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Author Topic: Nyarlathotep's Dungeon: Week 85  (Read 4722 times)

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Week 85
« Reply #50 on: September 14, 2012, 12:09:05 PM »
It regens something like 7 MP (not based on max MP) per character turn that triggers on that PC's go, yes. Raynie's MP regen is actually a neat Dungeon option when you have stall-friendly fights to restore MP, since it gives you a sustainable long-term regening option, though very, very, verrrrrrrrrrrrrrry slow. Of course, Ragu and stall-friendly are like oil and water. >_>
« Last Edit: September 14, 2012, 06:42:42 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Dhyerwolf

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Re: Nyarlathotep's Dungeon: Week 85
« Reply #51 on: September 14, 2012, 11:29:54 PM »
Yeah there's just too big a respect gap for unscaled vs. scaled, and characters in the Dungeon are their DL forms by default.  Stuff from previous floors like FF4DS Rubicante + support....   unscaled, he can be blitzed (though it's not easy, he's got ~1.5 PCHP or so but is below average speed) to avoid his super-inferno of doom.  With unscaled HP, blitzing just isn't an option.  The Floor 1 bosses become roadblocks for teams with meh offense too, actually, Lich can go on a HOLD spree more often.

Non-solo bosses get scaled down HP. It's the floor 3 ST floor, and the Floor 8? boss string where it really matters.
...into the nightfall.

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Week 85
« Reply #52 on: September 15, 2012, 02:50:48 AM »
Apart from Ragu talk, I'd like to add my vote for Team Super passing.