"Hoh, I see... bad luck, friend... Let's see if my new surprises will give the rest a hard time!"Link to the Dungeon Wiki!----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
Team Snowfire | Fang, Vanille, Snow (Firefly), Lightning (Leader), Hope
[Floor 4: Diff'rent Strokes]
Team Snowfire vs. Hahn, Tia, Gadwin, Luna, Mareg and Shana
Team Snowfire vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team Snowfire vs. Worker 8, FFT Cloud, Beowulf, Olan, Alma and Reis
Team Snowfire vs. Albel, Adray, Roger Huxley, Noel and Chisato
Team Snowfire vs. Palom, Porom, Tellah, Edward, Cid and Yang
Team Tal | Celes (Speed?) Nel, Lyn, Yukiko, Cray
[Celes: Kirin(M), Siren(M), Stray, Shoat]
Celes' Espers[Floor 3b: Multiply]
**All attacks, regardless of original ability, hit either all enemies or all allies for this floor.
Team vs. Billy, Bart, Rico and Elly
Team vs. Raquel (WA4), Rudy (WA1), Brad (WA2), Gallows (WA3) and RAGNAR BLITZ LEBRETT (WAXF)
Team vs. Alma, Kresnik, Yulie and Marle
Team vs. Spherimorph, Dalton and Augst
Team vs. Gilgamesh 2 (FF5) and Wendigo (FFX)
Team Random | Jerin, Eileen, Billy(Neo Speed), Kyra, Raynie
[Floor 2a: Adventuring (Earlygame)]
Team vs. Flay and Nikki
Team vs. Jack(WA:ACF) and Rudy(WAo1)
Team vs. Opera, Ernest and Celene
Team vs. Colm, Locke, Zidane and Karn
Team vs. Killey (S2) and Lorelai (S5)
Team Trips | Yuri1, Fogel, Cielo, Yukiko, Mime (SSL)
[Floor 1: Starting off Again]
Team Trips vs. Hrist (VP1), Evil Gaia, Big Joe, Snowe(S4) and Gorudo
Team Trips vs. Bronzog, Galleon, FFT Knight and Kwanda Rossman (S1)
Team Trips vs. Blissey, Axem Green, Augst and Lucius
Team Trips vs. Mist Dragon, Whelk, Wingraptor (FF5), Garland (FF1) and LORD OCHU (FFX)
Team Trips vs. Lich and Kraken
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget moves are not affected. If a status is used that prevents the target from acting (Petrify, Sleep, etc.) then the effect is nullified until the status is removed.
Speed? - The effective speed of one character is set to 120% (1.2x) average speed. This number may be further increased by speed-increasind effects.
Neo Speed - The effective speed of one character is increased by 20% and increases 20% each time that character takes a turn, this effect caps at 200% base speed. The speed of this character cannot be increased in any way, nor can this character grant or be granted turns via any manner. If the character dies the speed is removed and cannot be regained.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.