)
Demon Spear (3) - 1400, physical (15 TP)
Super Lightning Blade (3) - 1760, physical/lightning (17 TP)
First Aid - 30% healing, ST (4 TP)
Healing Wind - 30% healing, AoE (18 TP)
Healing Stream - 45% healing, AoE (23 TP)
Fire Ball - 440, fire, ST (4 TP)
Wind Blade - 430, wind, ST (4 TP)
Stone Blast - 530, earth, ST (4 TP)
Lightning - 430, lightning, ST (5 TP)
Air Thrust - 1370, wind, ST (11 TP)
Thunder Blade - 1720, lightning, AoE (14 TP)
Eruption - 1410, fire, AoE (24 TP)
Grave - 1680, earth, AoE (11 TP)
Judgment - 1360 per hit, light, MT; averages around 1-2 hits (20 TP)
Guardian - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
T SideDouble Demon Fang (2) - 990, physical, LR (8 TP)
Hurricane Thrust (2) - 1030, physical (7 TP)
Victory Light Spear (3) - 1500, physical (13 TP)
*S Side*Fierce Demon Fang (2) - 1130, physical (8 TP)
Super Sonic Thrust (2) - 1130, physical (7 TP)
Light Spear Cannon (3) - 1550, physical (13 TP)
Comments: Pretty darn good ( pales before his boss form ). High durability to physical and magic, decent healing, decent damage either via magic or physicals...pretty good overall. And Last Fencer. Lots of equipment options as well.
Heavy.
Sheena Fujibayashi"That's it? I was just getting started!"
HP - 3453
TP - 494
STR - 269
DEF - 143
ACC - 150
EVA - 125
INT - 230
Attack - 1079
Defense - 235
Accuracy - 150
Evasion - 125
Halves Wind
Weapon: Divine Judgment - +810 Attack, Double Damage to Undead
Armour: Kannazuki - +60 Defense, +2 Resist to Wind
Headgear: Pretty Ribbon - +20 Defense
Armguard: Draupnir - +12 Defense
Other Equipment
Weapons[/u]
Acalanatha - +720 Attack, Fire Element, +2 Resist to Fire and Darkness, Double Damage to Undead
Card of Ice - +430 Attack, Ice Element, +2 Resist to Ice, Double Damage to Humans
Card of Wind - +380 Attack, Wind Element, +2 Resist to Wind, Double Damage to Birds
Card of Lightning - +350 Attack, Lightning Element, +2 Resist to Lightning, Double Damage to Insects
Card of Fire - +270 Attack, Fire Element, +2 Resist to Fire, Double Damage to Beasts
Card of Earth - +240 Attack, Earth Element, +2 Resist to Earth, Double Damage to Plants
Card of Water - +175 Attack, Water Element, +2 Resist to Water, Double Damage to Aquatics
Armour[/u]
Shaman Dress - +54 Defense, +4 Resist to Light, +2 Resist to Darkness
Headgear[/u]
Rune Circlet - +13 Defense, +10 Intelligence
Holy Circlet - +12 Defense, +9 Intelligence, 1% HP Recovery at certain intervals
Armguard[/u]
Kitchen Mittens - +3 Defense, +2 Resist to Fire
Penguinist Gloves - +3 Defense, +2 Resist to Ice
Base SkillsPhysical Combo - 1170 ( 3 hits ), physical
Power Seal (1) - 310, physical, 20% chance of lowering defense by 20% (5 TP)
Mirage Seal (1) - 310, physical, 20% chance of lowering accuracy by 20% (5 TP)
Serpent Seal (1) - 310, physical, 20% chance of lowering evasion by 20% (5 TP)
Life Seal (2) - 550, physical, 10% of damage (55) is restored as HP to Sheena (15 TP)
Spirit Seal (2) - 550, physical, 3% of damage (17) is restored as TP to Sheena (15 TP)
Pyre Seal (3) - 975, physical, Knockdown (15 TP)
Force Seal (3) - Increases enemy stagger duration (25 TP)
Cyclone Seal (3) - 1500, physical, fails on large foes and flying enemies (35 TP)
Demon Seal (3) - 1170, light, physical, Knockdown (35 TP)
Purgatory Seal - Revives a target with 0 HP. In this state, if they take any damage at all, they die; any healing effect used on them heals them. For all intents and purposes, this is revival to minimal HP (40 TP)
S/T Seal - Adds an element to a character's physical attack, which overwrites any existing elemental attack properties; S seals include Fire, Wind, Water and Light; T seals include Earth, Ice, Lightning and Darkness (14 TP)
Guardian Seal - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
Summon: Fire - 3900, fire, AoE (100 TP)
