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Author Topic: Fire Emblem Awakening (13; AS Scaled Against In Game Enemies)  (Read 1407 times)

Dhyerwolf

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Fire Emblem Awakening (13; AS Scaled Against In Game Enemies)
« on: November 06, 2014, 03:17:03 AM »
Because every Fire Emblem game needs multiple topics, here's another. Most of the topic is based on the other topic, so I'm just going to note the differences or major items:

1. Equal EXP- The first topic mostly followed this, although a few people got a few less levels than equal EXP would grant. This is full equal EXP (and I would also say that for many of those (Taguels, Olivia, Dragons...etc, a level penalization is doubly wrong because if they are given any more EXP than equal EXP, they still increase to far, far greater levels than the other PCs due to the internal mechanics. A few extra maps or battles will be extra beneficial to these PCs, so not taking them at full equal EXP doesn't make much sense to me).
2. Effective Skill Rates- Halved for the same reasons as the previous topics (because skills tend to be overkill and often irrelevant. FE 13 skills become more relevant because enemies are better...minus the new style of support which pushes the importance back down). I didn't halve crit this time because crit helps mages (see the reason below. Anyone using a Brave Weapon really deserves any poke in the eye they can get).
3. Enemy Stats- 25% weight is given to bosses. This boosts Enemy Defense to 26, Resistance to 18. Enemy Luck averaged 20 for me. I normally go back several maps for enemy stats, but I'm not doing that on defense. Fighter gain an absurd damage boost of like 70% on the last map, while Mages are stuck with weapons that near the same power levels as items you can pick up at early with event tiles and barracks items (Celica's Gale and Micaiah's Pyre are both better than endgame legal weapons and I had some prior to C10. Katarina's Bolt is probably on a near level, and of course, Valflame exists and how many mages are you really using?). Hit is 135-140, Avoid is 55.
4. Extra Inclusions- I tried to include weapon triangle when possible
5. Relative Evade- Like all my other topics, this is scaling evade as a relative stat
6. Status Defense- Unlike previous FEs, FE 13 doesn't have status. As such, I would not respect Resistance as helping for FE 13 characters at all (Resistance is overblown in the DL, and good evade should be rewarded! So, status defense=relative evasion to me).
7. Default Class Choice- Only 1 class per PC is taken as default in averages. Generally, the choice is fairly obvious. There's a few ones that want one or the other situationally.
8. AS scaled against enemy AS- The previous topic had numbers, but the big difference is that it rounded (so 33.5 and 34.4 both got rounded to 34). This topic keeps the fractions in place, which smooths the curve out a lot.
9. Averages up Top-
HP: 56.6
Def: 25
Res: 17.1
Threat Range: 7.74
Damage: 47
-->2.5 Kill Point: 117.5

Robin - Grandmaster (6 move, A swords/tomes) [20/20/4] [+Spd/-Lck]
55.8 HP, 29.5 Str, 26.5 Mag, 29.6 Skl, 34.6 Spd, 22.5 Lck, 24.4 Def, 17.3 Res
98.6% HP, Takes extra 0.6 from Physicals (2.2%), Cuts Magic by 0.2 (0.7%)
-6.4% Relative Evade (20.8% Raw), Adds 4.5% to Enemy Crit Rates
DL Damage: 52.3
Double Rate: 61.5% (65.3% double rate, 3.8% doubled rate)
Skills: Veteran, Solidarity, Ignis, Rally Spectrum
-Robin has a 15% chance to add 13 damage to his/her physical attacks, or 15 damage to his/her magical attacks.

Brave Sword: 32.4 physical, (15.5 x 2; 2 per hit Ignis Bonus; 92.5% hit)
-->Against Lances, Does 20.6 Damage Average (11.5 Base; 76.4% Hit). Takes 1 more damage.
-->Against Axes does about 37 Damage Average; Relative Evade goes to 18%. Takes 2 less damage.
Bolganone: 23.9 Fire Magic (23.5; 2.3 Ignis bonus, 92.5% Hit)
Thoron: 24.1 Thunder Magic (25.5; 2.3 Ignis bonus, 82.8% Hit, 2.25% Crit Rate)
Rexcalibur: 23.4 Wind Magic (21.5; 2.3 Ignis bonus, 98.2% Hit)

Chrom - Great Lord (6 move, A swords, B lances)
57.3 HP, 33.8 Str, 4.8 Mag, 32.8 Skl, 32.8 Spd, 31.6 Lck, 27.1 Def, 13.5 Res
101.2% HP, Cuts Physicals by 2.1 (7.8%), Takes extra 3.6 from Magic (13.3%)
-3.8% Relative Evade (22.8% Raw), Cuts Enemy Crit Rates by 4.6%
DL Damage: 70
Double Rate: 48.2% (54.9% double rate, 6.7% doubled rate)
Skills: Dual Strike+, Charm, Aether, Rightful King
-Chrom has a 13% chance to hit twice for each attack (26% activation on first draining hit to me), the first one healing him for half the damage he deals and the second one ignoring half the target's defence (+13 damage)

Brave Sword: 47.2 physical (19.8 x 2, +4.3 a hit from Aether, 98% hit)
Exalted Falchion: 30.2 physical (25.8; +5.0 from Aether, 56.8 vs. dragons, 98% hit); can also be used to heal 20 HP
Noble Rapier: 24.5 Physical (18.8 +4.1 from Aether, +16 versus Beasts/Armor, 5.8% Crit, 99.5% hit)
-->Swords gain 1 damage (at base) against Axes, Cuts Damage by 2 and Increases Relative Evade to 21.2%
-->Swords loses 4 damage (at base), Takes 1 More, and on Brave Sword decreases to 87.5% hit against Spears
Forged Javelin: 16.2 physical (12.8, +3.4 from Aether, 100% hit), 1-2 range
-->Gains 1 damage against Swords, Cuts damage by 4, Increases evade to ~21.2% Relative

Lissa - Sage (6 move, A staves, B tomes)
47.6 HP, 12.5 Str, 34 Mag, 25.1 Skl, 27 Spd, 32.7 Lck, 13.6 Def, 21.1 Res
84.1% HP (83.7% Prorated for Doubled Rate), Takes extra 11.4 from Physicals (42.2%), Cuts Magic by 4 (14.8%)
-14.4% Evade (15% Raw), Cuts Enemy Crit Rate by 5.7%
DL Damage: 29.1
Double Rate: -0.8% (26.6% double rate, 27.4% doubled rate)
Skills: Miracle, Healtouch, Rally Magic, Tomefaire
-Lissa has a 33% chance to survive a fatal attack with 1 HP, unless she already had 1 HP

Thoron- 29.1 Thunder Magic (32, 80.8% Hit, 6.35% Crit), 1-2 Range
Bolganone- 27.4 Fire Magic (30, 91.2% Hit), 1-2 Range
Rexcalibur- 27.3 Wind Magic (28, 97.6% Hit), 1-2 Range

Alternate: War Cleric (6 move, A staves, B axes)
53.5 HP, 19.3 Str, 26 Mag, 22.2 Skl, 25 Spd, 32.7 Lck, 16.6 Def, 22.1 Res
94.5% HP (85.5% Prorated), Takes extra 8.2 from Physicals (30.4%), Cuts Magic by 4.6 (17%)
-17.3% Relative Evade (12.7% Raw), Cuts Enemy Crit Rate by 5.7%
DL Damage: 6.8
Double Rate: -19% (20.1% double rate, 39.1% doubled rate)
Skills: Miracle, Healtouch, Rally Luck, Renewal
-Lissa has a 33% chance to survive a fatal attack with 1 HP, unless she already had 1 HP
-Lissa regens 30% HP at the start of each turn

