Stats:
HP: If you lose all of these, you get run over by a train. No, seriously.
MP: Used for skills.
ATK: Affects physical damage.
MAG: Affects magical damage.
DP: Determines how far the target's turn is delayed when attacking. The delay effect kicks in even if the attack misses.
DEF: Reduces physical damage. Subtractive.
RES: Reduces magical damage. Subtractive.
EP: Determines resistance to delay. Not sure how this works.
HIT: Accuracy.
EVA: Evade.
RFX: Speed. Linear.
Damage formulae (for reference):
Physical damage = Power*ATK/100-DEF (normal physicals have a power of 200)
Magical damage = Power*MAG/100-RES
All levels are taken at 72 and assume no GC points are used. GC points work the same way as WA4, and they sacrifice 50 HP per point.
Stat increases on level up are 50 HP/5 everything else. So if you want to use different levels, it's pretty easy to get them.
ARM Upgrades assume 29 Dragon Fossils (29 levels). Each stat starts at 1 and can go up to 20, so this means everyone will max their main attack stat (ATK for everyone but Carol) and can pump some into FP gains. I put Carol's extra into ATK for average purposes, but it doesn't matter really.
About the optional armors: These are gotten by defeating sealed crystal bosses. There are six of these bosses total (one for each PC). They all drop an item called Golden Angel. These can then be traded for any of the armors mentioned (choice of 2 per character). Two of these bosses are incredibly easy to kill, and can be done way before endgame levels. The other four are possible to kill without doing any extra grinding, though somewhat difficult to do so. I allow them and will use them in the averages, but I've noted the other armors so if you disagree, you can just use those. It doesn't seem to make a huge difference in the end.
Black Market sells badges that null all statuses. ID is blockable through a normal storebought badge.
Dean
Weapons:
Wonder Booster: ATK 92, MAG 24, DP 30, HIT 30, Bullets 15
Mighty Focus: ATK 64, MAG 22, DP 26, HIT 45, Bullets 8
XERD_003SS: ATK 76, MAG 21, DP 28, HIT 32, Bullets 8, RES -54, RFX 28
Ultimate Magazine: ATK 84, MAG 24, DP 35, HIT 25, Bullets 8
Final Nova: ATK 138, MAG 32, DO 35, HIT 45, Bullets 15 [Requires getting 30 Neutrino Medals.]
Armors:
Mithral Guard: DEF 60, RES 34, EP 20, EVA 40, RFX 24
Rapid Coat: DEF 44, RES 25, EP 16, EVA 50, RFX 21
Heavy Guard: DEF 8, RES 7, EP 2, EVA 5, RFX 25
Black Uniform/White Uniform: EVA 100, RFX 50 [Requires Black Market]
Red Guard: DEF 100, EP 50, ATK 80 [Requires defeating an optional boss.]
Labyrinthos: RES 100, EVA 100, MAG 142 [Requires defeating an optional boss.]
Virtuous Guard: DEF 70, RES 42, EP 22, EVA 45, RFX 26 [Requires going into Cocytus]
Beast Coat: DEF 38, RES 32, EP 18, EVA 38, RFX 34 [Drop in the Abyss.]
Badge: None. One empty badge slot.
Medium: None.
ARM Upgrades
ATK: 0/6/9/11/13/14/18/22/24/25/26/27/28/29/30/32/33/35/40/75
MAG: 0/5/8/12/15/17/18/20/22/25/27/30/32/35/37/40/42/45/50/75
FP:
0/.1/.2/.3/.4/.5/.6/.7/.8/.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/2
Stats:
HP: 4180 [96% (102%)]
MP: 442
ATK: 759
MAG: 475
DP: 522
DEF: 574 [-28 (-11) or 98% (99%)]
RES: 480 [-3 (-20) or 100% (99%)]
EP: 524
HIT: 541
EVA: 481
RFX: 458 [89% (99%)]
Skills:
Attack: 1046 physical damage. Short range.
Double Critical: Doubles damage on critical hits.
