Judge Magister Ghis"The power of the Dynast–King in my hands. Humph. Blood alone does not an emperor make, Vayne"
Lvl: 14
HP: 4120
MP: 330
EVA: 3
MEVA: 3
DEF: 9 (20% reduction)
MDEF: 6 (average)
VIT: 47 (25% status resistance)
SPD: 16 (average PC SPD = 24)
Status Vulnerabilities: Stop, Sleep, Slow, Blind, Sap
*Physical damage increases 20% at 20% MHP
Attack: 50 physical damage, 14% combo chance (4 hits), 5% blind per hit, 25 CT
Aero: 200 wind magick damage, AoE; usable once at 80%, 60%, and 40% MHP, 30 CT
Protect: Reduces physical damage received by 25%, 30 CT
Kick: 80 physical damage, 14% combo chance (4 hits), 1 CT
Lunge: 80 physical damage, 14% combo chance (4 hits), 1 CT
Greater Barrier: Adds Protect and Shell status; reduces all damage received by 30%; usable once at 60% MHP, 3 CT
Average HP: 520
Average Damage: 150 (average CT = 32)
Vossler York Azelas"No farther! Sky pirates, the future of Dalmasca will not be stolen!"
Lvl: 20
HP: 9318
MP: 693
EVA: 4
MEVA: 4
DEF: 13 (15% reduction)
MDEF: 10 (5% reduction)
VIT: 49 (25% status resistance)
SPD: 22 (average PC SPD = 25)
Status Vulnerabilities: Stop, Confusion, Sleep, Slow, Blind, Sap
*Begins with Haste and Shell automatically cast on self
*Physical damage increases 20% when at 20% MHP
*Physical damage increases 20% at 50% MHP
*Physical attacks ignore evasion at 50% MHP
*Physical damage received is decreased by 67% when at 20% MHP
Attack: 80 physical damage, 8% combo chance (12 hits), 35 CT
Reflect: Adds reflect status, 30 CT
Enrage: Adds CT = 0 for regular physical attacks, 3 CT; usable at 40% MHP
Average HP: 950
Average Damage: 300 (average CT = 32)
Judge Magister Bergen"The Senate may play at intrigue, but Lord Vayne is not one to be brought down easily. The entire military waits upon his orders, from the War Council down to the rank and file. What better blade than he to strike down the enemies of the Empire?"
Lvl: 30
HP: 17200
MP: 999
EVA: 14
MEVA: 10
DEF: 26 (30% reduction)
MDEF: 22 (20% reduction)
VIT: 60 (40% status resistance)
SPD: 25 (average PC SPD = 26)
Status Vulnerabilities: Stop, Sleep, Slow, Blind, Sap
*Begins with Protect and shell automatically cast on self
*Innate 25% parry rate (checked separately from EVA)
*Physical damage received is decreased by 67% when at 20% MHP
*Immune to weather and terrain effects
Attack: 500 physical damage, 14% combo chance (6 hits), 5% blind per hit, 25 CT
Kick: 750 physical damage, 14% combo chance (6 hits), 1 CT
Battle Cry: Increases physical damage by 20%; usable once at 70% MHP, 3 CT
Average HP: 1700
Average Damage: 900 (average CT = 30)
Cidolfus Demen Bunansa"I'm afraid your time here is over! The curtain falls! Farewell!"
Lvl: 40
HP: 72989
MP: 999
EVA: 7
MEVA: 7
DEF: 83 (60% reduction)
MDEF: 94 (70% reduction)
VIT: 72 (50% status resistance)
SPD: 30 (average PC SPD = 28)
Half: Fire, Thunder, Ice, Earth, Wind, Water
Weak: Holy
Absorb: Dark
Status Vulnerabilities: Silence
*Cid fights with 4 Rooks (stats listed below); a lot of his attacks are unlocked based on how many are alive
*Physical immunity activated at 80% MHP; lasts 2 minutes
*Magic CT = 0 when all Rooks are defeated
Attack: 550 damage, 10% critical rate, ignores defense, ignores evade, 15 CT
Haste: Adds haste status, 30 CT
S-27 Tokamak: 550 physical damage, AoE, 2 CT
Greater Barrier: Adds Protect and Shell status; reduces all damage received by 30%; usable once at 80% MHP, 3 CT
Average HP: 2500
Average MP: 320
Average Damage: 1800 (average CT = 30)
RookLvl: 38
HP: 9859
MP: 441
EVA: 0
MEVA: 0
DEF: 33 (10% reduction)
MDEF: 26 (5% reduction)
VIT: 47 (15% status resistance)
SPD: 24 (average PC SPD = 28)
Half: Fire, Thunder, Ice, Earth, Wind, Water, Holy, Dark
Status Vulnerabilities: Doom
*The Rooks follow a pattern - they will begin by casting Regen, Protect, and Shell on Cid, Reflect on themselves, followed by either Drain or Syphon, Attack, then Curaga on Cid, with a preference for casting support skills on Cid if they wear off, then returning to the pattern; the pattern breaks once 2 Rooks die, and they will go into full offense mode, attacking with their physicals only
*Immune to weather and terrain effects
*Reduces all damage received by 30%
*Attack CT = 0 once 2 Rooks are defeated
Attack: 150 physical damage, cannot combo, cannot critical, 25 CT
Curaga: 750 healing, 30 CT
Regen: Adds regen status, 30 CT
Reflect: Adds reflect status, 30 CT
Protect: Adds protect status, 30 CT
Shell: Adds shell status, 30 CT
Drain: 400 void magic HP-draining damage, 30 CT
Syphon: 60 void magic MP-draining damage, 30 CT
Average HP: 2500
Average MP: 320
Average Damage: 1800 (average CT = 30)
Judge Magister Gabranth/Noah fon Ronsenburg"I slew your king. I slew your country. Do these deeds not demand vengeance? Yes. Good! Find your wrath! Take up your sword! Fight, and serve those that died before you!"