Silver Axe:  6.8 Physical Damage (8.3  physical, 81.7% hit)
-->Against Lances cuts damage by 3 and does 1 more damage

Frederick - Great Knight (7 move, A swords/lances/axes) (20/1)
50 HP, 26.1 Str, 4 Mag, 23.1 Skl, 20 Spd, 14 Lck, 25.1 Def, 8.1 Res
88.3% HP (59.4% Prorated) Cuts Physicals by 0.1 (0.4%), Takes extra 9 from Magic (33.3%)
-27.5% Relative Evade (5.2% Raw Evade), Adds 13% to Crit Rates
DL Damage: 22.8
Double Rate: -65.5% (0% double rate, 65.5% doubled rate)
Skills: Discipline, Outdoor Fighter, Luna, Dual Guard+
-Frederick has a 11.55% chance to half the target's defence for any attack (+13 damage)
-+5% to Avoid/Hit (Half the boost for Outdoor Fighter since probably a good chunk of maps have it active)

Brave Sword: 22.8 Physical (12.1 x 2; 1.5 for Luna a hit, 84% Hit)
-->Swords: Increase by 1 damage against Axes, Take 2 Less and Hit goes to 93.3%
Forged Javelin: 7.1 Physical (6.1; 1.5 for Luna, 93.3% Hit), 1-2 range
Brave Lance: 19.3 Physical (12.1 x 2; 1.5 for Luna, 70.7% Hit)
-->Lances: Increase by 1 against Swords, Take 4 Less Damage and Hit goes to 89.1%
Brave Ave: 18.2 Physical (13.1 x 2; 1.5 for Luna, 62.5% Hit)
Hand Axe: 6.4 Physical (6.1; 1.5 for Luna, 84% Hit), 1-2 Range
-->Axes: Increase by 1 against Lances, Takes 3 Less Damage and Hit goes to 84%

Sully - Paladin (8 move, A swords/lances)
58.5 HP, 30.4 Str, 9.4 Mag, 32.2 Skl, 32.2 Spd, 28.2 Lck, 26.7 Def, 18.2 Res
103.3% HP, Cuts Physicals by 1.7 (6.3%), Cuts Magic by 1.1 (4.1%)
0% Relative Evade (25.6% Raw), Cuts Enemy Crit Rate by 5.2%
DL Damage: 46.9
Double Rate: 44.7% (52.7% double rate, 8% doubled rate)
Skills: Discipline, Outdoor Fighter, Defender, Aegis
-Sully has a 32% chance to half damage from magic, bows, and dragons
-+5% to Avoid/Hit (Half the boost for Outdoor Fighter since probably a good chunk of maps have it active)

Brave Sword: 32.4 Physical (16.4 x 2, 98.8% Hit)
-->Increases by 1 against Axe, Cuts damage by 2, Increases Relative Evade to 25.5%
Brave Lance: 31.8 Physical (16.4 x, 96.8% Hit)
Forged Javelin: 10.4 Physical (10.4, 99.8% Hit) 1-2 range
-->Increases by 1 against Sword, Cuts damage by 4, Increases Relative Evade to 25.5%

Alternate Class: Great Knight (7 move, A swords/lances, B axes)
60.4 HP, 33.3 Str, 8.4 Mag, 30.3 Skl, 28.3 Spd, 28.3 Lck, 31.6 Def, 12.3 Res
106.7 HP, Cuts Physicals by 6.6 (24.5%), Takes extra 4.8 from Magic (17.8%)
-8.6% Relative Evade (19.2% Raw), Cuts Enemy Crit Rate by 1.3%
DL Damage: 44.8
Double Rate: 8% (30.9% double rate, 22.9% doubled rate)
Skills: Discipline, Outdoor Fighter, Luna, Dual Guard+
-Sully has a 15% chance to half the target's defence for any attack (+13 damage)
-+5% to Avoid/Hit (Half the boost for Outdoor Fighter since probably a good chunk of maps have it active)

Brave Sword: 41.6 Physical (19.3 x 2; +1.95 a hit from Luna, 97.8% Hit)
-->Increases by 1 against Axe, Cuts damage by 2
Brave Lance: 40.5 Physical (19.3 x2; +1.95 a hit from Luna, 95.2% Hit)
-->Increases by 1 against Sword, Cuts damage by 4
Forged Javelin: 15.2 Physical (13.3; +1.95 a hit from Luna, 99.9% Hit), 1-2 range

Virion - Bow Knight (8 move, A bows, B swords)
57.6 HP, 30.3 Str, 11.1 Mag, 38 Skl, 32.2 Spd, 21.8 Lck, 19 Def, 14.1 Res
101.7% HP, Takes extra 6 from Physicals (22.2%), Takes extra 3 from Magic (11.1%)
-11.7% Relative Evade (16.9% Raw) (~10% Evade against Counters), Adds 5.2% to Enemy Crit Rate
DL Damage: 47.2
Double Rate: 44.7% (52.7% double rate, 8% doubled rate) (76.9% with Yewfelle; Doubles 77.2%, Doubled by .3%)
Skills: Skill +2, Prescience, Rally Skill, Bowbreaker
-Virion has +15 hit and evade on his own turn
-Virion has +50 hit and evade if his opponent has a bow equipped (70.6% Evade Relative/78% Raw)

Brave Bow: 32.6 Physical (16.3 x 2, 102.9% Hit, 97% on Counter), 2 Range
Yewfelle: 21.3 Physical (21.3 Base, 117.9% Hit, 102.9% on a Counter), 2 Range
-->Virion is the only PC who can legally equip this weapon outside of children. Others can get up this the needed weapon level with an item or two, so it’s not a truly fully unique weapon, but it’s there.
Silver Sword +1: 18.3 Physical (18.3, 112.9% Hit, 99.9% on Counter), 1 Range
-->With Swords, cuts Axe damage by 1. Does 1 more damage with better hit. Increases Relative Evade to 11%

Alternate Class:  Sniper (6 move, A bows)
52.6 HP, 33.4 Str, 12.1 Mag, 40.9 Skl, 30.2 Spd, 21.8 Lck, 24.9 Def, 15.1 Res
92.9% HP, Takes extra 0.1 from Physicals (0.4%), Takes extra 2 from Magic (7.4%)
-15.2% Relative Evade (14.3% Raw Evade) (~5% Relative against Counters), Adds 5.2% to Enemy Crit Rate
DL Damage: 48.4
Double Rate: 24.9% (39.7% double rate, 14.8% doubled rate) (66.3% with Yewfelle; 69.1% Double, Doubled by 2.8%)
Skills: Skill +2, Prescience, Hit Rate +20, Bowfaire
-Virion has +15 hit and evade on his own turn

Brave Bow: 38.8 physical (19.4 x 2, 107.3% Hit, 98.8% on Counter), 2 Range
Yewfelle: 24.4 Physical (24.4 Base, 117.9% Hit, 102.9% on a Counter), 2 Range
-->Virion is the only PC who can legally equip this weapon outside of children. Others can get up this the needed weapon level with an item or two, so it’s not a truly fully unique weapon, but it’s there.