Rebecca
Weapons:
Flegel Jahre: ATK 42, MAG 124, DP 26, HIT 34, Bullets 12, RES -48
Miracle Striker: ATK 21, MAG 82, DP 24, HIT 50, Bullets 10
Quick Repeater: ATK 19, MAG 70, DP 23, HIT 27, Bullets 14
Last Requiem: ATK 23, MAG 102, DP 33, HIT 27, Bullets 10
Final Stage: ATK 27, MAG 151, DP 32, HIT 50, Bullets 20 [Requires defeating Angolmois.]
Armor:
Radical Denim: DEF 61, RES 34, EP 20, EVA 40, RFX 22
Extra Reaction: DEF 39, RES 32, EP 18, EVA 38, RFX 32
Sky Blazer/Silver Blazer: EVA 100, RFX 50 [Requires Black Market]
Goddess Breath: DEF 78, RES 42, EP 22, EVA 45, RFX 25 [Requires going into Cocytus.]
Coiste-Bodhar: DEF 100, EP 50, ATK 119 [Requires defeating an optional boss.]
Haute Coutoure: RES 100, EVA 100, MAG 164 [Requires defeating an optional boss.]
Hard Enamel: DEF 39, RES 32, EP 18, EVA 60, RFX 20 [Drop in the Abyss.]
Badge: None. One empty badge slot.
ARM Upgrades:
ATK: 0/7/10/12/15/17/20/22/25/27/30/32/35/37/40/42/45/50/60/80
MAG:
0/4/8/10/12/15/20/22/24/26/28/30/35/37/40/42/44/48/50/70
FP:
0/.1/.2/.3/.4/.5/.6/.7/.8/.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/2
Stats:
HP: 4124 [95% (100%)]
MP: 477
ATK: 729
MAG: 568
DP: 485
DEF: 542 [+4 (+21) or 100% (101%)]
RES: 384 [+93 (+76) or 105%]
EP: 542
HIT: 576
EVA: 467
RFX: 481 [94% (104%)]
Skills:
Shoot: 996 physical damage. Long range.
Continuous Shot: Chance to shoot again after using the Shoot command. Requires bullets and can be used up to four times in a row (so five shots total).
Avril
Weapons:
Airgetlam: ATK 128, MAG 23, DP 57, HIT 34, Bullets 12, RES -51
Soul of Lilithea: ATK 94, MAG 27, DP 70, HIT 47, Bullets 15
Armors:
Queen's Robe: DEF 40, RES 82, EP 20, EVA 40, RFX 26
Cloak of Illusion: DEF 28, RES 73, EP 25, EVA 27, RFX 24
Wing Robe: DEF 10, RES 34, EP 7, EVA 8, RFX 32
Chic Suit/Passion Suit: EVA 100, RFX 50 [Requires Black Market]
Ankh Garb: DEF 100, EP 50, ATK 167 [Requires defeating an optional boss.]
Robe of Filgaia: RES 100, EVA 100, MAG 42 [Requires defeating an optional boss.]
Seed of Eden: DEF 50, RES 90, EP 22, EVA 45, RFX 30 [Requires going into Cocytus.]
Badge:
Refrigerator: Prevents MAX HP loss from Fallen status.
Medium: None
ARM Upgrades:
ATK: 0/8/10/14/18/20/24/30/32/37/40/44/45/48/50/55/60/70/80/150
MAG:
0/3/4/8/10/13/15/18/20/22/24/28/30/32/35/38/40/44/50/60
FP:
0/.1/.2/.3/.4/.5/.6/.7/.8/.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/2
Stats:
HP: 4092 [94% (99%)]
MP: 535
ATK: 878
MAG: 529
DP: 511
DEF: 527 [+19 (+36) or 101% (102%)]
RES: 504 [-27 (-44) or 98% (97%)]
EP: 509
HIT: 562
EVA: 534
RFX: 446 [87% (96%)]
Skills:
Attack: 1284 physical damage. Short range.
Double DP: Chance to double DP when attacking.
Greg
Weapons:
Coyote M18F: ATK 24, MAG 147, DP 26, HIT 34, Bullets 7, HP 0129
Shark Sniper: ATK 21, MAG 62, DP 24, HIT 46, Bullets 7
Buster Cannon: ATK 19, MAG 50, DP 23, HIT 24, Bullets 10
Dawn Legend: ATK 23, MAG 84, DP 32, HIT 26, Bullets 7
Omega Trigger: ATK 27, MAG 93, DP 32, HIT 46, Bullets 12
Armors:
Bounty Guard: DEF 65, RES 36, EP 18, EVA 37, RFX 26
Overdrive: DEF 43, RES 34, EP 16, EVA 35, RFX 36
Black Bancho/White bancho: EVA 100, RFX 50 [Requires Black Market]
Shade Wielder: DEF 100, EP 50, ATK 32 [Requires defeating an optional boss.]
