Author Topic: The Sun Rises Over Arkham and Dunwich  (Read 24265 times)

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Abridged Update)
« Reply #200 on: October 10, 2009, 01:39:02 AM »
Spending Gate Trophy to bless self

Daisy Walker

Stats

Stamina: 5/5
Sanity: 1/5
Focus: 2

Speed  1 2 3 [4]
Sneak  4 3 2 [1]

Fight  O 1 [2] 3
Will   5 4 [3] 2

Lore  2 3 4 [5]
Luck  4 3 2 [1]

Inventory

*$2
*3 Clue Tokens
*1 Toughness worth of Monster Trophies (Rat-Thing)
*Bravery (Skill: Exhaust to reroll a Horror check)
*Shrivelling (Spell: -1 Lore modifier, 1 what Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)
*Shrivelling (Spell: -1 Lore modifier, 1 gj Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)
*Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)
*Blessing (Upkeep: Roll a die and discard this card on a 1; When rolling dice, you score successes on a 4, 5, or 6. If you are Cursed, discard this card instead of gaining a Curse card.)

Personal Story Status
Passed
« Last Edit: October 10, 2009, 10:55:59 PM by Smashy »

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Abridged Update)
« Reply #201 on: October 10, 2009, 11:15:17 PM »
Stats

* Sanity: 5/5
* Stamina: 5/5
* Focus: 2

Inventory

* $0
* 6 Clue tokens
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. $6)
* Motorcycle (Exhaust to get 2 extra movement points. Exhausted for the turn. $4)
* Richard Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Tom "Mountain" Murphy (Ally. +2 Fight, Overwhelming effect produces no Stamina loss)
* Ryan Dean (Ally. +1 Will, +1 Sneak, draw a Common Item when Ryan joins).
* Bravery (Skill. Exhaust to re-roll a Horror check.)
*  Monster Trophy (Dark Young. Toughness total: 3)
* Memory Loss (Injury. Cannot have a total of more than 3 Skills and Spells (added together). If you ever have more than that, you must discard any extras.)

Skills

* Speed: 1 2 3 [4]
* Sneak: 4 3 2 [1]

* Fight: 1 2 [3] 4
* Will:   4 3 [2] 1
 
* Lore: 1 2 3 [4]
* Luck: 4 3 2 [1]

Personal Story

* Passed.
* Personal Story Ability: Get To Work. Once per turn, Leo can exhaust one of his allies instead of spending a Clue Token.

===========================

I head to the Witch House, punch a friggin' Mi-Go in the face, claiming his head and a Unique item. I also get sent to another dimension, but eh.

[19:08] <Hello-DojimathedralWaddleDee> Oh yeah.
[19:08] <Hello-DojimathedralWaddleDee> Sliding Fight/Will to 3/2.
[19:08] <Hello-DojimathedralWaddleDee> This gives me effectively 5 Fight, 3 Will.
[19:10] <Hello-DojimathedralWaddleDee> With 4 Speed+1 from Pickam, I have just the move necessary to head to the Witch House.
[19:10] <Hello-DojimathedralWaddleDee> ...
[19:10] <Smashy> po?
[19:12] <Hello-DojimathedralWaddleDee> I forgot what the red numbers on the front card of monsters stand for.
[19:12] <Tewi> Awareness.
[19:12] <Tewi> Doesn't matter if you're just fighting it.
[19:12] <Yoshiken> Yeah, not important here.
[19:12] <ErikoKirishima> Sneak checks.
[19:12] <Hello-DojimathedralWaddleDee> Okay.
[19:12] <Hello-DojimathedralWaddleDee> Walking up to Mi-Go.
[19:13] <Hello-DojimathedralWaddleDee> Horror check is -1 Mod, I have effective 3 Will (2+1 from Ryan Dean), so two dice. And Bravery if I seriously fuck up.
[19:13] <Hello-DojimathedralWaddleDee> roll 2d6 for STAYING BRAVE IN THE FACE OF YOUR MOTHER WORLD
[19:13] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 2d6 for STAYING BRAVE IN THE FACE OF YOUR MOTHER WORLD and gets 10." [2d6=5, 5]
[19:13] <Hello-DojimathedralWaddleDee> >__>
[19:14] <RandomConsonant> fungal bug alien is not scary
[19:14] <Hello-DojimathedralWaddleDee> Okay, now for the actual fightingz0rz. +0 Combat mod, I have five dice.
[19:14] <RandomConsonant> despite the fact that it's harvesting braaaaaaains
[19:14] <Hello-DojimathedralWaddleDee> roll 5d6 for bare knuckle FWEEM
[19:14] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 5d6 for bare knuckle FWEEM and gets 18." [5d6=6, 2, 4, 5, 1]
[19:14] <RandomConsonant> squish
[19:15] <Smashy> GRAND UPPER
[19:15] <Hello-DojimathedralWaddleDee> Don't fuck with archaeologists, it seems.
[19:15] <Hello-DojimathedralWaddleDee> I claim a Mi-Go trophy squeaky clean, a Unique item and get swallowed by the otherworldies.
[19:15] <Smashy> And then you get sent to ANOTHER DIMENSION
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Yoshiken

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 1- Upkeep/Movement)
« Reply #202 on: October 10, 2009, 11:28:25 PM »
Joe Diamond
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.