Stahl:  Great Knight (7 move, A swords/lances, B axes)
66.1 HP, 38 Str, 3.7 Mag, 27.4 Skl, 22.6 Spd, 23.5 Lck, 38.2 Def, 7.6 Res
116.8% HP (92.9% Prorated), Cuts Physicals by 13.2 (48.9%), Takes extra 9.5 from Magic (35.2%)
-20.8% Relative Evade (10.1% Raw), Adds 3.5% to Enemy Crit Rates
DL Damage: 48.9
Double Rate: -40.8% (9.9% double rate, 50.7% doubled rate)
Skills: Discipline, Outdoor Fighter, Luna, Dual Guard+
-Stahl has a 13.5% chance to half the target's defence for any attack (+13 damage)
-+5% to Avoid/Hit (Half the boost for Outdoor Fighter since probably a good chunk of maps have it active)

Brave Sword: 48.9 Physical (24 x 2; +1.75 per hit from Luna, 94.2% Hit)
-->Does 1 More base to Axes, Takes 2 Less
Brave Lance: 46.8 Physical (24 x 2; +1.75 per hit from Luna, 90.2% Hit)
Forged Javelin: 19.6 Physical (18, +1.75 per hit from Luna, 99% Hit), 1-2 range
-->Lances do 1 More to Swords, Takes 4 Less

Alternate Class: - Paladin (8 move, A swords/lances)
64.2 HP, 35.1 Str, 4.7 Mag, 29.4 Skl, 26.5 Spd, 23.5 Lck, 33.2 Def, 13.5 Res
113.3% HP (110.7% Prorated), Cuts Physicals by 8.2 (30.4%), Takes extra 3.6 from Magic (13.3%)
-14.8% Relative Evade (14.6% Raw), Adds 3.5% to Enemy Crit Rates
DL Damage: 40.5
Double Rate: -4.6% (25% double rate, 29.6% doubled rate)
Skills: Discipline, Outdoor Fighter, Defender, Aegis
-Stahl has a 29% chance to half damage from magic, bows, and dragons
-+5% to Avoid/Hit (Half the boost for Outdoor Fighter since probably a good chunk of maps have it active)

Brave Sword: 40.5 physical (21.1 x 2, 96% Hit)
-->Does 1 More base to Axes, Takes 2 Less
Brave Lance: 39.1 Physical (21.1 x 2, 92.7% Hit)
Forged Javelin: 15.1 physical (15.1, 99.7% Hit), 1-2 range
-->Lances 1 More Base to Swords, Takes 4 Less

Vaike - Hero (6 move, A axes, B swords)
68.8 HP, 35.1 Str, 4.6 Mag, 38.4 Skl, 30 Spd, 20.2 Lck, 27 Def, 6.6 Res
121.4% HP, Cuts Physicals by 2 (7.4%), Takes extra 10.5 from Magic (38.9%)
-16.3% Relative Evade (13.4% Raw), Adds 6.8% to Enemy Crit Rates
DL Damage: 50.8
Double Rate: 22.5% (38.3% double rate, 15.8% doubled rate)
Skills: HP+5, Zeal, Sol, Axebreaker
-Vaike has a 38% chance to heal half the damage he does with an attack
-Vaike has +50 hit and evade if his opponent has an axe equipped (64.6% Relative Evade/73.6% Raw)

Brave Axe: 41.5 physical (22.1 x 2, 94% Hit)
Forged Hand Axe: 15.1 physical (15.1, 99.9% Hit), 1-2 range
-->Axes: Increase by 1 against Lances, Takes 3 Less Damage, Against Swords lose 2 damage at base, Take 1 more and hit falls to 79.1%
Silver Sword +1: 23.1 Physical (23.1, 99.9% Hit)

Alternate Class: - Warrior (6 move, A axes, B bows)
74.8 HP, 40 Str, 3.6 Mag, 34.4 Skl, 26 Spd, 20.2 Lck, 26 Def, 6.6 Res
132% HP (126.4% Prorated), Cuts Physicals by 1 (3.7%), Takes extra 10.5 from Magic (38.9%)
-22.3% Relative Evade (9.1% Raw), Adds 6.8% to Enemy Crit Rates
DL Damage: 48.1
Double Rate: -8.4% (23.4% double rate, 31.8% doubled rate)
Skills: HP +5, Zeal, Rally Strength, Counter
-Any non-fatal damage Vaike takes while at melee with his opponent is also dealt to the opponent

Brave Axe: 48.1 physical (27 x 2, 89.1% Hit)
Forged Hand Axe: 19.7 physical (20, 98.6% Hit), 1-2 range
-->Axes: Increase by 1 against Lances, Takes 3 Less Damage, Against Swords lose 2 damage at base, Take 1 more and hit falls to 70.7%
Silver Bow +1: 28.1 physical (29, 96.5% Hit), 2 Range

Miriel - Sage (6 move, A tomes, B staves)
48.6 HP, 6.7 Str, 38.8 Mag, 29.8 Skl, 32.8 Spd, 25 Lck, 14.5 Def, 20.3 Res
85.8% HP, Takes extra 10.5 from Physicals (38.8%), Cuts Magic by 3.2 (11.9%)
-8.5% Relative Evade (19.3% Raw), Adds 2% to Enemy Crit Rates
DL Damage: 59.1
Double Rate: 48.2% (54.9% double rate, 6.7% doubled rate)
Skills: Magic +2, Focus, Rally Magic, Tomefaire

Thoron- 39.9 Thunder Magic (37.8 , 12.5% Crit, 84.5% Hit), 1-2 Range
Bolganone: 35.2 Fire magic (35.8, 2.5% Crit, 93.7% Hit), 1-2 Range
Rexcalibur- 35.1 Wind Magic (33.8, 2.5% Crit, 98.8% Hit), 1-2 Range

Alternate Class:  Dark Knight (8 move, A tomes, B swords)
56.5 HP, 12.6 Str, 30.9 Mag, 29.9 Skl, 30.9 Spd, 25 Lck, 20.5 Def, 20.3 Res
99.6% HP, Takes extra 4.5 from Physicals (16.7%), Cuts Magic by 3.2 (11.9%)
-12.1% Relative Evade (16.6% Raw), Adds 2% to Enemy Crit Rates
DL Damage: 42.2
Double Rate: 33.1% (44.7% double rate, 11.6% doubled rate)
Skills: Magic +2, Focus, Slow Burn, Lifetaker

Thoron- 31.7 Lightning Magic (29.9, 12.5% Crit, 84.7% Hit)
Bolganone: 27.5 Fire magic, (27.9 Magic, 2.5% Crit, 93.8% Hit)
Rexcalibur- 26.9 Wind Magic (25.9, 2.5% Crit, 98.8% Hit)

Sumia - Falcon Knight (8 move, A lances, B staves)
50.5 HP, 30.1 Str, 14.5 Mag, 40.6 Skl, 42.6 Spd, 30.8 Lck, 18.4 Def, 25.2 Res
89.2% HP, Takes extra 6.6 from Physicals (24.4%), Cuts Magic by 8.1 (30%)
19.9% Relative Evade (40.4% Raw), Cuts Enemy Crit Rates by 3.8%
DL Damage: 62.6
Double Rate: 94.5% (94.5% double rate, 0% doubled rate)
Skills: Speed +2, Relief, Rally Speed, Lancefaire

Brave Lance: 32.2 physical (16.1 x 2, 99.7% Hit)
Forged Javelin: 9.1 physical (9.1 Base, 111.3% Hit) 1-2 range
-->Lances: Increase by 1 against Swords, Take 4 Less Damage, Increase Evade to 47% Relative (60.6% Raw). Against Axes, Loses 3 Base Damage, Take 1 More, Hit Falls to 93%
Silver Sword +1: 18.1 (18.1, 106.3% Hit)
-->Swords: Against Axes, Gain 1 Damage, Take 2 Less, Increase Evade to 47% Relative (60.6% Raw)