Genuine Vest: RES 100, EVA 100, MAG 131 [Requires defeating an optional boss.]
Cromwell: DEF 78, RES 50, EP 20, EVA 40, RFX 30 [Requires going into Cocytus.]
Badge:
Comet Mark: Increases counterattack strength based on the amount of HP lost if wearer has the Counter skill.
3 empty badge slots, 4th gained at level 80.
Medium:
Sword Medium (none)
ARMS Upgrades:
ATK: 0/4/6/8/10/12/14/18/20/22/24/26/28/30/32/34/36/38/40/60
MAG: 0/10/16/20/24/30/34/40/44/50/54/55/56/57/58/59/60/61/62/150
FP:
0/.1/.2/.3/.4/.5/.6/.7/.8/.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/2
Stats:
HP: 5572 (4132) [128% (100%)]
MP: 407
ATK: 797 (653)
MAG: 575
DP: 500
DEF: 613 [-67 (-50) or 96% (97%)]
RES: 403 [+74 (+57) or 104% (103%)]
EP: 587
HIT: 571
EVA: 412
RFX: 447 [87% (96%)]
Skills:
Shoot: 1122 [1322 after Hyper] {1172 [1372] on LP} physical damage. Long range. [Without the ATK boost from the medium: 834 [1034] {884 [1084]}
Crush (38 MP): 1042 [1232 after Hyper] {1634 [1919] elemental on LP} physical damage. Takes the element of the Ley Point it is used from. Long range. [Without the ATK boost from the medium: 769 [959] {1153 [1438}]
Quicken (52 MP): Adds RFX/EVA Up (+100 RFX/EVA) status to the hex. Long range. Boosts speed by 19.5% (21.5% without medium boosts) of average.
Heavy Crush (94 MP): 1361 [1591 after Hyper] {2128 [2473] elemental on LP} physical damage. Takes the element of the Ley Point it is used from. Long range. [Without the ATK boost from the medium: 1030 [1260] {1631 [1976]}
React Plus (26 MP): Adds DP/EP Up status to the hex. Long range.
Hyper (82 MP) [LV 90]: Adds ATK/MAG Up (+100 ATK/MAG) status to the hex. Long range.
Shoot and Guard: Chance to Guard after using Shoot. Guard increases DEF/RES by 50%. [-365.5 or 79% (78%) to physical and -132 or 92% to magical.]
HP/ATK Bonus: Adds 20 HP/2 ATK per level (1440 HP/144 ATK total).
Counter: Chance to counter physical attacks.
Dash: Allows movement to any hex.
Ley HP Regen: Regen 5% mHP per turn if on a Ley Point.
Penetrator: Critical hits ignore defense.
LEY ATK Up [LV 100]: +25 ATK if on a Ley Point.
Jump (25 FP): Jump into another hex. Allies in the same hex move as well.
Sonic Vision (50 FP): Auto-critical, also ignroes evade/blocker.
Intrude (75 FP): Gain an extra turn.
Equites (100 FP): 5266 {5446} physical damage, MT. Increases in power if more allies are in the same hex.
Carol
Weapons:
EZ Missile: ATK 32, MAG 98, DP 72, HIT 25, Bullets 15
Hob & Nob: ATK 25, MAG 129, DP 63, HIT 24, Bullets 12, DEF -47, RFX 32
Chocolat Rocket: ATK 22, MAG 61, DP 52, HIT 30, Bullets 8
Armors:
Shining Dress: DEF 40, RES 68, EP 15, EVA 40, RFX 28
Nimble Dress: DEF 28, RES 55, EP 14, EVA 48, RFX 25
Junior Green/Junior Silver: EVA 100, RFX 50 [Requires Black Market]
Virginia's Soul: DEF 100, EP 50, ATK 92 [Requires defeating an optional boss.]
Mirage Blazer: RES 100, EVA 100, MAG 81 [Requires defeating an optional boss.]