Lvl: 47
HP: 64049
MP: 999
EVA: 7
MEVA: 7
DEF: 33 (average)
MDEF: 31 (10% reduction)
VIT: 74 (40% status resistance)
SPD: 24 (average PC SPD = 35)
Status Vulnerabilities: Silence, Oil
*Begins with Haste automatically cast on self
*Innate 25% parry rate (checked separately from EVA)
*Magickal immunity activated at 50% MHP; lasts 2 minutes
Attack: 400 physical damage, 14% combo chance (12 hits), 25 CT
Protect: Adds protect status, 30 CT
Guilt: 1050 physical damage, 3 CT; usable at 50% MHP
Kick: 600 physical damage, 14% combo chance (12 hits), 1 CT
Circle of Judgment: 450 physical damage, AoE, 3 CT
Sentence: 850 physical damage, 3 CT
Lunge: 600 physical damage, 14% combo chance (12 hits), 1 CT
Average HP: 3200
Average Damage: 2500 (average CT = 30)
Cidolfus Demen Bunansa"Spend your pity elsewhere. If you are so set on running, hadn't you best be off, fool of a pirate?"
Lvl: 50
HP: 82093
MP: 999
EVA: 8
MEVA: 8
DEF: 29 (10% not-reduction)
MDEF: 32 (10% reduction)
VIT: 77 (45% status resistance)
SPD: 31 (average PC SPD = 35)
Half: Fire, Thunder, Ice, Earth, Wind, Water
Weak: Holy
Absorb: Dark
Status Vulnerabilities: Oil
*Cid begins the fight solo; once he reaches 50% MHP, Famfrit is summoned - until Famfrit is defeated, Cid will be invincible; many of Cid's attacks unlock depending on whether Famfrit is alive or not
*Begins with Protect, Shell, and Haste automatically cast on self
*Immune to weather and terrain effects
*Innate 25% parry rate (checked separately from EVA)
*Physical damage increases 20% at 20% MHP
*Magickal damage increases 20%, healing effects increase 50%, and status accuracy base rate is increased to 100% at 20% MHP
*Physical damage received is decreased by 67% when at 20% MHP
*Innate 70% counter rate (based on target speed - this rate is vs. average - higher speed = higher counter rate)
*Reduces damage from guns and measures by 87.5% (after Famfrit is defeated)
*Magick ignores reflect status (after Famfrit is defeated)
*Physical damage increases 20% (after Famfrit is defeated)
*MP costs reduced by 50% (after Famfrit is defeated)
*Reflects 5% of damage received back at attacker (after Famfrit is defeated)
Attack: 900 damage, 10% critical rate, ignores defense, ignores evade, 15 CT
Haste: Adds haste status, 30 CT
Protect: Adds protect status, 30 CT
Shell: Adds shell status, 30 CT
S-85 Cyclotrone: 1000 physical damage, AoE, 2 CT; usable at 80% MHP
Gatling Gun: 800 physical fire damage, AoE, 2 CT; usable at 50% MHP
Average HP: 3200
Average Damage: 2500 (average CT = 28)
FamfritLvl: 52
HP: 149060
MP: 999
EVA: 0
MEVA: 0
DEF: 30 (10% not-reduction)
MDEF: 31 (10% reduction)
VIT: 85 (55% status resistance)
SPD: 22 (average PC SPD = 28)
Immune: Thunder, Ice, Earth, Wind, Holy, Dark
Weak: Fire
Absorb: Water
Status Vulnerabilities: Oil
*Begins with Protect and Shell automatically cast on self
*Physical damage increases 20% at 20% MHP
*Innate 70% counter rate (based on target speed - this rate is vs. average - higher speed = higher counter rate)
*Physical attacks ignore evasion at 50% MHP
*Reduces all damage received by 30%
*MP costs reduced to 0 at 50% MHP
Attack: 400 physical damage, 10% combo chance (3 hits), 4% silence per hit, 25 CT
Waterja: 1250 water magick damage, 25% silence, AoE, 2 CT; usable at 50% MHP
Briny Cannonade: 1450 water magick damage, AoE, 16 CT; usable at 80% MHP
Average HP: 3200
Average Damage: 2500 (average CT = 28)
Judge Magister Gabranth/Noah fon Ronsenburg"I am a Judge Magister. Even in disgrace. My just reward for aiding the empire that destroyed my homeland"