Alternate Class: Dark Flier (8 move, A lances, B tomes)
49.5 HP, 23.2 Str, 18.4 Mag, 37.7 Skl, 40.7 Spd, 30.8 Lck, 17.4 Def, 25.2 Res
87.4% HP, Takes extra 7.6 from Physicals (28.1%), Cuts Magic by 8.1 (30%)
14.9% Relative Evade (36.7% Raw), Cuts Enemy Crit Rates by 3.8%
DL Damage: 34.4
Double Rate: 90.3% (90.8% double rate, 0.5% doubled rate)
Skills: Speed +2, Relief, Rally Movement, Galeforce

Weapons:
Brave Lance: 18.1 physical (9.2 x 2, 98.7% Hit)
Thoron: 17.5 Thunder magic (16.4, 5.4% crit, 96.6% Hit)
Bolganone- 14.4 Fire Magic (14.4; 99.8% Hit)
Rexcalibur- 12.4 Wind Magic (12.4; 107%)

Kellam - Great Knight (7 move, A lances, B swords/axes)
63 HP, 35.1 Str, 5.1 Mag, 27.7 Skl, 24.3 Spd, 14.9 Lck, 40.8 Def, 14.9 Res
111.2% HP (97.1% Prorated), Cuts Physicals by 16.8 (62.2%), Takes extra 2.2 from Magic (8.1%)
-22.4% Relative Evade (8.9% Raw), Adds 12.1% to Enemy Crit Rates
DL Damage: 39.6
Double Rate: -25.3% (17.4% double rate, 42.7% doubled rate)
Skills: Defence +2, Indoor Fighter, Luna, Dual Guard+
-Kellam has a 14% chance to half the target's defence for any attack (+13 damage)
--5% Hit/Evade Bonus for Indoor Fighter

Weapons:
Brave Lance: 39.6 physical (21.1 x 2, +1.8 per hit from Luna, 86.4% Hit)
-->Against Swords: Takes 4 Less Damage, Does 1 More at Base, Hit increases to 97.6%
-->Against Axes: Does 3 Less at Base, Takes 1 More Damage, Hit Falls to 66.4%
Forged Javelin: 16.5 physical (15.1, +1.8, 97.6% Hit), 1-2 range
Silver Sword +1: 23.7 Physical (23.1, +1.8, 94.9% Hit)
-->Against Axes: Does 1 More, Takes 4 Less Damage
Silver Axe +1: 22.4 Physical (24.1, +1.8, 86.4% Hit)
-->Against Lances, Brave Lance is better anyways

Alternate Class: General (5 move, A lances, B axes)
65 HP, 36.1 Str, 5.1 Mag, 28.7 Skl, 22.3 Spd, 14.9 Lck, 41.8 Def, 17.9 Res
114.7% HP (89.6% Prorated), Cuts Physicals by 16.8 (62.2%), Cuts Magic by 0.8 (3%)
-24.9% Relative (7.2% Raw) , Adds 12.1% to Enemy Crit Rates
DL Damage: 38.7
Double Rate: -43.9% (8.8% double rate, 52.7% doubled rate)
Skills: Defence +2, Indoor Fighter, Rally Defence, Pavise
-Kellam has a 29% chance to half damage from swords, lances, axes, and beasts
--5% Hit/Evade Bonus for Indoor Fighter

Weapons:
Brave Lance: 38.7 physical (22.1 x 2, 87.5% Hit)
-->Against Swords: Takes 4 Less Damage, Does 1 More at Base, Hit increases to ~98%
-->Against Axes: Does 3 Less at Base, Takes 1 More Damage, Hit Falls to ~68%
Forged Javelin: 15.8 physical (16.1, 98%), 1-2 range
Silver Axe: 22 (25.1, 87.5% Hit)
Hand Axe: 14.8 (15.1, 98%), 1-2 range

Donnel - Villager (5 move, A lances) [30/18]
64.4 HP, 24.8 Str, 16.2 Mag, 22.3 Skl, 22.5 Spd, 38 Lck, 24.3 Def, 18.4 Res
113.7% HP (89.9% Prorated), Takes extra 0.7 from Physicals (2.6%), Cuts Magic by 1.3 (4.8%)
-0.6% Relative Evade(26% Raw), Cuts Enemy Crit Rate by 11%
DL Damage: 20.9
Double Rate: -41.9% (9.5% double rate, 51.4% doubled rate)
Skills: Aptitude, Underdog
-Donnel has +15 hit and evade against anyone higher than level 30, which includes the vast majority of lategame enemies, so is factored in

Weapons:
Brave Lance: 20.9 physical (10.8 x 2, 96.9% Hit)
-->Against Swords, Does 1 Extra Damage at Base, Takes 4 Less Damage, Hit increases and Relative Evade increases to 26.2%
-->Against Axes, Loses 3 Damage at Base, Takes 1 More and Hit decreases to 85%

Lon'qu - Swordmaster (6 move, A swords)
52 HP, 33.3 Str, 9 Mag, 40.3 Skl, 42.3 Spd, 26.3 Lck, 19.5 Def, 14.7 Res
91.8% HP, Takes extra 5.4 from Physicals (20.3%), Takes extra 2.4 from Magic (8.9%)
33.3% Relative Evade (50.4% Raw), Adds 0.7% to Enemy Crit Rates
DL Damage: 75
Double Rate: 94.2% (94.2% double rate, 0% doubled rate)
Skills: Avoid +10, Vantage, Astra, Swordfaire
-The non-double portion of Lon'qu's counterattack becomes pre-emptive if he is below half HP
-Lon'qu has a 20% chance to deal 5 hits at half damage, consuming one weapon use

Brave Sword: 38.6 Physical (19.3 x 2, 100% Hit)
-->Against Axes, Gains 1 Damage, Takes 2 Less, Relative Evade increases to 59%
-->Against Lances, Loses 4 Base Damage, Takes 1 More, Hit Falls to 94.6%, Relative Evade falls to 6.6%

Alternate Class:  Assassin (6 move, A swords, B bows)
53 HP, 29.3 Str, 7 Mag, 43.2 Skl, 41.3 Spd, 26.3 Lck, 18.5 Def, 10.8 Res
93.6% HP, Takes extra 6.5 from Physicals (24.1%), Takes extra 6.3 from Magic (23.3%)
30.5% Relative Evade (49.3% Raw) , Adds 0.7% to Enemy Crit Rates
DL Damage: 58.7
Double Rate: 91.9% (92.2% double rate, 0.3% doubled rate)
Skills: Avoid +10, Vantage, Lethality, Pass
-The non-double portion of Lon'qu's counterattack becomes pre-emptive if he is below half HP
-Lon'qu has a 10% chance to inflict instant death with each hit

Brave Sword: 30.6 physical (15.3 x 2, 103% Hit)
-->Against Axes- Gains 1 Damage at Base, Takes 2 Less, Relative Evade increases to 54.9%
-->Against Lances-Loses 4 Damage at Base, Takes 1 More, Hit Falls to 97%, Relative Evade falls to 3%
Silver Bow +1: 18.3 Physical (18.3, 103% Hit)

Ricken - Sage (6 move, A tomes, B staves)
54.6 HP, 11.2 Str, 37.8 Mag, 26 Skl, 26 Spd, 33.4 Lck, 20.6 Def, 17.6 Res
96.4% HP (92.3% Prorated), Takes extra 4.4 from Physicals (16.2%), Cuts Magic by 0.5 (1.9%)
-15.8% Relative Evade (13.9% Raw), Cuts Enemy Crit Rates by 6.4%
DL Damage: 40.6
Double Rate: -8.4% (23.4% double rate, 31.8% doubled rate)
Skills: Magic +2, Focus, Rally Magic, Tomefaire

