ARC THE LAD 2
This was a joint effort with Super
Notes
1. : All weapons were either unique or bought at the last store. Male’s final armor was Battle Armor (25 Def) and Bronze Guard (12 Defense). Shante and Sania’s final armor was Mystic Dress (27 Def) (Lieza and Choko's was a crappy storebought) and a lesser Guard (10 Def).
2. Cure Alls are universal storebought accessories that offer immunity to all ID status. Bought at basically every shop, and they have 1 Defense. I allow them to equip this and choose what status they want to block (since it is essentially the same thing as separate storeboughts, but blocking all statuses is too overpowering). Additionally, the items Rue’s Medicine and Neba Neba (Which are anti- Paralysis and Sleep respectively) are extremely common drops.
3. All status effects, stat downs, and stat ups last 3 turns (Usually anyways…there seems to be weird variance. But 3 turns seems the most common). The accuracy is usually 67-70% (I put down 67%).
4. Physical attacks take their character’s innate elements (like Chrono Cross) unless an element weapon is used. I wouldn’t consider these pure elementals, but take them as you will.
5. You can port data from Arc 1. This is effect the characters stat since they'll be at a higher level, but their stats will differ at the end. Arc and Tosh will have about 40 less HP, but all the Arc 1 characters will have slightly higher speed.
ArcHP:254
MP:137
Attack:96
Defense:79 (72)
Magic:42
Agi: 20
Can opt for the Brave Crest, which boosts defense by 5, and heals 5 MP each round, with an additional 4 if a physical attack is used.
Attack: 130
Attack with Weak Enemy- 224
Attack: 85+35% Sleep (Fire, Flame Edge), 125+55% Sleep under Weak Enemy; I think this weapon can also come in Earth and Wind.
Total Healing- 212 Healed; 8 MP (265 under Might Mind)
Burn Ground- 77/84/96 Fire Damage (104/111/120 under MM); 8/16/32 MP
Gale Flash- 77/84/96 Light Damage (104/111/120 under MM); 8/16/32 MP
Meteor Shower- 77/84/96 Earth Damage (104/111/120 under MM); 8/16/32 MP
Tornado- 77/84/96 Wind Damage (104/111/120 under MM); 10/20/40 MP
Weak Enemy- Lowers Att/Def/Spd/Magic about 65% for 3 turns, 100% hit rate; 4 MP
Magic Shield- Protects from one enemy magic spell (ala White Dragon Protect); Wears off naturally after 3 turns; 8 MP
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Might Mind- Increases Magic Score; 2 MP; Lasts 3 Turns (Including the turn it was cast on)
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Fire Storm- 77/84/96 Fire Damage (104/111/120 under MM); 6/12/24 MP
Spell damage with Weak Enemy is 82/89/107 (101/113/131 under MM)
KukuruApproximations
260 HP (Surprisingly High for a Healer type)
358 MP
46 Att (+29)=75
25 Def (+35)=60
52 Magic
21 Speed
Physical Attack: About 100 Damage
Cure: About Full Healing (Probably around 265 HP healed), 7 MP
Divine Judgement: 95/107/124, 8/16/32 MP
Silent: Inflicts Silence (Probably 75%), 4 MP
Refresh: Cures Status, 4 MP
Protection: Raises Def 25%, 3 MP
Magic Shield- Blocks a spell for 1, 2, or 3 turns. Not horribly great, as it will cancel the first enemy or ally spell, but her physical isn't complete ass, so it could be good against some pure mages. 8/24/72 MP
Divide: 26% Current HP Draining (Ha, just missed the 52 cut off!), 75 minimum, 12 MP. On anyone with below average Mdef (even slightly below average, the 26 will become 52%).
