"Hmph! I don't like this. Let me changes a few things around this week and see how you like it!"Link to the Dungeon Wiki!----------------
**Full Heals reset limit and other types of gauges when teams pass through them.
Team Snowfire | Fang, Vanille, Snow (Firefly), Lightning (Leader), Hope
Floor 5b: Ribbon Almark
*Status, buffing, debuffing and field effects do not have an effect on this floor. Attacks which inflict status may still be used.
Team vs. Axem Red, Green, Pink, Yellow and Black
Team vs. Ryu1, Nina4 and Ness
Team vs. Zog and Leopold (DQ8)
Team vs. Seymour Omnis and Jecht
Team vs. Ghaleon (SSC)
Team Tal | Celes (Speed?) Nel, Lyn, Yukiko, Cray
[Celes: Kirin(M), Siren(M), Stray(M), Shoat(M), Zone Seeker, Seraphim]
Celes' Espers[Floor 4: Diff'rent Strokes]
Team vs. Hahn, Tia, Gadwin, Luna, Mareg and Shana
Team vs. Yumei, Badrach, Aelia, Lorenta and Grey
Team vs. Worker 8, FFT Cloud, Beowulf, Olan, Alma and Reis
Team vs. Albel, Adray, Roger Huxley, Noel and Chisato
Team vs. Palom, Porom, Tellah, Edward, Cid and Yang
Team Random | Jerin, Eileen, Billy(Neo Speed), Kyra, Raynie
Floor 3b: Multiply
**All attacks, regardless of original ability, hit either all enemies or all allies for this floor.
Team vs. Billy, Bart, Rico and Elly
Team vs. Raquel (WA4), Rudy (WA1), Brad (WA2), Gallows (WA3) and RAGNAR BLITZ LEBRETT (WAXF)
Team vs. Alma, Kresnik, Yulie and Marle
Team vs. Spherimorph, Dalton and Augst
Team vs. Shadow Yukiko and Wendigo (FFX)
Team Trips | Yuri1, Fogel, Cielo, Yukiko, Mime (SSL)
Floor 2b: Magical Mystery
Team vs. FFT Wizard, FF1 Black Wizard, FF5 Black Mage and Vivi
Team vs. Nina1, Nina2 and Nina3
Team vs. Lemina, Mia, Ronfar, Jessica and Luna
Team vs. Sarah (S3), Cleo and Bernadette
Team vs. Lyon and Nergal
Firefly - The first attack of each enemy will be redirected at the bearer of this sealstone. Multitarget moves are not affected. If a status is used that prevents the target from acting (Petrify, Sleep, etc.) then the effect is nullified until the status is removed.
Speed? - The effective speed of one character is set to 120% (1.2x) average speed. This number may be further increased by speed-increasind effects.
Neo Speed - The effective speed of one character is increased by 20% and increases 20% each time that character takes a turn, this effect caps at 200% base speed. The speed of this character cannot be increased in any way, nor can this character grant or be granted turns via any manner. If the character dies the speed is removed and cannot be regained.
Status Symbol Law - Team is fully status, debuff and ID immune, but has damage done to them increased by 1.1x and damage done by them decreased to .9x.