Thoron- 40.6 Thunder Magic (36.8, 16.7% Crit, 82.8% Hit)
Bolganone: 36.5 Fire magic (34.8, 92.6% Hit, 6.7% Crit)
Rexcalibur- 36.5 Wind Magic (32.8, 98.2% Hit, 6.7% Crit)

Alternate Class: Dark Knight (8 move, A tomes, B swords)
62.5 HP, 17.1 Str, 29.9 Mag, 26.1 Skl, 24.1 Spd, 33.4 Lck, 26.6 Def, 16.7 Res
110.3% HP (95.4% Prorated), Cuts Physicals by 1.6 (5.9%), Takes extra 0.4 from Magic (1.5%)
-18.7% Relative Evade (11.7% Raw), Cuts Enemy Crit Rates by 6.4%
DL Damage: 32
Double Rate: -27.1% (16.7% double rate, 43.8% doubled rate)
Skills: Magic +2, Focus, Slow Burn, Lifetaker

Thoron- 32 Lightning Magic (28.9, 83.1% Hit, 16.7% Crit)
Bolganone: 28.3 Fire Magic (26.9, 92.7% Hit, 6.7% Crit)
Rexcalibur- 27.8 Wind Magic (24.9, 98.3% Hit, 6.7% Crit)
Silver Sword +1: 4.9 Physical (5.1, 96% Hit, 6.7% Crit)

Maribelle - Valkyrie (8 move, A staves, B tomes)
44.4 HP, 7.2 Str, 28.6 Mag, 24 Skl, 27 Spd, 33.8 Lck, 10.4 Def, 30.8 Res
78.4% HP (78.1% Prorated), Takes extra 14.6 from Physicals (54%), Cuts Magic by 13.7 (50.7%)
-13.9% Relative (15.3% Raw), Cuts Enemy Crit Rates by 6.8%
DL Damage: 24.9
Double Rate: -0.8% (26.6% double rate, 27.4% doubled rate)
Skills: Resistance +2, Demoiselle, Rally Resistance, Dual Support+

Thoron: 24.9 Lightning Magic (27.6, 79.4% Hit, 6.9% Crit)
Bolganone: 23.1 Fire Magic (25.6 magic, 90.2% Hit)
Rexcalibur- 22.9 Wind Magic (23.6, 97.1% Hit)

Alternate Class: War Cleric (6 move, A staves, B axes)
51.3 HP, 15.1 Str, 27.7 Mag, 24 Skl, 24.1 Spd, 33.8 Lck, 14.4 Def, 27.9 Res
90.6% HP (78.3% Prorated), Takes extra 10.6 from Physicals (39.2%), Cuts Magic by 10.8 (40%)
-18.5% Relative (11.8% Raw), Cuts Enemy Crit Rates by 6.8%
DL Damage: 3.3
Double Rate: -27.1% (16.7% double rate, 43.8% doubled rate)
Skills: Resistance +2, Demoiselle, Rally Luck, Renewal
-Maribelle regens 30% HP at the start of each turn

Silver Axe: 3.3 physical (4.1, 80.8% Hit)
-->Against Lances cuts damage by 3 and does 1 more damage

Panne - Taguel (6 move) [30/18]
69 HP, 37.6 (32.6) Str, 7.2 Mag, 45.7 (37.7) Skl, 48.75 (40.75) Spd, 30.4 (24.4) Lck, 31.5 (27.5) Def, 13.2 (11.2) Res
121.8% HP, Cuts Physicals by 6.5 (24.1%), Takes extra 3.9 from Magic (14.4%)
36.4% Relative (53.6% Relative even turns) (52.7%/65.6% Raw), Cuts Enemy Crit Rates by 3.4%
DL Damage: 43.1
Double Rate: 99.5% (99.5% double rate, 0% doubled rate)
Skills: Even Rhythm, Beastbane
-Panne has +10 hit and evade during even-numbered turns

Beaststone+: 21.6 physical (21.6 Base, 41.6 vs. beasts, 100% hit Odd, 108.8% Hit Even)

Gaius Assassin (7 move, A swords, B bows)
56.9 HP, 33.4 Str, 5.9 Mag, 44.8 Skl, 42.8 Spd, 17.9 Lck, 18.2 Def, 9.8 Res
100.4% HP, Takes extra 6.8 from Physicals (25.2%), Takes extra 7.3 from Magic (27%)
9.3% Relative Evade (32.6% Raw), Adds 9.1% to Enemy Crit Rates
DL Damage: 75.5
Double Rate: 94.8% (94.8% double rate, 0% doubled rate)
Skills: Locktouch, Movement +1, Lethality, Pass
-Gaius has a 11% chance to inflict instant death with each hit

Brave Sword: 38.8 physical (19.4 x 2, 101.2% Hit)
-->Against Axes- Increases Damage by 1, Takes 2 Less, Evade increases to 36.2% Relative
-->Against Lances- Does 4 Less Damage, Takes 1 More, Hit Drops to 96.2%, Evade decreases to -13.6% Relative
Silver Bow +1: 22.4 physical (22.4, 101.2% Hit)

Alternate Class: - Trickster (7 move, A swords, B staves)
53.9 HP, 27.5 Str, 12.7 Mag, 40.8 Skl, 40.9 Spd, 17.9 Lck, 16.2 Def, 14.8 Res
95.2% HP, Takes extra 8.8 from Physicals (32.5%), Takes extra 2.3 from Magic (8.5%)
40% Relative Evade (55.4% Raw) (2.8% Relative if Lucky Seven Runs out), Adds 9.1% to Enemy Crit Rates
DL Damage: 51.5
Double Rate: 90.8% (91.3% double rate, 0.5% doubled rate)
Skills: Locktouch, Movement +1, Lucky Seven, Acrobat
-Gaius has +20 hit and evade for the first seven turns (factored in)

Brave Sword: 27 Physical (13.5 x 2, 115.2% hit)
-->Against Axes- Increases Damage by 1, Takes 2 Less, Evade increases to 65%
-->Against Lances- Does 4 Less Damage, Takes 1 More, Hit falls to 100.2%, Evade decreases to 11%

Cordelia - Falcon Knight (8 move, A lances, B staves)
57.8 HP, 35.2 Str, 11.4 Mag, 35.2 Skl, 36.2 Spd, 23.4 Lck, 24.4 Def, 22.2 Res
102 % HP, Takes extra 0.6 from Physicals (2.2%), Cuts Magic by 5.1 (18.9%)
-2.2% Relative Evade (24% Raw), Adds 3.6% to Enemy Crit Rates
DL Damage: 69.2
Double Rate: 71.4% (73.2% double rate, 1.8% doubled rate)
Skills: Speed +2, Relief, Rally Speed, Lancefaire

Brave Lance: 40.4 physical (21.2 x 2, 95.2% hit)
Forged Javelin: 15.2 physical (15.2, 100% Hit), 1-2 range
-->Against  Swords takes 4 less damage and does 1 extra at base. Evade increases to 22.9% Relative.
-->Against Axes, does 3 less damage at base (6 on Brave). Accuracy with Brave Lance falls to 81.4%. Takes 1 more damage

Alternate Class: Dark Flier (8 move, A lances, B tomes)
56.8 HP, 28.3 Str, 15.3 Mag, 32.3 Skl, 34.3 Spd, 23.4 Lck, 23.4 Def, 22.2 Res
100.3% HP, Takes  extra 1.6 from Physicals (5.9%), Cuts Magic by 5.1 (18.9%)
-6.4% Relative Evade (20.8% Raw), Adds 3.6% to Enemy Crit Rates
DL Damage: 41.9
Double Rate: 58.8% (63.1% double rate, 4.3% doubled rate)
Skills: Speed +2, Relief, Rally Movement, Galeforce