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Add On Skills (I will kill you if you allow these)
Invincible
Might Mind
Strike Power
Speed Up
Poco: Water Element
HP:231
MP:227
Attack:86
Defense:59 (54)
Magic:62 (68)
Agi:20
Can opt for the Magic Book in place of the Guard. The magic book ups magic by 6 and Defense by 7
Attack: 110 Water Damage
Physical Under Battle Drum- 135
Attack with Confuse Weapon: About 90 with about 35% chance of Confusion
Magic Book <No Magic Book> (Might Mind) {MM and no Magic Book}
Healing Harp- 341 HP healed <311> (418) {388}; 4 MP
Speed Ocarina- Raises Agility to 30 (50% up); 4 MP
Cheer Trumpet- 154/175/185 Magical Damage <137/154/174> (193/214/242) {179/193/214}; 8/16/24 MP
Orchestra Hit- 137/147/172 Magical Damage <119/131/143> (156/172/190) {146/156/172}; 8/16/32 MP
Mind Buster- 100% MP bust to average Mdef <95% MP bust>; 68 <62> (83) {77} minimum; 8 MP
Battle Drum- Raises Attack to 97; 4 MP
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Might Mind- Raises Magic by 15; 2 MP
Diamond Dust- 131/140/164 Water Magical Damage <119/131/143> (156/172/190) {146/156/172}; 8/16/32 MP
Tosh: Fire Element
HP:260
MP:138
Attack:113
Defense:80 (73)
Magic:28
Agi:21
Tosh can opt for the Yukari Crest, which raises his Charge level each turn. Thji means his initial damage is 300, and it raises 100 each turn he doesn't use a physical attack. However, Charge resets back to level 1 (300 damage) when a regular attack is used.
Physical: 200 Fire Damage (300 minimum with his accessory)
246 under Monji Slash (369 minimum with his accessory)
Ouka-Raibaku-Zen- 75 Physical Damage (181/199/226 under Monji Slash); 8/16/32 MP
Jubakuken- 36/42/45 Magical Damage and a 66.7% of Paralysis (52/55/58 under Monji Slash); 6/12/24 MP
Koei-Zen- 75 Physical Damage (181/199/226 under Monji Slash), Lowers Defense 25%; 8/16/32 MP
Ryukgaken- Does damage equal to damage taken (Resets after each use); 31 MP
Monji Slash- 36/42/45 Magical Damage and Lowers Att/Def/Spd/Magic about 65% for 3 turns (52/55/58 under Monji Slash), 100% hit rate; 8/16/24 MP
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Speed Up- Raises Agility to 32; 2 MP
Speed Down- Halves Enemy Agility; 2 MP
Fire Storm- 36/42/45 Fire Damage (52/55/58 under Monji Slash); 6/12/24 MP
Swing- 75 Physical Damage (188 under Monji Slash)
Iga: Earth Element
HP:338
MP:128
Attack:91
Defense:64
Magic:43
Agi:20
Physical: 150 Earth Damage
Attack- About 195 after Strike Power
Taima-Kodan- 81/89/102 Magical Damage; 8/16/32 MP
Cure-218 HP healed; 7 MP
Shigan Ho- Don’t Move; 5 MP
Senpu-Gekishu- 109/120/136 Physical Damage (129/147/163 under Strike Power); 8/16/32 MP
Messho-Reppa- Likely kills enemies whose levels are noticeably lower. 8 MP
Amaidar Fist- 84/93/104 Magical Damage; Does 125 on each of enemy’s subsequent turns, Lasts 3 Turns; 10/20/40 MP
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Power Loss- Lowers Attack 25%, 67% accuracy; 3 MP
Strike Power- Boosts attack to 107; 3 MP
Mud Storm- 81/89/102 Earth Damage; 8/16/32 MP
Gogen:
HP:208
MP:338
Attack:66
Defense:62 (56)
Magic:61 (69)
Agi:20
Can opt for the Prayer Beads, which boosts Magic by 8 and Defense by 6
Physical: 65
Prayer Beads <No Prayer Beads> (Might Mind) {MM and no PB}