Stats
Stamina: 4/6
Sanity: 4/4

Speed  3 [4] 5 6
Sneak  4 [3] 2 1

Fight  2 3 4 [5]
Will   3 2 1 [0 ]

Lore  0 [1] 2 3
Luck  3 [2] 1 0

Inventory
6 Clue Tokens
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.357 Magnum (1-hand, Physical Weapon, exhaust to gain +5 to Combat checks until the end of this combat. Doesn't refresh unless $1 is spent in Upkeep.)
Map of Arkham (Exhaust to get one extra movement point.)
Map of Arkham (Exhaust to get one extra movement point.)

Grapple (+1 to each die during Fight checks.)
Ruby Standish (Ally: +2 Sneak, draw a Unique Item when she joins.)
5 Toughness of Monster Trophies (Ghoul-1; Hunting Horror-2; Witch-1 (x2))
1 Gate Trophies (The Dreamlands)
Blessing (Upkeep: Roll a die and discard this card on a 1; When rolling dice, you score successes on a 4, 5, or 6. If you are Cursed, discard this card instead of gaining a Curse card.)

Personal Story Status
Pass: 5/5 Monster Trophy Toughness; 0/1 Unique Items, at Silver Twilight Lodge.
Fail: Unique Items not discarded

Shifting Speed/Sneak one right so that I can reach the church and bless Tal, 'cause Hatbot said so. Also keep the blessing.

[23:23] <+Yoshiken> Hatbot: Random or Tal?
[23:23] <+Hatbot> Go for Tal, Yoshiken.

[23:27] <Yoshiken> Oh yeah. I need to roll for Blessing now or later?
[23:27] <RandomConsonant> Do that now
[23:27] <Yoshiken> roll d6 to stay holy~
[23:27] * Hatbot --> "Yoshiken rolls d6 to stay holy~ and gets 6." [d6=6]
[23:27] <RandomConsonant> Well!
[23:27] <Yoshiken> Score~

Bardiche

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Abridged Update)
« Reply #203 on: October 11, 2009, 11:01:24 PM »
Wilson Richards

Stats

Stamina: 5/5
Sanity: 2/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will   3 2 1 [zero]

Lore  1 2 3 [4]
Luck  4 3 2 [1+1]

Inventory

$0
1 Clue Tokens
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Psychology (Skill: Add +1 to each roll on Will checks)
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Mists of Releh (Spell: Exhaust and cast to pass an Evade check. Modifier equals monster awareness)
Wither (Spell: 1-Hand, +0, 0 Sanity Cost. Cast and exhaust to gain +3 to combat checks)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)
4 Toughness worth of Monster (Dimensional Shambler, Mummy)

Double Vision (Injury: cannot pick up Clue Tokens from the gameboard)

Personal Story Status
Passed: $15/$15
0 Terror Tracks stopped.

------------

I move to the trainstation to see if I can get a good encounter
« Last Edit: October 11, 2009, 11:10:43 PM by Bardiche »

AndrewRogue

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Abridged Update)
« Reply #204 on: October 12, 2009, 05:51:35 AM »
ARKHAM ENCOUNTERS

Bard/Wilson
Bill Washington moves the last of the baggage from his card onto a truck and offers you as ride as he opens the driver's door. If you accept, move to any location or street are in Arkham. If you move to a location, immediately have an encounter there.

Others
Blessings and Freezing in the street.

OTHER WORLD ENCOUNTERS
Snow/Leo
A monster appears! GHOST ATTACK!

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #205 on: October 12, 2009, 05:55:34 AM »
Stats

* Sanity: 5/5
* Stamina: 5/5
* Focus: 2

Inventory

* $0
* 6 Clue tokens
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. $6)
* Motorcycle (Exhaust to get 2 extra movement points. Exhausted for the turn. $4)
* Richard Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Tom "Mountain" Murphy (Ally. +2 Fight, Overwhelming effect produces no Stamina loss)
* Ryan Dean (Ally. +1 Will, +1 Sneak, draw a Common Item when Ryan joins).
* Bravery (Skill. Exhaust to re-roll a Horror check.)
*  Monster Trophy (Dark Young. Toughness total: 3)
* Memory Loss (Injury. Cannot have a total of more than 3 Skills and Spells (added together). If you ever have more than that, you must discard any extras.)