Brave Lance: 26.4 physical (14.3 x 2, 92.2% Hit)
Thoron: 12 Thunder magic (13.3, 87.7% Hit, 1.7% Crit)
Bolganone- 10.7 Fire Magic (11.3, 95.6% Hit)
Rexcalibur- 9.3 Wind Magic (9.3, 99.5% Hit)

Gregor - Hero (8 move, A swords, B axes)
64.5 HP, 32.4 Str, 3.9 Mag, 34.9 Skl, 28.5 Spd, 21.1 Lck, 27.5 Def, 9.4 Res
113.9% HP, Cuts Physicals by 2.5 (9.3%), Takes extra 7.7 from Magic (28.5%)
-6.2% Relative Evade (20.9% Raw), Adds 5.9% to Enemy Crit Rates
DL Damage: 39.3
Double Rate: 10% (31.9% double rate, 21.9% doubled rate)
Skills: Armsthrift, Patience, Sol, Axebreaker
-Gregor has +10 hit and evade during enemy turns (evade factored in)
-Gregor has a 35% chance to heal half the damage he does with an attack
-Gregor has +50 hit and evade if his opponent has an axe equipped (~85% Relative Evade)

Brave Sword: 35.7 physical (18.4 x 2, 97.1% Hit)
-->Against Lances: Damage falls to 23.6 (14.4 x 2, 85.3% Hit), Takes 1 extra Damage
-->Against Axes: Base Damage increases by 1, Takes 2 Less Damage, Evade goes to 18.1%
Forged Hand Axe: 11.4 physical (11.4, 99% Hit), 1-2 range
Silver Axe: 20.2 Physical (21.4, 94.2% Hit)
-->Against Lances: Damage increases by 1, Takes 3 Less Damage, Evade goes to 18.1%
 
Alternate Class:  Bow Knight (8 move, A swords, B bows)
67.4 HP, 32.4 Str, 2.9 Mag, 33.9 Skl, 28.5 Spd, 21.1 Lck, 24.6 Def, 8.4 Res
119% HP, Takes extra 0.4 from Physicals (1.5%), Takes extra 8.7 from Magic (32.2%)
-8.9% Relative Evade (20.9% Raw), Adds 5.9% to Enemy Crit Rates
DL Damage: 38.9
Double Rate: 10% (31.9% double rate, 21.9% doubled rate)
Skills: Armsthrift, Patience, Rally Skill, Bowbreaker
-Gregor has +10 hit and evade during enemy turns (evade factored in)
-Gregor has +50 hit and evade if his opponent has a bow equipped (76% Relative/82% Raw)

Brave Sword: 35.4 physical (18.4 x 2, 96.3% Hit)
-->Against Lances: Damage falls to 23.4 (14.4 x 2, 83.6% Hit), Takes 1 extra Damage
-->Against Axes: Base Damage increases by 1, Takes 2 Less Damage
Silver Bow +1: 20.6 physical (21.4, 96.3% Hit)

Nowi - Manakete (6 move) [30/17]
69.6 HP, 43 (32) Str, 23.2  (17.2) Mag, 28.5 (23.5) Skl, 28.5 (24.5) Spd, 36 Lck, 43 (30) Def, 32.5 (23.5) Res
122.9% HP, Cuts Physicals by 18 (66.7%), Cuts Magic by 15.4 (57.1%)
5.4% Relative Odd Turns (-9.7% Relative Even) (29.6%/18.1% Raw), Cuts Enemy Crit Rates by 9%
DL Damage: 29.4
Double Rate: 10% (31.9% double rate, 21.9% doubled rate)
Skills: Odd Rhythm, Wyrmsbane
-Nowi has +10 hit and evade during odd-numbered turns

Dragonstone+: 27.8 or 25.6 Physical (29 Base, 53 vs. dragons, 96% Hit Odd, 88.2% Hit Even), 1-2 Range

 Libra - War Monk (6 move, A axes/staves) (20/2)
57 HP, 22 Str, 26 Mag, 24.1 Skl, 24 Spd, 19.1 Lck, 18.1 Def, 24 Res
100.6% HP (86.4% Prorated), Takes extra 6.9 from Physicals (25.5%), Cuts Magic by 6.9 (25.6%)
-25.1% Relative (7% Raw), Adds 7.9% to Enemy Crit Rates
DL Damage: 12.4
DL Double Rate: -25.1% (16.3% double rate, 44.3% doubled rate)
Skills: Miracle, Healtouch, Rally Luck, Renewal
-Libra has a 19% chance to survive a fatal attack with 1 HP, unless he already had 1 HP
-Libra regens 30% HP at the start of each turn

Brave Axe: 12.4 physical (9 x 2, 69.1% Hit)
Forged Hand Axe: 1.8 physical (2, 88.2% Hit), 1-2 range
-->Against Lances, Damage improves by 1. Takes 3 less damage.
-->Against Sword, Loses 2 Damage and hit drops very sad levels. Takes 1 extra damage

Tharja - Sorcerer (6 move, A tomes/dark tomes)
55.2 HP, 12.8 Str, 32.4 Mag, 18.6 Skl, 30.4 Spd, 14.6 Lck, 26.1 Def, 18.7 Res
97.5% HP, Cuts Physicals by 1.1 (4.1%), Cuts Magic by 1.6 (5.9%)
-18.7% Relative Evade (11.7% Raw), Adds 15.4% to Enemy Crit Rates
DL Damage: 41.7
Double Rate: 27.2% (41.1% double rate, 13.9% doubled rate)
Skills: Hex, Anathema, Vengeance, Tomebreaker
-Enemies adjacent to Tharja have -15 evade
-Enemies within 3 squares of Tharja have -10 evade and crit evade (factored in, stacks with the above)
-Tharja has a 38% chance per hit of dealing extra damage equal to half her missing HP
-Tharja has +50 hit and evade if her opponent has a tome equipped (60.5% Relative Evade/71% Raw). Hit jumps on Waste to over 105.2%

Waste: 32.8 Dark magic (27.4 x 2 Base, 59.9% Hit Range 1, 32.3% Hit Range 2)
Forged Nosferatu: 23.4 Dark magic (25.4 Base, 92.2% Hit Range 1, 75.8% Hit range 2), half of damage becomes healing
Thoron: 31.5 Thunder Magic, (31.4 Base, 87.7% Hit Range 1, ~69% Hit at Range 2, 7.3% Crit)
Bolganone: 28.1 Fire Magic (29.4 Base, 95.6% Hit Range 1, 82.2% at Range Range)
Rexcalibur: 27.2 Wind Magic (27.4 Base, 99.5% Hit Range 1, 92.2% at Range 2)

Alternate Class:  Dark Knight (8 move, A tomes, B swords)
58.1 HP, 17.6 Str, 30.4 Mag, 20.6 Skl, 31.4 Spd, 14.6 Lck, 28.1 Def, 15.8 Res
102.6% HP, Cuts Physicals by 3.1 (11.5%), Takes extra 1.3 from Magic (4.8%)
-17.2% Relative Evade (12.9% Raw), Adds 15.4% to Enemy Crit Rates
DL Damage: 42.5
Double Rate: 37.9% (48% double rate, 10.1% doubled rate)
Skills: Hex, Anathema, Slow Burn, Lifetaker
-Enemies adjacent to Tharja have -15 evade
-Enemies within 3 squares of Tharja have -10 evade and crit evade (factored in, stacks with the above)