Explosion- 129/148/176 Fire damage <116/129/148> (163/198/220){153/167/198}; 10/20/40 MP
Earthquake- 129/148/176 Earth damage <116/129/148> (163/198/220){153/167/198}; 10/20/40 MP
Diamond Dust- 129/148/176 Ice damage <116/129/148> (163/198/220){153/167/198}; 8/16/32 MP
Wind Slash- 129/148/176 Wind damage <116/129/148> (163/198/220){153/167/198}; 8/16/32 MP
Thunderstorm- 129/148/176 Thunder damage <116/129/148> (163/198/220){153/167/198}; 8/16/32 MP
Rob Mind- Drains 26% (40% with Might Mind or Destruction in play) current MP, Minimum 34 <15> (40)
Dream Knock- 60% (maybe a bit lower) Chance of causing Sleep. Cancelled by all damage! Nigh Worthless!; 4 MP
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Might Mind- Brings Magic up to 76; 2 MP
Destruction- Lowers Magic 25%, 66.7% hit rate; Better for decreasing foes’ magic damage than increasing Gogen’s damage (although its decent against High Mdef). 3 MP
Magic Shield- Protects from one enemy magic spell (ala White Dragon Protect); Wears off after 3 turns; 8 MP
Mud Storm- 129/148/176 Earth damage <122> (171) {157}; 8/16/32 MP
Super Nova- 129/148/176 Light damage <122> (171) {157}; 8/16/32 MP
Elc: Fire Element
HP:313
MP:204
Attack:96 (104)
Defense:81 (79)
Magic:43 (51)
Agi:24 (28)
Unique Item: Bravery Wings. Stat Ups ahoy
Magic Canceller: 7 Defense, Halves all non-regular physical damage.
Attack: 140 Fire damage (158 Fire Damage)
Attack- 188 under Strike Power (205 under SP)
Fire Storm- 81/89/102 Fire damage (99/111/120 under MM); 6 MP (104/108/123 w/ BV, 116/125/147 under MM)
Might Mind- Raises Magic to 61; 2 MP
Invincible- Becomes Invincible to Damage and Status; L2 gives one free turn; L3 gives 2; 24 MP/72 MP (L2/L3)
Charge- Raises Charge Meter 1 level (Each level raises regular attack damage by 50% of the original amount; Resets after next physical attack used). Can't be used under Invincible.
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Mind Buster- Kills about 50% of current MP (70% under MM); 64% with BV (97% under MM), 8 MP
Protection- Brings Defense up to 92; 4 MP
Divide- 26.7% (52.5% under MM) draining to average Mdef; 64 (77) minimum. 12 MP
Big Note: Elc's Magic with BV is very close to the next highest benchmark. This means that it would take a whole, whole lot of MDef to reduce to 26.7 down.
Extract- 84/88/95 Physical Damage (90/96/109 under Strike Power) (120/130/152; 130/145/155 with BV and SP) 8 MP
Strike Power- Raises Attack to 107; 3 MP
Lieza: Earth Element
HP:213
MP:304
Attack:69
Defense:53
magic:43
Agi:23
Unique Item: Raila's Hairpin: Protects against Confuse, Poison, Sleep, and Darkness
Physical Attack- 92 (Darkness)
Physical Attack- 30+35% chance of Sleep (Fire, Flame Edge), I think this weapon can also come in Earth and Wind.
Cure-218 HP healed; 7 MP
Earthquake- 81/89/102 Earth damage (85/95/109 under Weakness); 10 MP
Weakness- Gives enemies an elemental weakness (only Earth is relevant to her)
Power Loss- Lowers Attack 25%, 67% hit rate; 3 MP
Spinster- 70/75/85 Physical/Earth Damage; 4/8/16 MP
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Mud Storm- 81/89/102 Earth damage (85/95/109 under Weakness); 8 MP
Hold Enemy- 67% Paralysis; 1 MP
Dispel- 50% chance of killing undead; 4 MP
Counter Hang- Lowers Counter Level by 3, 67% hit rate (Stops all counters in game); 2 MP