Hello all. I thought that Yoshiken's Trinity Limit tournament was pretty cool, so this is another team-flavored tournament I'd like to run, specially flavored to enhance voting rights. The theme behind this is "How would in-game protagonist teams do against other games' final bosses?" And each other, of course. So. 4 PC teams and 4 bosses to each division, randomly seeded. Boss HP is unscaled for this tournament, since they're against teams. Note that yes, this favors bosses that face 6 characters over bosses from games with only 3 characters.
I'm posting this thread because past experience with, say, the Plot Power tournies has shown that there's often "oops, misranked this character" moments, or, even worse, "massive interpretation respect split ohgod." Since team-based skills are easy to forget, this is a "wait, that team / boss is totally misranked!" comment thread before the real tournament starts. If you'd like to nominate a team yourself, go for it, though note that there are only half as many slots as a normal tourney. One of the advantages of game-based teams is that voting rights should be much easier - if you know the game, you can vote the entire team (rather than, say, only knowing 2/3 members). So feel free to be a bit obscure.
Due to the likeliness of weird spoiler effects, the tournament will be double-elimination. To keep sanity up, though, there are only 8 entrants in each division (so this'll still take only 5 weeks total, the usual length). As another note, I'm not sure about the status of Tide's Middles / Heavies tournament, but if that starts before this one does I'll let it finish up first, of course.
Here's the current slate I have; please comment if you feel that they'd be better suited for another division and/or shouldn't be used at all. (Notably, I haven't played all these games, so I'm to some extent guessing from DL reaction on a few of these.)
Godlike
Dragon Quest VIII - Guv, Yangus, Jessica, Angelo
Jessica blows up many PC teams before they get started, and has Magic Barrier for status-whores. Solid stalling game otherwise, 3/4 characters have revival. Angelo has fast MT ID and other status.
Wild Arms - Rudy, Jack, Cecilia
Fast MT ID? Cecilia being able to solo bosses with some setup? Sure.
Final Fantasy IX - Zidane, Garnet, Vivi, Steiner
Fast status out the gate in Zidane, and Garnet has cheesy elemental resists + Zidane's Protect Girls to help her cast Odin's MT ID. Steiner's good against bosses. Status protection or lack thereof a bit of an interp headache, though.
Breath of Fire - Ryu, Nina, Bleu, Puka (=Karn/Bo/Ox/Gobi)
Puka's super fast and very painful, Deis1's got solid MT damage and some status, Nina's a solid healer. Only problem is that Ryu takes a turn to get going and Nina's their only reviver.
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Lunar: Eternal Blue Complete - Zophar (w/ all 5 parts active, damageable)
BWAHAHAHA. Still fears magic-spoiling.
Digital Devil Saga - Brahman
HP Buffering, brutal stat downs, stupid amount of turns.
Shadow Hearts 3 - Lady
Gets a turn, blows your team up in any element she likes, spoils buffers. Hope you have strong healers with good defend commands!
Phantom Brave - Sulphur (w/ 4 rocks granting invincibility)
Terminate, Omega Star, and Omega Ices you to death. Unless you've got Obstacle Smash or something to blow up terrain, the invincibility-granting rocks are decently durable, too. Fears good stallers who can run out his MP.
Heavy
Breath of Fire 3 - Ryu, Rei, Momo
Ryu3! And friends! Slow start, but revival / ID / team healing can't be too bad.
Mana Khemia - Vayne, Jessica, Niki, Flay, Pamela, Anna
Roxis doesn't really translate and Muppy is apparently an interp-split. Defensive support abuse is pretty cool and makes having only three characters out at once practically an advantage. Kinda unsure on this one, could be an interp trainwreck, but will await comments.
Lunar: Silver Star Story Complete - Alex, Nash, Mia, Jessica, Kyle, [Nall]
Nash statuses people out; unfortunately the non-Sleep statuses tend to only hit 1 (or at most 2) people at once. Failing that, Alex abuse or MT damage storm (everyone non-Jessica has some kind of full MT). Jessica being the only reviver is problematic against bosses.