Skills

* Speed: 1 2 3 [4]
* Sneak: 4 3 2 [1]

* Fight: 1 2 [3] 4
* Will:   4 3 [2] 1
 
* Lore: 1 2 3 [4]
* Luck: 4 3 2 [1]

Personal Story

* Passed.
* Personal Story Ability: Get To Work. Once per turn, Leo can exhaust one of his allies instead of spending a Clue Token.

====================================

I pick up a worthless unique item and somehow bitchslap a ghost and escape unharmed. That's sorta funny.

[01:52] <AndrewRogue> As a MONSTER APPEARED
[01:52] <Hello-DojimathedralWaddleDee> That'd be useful if it wasn't so late at this point.
[01:52] <AndrewRogue> Your opponent: A Ghost
[01:52] <MirArwazArTonelico> It can remove one doom token if you spend two stamina in three places.  It sucks, really. <_<
[01:52] <ErikoKirishima> ...
[01:52] <ErikoKirishima> lol
[01:52] <Hello-DojimathedralWaddleDee> Christ, at least it only has one Toughness.
[01:53] <MirArwazArTonelico> -3 and physically immune.  Ouch.
[01:53] <Hello-DojimathedralWaddleDee> -3 check. I see where my Clue Tokens are going.
[01:54] <ErikoKirishima> Don't have any magical weapons?
[01:54] <Hello-DojimathedralWaddleDee> Do I have to do a Horror check?
[01:54] <Hello-DojimathedralWaddleDee> And no.
[01:54] <MirArwazArTonelico> At least you're blessed!
[01:54] <MirArwazArTonelico> -2, two sanity damage.
[01:54] <Hello-DojimathedralWaddleDee> And it's a one toughness monster.
[01:54] <Hello-DojimathedralWaddleDee> Hm. I have one dice to roll for the horror check.
[01:54] <Hello-DojimathedralWaddleDee> And Bravery.
[01:54] <Hello-DojimathedralWaddleDee> All I can do is hope.
[01:55] <Hello-DojimathedralWaddleDee> roll 1d6 for not wetting pants?
[01:55] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 1d6 for not wetting pants? and gets 2." [1d6=2]
[01:55] <Hello-DojimathedralWaddleDee> That's one pair of pants down.
[01:55] <Hello-DojimathedralWaddleDee> roll 1d6 for Bravery retcon washing?
[01:55] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 1d6 for Bravery retcon washing? and gets 5." [1d6=5]
[01:55] <Hello-DojimathedralWaddleDee> Nevermind that! No San damage.
[01:55] <Hello-DojimathedralWaddleDee> Now, for the tough part.
[01:55] <AndrewRogue> Update posted
[01:55] <MirArwazArTonelico> Goddammit, Bard with another encounter when he's not here. :\
[01:56] <Hello-DojimathedralWaddleDee> I have 5 Fight (3+2), -3 mod. I need one success and have two dice.
[01:56] <Hello-DojimathedralWaddleDee> roll 2d6 for slapfights against a Pamela Ibis
[01:56] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 2d6 for slapfights against a Pamela Ibis and gets 7." [2d6=6, 1]
[01:56] <Hello-DojimathedralWaddleDee> Well!
[01:56] <AndrewRogue> Anyone know what time Bard is typically around?
[01:56] <MirArwazArTonelico> He's been around late morning a lot lately.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

AndrewRogue

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #206 on: October 12, 2009, 06:15:03 AM »
TO ALL PLAYERS.

YOU HAVE RECEIVED A SUBTLE CLUE THAT ITHAQUA MAY BE WAKING UP ON THE MYTHOS, AND THERE MAY BE A FINAL BATTLE PLANNED FOR TUESDAY AFTER I GET BACK FROM WORK (AFTER 6:30 PM PST).

If you cannot make this/need it later in the evening, talk to other players to work out a dice rolling replacement, or a more acceptable time between 6:30pm and 9pm PST on Tuesday.

Yoshiken

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #207 on: October 12, 2009, 09:03:03 AM »
PST is... GMT-5? I'm not gonna be able to stay around any longer than about midnight GMT, so, uhh, I guess I need someone else to take care of things for me?
(Will wait for clarification on times before I pick someone to roll stuffs~)

Yakumo

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #208 on: October 12, 2009, 07:40:02 PM »
No, PST is GMT-8.  -5 is EST.

