Recently I've been drawing a lot of character designs for the IAQ project that a few of us have been working on and it got me to thinking about the art styles used in RPGs. By and large, there's a predominance of anime and anime-influenced styles when it comes to character design. However, there's a fairly large difference between many games' styles even though they are all considered 'anime-style'.
While I was making my too-long commute one day without any headphones or DS, I started a mental exercise where I tried to come up with a 'scale' of how anime-like a game's character designs were. Using something like this, it becomes possible to start grouping styles and seeing which kinds are actually the most prevalent in RPGs.
Now, character design obviously isn't entirely linear, so there's probably going to be some variation based on my own personal tastes and what I look for in character design. To try to standardize the list a bit, my primary criteria for 'how anime a design is' is based on how realistic the proportions are. So on the 'most anime' end of the scale are going to be the games with the most deformation/exaggeration from human proportions. Likewise, the 'most realistic' end would have designs that should be fairly accurate with human anatomy.
I thought I'd post it here to see how my own way of looking at character art differs from other RPG fans'.
Earthbound tier: This shouldn't even be considered 'anime' style.
Earthbound
Super-deformed tier: Really cutesy anime-types. Due to how much they warp human proportions, they tend to stand out, which is generally a good thing, but it really clashes when they do crossovers from more realistic styles.
Final Fantasy Chocobo series
Yggdra Union
Etrian Odyssey series
Disgaeas, Phantom Brave, Makai Kingdom
Vandal Hearts
Overly-skinny tier: Tends to be used for games with younger casts. Still very stylized and clashes with other tiers.
The World Ends With You
Final Fantasy Tactics
Wizard of Oz DS
Breath of Fire 5
Odinsphere
Final Fantasy 9
'Soft' style tier: These characters finally starting to look like humans, but they still have too-large heads or overly-rounded features.
Riviera
Final Fantasy Tactics Advanced/2, FF12RW
Pokemon
Seiken Densetsu 2, 3
La Pucelle Tactics
Soul Nomad
Less Realistic 'Standard Anime' tier: The beginning of where 'standard anime' proportions are seen. Heads are somewhat overlarge, but bodies are mostly proportional for males. Females tend to have too-large breasts and too-small waists. Everyone has huge anime eyes, but this is 'standard'.
Shining Force 1, 2, Gaiden
Mana Khemias
Atelier Iris series
Shining Force EXA
Toriyama tier: Still part of the above tier, but since I hate Toriyama art, I'm separating it out.
Dragon Quest series
Chrono Trigger
Dragon Quest 8
Dragon Quest Swords
Less Realistic 'Standard Anime' 80s/90s tier: I noticed most of these games' styles look like early 80s-90s anime art. Child characters are particularly deformed.
Grandia 1
Chrono Cross
Star Ocean 3
Arc the Lad 1-3
Suikoden 1
Breath of Fire 1
Wild ARMS 1
Tales of Legendia
Fire Emblem 1, 2, 3, 4
Phantasy Star series
Legaia series
Growlanser series
STANDARD Anime tier: Pretty much where the most common anime styles tend to fall. Tends not to clash with most of the other tiers.
Wild ARMS 2, 5, XF
Skies of Arcadia
Shining Force 3
Star Ocean 1, 2, 4
Lunar series
Tales of Destiny, Eternia
Breath of Fire 2
Jeanne D'Arc
Tales of Phantasia, Symphonia, Abyss, Vesperia
Golden Sun
Breath of Fire 3, 4
Suikoden 4, Tierkreis
Grandia 2
Wild ARMS 3, 4, ACF
Lufia 3, L2 remake
Final Fantasy 7
Arc the Lad 4
More Realistic 'Standard Anime' tier: These styles tend to hold onto the most prominent of anime tendencies such are large eyes, rounded faces, large breasts, and crazy hair, but tends towards realism everywhere else.
Shining Tears, Force NEO
Grandia 3
Brigandine
Suikoden 2, 3, 5, Tactics
Fire Emblem 6, 7, 8, 9, 10
Legend of Dragoon
Rogue Galaxy
Valkyria Chronicles
Xenosaga 1, Xenogears
Valkyrie Profile 1
Realistic Anime-esque tier: Here we see the start games where proportions are more or less accurate with human anatomy. At the very least, these people could exist by the laws of physics. The hair still tends to be weird, and eyes might run a little large, but this is as close to realism as it gets while still being 'anime style'. Some of the pencilling and coloring styles are weird here, but the proportions match, so they go here.
Xenosaga 3
SaGa Frontier, Romancing SaGa ~weird style, but the proportions are fairly accurate
Valkyrie Profile Lenneth, VP2, VPDS
Final Fantasy 8
Dissidia
Shin Megami Tensei 3, Persona series, Digital Devil Saga
Compilation of Final Fantasy 7
Realism tier: More realistic than anime here, so I started a new tier.
Ogre Battle 64
Xenosaga 2
Final Fantasy 10, 12
Shadow Hearts series
Final Fantasy 13
Not anime tier: These have bypassed any attempt at realism, but certainly don't fit as 'anime', so think of this as the surrealism tier.
Lufia 2 ~ugly, but accurate
Uematsu art (FF1-6)
After making the list, I've noticed that this division accurately represents how much two characters from different series will 'clash' when I try to imagine them in a DL setting. The further apart they are on the list, the more likely it will seem as if they 'don't fit' in the same universe. Like... it's particularly jarring to imagine Shadow Hearts Yuri existing by the same laws of physics as Laharl from Disgaea.
I'm curious what other people think about this sort of division. Do differing art styles 'clash' when you think about the DL setting (or any crossover setting, really)? Do you think JRPG art styles are less linear than I've presented? Do you prefer the more 'standard' anime styles? The more realistic? The more Earthbound-tastic?
I'm still waffling with what kind of style I want to use for the IAQ, so musing on this is helpful.