Shamil: DEF 50, RES 85, EP 18, EVA 45, RFX 30 [Requires going into Cocytus.]
Badge:
Magic Pot: Restores MP when hit by a magic attack.
3 empty badge slots, 4th gained at level 80.
Medium:
Luck Medium (none)
ARM Upgrades:
ATK: 0/6/9/12/14/17/19/21/24/27/30/34/36/38/40/42/44/46/48/70
MAG:
0/10/12/18/20/24/26/28/30/31/32/33/34/35/36/37/38/39/40/80
FP:
0/.1/.2/.3/.4/.5/.6/.7/.8/.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/2
Note: Stats assume magic twinked ARM. Numbers in parentheses are physical twinked ARM and armor.
Stats:
HP: 4056 [93% (99%)]
MP: 503
ATK: 514 (653)
MAG: 785 (625)
DP: 600
DEF: 421 (521) [+125 (+142) or 107% (109%)]
RES: 632 (532) [-155 (-72) or 91% (96%)]
EP: 506
HIT: 645 (501)
EVA: 544
RFX: 640 (496) [125% {130% on LP} (107% {112 on LP w/medium})]
Skills:
Shoot: 556 {656 after Fragile} [834 {934}] physical damage. Long range.
Item Steal (15 MP): Steals items! Duh! Short range.
Fragile (38 MP): Adds DEF/RES Down status to the hex. Long range. [If used on her own hex (to block other statuses): +225 or 113% from physical, -55 or 97% from magical.]
Slow Down (66 MP): Adds RFX/EVA Down status to the hex. Long range. [Subtracts 27% from target's speed.]
Life Drain (20 MP): 1178 [1010] magical damage, ITD. Heals Carol for the same amount. Long range.
Rare Steal (70 MP) [LV 90]: Steals rare items! Duh! Short range.
Shoot Anywhere: Can attack any hex from any hex.
RFX/HIT Bonus: Adds 2 RFXHIT per level (so 144 total).
FP Advantage: Start battle with 25 FP.
Gella Up: Increases Gella gained.
Ley RFX Up: +25 RFX if on a Ley Point.
Experience Up: Increases EXP gained.
Ley HIT Up [LV 100]: +25 HIT if on a Ley Point.
Mystic (25 FP): Extend an item's effect to all hexes. There must be at least one hex in range for this to work.
Sonic Vision (50 FP): Auto-critical, also ignores evade/blocker.
MP Charge: (75 FP): Restores 337 [313] MP. Long range.
Chapapanga (100 FP): 1841 {1941 after Fragile} [2468 {2568}] physical damage, MT. Defeated enemies turn into items.
Chuck
Weapons:
Doom Bringer: ATK 94, MAG 53, DP 32, HIT 45, Bullets 13, MP -50
Meteor Strike: ATK 62, MAG 22, DP 27, HIT 54, Bullets 9
Death Stroke: ATK 83, MAG 24, DP 35, HIT 30, Bullets 9
Shooting Nova: ATK 100, MAG 32, DO 35, HIT 51, Bullets 18 [Requires defeating Adult Mag.]
Armor:
Hard Jumper: DEF 38, RES 62, EP 22, EVA 43, RFX 24
Slide Suit: DEF 36, RES 30, EP 20, EVA 63, RFX 22
Class President/Class VP: EVA 100, RFX 50 [Requires Black Market]
Butler's Suit: DEF 100, EP 50, ATK 94 [Requires defeating an optional boss.]
Dominion Garb: RES 100, EVA 100, MAG 81 [Requires defeating an optional boss.]
Metal Suit: DEF 48, RES 90, EP 25, EVA 48, RFX 26 [Requires going into Cocytus.]
Badge:
Prism Staff: +25 FP when wearer falls below 25% HP.
3 empty badge slots, 4th gained at level 80.