(YOUR NOM HERE!)
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Final Fantasy 7 - Sephiroth (w/ formchain)
Bizarro kinda sucks and Wall is less useful with more dispellers about, but Fly->Supernova is still awesome.
Breath of Fire Dragon Quarter - Elyon
Deadly skillset and Absolute Defense. HP is suspect, though, depending on how much Wyrm he's held against.
Wild Arms 4 - Divine Weapon (no infinite Accelerator hype)
Well, teams get around his initial pseudo-Belial blocking game better than duelers. Excellent speed, though.
Star Ocean 2 - Indalecio
Being mostly MT helps keep the pressure on. Unscaled HP helps him unleash his Time of Trial magic which will mess up teams without MDef buffing.
Middle
Final Fantasy Tactics - Ramza, Agrias, Mustadio, Orlandu, Meliadoul
aka "main path characters not named Rafa or Malak (or Boco)." Orlandu & Meliadoul's equip breaking game is cool but Ramza's Wish and O's Dark Sword being the only healing here is not. Still, this team can blitz the healers and let Orlandu solo the rest.
Final Fantasy 6 - Celes, Sabin, Edgar, Setzer
Edgar is pretty terrifying if he lives to get a turn. Celes has some unfair options but they're mostly single-target and she'll have a tough time soloing enemy teams. Sabin needs to learn how to aim his Bum Rushes, but but Whirlwind for healing?!
Suikoden III - Hugo, Fubar, Sgt. Joe, Lilly
Hugo & Fubar are super-tanky, which helps for getting Hugo's spells off. Sgt. Joe's a tanky healer, too. (Toss in Samus and Reed to upgrade the team to Heavy?)
(YOUR NOM HERE!)
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Chrono Trigger - Lavos (w/ final two forms chain)
Dropping Grand Stones is fun. The weird Core Defense Up / Defenses down thing makes blitzing a bit tough, but gives stallers a nice opening.
Grandia III - Xorn
Not as scary as you'd think, honestly. Initial skillset isn't great and doesn't have the anti-buffing move, and characters with defend commands spoil the delayed-action Death Knell in a team setting, just like in-game. (And Xorn can ever have one Death Knell bomb out at once, I believe.)
Final Fantasy 6 - Kefka
Well, Fallen One->MT Ice3 is nice... if the opposition completely lacks MT healing. At least Havok Wing is still cool to bust revivers out. Runs the serious risk of being two-rounded even unscaled.
Final Fantasy X - Jecht
Stone is a good status option to be rid of pesky healers, followed by MT Sword physicals once the healers are gone.
Light
Wild Arms 2 - Ashley, Brad, Lilka
If Lilka lives to her second turn this team is in decent shape but that's tough in a team format. Ashley & Brad need some setup time themselves.
Tales of the Abyss - Luke, Guy, Tear, Jade
Beats, some healing, and a mage. Not much team synergy, though.
Chrono Trigger - Crono, Marle, Lucca
Their triple tech blows stuff up! If Marle is still alive. Which she probably won't be. At least Crono is fast and has revival, and Lucca has Hypno Wave.
Pokemon - Ash's team (Pikachu, Charizard, Blastoise, Venusaur, Snorlax, Espeon, all DL-normal-level PC versions not superboss Ash versions)
Great depth, but the two-pokemon-maximum limit is killer, as is the utter lack of revival.
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Valkyrie Profile - Loki
He really wishes Indiscriminate was more discriminating in a team setting.
Final Fantasy IX - Kuja
Solid MT 2HKO. Fears MT healers.
Shadow Hearts - Albert Simon (Messiah)
HP-1 -> Physical has some merit, along with mehish MT. Decent HP for boss slugfests at least.
Lufia 2 - Daos
Well, he spoils elements, at least. Fear his occasional MT confusion?
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Note that there are two open slots - Middle & Heavy PCs - for the moment, and it's quite possible I might shuffle some currently listed characters out if people oppose them which would generate more openings. There are plenty of classic and obvious additions, but hey, if this is successful there's plenty of turf left for a sequel. So, any thoughts / nominations?