Summon: Water - 3700 per hit, water, MT; averages 1-2 hits (100 TP)
Summon: Wind - 4200, wind, AoE, fails on heavy or flying enemies (100 TP)
Summon: Ice - 1400 per hit, ice, LT; averages 2-3 hits (100 TP)
Summon: Lightning - 5200, lightning, AoE (100 TP)
Summon: Earth - 3600, earth, AoE (100 TP)
Summon: Light - 3300 per hit, light, MT; averages 1-2 hits (100 TP)
Summon: Darkness - 3750, darkness, AoE (100 TP)
Summon: Origin - 8750, non-elemental, AoE (100 TP)
Summon: Birth - 2450 per hit, non-elemental, AoE/MT; averages about 3 hits on normal size enemies (100 TP)
T SidePower Seal Pinion (2) - 780, physical, 20% chance of lowering defense by 20% (18 TP)
Mirage Seal Pinion (2) - 780, physical, 20% chance of lowering accuracy by 20% (12 TP)
Serpent Seal Pinion (2) - 780, physical, 20% chance of lowering evasion by 20% (12 TP)
*S Side*Power Seal Absolute (2) - 470, physical, 100% chance of lowering defense by 20% (22 TP)
Mirage Seal Absolute (2) - 470, physical, 100% chance of lowering accuracy by 20% (24 TP)
Serpent Seal Absolute (2) - 470, physical, 100% chance of lowering evasion by 20% (20 TP)
Comments: Damn...wishes she had her summons a lot easier. So many different moves, and yet most suck. The drains, even with the support skill to boost them ( double drain! ), suck. Cyclone Seal fails on some opponents, and...well, her Absolute Seals aren't bad, I guess. Still...fast, and she can get some use out of changing her cards. Plus...well, Origin does hurt badly. Clearly
Light, though.
Zelos Wilder"Man, I rule! I'm sssoooooo cool!"
HP - 3801
TP - 399
STR - 323
DEF - 153
ACC - 127
EVA - 109
INT - 266
Attack - 1243
Defense - 282
Accuracy - 127
Evasion - 109
Nulls Fire, Halves Water, Wind, Light, Lightning, Darkness
Weapon: Last Fencer - +920 Attack, Double Damage to Humans
Armour: Golden Armour - +70 Defense, +2 Resist to Water, Wind, Fire, Light
Headgear: Rare Helm - +24 Defense, +2 Resist to Lightning
Armguard: Star Shield - +35 Defense, +2 Resist to Fire, Darkness
Other Equipment
Weapons[/u]
Crystal Dagger - +750 Attack, +30 Accuracy, Double Damage to Beasts, 1% TP Recovery at certain intervals
Headgear[/u]
Cleric's Hat - +8 Defense, +2 Intelligence, 1% HP Recovery at certain intervals
Armguard[/u]
Rare Shield - +33 Defense, +2 Resist to Water
Beam Shield - +25 Defense, +2 Resist to Light
Rare Gauntlet - +18 Defense, +2 Resist to Earth
Omega Shield - +15 Defense, 1% HP Recovery at certain intervals
Claw Gauntlet - +10 Defense, +50 Attack
Base SkillsPhysical Combo - 1410 ( 3 hits ), physical
Demon Fang (1) - 560, physical, LR (4 TP)
Sonic Thrust (1) - 660, physical (5 TP)
Light Spear (2) - 1030, physical (18 TP)
Lightning Blade (2) - 1550, physical/lightning (22 TP)
Hell Pyre (2) - 1400, physical/fire (22 TP)
Demon Spear (3) - 1400, physical (30 TP)
Super Lightning Blade (3) - 1760, physical/lightning (34 TP)
First Aid - 30% healing, ST (8 TP)
Healing Wind - 30% healing, AoE (35 TP)
Healing Stream - 45% healing, AoE (45 TP)
Fire Ball - 310, fire, ST (7 TP)
Wind Blade - 300, wind, ST (8 TP)
Stone Blast - 390, earth, ST (7 TP)
Lightning - 370, lightning, ST (9 TP)
Air Thrust - 1110, wind, ST (22 TP)
Thunder Blade - 1400, lightning, AoE (28 TP)
Eruption - 1180, fire, AoE (24 TP)
Grave - 1330, earth, AoE (22 TP)
Judgment - 1150 per hit, light, MT; averages around 1-2 hits (40 TP)
Guardian - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
T SideDouble Demon Fang (2) - 990, physical, LR (16 TP)
Hurricane Thrust (2) - 1030, physical (14 TP)
Victory Light Spear (3) - 1500, physical (26 TP)
*S Side*Fierce Demon Fang (2) - 1130, physical (16 TP)
Super Sonic Thrust (2) - 1130, physical (14 TP)
Light Spear Cannon (3) - 1550, physical (26 TP)
Comments: Kratos, with less magic power, yet better physical power.