Medium:
Moon Medium (none)
ARM Upgrades:
ATK: 0/3/5/8/10/12/15/17/20/22/25/27/30/32/35/37/40/42/45/75
MAG:
0/7/10/12/15/17/20/22/25/27/30/32/34/37/40/41/45/50/70/75
FP:
0/.1/.2/.3/.4/.5/.6/.7/.8/.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/2
Stats:
HP: 4118 [95% (100%)]
MP: 486
ATK: 757
MAG: 500
DP: 541
DEF: 601 [-55 (-30) or 97% (98%)]
RES: 459 [+18 (+1) or 101% (100%)]
EP: 515
HIT: 542
EVA: 646 (492)
RFX: 603 (459) [118% {123% on LP} (99% {104% on LP w/medium})]
Skills:
Attack: 1042 physical damage. Short range. Increases linearly to 2556 physical damage at 0 HP.
Dispel: Dispel. Duh! Long range.
Replace: Trade targets with occupants of the target hex. Long range.
Gather: Gathers everyone into the same hex. Long range.
Isolate: Characters in the hex moved to random hexes. Long range.
Land Steal [LV 90]: Moves all status effects on the target hex to user's hex.
Damage Up: Increases damage dealt in proportion to the amount of HP lost.
Observe: Provides more detailed information when using Analyze.
Status Lock: Status/stat down immunity.
Ley RFX Up: +25 to RFX when on a Ley Point.
HEX Cleaner: Removes all negative status effects on the hex when moving into it.
Ley EVA Up: +25 to EVA when on a Ley Point.
Ley Change (25 FP): Changes elements of all Ley Points. Order is Wind->Fire->Earth->Water->Wind.
Invincible (50 FP): Adds Invincible status to hex until next ally turn.
Intrude (75 FP): Gain another turn.
Celesdue (100 FP): Adds All Stats Down status to the hex. [This lowers all stats by 100. This lowers physical damage by 230-330, magical damage by 215-280. Adds 100 to Chuck's raw damage. Subtracts 27% from speed.]
Averages
HP: 4357 (4117)
Greg - 5572
Average - 4357
Dean - 4180
(Greg - 4132)
Rebecca - 4124
Chuck - 4118
(Average - 4117)
Avril - 4092
Carol - 4056
MP: 475
Avril - 536
Carol - 503
Chuck - 486
Rebecca - 477
Average - 475
Dean - 442
Greg - 407
ATK: 737 (713))
Avril - 878
Greg - 797
Dean - 759
Chuck - 757
Average - 737
Rebecca - 729
(Average - 713)
(Greg - 653)
Carol - 514
MAG: 589
Carol - 786
Greg - 629
Average - 589
Rebecca - 568
Avril - 529
Dean - 522
Chuck - 500
DP: 526
Carol - 600
Chuck - 541
Average 526
Dean - 522
Avril - 511
Greg - 494
Rebecca - 485
DEF: 546 (563)
Greg - 613
Chuck - 601
Dean - 574
(Average - 563)
(Carol - 521)
Average - 546
Rebecca - 542
Avril - 527
Carol - 421
RES: 477 (460)
Carol - 632
(Carol - 532)
Avril - 504
Dean - 480
Average - 477
Chuck - 459
Greg - 403
Rebecca - 384
EP: 531
Greg - 587
Rebecca - 542
Average - 531
Dean - 524
Chuck - 515
Avril - 509
Carol - 506
HIT: 571 (547)
Carol - 645
Rebecca - 576
Average - 571
Avril - 562
Greg - 559
(Average - 547)
Chuck - 542
Dean - 541
(Carol - 501)
EVA: 512 (488)
Chuck - 636
Carol - 544
Avril - 534
Average - 512
(Chuck - 492)
(Average - 488)
Dean - 481
Rebecca - 467
Greg - 412
RFX: 513 (465)
Carol - 640
Chuck - 603
Average - 513
Rebecca - 481
(Carol - 496)
(Average - 465)
(Chuck - 459)
Dean - 458
Greg - 447
Avril - 446
Damage: 1279 (1063.33) [1151.17 with mediums but not LPs] {1196.17 with mediums but without stat boosts}
Greg - 2128 [1361 w/o LP]
Avril - 1284
Average - 1278 (1196 with mediums but w/o stat boosts)
Carol - 1178
[Average - 1151.17 w/o LP]
(Average - 1063.33)
Dean - 1046
Chuck - 1042
Rebecca - 996
(Greg - 834)
(Carol - 834)
To do list:
Figure out how DP/EP works.
Figure out how accuracy/evasion works.
Figure out activate rates on PC passive skills.
Better testing of Blocker/Magic Blocker for bosses.