Lvl: 49
HP: 70719
MP: 999
EVA: 20
MEVA: 20
DEF: 29 (15% not-reduction)
MDEF: 32 (average)
VIT: 77 (30% status resistance)
SPD: 25 (average PC SPD = 40)
Status Vulnerabilities: Blind, Slow
*Physical damage increases 20% at 20% MHP
*Physical damage received is decreased by 67% when at 20% MHP
*MP costs reduced to 0
*Physical attacks ignore evasion at 50% MHP
*Reduces all damage received by 30% at 50% MHP
*Attack CT = 0 at 50% MHP
Attack: 600 physical damage, 14% combo chance (12 hits), 25 CT
Circle of Judgment: 600 physical damage, AoE, 3 CT
Sentence: 900 physical damage, 3 CT
Renew: Full healing, 3 CT; usable once at 50% MHP
Enrage: Adds CT = 0 for regular physical attacks, 3 CT; usable at 50% MHP
Innocence: 1400 physical damage, 3 CT; usable at 50% MHP (usable even after Renew heals him to full)
Average HP: 4400
Average Damage: 4000 (average CT = 26)
Vayne Carudas Solidor"My hands are stained with blood. I see little reason to stay them now"
Lvl: 50
HP: 76755
MP: 999
EVA: 10
MEVA: 10
DEF: 30 (15% not-reduction)
MDEF: 34 (5% reduction)
VIT: 79 (30% status resistance)
SPD: 26 (average PC SPD = 40)
Status Vulnerabilities: Silence, Blind, Sap
*Physical damage increases 20% at 20% MHP
*MP costs reduced to 0
*Physical attacks ignore evasion at 50% MHP
*Reduces all damage received by 30% at 50% MHP
*Innate 25% parry rate (checked separately from EVA) at 50% MHP
Attack: 600 physical damage, 17% combo chance (11 hits), 25 CT
Kick: 900 physical damage, 17% combo chance (11 hits), 1 CT
Lunge: 900 physical damage, 17% combo chance (11 hits), 1 CT
Pummel: 1000 physical damage, 1 CT
Force of Will: 1500 physical damage, AoE, 1 CT; usable at 20% MHP
Mach Wave: 800 physical damage, AoE, 1 CT; usable at 50% MHP
Average HP: 4400
Average Damage: 4000 (average CT = 26)
Vayne Novus"Your lives are forfeit, and your insurgence with them. Dalmasca will again know order"
Lvl: 53
HP: 104210
MP: 999
EVA: 0
MEVA: 0
DEF: 34 (5% not-reduction)
MDEF: 32 (average)
VIT: 82 (35% status resistance)
SPD: 23 (average PC SPD = 40)
Half: Dark
Status Vulnerabilities: Slow, Oil
*Vayne comes with 5 Sephira - certain attacks cannot be used or can be used sooner if the Sephira are dead. Azure Vortice requires at least 1 Sephira, as does Crimson Vortice; Inviolable Will and Contempt are unlocked either at the HP% noted below, or when all Sephira are destroyed; as for the notes for Azure and Crimson Vortice below, only one of them must be used before one of Inviolable Will, Contempt, or Tree of Sephira is used; the other is used before one of the other ones, after which, as long as the HP% requirements are met, all of the skills can be used; Azure Vortice will always be used before Crimson Vortice
*Begins with Protect, Haste, and Shell automatically cast on self
*Physical damage increases 20% at 20% MHP
*Innate 80% counter rate (based on target speed - this rate is vs. average - higher speed = higher counter rate)
*MP costs reduced to 0
Attack: 650 physical damage, 17% combo chance (8 hits), 25 CT
Firaga: 1100 fire magick damage, AoE, 30 CT
Thundaga: 1100 thunder magick damage, AoE, 30 CT
Blizzaga: 1100 ice magick damage, AoE, 30 CT
Aeroga: 950 wind magick damage, AoE, 30 CT
Waterga: 900 water magick damage, AoE, 30 CT
Azure Vortice: 5% MHP healing, AoE, 1 CT; usable once at 80% MHP, and must be used before Contempt, Inviolable Will, or Tree of Sephira may be used unless all Sephira are destroyed
