<Part 2>
...
Well, hopefully the civilian won't die.
Bad Hal! Using a stupid civilian as cover!
Actually, they do make ok cover, but I think it's just a funny picture >_>
Back to more serious issues, I have Yakumo try his luck on the beast. Sadly, it lives.
Then Capt.K does! He hits but doesn't kill anyth...
...
...
...
Uh...I...
Somehow, Capt.K hit the civilian on the other side of Hal, killing him. I...I'm at a loss for words here. I've never seen such bad accuracy before.
That'll cost us. Capt.'s going to the probulation chamber later. Well, time to end the turn...
And Mr. Reaper ran over and killed the civilian near the gas station. Damn.
But since there aren't any civilians there anymore, let's cause some wanton destruction!
No...
Bye, Mr. Reaper!
And to the far west of the map, I think we've found the last aliens. At the end of the last turn, some screams and an explosion caused this little side of the house to get blown apart.
Well, I actually blew it apart! But details.
But I missed the alien, apparently, as more screams from this area cry out. Well, let's hit the second story.
Damn, must be nothing there.
So the southern group advances...
And there's the last bugger. Heh. Let's take him down.
Jackpot.
Somehow, we stunned one of the aliens (probably that last one), which would be great if I had built the Alien Containment a day earlier. Oh well.
Nice haul, again. As you can see, a civilian killed by X-Com is worth -50 points each, while alien kills are -30 each. All civilians alive are worth +30 points. Still, that's a pretty good save overall, especially with no casualties. Yeah, I'd actually say this mission is more successful than it looks at first glance due to that.
Also, CT is now the Captain of X-Com forces, while Zenny and Miasma get well-deserved promotions to Sergeant.
Well, Zenny might have killed one of his own soldiers, but it was Super - he was probably evil anyway.
For promotions, the ranks go as follows (the instruction manual! Yes, reading this has actually come in handy!):
Rookie (starting soldier)
Squaddie (rookie does something and survives a battle)
Sergeant (requires at least 5 total soldiers - best Squaddie becomes a Sergeant)
Captain (requires at least 11 total soldiers - best Sergeant becomes a Captain)
Colonel (requires at least 23 total soldiers - best Captain becomes a Colonel)
Commander (requires at least 30 total soldiers - best Colonel becomes a Commander; only one may exist at any time)
So for example, if you have 15 soldiers, you can have at most 1 Captain and 3 Sergeants. The rest are either Squaddies or Rookies. Right now, CT is our toughest soldier, so I'll be keeping her out of the next few battles, just to make sure everyone else gets a shot. 'Course, we also need more soldiers in general...but that'll be fixed soon.
Another haul of great stuff. This is the usual. Terror Missions are sadly a little less profitable than UFO recovery, due to there being no actual UFO to recover. Still good for the coffers, at least.
And there's our wonderful squad of soldiers. Since Psy and Cro didn't actually do anything last mission (which...there's no reason not to - if they fired at the ground, they would have become Squaddies), they're still Rookies, but that'll change next mission.
So, time to wait and get some more stuff done!
Speaking of stuff being done, it's time to reformat the base.
Now you see it...
Now you don't! This base is infinitely easier to defend. That red access lift is the only way aliens will be able to enter the main base, which makes it an excellent corridor to defend in case of attack. Proximity grenades will make the base a pain in the ass to assault.
And now the containment facility is done. If only I started it earlier...oh well.
But nonetheless, with it done, it's time to recruit some suic...I mean, brave soldiers for more fun times trying to capture the sons of bitches!
And while we're waiting for more troops to arrive, Alien Alloys research completes. Alien Alloys opens up a huge amount of research pathways, including personal armour, new ship designs, and several weapons. Hence, good to research them fairly fast.
And as you can see, there are a lot of topics to research. This calls for more scientists!
Usually, you want to shoot for 100 scientists no later than the 2nd month, preferably 1st month if you can spare the money. 100 should get most things researched quickly and effectively, to keep your equipment up on par with the aliens'. So...
Time to build some more space for them.
In the meantime, guess what? Our suic...stunners are here! Say hello Strago and the zombified versions of Snow, NEB and Ciato! With all the other people wanting to be soldiers, I should have waited a bit longer to revive dead soldiers, but I was hesitating to think of girly names for everyone but Strago, so >_>
And now, to wait some more.
And wait...damn, we need more radar coverage. Next $2 million is going to a base in the Americas.
Ah, speaking of money, it's the end of the month! At the end of each month, the Council of Funding Nations (CFN) will meet with you to discuss your performance. To lose this game, you have several options:
1) Have aliens conquer all your bases
2) Lose the final mission
3) Have a negative score (the value of which varies on difficulty) for 2 months in a row
4) If you're in debt over $1 million, there's a 50% chance the CFN will cancel the X-Com project, which means Game Over
Thankfully, we're doing great! Each month you get the beginning funding (~$6 million) to pay for soldier/scientist/worker salaries, base maintenance costs, etc. Any leftovers are added to your stores. Now, we're getting ~$637000 each month, so we'll have more left over.
Despite how it looks like it's a lot of money, it won't last another month or so. Once we get another base and some more advanced technology in place, we'll need other ways to pay for things. Thankfully, it's ok for now.
And it's February! And thus, the end of this update.
Thanks for watching! Any comments would be greatly appreciated. Updates now will be a bit faster, as I'll be highlighting things you've seen before (UFO recoveries), and only going over new things in-depth.
Watch the stars, and keep fighting the good fight!
DLCom wants YOU! Join the battle and save the human race!
More information, next time, on DLCom!