Heavy.
Presea Combatir"Do not bother us"
HP - 4534
TP - 373
STR - 362
DEF - 175
ACC - 110
EVA - 108
INT - 231
Attack - 1361
Defense - 279
Accuracy - 110
Evasion - 108
Nulls Earth, Halves Water, Wind, Fire, Lightning, Ice, Light, Takes 50% more from Darkness
Weapon: Gaia Cleaver - +999 Attack, Earth Element, Double Damage to Plants
Armour: Prism Guard - +66 Defense, +2 Resist to Water, Wind, Fire, Earth, Lightning, Ice, Light, -2 Resist to Darkness
Headgear: Pretty Ribbon - +20 Defense
Armguard: Rare Gauntlet - +18 Defense, +2 Resist to Earth
Other Equipment
Weapons[/u]
Bahamut's Tear - +920 Attack, Double Damage to Dragons
Pow Hammer DX - +900 Attack, +30 Accuracy, +20 Luck, Double Damage to Humans
Ogre Axe - +830 Attack, -20 Evade, -20 Luck, Double Damage to Plants
Armour[/u]
Star Guard - +62 Defense, +2 Resist to Light and Darkness
Headgear[/u]
Rune Circlet - +13 Defense, +10 Intelligence
Holy Circlet - +12 Defense, +9 Intelligence, 1% HP Recovery at certain intervals
Armguard[/u]
Claw Gauntlet - +10 Defense, +50 Attack
Kitchen Mittens - +3 Defense, +2 Resist to Fire
Penguinist Gloves - +3 Defense, +2 Resist to Ice
Base SkillsPhysical Combo - 1060 ( 2 hits ), physical
Destruction (1) - (6 TP)
Infliction (1) - 800, physical (4 TP)
Punishment (1) - 930, physical, surrounding area (5 TP)
Devastation (1) - 1060, physical (8 TP)
Beast (3) - 2650, physical, Knockdown (14 TP)
Fiery Infliction (3) - 2230, physical/earth (18 TP)
Eternal Damnation (3) - (20 TP)
Earthly Protection - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
*T Side*Dual Infliction (2) - 1460, physical (13 TP)
Dual Punishment (2) - 1330, physical, surrounding area (16 TP)
Deadly Destruction (2) - (10 TP)
Finite Devastation (2) - 1590, physical (11 TP)
Endless Infliction (3) - 2120, physical (28 TP)
Rising Punishment (3) - 2760, physical (28 TP)
Infinite Destruction (3) - (38 TP)
S SideResolute Infliction (2) - 1460, physical (15 TP)
Finality Punishment (2) - 1860, physical (12 TP)
Fiery Destruction (2) - (12 TP)
Mass Devastation (2) - 1910, physical/earth (12 TP)
Eternal Devastation (3) - 2120, physical (26 TP)
Comments: Yeesh. Durable, damaging, elementally resistant, decent equip options. Also has a Last Fencer-ish weapon. Very, very good. A little slow, and no healing, but...damn, she's still very good.
Heavy.