Thoron: 30.8 Thunder Magic (29.4 Base, 90.5% Hit Range 1, 72.9% Range 2, 7.8% Crit)
Bolganone: 26.6 Fire Magic (27.4 Base, 97.2% Hit Range 1,  85.6% Hit Range 2)
Rexcalibur: 25.4 Wind Magic (25.4 Base, 99.9% Hit Range 1, 94.4% Hit Range 2)
Silver Sword +1: 6.5 physical (6.6 Base, 99.1% Hit)
-->Drops Axe damage by 2; Damage increases by 1

Anna - Trickster (7 move, A swords/staves) (20/2)
52 HP, 20 Str, 26.1 Mag, 35 Skl, 33 Spd, 41.7 Lck, 15.1 Def, 18 Res
91.8% HP, Takes extra 9.9 from Physicals (36.7%), Cuts Magic by 0.9 (3.4%)
40.2% Relative Evade (55.5% Raw) (2.7% Relative if Lucky Seven Runs out), Cuts Enemy Crit Rate by 14.7%
DL Damage: 33.6
Double Rate: 49.4% (55.7% double rate, 6.3% doubled rate)
Skills: Locktouch, Movement +1, Lucky Seven, Acrobat
-Anna has +20 hit and evade for the first seven turns (factored in)

Levin Sword: 22.5 magic, (22.1 Base, 118.35% Hit, 0.85% Crit)
Brave Sword: 12.2 physical (6x2 Base, 118.35% Hit, 0.85% Crit)
-->Against Axes: Gains 1 damage. Evade increases to about 65% relative and takes 2 less damage.
-->Against Lances: Loses  4 damage at base, Hit drops to 103.35%, takes 1 extra damage and evade drops about 13.1% Relative

Olivia - Dancer (5 move, A swords) [30/16]
51.1 HP, 20.6 Str, 12.1 Mag, 38.8 Skl, 39.8 Spd, 35.4 Lck, 14.1 Def, 13.1 Res
90.2% HP, Takes extra 10.9 from Physicals (40.4%), Takes extra 4 from Magic (14.8%)
16.5% Relative Evade (37.9% Raw), Cuts Enemy Crit Rates by 8.4%
DL Damage: 24.8
Double Rate: 87.5% (88% double rate, 0.5% doubled rate)
Skills: Luck +4, Special Dance
-When Olivia uses Dance, her target gets +2 str, mag, def, and res, in addition to the usual extra turn

Brave Sword: 13.2 physical (6.6 x 2, 100.9% hit)
-->Against Axes: Gains 1 damage, takes 2 less damage. Evade increases to about 43.7%
-->Against Lances: Loses 4 damage at base, Takes 1 more. Evade/Acc drop, but her damage is shot so she’s lost already).

Cherche - Wyvern Lord (8 move, A axes, B lances)
63 HP, 39.9 Str, 6.4 Mag, 29.9 Skl, 27.5 Spd, 22.5 Lck, 33.9 Def, 9.1 Res
111.2% HP, Cuts Physicals by 8.9 (33%), Takes extra 8 from Magic (29.6%)
16.6% Relative Evade Turn 1, (~15.5 Turn 2, 13.5% Turn 3, ~11.5% Turn 4 etc…) (38% Raw), Adds 4.5% to Enemy Crit Rates
DL Damage: 54.7
Double Rate: 2% (28% double rate, 26% doubled rate)
Skills: Strength +2, Tantivy, Quick Burn, Swordbreaker
-Chereche has Hit Rate + Avoid +10 if no allies in 3 tile radius (in a duel!)
-Cherche has +15 hit and evade on turn 1, lowers by 1 each turn
-Cherche has +50 hit and evade if her opponent has a sword equipped (Basically ~85% sword evade)

Brave Axe: 53.6 physical (26.9 x 2, 99.7% hit decreasing to 93% over 15 turns)
Forged Hand Axe: 19.9 physical (19.9, 111.1% decreasing to 99.7% over 15 turns), 1-2 range
-->Against Swords: Loses 2 damage at Base (4 on Brave), Hit is still well over 100% thanks to Swordbreaker, Takes 1 extra Damage
-->Against Lances: Gains 1 base damage (2 on Brave), Cuts Damage by 3
Silver Lance +1: 28.9 Physical (28.9, 106.1% hit decreasing to 98.2%)
Javelin: 18.9 (18.9, 111.1% decreasting to 99.7% over 15 turns), 1-2 Range
-->Against Swords: Gains 1 Damage at base, Takes 4 Less

Alternate Class: - Griffon Rider (8 move, A axes)
61 HP, 37 Str, 6.4 Mag, 32.8 Skl, 30.5 Spd, 22.5 Lck, 29.9 Def, 9.1 Res
107.7% HP, Cuts Physicals by 4.9 (18.2%), Takes extra 8 from Magic (29.6%)
-0.7% Relative Evade (~25% Raw), Adds 4.5% to Enemy Crit Rates
DL Damage: 59
Double Rate: 28.3% (41.8% double rate, 13.5% doubled rate)
Skills: Strength +2, Tantivy, Deliverer, Lancebreaker
-Chereche has Hit Rate + Avoid +10 if no allies in 3 tile radius (in a duel!)
-Cherche has +50 hit and evade if her opponent has a lance equipped (~80% Evade)

Brave Axe: 46 physical (24 x 2 Base, 95.8% Hit)
Forged Hand Axe: 17 physical (17 Base, 100.5% hit)
-->Against Swords: Loses 2 damage at Base (4 on Brave), Hit on Brave Axe falls to 82.6%, Takes 1 extra Damage
-->Against Lances: Gains 1 base damage (2 on Brave), Cuts Damage by 4

Henry –  Sorcerer (6 move, A tomes/dark tomes)
57.8 HP, 16.6 Str, 31 Mag, 32.6 Skl, 24.4 Spd, 20.4 Lck, 29 Def, 15.8 Res
102% HP (89.4% Prorated), Cuts Physicals by 4 (14.8%), Takes extra 1.3 from Magic (4.8%)
-24.2% Relative Evade (7.7% Raw), Adds 6.6% to Enemy Crit Rates
DL Damage: 47.6
Double Rate: -24.4% (17.8% double rate, 42.2% doubled rate)
Skills: Hex, Anathema, Vengeance, Tomebreaker
-Enemies adjacent to Henry have -15 evade
-Enemies within 3 squares of Henry have -10 evade and crit evade (factored in, stacks with the above)
-Henry has a 66% chance per hit of dealing extra damage equal to half his missing HP
-Henry has +50 hit and evade if his opponent has a tome equipped (50.4% Relative/63.7% Raw)

Waste: 47.6 Dark magic (26 x 2, 0.2% Crit, 74.6% Hit Range 2, 91.2% Hit Range 1), 1-2 Range
Forged Nosferatu: 24.1 Dark Magic, Equals 12.5 for Henry (24, 0.2% Crit, 97.6% Range 2 Hit, 104.1% Range 1), 1-2 Range
Thoron: (30 Base, 10.2% Crit, 91.2% Hit Range 2, 99.3% Hit Range 1), 1-2 Range
Bolganone: (28 Base, 0.2% Crit, 97.7% Hit Range 2, 104.1% Hit Range 2), 1-2 Range
Rexcalibur: (26 Base, 0.2 Crit, ~99.5% Hit Range 2), 1-2 Range

Alternate Class:  Dark Knight (8 move, A tomes, B swords)
60.8 HP, 21.2 Str, 29 Mag, 34.6 Skl, 25.4 Spd, 20.4 Lck, 31 Def, 13 Res
107.3% HP (99.3% Prorated), Cuts Physicals by 6 (22.3%), Takes extra 4.1 from Magic (15.1%)
-23% Relative Evade (8.6% Raw), Adds 6.6% to Enemy Crit Rates
DL Damage: 34.7
Double Rate: -14.8%  (21.4% double rate, 36.2% doubled rate)
Skills: Hex, Anathema, Slow Burn, Lifetaker
-Enemies adjacent to Henry have -15 evade
-Enemies within 3 squares of Henry have -10 evade and crit evade (factored in, stacks with the above)

