Author Topic: Magic Knight Rayearth (PCs)  (Read 3264 times)

Taishyr

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Magic Knight Rayearth (PCs)
« on: August 28, 2008, 12:58:54 AM »
All info is Gourry's.


Hikaru Shidou
BIRTHDAY AUGUST 8
TYPE 0 BLOOD
AGE 14
GRADE 9

Umi Ryuuzaki
BIRTHDAY MARCH 3
TYPE A BLOOD
AGE 14
GRADE 9

Fuu Hououji
BORN ON DECEMBER 12
TYPE A BLOOD!!!!
AGE 14
GRADE 9

WHAT? THOSE AREN'T THE STATS YOU WANTED?

MKR is fairly straightforward. The only weird thing is speed, which I haven't really figured out. Stat growth is not consistent, but Hikaru tends to get more strength and HP, Fuu tends to get a lot of magic stats, and Umi... look over there!

There are a few snags with weapon and armor levels, but I think I settled on 15/7.

I would be very happy if someone found it what FateWind does.

Lv50 Hikaru

HP: 3737
MP: 244
Power: 114 (308)
Stamina: 113 (293)
Agility: 105
Wisdom: 80
Will: 81

Physical: 2230

FireShot (3): 774 damage.
Red Bolt (6): 925 damage. MT.
FireRobe (6): 1258 damage.
Meteor (10): 1586 damage. MT.
SakaFire (10): 1915 damage.
Red Wave (18): 1869 damage. MT.
HellFire (20): 2172 damage.
Flash (30): 2525 damage.
FireClaw (20): 2656 damage.
FireHowl (30): 2637 damage. MT.
RedHelix (35): 2967 damage. MT.
FireEdge (40): 4569 damage.

Lv50 Umi

HP: 3333
MP: 213
Power: 84 (262)
Stamina: 92 (256)
Agility: 97
Wisdom: 92
Will: 81

Physical: 1770

W. Dragon (3): 988 damage.
Tornado (6): 1120 damage. MT
Sea Wave (12): 1425 damage. MT
Cascade (12): 1594 damage.
Sea Blade (18): 2227 damage.
Ice Dance (25): 2384 damage. MT
Sea Guard (15): Reduces physical damage to 70%.
AnaChain (20): 66% Fossilize status. Umi could act 3 (sometimes 4) times before the enemy started to move again. The status can be reapplied. Damage does not break this.
HolyFist (20): 2922 damage.
BlueHate (30): 3166 damage.
AokiYell (35): 3070 damage. MT
BlueFang (40): 4812 damage.

Lv50 Fuu

HP: 2978
MP: 358
Power: 84 (249)
Stamina: 81 (241)
Agility: 103
Wisdom: 111
Will: 112

Physical: 1640 [1880]

HealWind (2): Heals ~6000 HP.
WindSong (2): Heals status effects.
JadeGale (8): 1616 damage. MT.
WindFury (15): 2343 damage. MT.
WindVeil (8): Not exactly sure what this does, but it seemed to reduce physical damage anywhere to 75-80%.
WindSoul (15): Revival.
DoomWind (20): 80% Paralysis. MT. Fuu could get in 3-7 turns during this period. This status can be reapplied. Damage does not break paralysis.
FateWind (20): "Release a secret attack." The attack is quite secret, since I don't know what the fuck it does.
JadeWing (20): Reduces physical damage to 70%. MT
HolyWind (30): Heals ~3700 damage. MT.
JadeFury (35): Attack boost, MT.
JadeRage (40): 4246 damage. MT

Averages
---
HP: Hikari (3737) > (Umi (3333) > Fuu (2978)
Average: 3349.3

Defense: Hikari (293) > Umi (256) > Fuu (241)
Average: 263.3

Agility: Fuu (106) > Hikaru (105) > Umi (100)
Average: 103.6

Damage: Umi (4812) > Hikaru (4569) > Fuu (4246)
Average: 4542

Bosses and temps later.

Dahl

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Re: Magic Knight Rayearth (PCs)
« Reply #1 on: May 11, 2011, 09:47:58 PM »
Hey guys, I've been doing a "Temporary Character run", and, while searching for some info, I came across RPGDL. So here's something I'd like to share:

LAFARGA


Magic
None


FERIO


Magic
None


CALDINA


Magic
Cresta (5) - Protect in a barrier of light
Shario (15) - Fossilize with a strange fog
Mirage (20) - Confuse with a rainbow light


ASCOT:


Magic
Cresta (5) - Protect in a barrier of light
Eclipse (5) - Protect with a Mage's magic
Maxima (15) - Summon a monster