Crimson Vortice: 10% MHP healing, AoE, 1 CT; usable once at 80% MHP, and must be used before Contempt, Inviolable Will, or Tree of Sephira may be used unless all Sephira are destroyed
Contempt: 1250 physical damage, 1 CT; usable at 80% MHP; after the first use of this skill, all physical damage is increased by 20%
Greater Barrier: Adds Protect and Shell status; reduces all damage received by 30%; usable once after Contempt is used, 3 CT
Inviolable Will: 1300 physical damage, AoE, 1 CT; usable at 65% MHP; after the first use of this skill, Vayne gains an innate 25% parry rate (checked separately from EVA)
Magick Barrier: Adds magickal immunity for 2 minutes, 3 CT; usable once after Inviolable Will is used
Tree of Sephira: 2300 physical damage, MT, 1 CT; usable at 20% MHP
Limit Break: Adds Magick CT = 0 and Attack CT = 0, 3 CT; usable once after Tree of Sephira is used
Average HP: 4400
Average Damage: 4000 (average CT = 26)
SephiraLvl: 50
HP: 12121
MP: 613
EVA: 0
MEVA: 0
DEF: 33 (5% not-reduction)
MDEF: 35 (5% reduction)
VIT: 55 (15% status resistance)
SPD: 17 (average PC SPD = 28)
Immune: Earth, Wind
***Each Sephira has the above elemental immunities, and then one of each of the following sets: Absorb Fire, Weak Water; Absorb Thunder, Weak Ice; Absorb Ice, Weak Thunder; Absorb Holy, Weak Dark; Absorb Dark, Weak Holy
Status Vulnerabilities: None
*Innate 25% parry rate (checked separately from EVA) at 50% MHP
*Once Vayne reaches 20% MHP, all Sephira gain the Attack CT = 0 passive ability
Attack: 250 physical damage, cannot combo, 4% immobilize per hit, 25 CT
Average HP: 4400
Average Damage: 4000 (average CT = 26)
Vayne the Undying One"What am I to do with those who would oppose me...but show them death?"
Lvl: 55
HP: 228299
MP: 999
EVA: 0
MEVA: 0
DEF: 38 (10% reduction)
MDEF: 33 (average)
VIT: 87 (40% status resistance)
SPD: 23 (average PC SPD = 40)
Half: Holy
Status Vulnerabilities: None
*Begins with Haste automatically cast on self
*MP costs reduced to 0
Attack: 1100 physical damage, cannot combo, 25 CT
Piercing Firaga: 1400 fire magick damage, ignores reflect, AoE, 30 CT
Piercing Thundaga: 1400 thunder magick damage, ignores reflect, AoE, 30 CT
Piercing Blizzaga: 1400 ice magick damage, ignores reflect, AoE, 30 CT
Divine Sword: 1700 physical damage, cannot combo, 1 CT
Megaflare: 1500 physical damage, AoE, 1 CT; usable at 80% MHP
Chain Magick: Adds Magick CT = 0; usable once at 60% MHP, 3 CT
Piercing Dispelga: Removes positive status, as well as slow and stop status, AoE, ignores reflect, 30 CT; usable at 60% MHP after Chain Magick is used
Piercing Holy: 2400 holy magick damage, ignores reflect, 30 CT; usable once at 60% MHP after Chain Magick is used
Faith: Adds faith status, 30 CT; usable once at 60% MHP after Chain Magick is used
Magick Barrier: Adds magickal immunity for 2 minutes, 3 CT; usable once at 60% MHP after Faith is used
Ascension: 2000 physical damage, AoE, 1 CT; usable at 60% MHP after Magick Barrier is used
Enrage: Adds CT = 0 for regular physical attacks, 3 CT; usable at 40% MHP
Bravery: Adds bravery status, 30 CT; usable once at 40% MHP after Enrage is used
Force Barrier: Adds physical immunity for 2 minutes, 3 CT; usable once at 40% MHP after Bravery is used
Gigaflare: 2300 physical damage, AoE, 1 CT; usable at 40% after Force Barrier is used
Perfect Defense: Adds physical and magickal immunity (lasts 2 minutes), 3 CT; usable once at 20% MHP
Teraflare: 2800 physical damage, MT, 1 CT; usable at 20% MHP
Average HP: 4400
Average Damage: 4000 (average CT = 26)