Thoron: 34.7 Thunder Magic (28.8, 96.6% Hit Range 2, 102.1% Hit Range 1, 10.2% Crit),1-2 Range
Bolganone: 26.9 Fire Magic (26.8 Base, 99.8% Hit Range 2, 0.2% Crit)
Rexcalibur: 24.9 Wind Magic (24.8 Base, 107% Hit Range 2, 0.2% Crit)
Silver Sword +1: 9.3 physical, (9.2, 0.2% Crit, 107.1% Hit)
-->Drops Axe damage by 2; Damage increases by 1

 Lucina - Great Lord (6 move, A swords, B lances)
60.7 HP, 34.5 Str, 7.5 Mag, 37.7 Skl, 39.7 Spd, 36.7 Lck, 26.4 Def, 17.4 Res
107.2% HP, Cuts Physicals by 1.4 (5.2%), Cuts Magic by 0.3 (1.1%)
17.4% Relative Evade (38.6% Raw), Cuts Enemy Crit Rates by 9.7%
DL Damage: 95
Double Rate: 87% (87.5% double rate, 0.5% doubled rate)
Skills: Speed +2, Dual Strike+, Charm, Aether, Rightful KingQueen
-Lucina has a 14.5% chance to hit twice for each attack (29% activation on first draining attack to me), the first one healing her for half the damage she deals and the second one ignoring half the target's defence (+13 damage)

Brave Sword: 50.8 physical (20.5 x 2, +4.9 a hit from Aether, 100% hit)
Parallel Falchion: 28.8 Physical (23.5, +5.3 from Aether, 53.5 vs. dragons, 100% hit); can also be used to heal 20 HP
-->Against Axes, Swords do 1 more damage at base, take 2 less and evasion goes to about ~44.5% relative
-->Against Lances, Swords do 4 less damage at base, takes 1 more and hit goes to 95.5%
Forged Javelin:  18.4 Physical (14.5+3.9 from Aether, 109.9% Hit) 1-2 range, 111.1% hit

Say'ri - Swordmaster (6 move, A swords)
58.1 HP, 33.5 Str, 10.8 Mag, 36.4 Skl, 39.4 Spd, 29.6 Lck, 20.6 Def, 18.6 Res
102.6% HP, Takes extra 4.4 from Physicals (16.2%), Cuts Magic by 1.5 (5.5%)
28.2% Relative Evade (46.6% Raw), Cuts Enemy Crit Rate by 2.6%
DL Damage: 72
Double Rate: 85.6% (86.1% double rate, 0.5% doubled rate)
Skills: Avoid +10, Vantage, Astra, Swordfaire
-The non-double portion of Say'ri's counterattack becomes pre-emptive if she is below half HP
-Say'ri has a 18% chance to deal 5 hits at half damage, consuming one weapon use

Brave Sword: 38.8 physical (19.5 x 2, 99.4% Hit)
Amatsu: 19.6 physical (22.5, 87.2% Hit), 1-2 Range
-->*Against Lances loses 4 base damage (8 on Brave Weapon). Hit on Brave Sword drops to 92% and Amatsu to 66.7%. Lances do 1 more damage
-->*Against Axes gains 1 base damage. Evade goes to 54% Relative (78% Raw). Axes do 2 less.

Tiki - Manakete (6 move) [30/13]
72.6 HP, 44.2 (33.2) Str, 28 (22) Mag, 34.2 (29.2) Skl, 34 (29) Spd, 38.6 Lck, 43.2 (30.2) Def, 36.2 (27.2) Res
128.1% HP, Cuts Physicals by 18.2 (67.4%), Cuts Magic by 19.1 (70.7%)
21.6% Relative Evade Odd Turns (4.6% Relative Even turns) (41.7%/29% Raw), Cuts Enemy Crit Rate by 11.6%
DL Damage: 46
Double Rate: 55.9% (60.9% double rate, 5% doubled rate)
Skills: Odd Rhythm, Wyrmsbane
-Tiki has +10 hit and evade during odd-numbered turns

Dragonstone+: 30.1 or 28.9 physical (30.2 Base, 54.2 vs. dragons, 99.6% Hit on Odd, 95.8% on Even), 1-2 Range

Basilio - Warrior (6 move, A axes, B bows) [*/18]
75.8 HP, 39.6 Str, 4.8 Mag, 32.8 Skl 29 Spd, 23.6 Lck, 27 Def, 10.6 Res
133.8% HP, Cuts Physicals by 2 (7.4%), Takes extra 5.5 from Magic (20.4%)
-16.2% Relative Evade (13.5% Raw), Adds 3.4% to Enemy Crit Rates
DL Damage: 54.3
Double Rate: 15.2% (34.5% double rate, 19.3% doubled rate)
Skills: HP +5, Zeal, Rally Strength, Counter
-Any non-fatal damage Basilio takes while at melee with his opponent is also dealt to the opponent

*Brave Axe: 47.1 physical (26.6 x 2, 88.6% Hit)
*Forged Hand Axe: 19.3 physical (19.6, 98.4% Hit), 1-2 range
-->*Against Swords, loses 2 base damage (4 on Brave Axe), hit on Brave Axe drops to ~70%; takes 1 extra damage.
-->*Gets extra 1 base against Lances and a good extra chunk of Hit. Takes 3 less damage. Evasion to 4.7%
Silver Bow +1: 27.5 physical (28.6, 96.1% Hit)

Flavia - Hero (6 move, A swords, B axes) [*/18]
60.6 HP, 32.4 Str, 7.6 Mag, 37.6 Skl, 35.2 Spd, 28.4 Lck, 28.2 Def, 15.4 Res
107% HP, Cuts Physicals by 3.2 (11.9%), Takes extra 1.7 from Magic (6.3%)
15.8% Relative Evade (37.4% Raw), Cuts Enemy Crit Rates by 1.4%
DL Damage: 60.9
Double Rate: 66.3% (69.1% double rate, 2.8% doubled rate)
Skills: Armsthrift, Patience, Sol, Axebreaker
-Flavia has +10 hit and evade during enemy turns (evade factored in)
-Flavia has a 38% chance to heal half the damage she does with an attack
-Flavia has +50 hit and evade if her opponent has an axe equipped (~90% Evade)

Brave Sword: 36.6 physical (18.4 x2, 99.6% Hit; 105.6% on Counter)
-->26.6 against Lances (14.4 x 2, 92.5% Hit), Takes 1 extra damage
-->Does 1 extra to Axes at base, takes 2 less, Evasion is near perfect
*Silver Axe: 22 Physical (22.4, 98.1% Hit)
*Forged Hand Axe: 14 physical (11.4, 101.6% Hit; 111.6% on Counter), 1-2 range
-->*Gets extra 1 base against Lances and a good extra chunk of Hit. Takes 3 less damage.
...into the nightfall.

Dhyerwolf

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Re: Fire Emblem Awakening (13; AS Scaled Against In Game Enemies)
« Reply #1 on: November 06, 2014, 03:17:56 AM »
Averages will go here.
...into the nightfall.

Dhyerwolf

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Re: Fire Emblem Awakening (13; AS Scaled Against In Game Enemies)
« Reply #2 on: November 06, 2014, 03:18:22 AM »
Miscellaneous notes and bosses maybe? Probably not.
...into the nightfall.