Regal Bryant"Redemption still eludes me"
HP - 3890
TP - 404
STR - 335
DEF - 145
ACC - 153
EVA - 144
INT - 239 ( 249 )
Attack - 1255
Defense - 250
Accuracy - 153
Evasion - 144
Weapon: Dynast - +920 Attack, +18 Defense, Double Damage to Ghosts
Armour: Mortality Cloak - +60 Defense
Headgear: Rune Hat - +15 Defense, +10 Intelligence
Armguard: Draupnir - +12 Defense
Other Equipment
Weapons[/u]
Kaiser Greaves - +880 Attack, +16 Defense, Light Element, Double Damage to Ghosts
Armour[/u]
Phoenix Cloak - +54 Defense, +4 Resist to Fire
Holy Cloak - +45 Defense, 1% HP Recovery at certain intervals
Headgear[/u]
Cleric's Hat - +8 Defense, +2 Intelligence, 1% HP Recovery at certain intervals
Base SkillsPhysical Combo - 960 ( 2 hits ), physical
Crescent Moon - 770, physical (8 TP)
Spin Kick - 620, physical (6 TP)
Eagle Dive - 720, physical (8 TP)
Healer - 25% healing, ST (15 TP)
Mirage - DODGES ANYTHING!!!! (12 TP)
Swallow Kick - 720, physical (8 TP)
Rising Dragon - 720, physical (10 TP)
Triple Kick - 1150, physical (14 TP)
Heaven's Charge - 960, physical (14 TP)
Triple Rage Kick - 1540, physical (26 TP)
Crescent Dark Moon - 1920, physical (30 TP)
Wolverine - 1730, physical (28 TP)
Bastion - Can be activated at any time to reduce a magical attack to 20% of it's full power; this can be activated as a shield to a spell, as an umbrella of sorts to block the majority of the damage (10% of Max TP)
T SideSwallow Dance - 910, physical (16 TP)
Eagle Rage - 1250, physical (18 TP)
Dragon Fury - 1150, physical (18 TP)
Chi Healer - 35% healing, ST (30 TP)
*S Side*Dragon Dance - 910, physical (16 TP)
Eagle Fall - 1150, physical (18 TP)
Dragon Rage - 1250, physical (14 TP)
Grand Healer - 45% healing, ST (30 TP)
Comments: Slightly above average durability to magic and physicals, with healing. Fairly fast, utterly lacks elemental resists. MIRAGE, though! Seriously, not a bad character, though does lack the pizzazz for Heavy.
High Middle.
AveragesHP: 36551) Presea - 4534
2) Lloyd - 4149
3) Regal - 3890
4) Zelos - 3801
5) Kratos - 3707
6) Sheena - 3453
7) Colette - 3364
8) Raine - 3094
9) Genis - 2901
DEF: 2511) Kratos - 288
2) Zelos - 282
3) Presea - 279
4) Lloyd - 273
5) Regal - 250
6) Sheena - 235
7) Raine - 222
8) Colette - 221
9) Genis - 219
INT: 2571) Raine - 389
2) Genis - 330
3) Kratos - 310
4) Zelos - 266
5) Regal - 249
6) Presea - 231
7) Sheena - 230
8) Colette - 169
9) Lloyd - 143
Huge notes on damage averages...
1) Dear god...the headaches. Anyway, I'm listing 2 averages: one without combos taken into account (Go Raine and Genis!), and one with combos taken into account (Raine and Genis for Puny!). Some people prefer one, some prefer the other, so take your pick.
2) Most techs are...fine, to me. Some offend me, though (Colette, I'm looking at you). I'm not going to consider some techs in either average, simply because they likely aren't too useful in-game (mostly in the case of combos will this be truly present an issue).
3) No special offense boosting (Zelos's Last Fencer hitting human weakness, etc.) is being considered in these averages. Factor them in on the proper opponent (at least, that's the way I do it).
4) For combos, I'm using only one side of techs (i.e., either T or S, no jumping between the 2 sides). The side I'll be using is the one I marked with an * above.
No Combo Damage: 25081) Genis - 4750 (Indignation)
2) Raine - 3800 (Holy Lance)
3) Colette - 2930 (Triple Ray Satellite)
4) Presea - 2760 (Rising Punishment)
5) Lloyd - 1940 (Demonic Circle)
6) Regal - 1920 (Crescent Dark Moon)
7t) Zelos - 1760 (Super Lightning Blade)
7t) Kratos - 1760 (Super Lightning Blade)
9) Sheena - 1500 (Cyclone Seal)
Combo Damage: 45661) Presea - 5260 (Physical-Destruction-Dual Punishment-Endless Infliction)
2) Collete - 5070 (Physical-Pow Hammer-Para Ball-Triple Ray Satellite)
3) Lloyd - 4830 (Physical-Tiger Blade-Sonic Sword Rain-Demonic Circle)
4) Regal - 4820 (Physical-Triple Kick-Crescent Dark Moon-Triple Rage Kick)
5) Genis - 4750 (Indignation)
6t) Zelos - 4619 (Physical-Sonic Thrust-Lightning Blade-Super Lightning Blade)
6t) Kratos - 4619 (Physical-Sonic Thrust-Lightning Blade-Super Lightning Blade)
8) Raine - 3800 (Holy Lance)
9) Sheena - 3325 (Physical-Power Seal-Life Seal-Cyclone Seal)
Average of the two averages: 3537*This is probably the average I'd use to take Genis's and Raine's magic damage, as it makes them seem a little more sane - granted, if you're a Raine or Genis fan, feel free to ignore this*