I personally still have some interest in the project, but it admittedly waning at the moment.
It has served its purpose as a creative outlet and an exercise in understanding game design in my opinion. At 80% complete, it's less of a creative exercise and more of an organizational exercise. Really, the basics are all there, it's just the little details that need to be worked out.
For my own stake in this, the only thing I particularly feel like contributing any more is artwork, so if someone wants to just take the project into their own hands and bring it to fruition, I'm willing to draw it. It's almost done anyway. There are some 'undecided' areas, but that just means we need someone to make a decision.
My own interest is more on MF6 and FF6 hacking at the moment because after all that time planning a game, I want to actually have something to show for it.
My plan is probably to finish up MF6 spritework and then move on to an RPGmaker project (or some other rom-hacked game), where I'll probably cannibalize most of the IAQ ideas that are easy to implement.
Basically, I give my consent to whatever other people want to do. I'm not finished with the project, but I'm ready to move onto another version of it. I might come back to it when the interest strikes me again. My projects sort of cycle like that. For a while, I was doing stat topics, then MF6, then artwork, then stat topics again, IAQ, artwork, DL sitework, MF6 again. And different video games and sports between all of those. It's just not the IAQ's 'turn' right now.