Yoshiken

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #209 on: October 12, 2009, 09:31:45 PM »
...Oh, that's even worse. ;(

In that case, I guess I'll leave my EPICK FITE up to... ...does it really matter? Uhh, I'll just pick Random, since he's the first person who came to mind.
(Random, if you don't want to, feel free to palm it off onto someone else~)

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #210 on: October 12, 2009, 10:05:32 PM »
Eh, sure, Tuesday night shouldn't be a problem for me.

Bardiche

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #211 on: October 12, 2009, 10:17:26 PM »
Uh, if someone can take mine... I also won't be around then.

Taishyr

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #212 on: October 14, 2009, 04:42:40 AM »
And in conclusion, Joe is secretly Yuri Hyuga, Godslayer.

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #213 on: October 14, 2009, 07:07:17 PM »
We thank the gods for that, though. Well, that and Ithaqua utterly failing it up besides the two people he ate because Hatbot is a whore.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #214 on: October 14, 2009, 07:31:37 PM »
Summary of the epic battle, for those who weren't in the channel and are curious.

Start of battle: A bunch of stuff gets broken due to Ithy's ability (the shotgun, a .45, the dynamite, the .38, the flamethrower, both Shrivellings and Wither, namely), stuff gets traded around.  Daisy, Leo, Joe, and Tony are blessed.  Ithaqua needs 66 successes to kill.

Round 1: Energy Surge.  Ithaqua attacks first, but all spells cost zero sanity to cast.
Ithaqua: Kate - 1/5 stamina, discards Sir William Brinton to go to 4/4.
Investigators: Daisy - 2/5 (spending 3 clues), Kate - 2/6 (spending 5 clues), Leo - 5/8, Joe - 17/26 (spending 6 clues), Wilson - gj, Tony - 4/7 (spending 2 clues), 31/66 successes.

Round 2: Dangerous Plan.  Any investigator that does not roll a success on their combat check is devoured.  Leo loses his blessing.
Investigators: Daisy - gj, Kate - 1/1, Leo - 1/7 (spending 3 clues), Joe - 8/12, Wilson - gj , Tony - 4/5, 45/66 successes.
Ithaqua: gj.

Round 3: Catching Their Breath.  Ithaqua attacks first, but investigators heal 2 sanity/stamina, split how they like.
Ithaqua: gj.
Investigators: Kate - gj, Leo - 1/7 (spending 3 clues), Joe  (6/6 stamina) - 5/12, Tony (5/7 stamina) - 2/5, 53/66 successes.

Round 4: Flying Debris.  Investigators that attack lose 2 stamina.
Investigators: Joe (4/6 stamina) - 11/12, Tony (3/7 stamina) - 3/5, Kate and Leo twiddle their thumbs because Ithaqua is dead.

So, yeah, Joe Diamond is hax.
« Last Edit: October 14, 2009, 07:34:15 PM by Random Consonant »

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 15- Ecounters)
« Reply #215 on: October 14, 2009, 09:17:50 PM »
And scoring

Start with the highest printed number on the doom track of the Ancient One. (11)
Subtract the terror level at the end of the game. (-0)
Apply the following modifiers:
  o -1 per unpaid/defaulted Bank Loan (-0)
  o -1 per elder sign played during the game (-3 or -0, depending on whether or not this is talking about the Unique Item or just sealed gates in general)
  o +1 per unspent gate trophy at the end of the game (+0 to +2, depending on how resources were spent for blessing.)
  o +1 for every three unspent monster trophies held at the end of the game (+4 to +2, depending on how resources were spent for blessing.  In other words, these two combine for a +4)
  o +1 per sane, surviving investigator at the end of the game. (+4)

In other words, 19 or 16 points depending on the elder sign thing.

Yoshiken

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Re: The Sun Rises Over Arkham and Dunwich
« Reply #216 on: October 15, 2009, 10:21:37 AM »
Good to see my destructive powers rolled over to other people rolling for me this time. :D

Also, yay, Ithaqua fails, we're (mostly) awesome, etc, etc.

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Re: The Sun Rises Over Arkham and Dunwich
« Reply #217 on: October 15, 2009, 04:45:34 PM »
Nicely played. A little disappointing that we haven't seen a game ending in loss, yet, though. I thought this was supposed to be really hard.

Will there be another non-saucer-eyed-girl-game once Touhou Arkham is over?

Yakumo

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Re: The Sun Rises Over Arkham and Dunwich
« Reply #218 on: October 15, 2009, 04:47:21 PM »
Andy said he'd probably start looking for interest for another game in a week or two.