Author Topic: Atelier Meruru: The Apprentice of Arland  (Read 2734 times)

Talaysen

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Atelier Meruru: The Apprentice of Arland
« on: March 06, 2013, 12:49:11 AM »
Battle system
Atelier Meruru uses a CTB battle system similar to Atelier Iris 3 and the Mana Khemia subseries.

Stats
LV: Level.  Affects almost everything.  Somehow.  Taken at 65.
HP: Lose these and you get sent back to town.  Also Keina might scold you.
MP: Used for special skills.
LP: Used up when travelling.  Also used when attacking in battle.  1 LP for a basic attack, 2 LP for a special skill.  Having nearly maxed LP gives a stat boost while having low LP is a stat penalty.  Everything will be assuming maxed LP.
ATK: Affects damage dealt.
DEF: Affects non-elemental damage taken.  Subtractive of some sort.  As far as I can tell about 2 points of DEF reduces damage by 1, but it's not that simple.
SPD: Speed.  Linear + constant.  Constant unknown but it's pretty high.  Probably 500 like Mana Khemia 2.  That's what I'm assuming for now.
Fire RES: Fire resistance as a percentage.
Lightning RES: Lightning resistance as a percentage.
Ice RES: Ice resistance as a percentage.
Earth RES: Earth resistance as a percentage.

Status
Poison: Take damage per turn.  I think it's like 3% or something.  Lasts 5 turns.
Sleep: Skip turns and turn delay is about 50% longer.  Breaks on damage.  Lasts 3 turns.
Blind: Reduced accuracy and evasion.  Seems to be about 50% for accuracy.  Enemies don't really evade so hard to tell there.  Lasts 5 turns.
Slow: Turns come by slower.  Seems to be about 50% longer.  Lasts 5 turns.
Curse: Can't heal.  Lasts 5 turns.

Special Skills
Each character (besides Meruru) has a special skill that can only be used after conditions are met.  These become available after 8 non-Defend actions.  Affecting multiple targets with an action increases this counter by 0.5 for each target after the first.

Items
Items can only be used by the three alchemists: Meruru, Totori, and Rorona.  I'm including them but feel free to ignore them.  The values will use the best traits.

Equipment
Equipment used are the best possible equips with only traits that are always on the ingredients for them.

DLC
Rufus, Hanna, and Pamela are DLC characters.  Averages with DLC will be listed in {braces}.

Averages
LV: 65
HP: 202.89 {199.08}
MP: 218.44 {215.5}
LP: 169.33 {163.25}
ATK: 156.56 {156.67}
DEF: 164.11 {159.5}
SPD: 86.67 (SD: 16.21) {87.08 (SD: 16.52)}
Damage (no items): 873.75 {788.95}
Damage (with items): 4250.49 {3321.5}

Characters
Merurulince Rede Arls (Meruru)
Stats
LV: 65
HP: 245 (145 base)
MP: 281 (231 base)
LP: 201 (151 base)
ATK: 120 (66 base)
DEF: 147 (57 base) [Takes about 111% (99.5% after Royal Patron) {108% (97% after Royal Patron)} non-elemental damage.]
SPD: 77 (77 base) [98%, -0.6 {-0.61} standard deviations]
Fire RES: 10 (10 base) [20 after Royal Patron]
Lightning RES: 10 (10 base) [20 after Royal Patron]
Ice RES: 10 (10 base) [20 after Royal Patron]
Earth RES: 10 (10 base) [20 after Royal Patron]

Equipment
New World Staff: HP +50 ATK +47 DEF +15, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Legendary Staff: HP +20 MP +20 LP +20 ATK +31, Attack +7, Fire Power [Adds fire damage to attacks.]

Feather Cloak: DEF +24 SPD +10, (Defense +3, Evade+ S [~10% evasion], or Resist Sleep [~50% sleep resistance])
Elemental Garb: HP +20 MP +15 LP +15 DEF +35 Fire RES +15 Lightning RES +15 Ice RES +15 Earth RES +15, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Dragon Wear: HP +50 ATK +10 DEF +45 Fire RES +20 Lightning RES +20 Ice RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])

Skills
Attack: 144 non-elemental + 49 fire + 49 lightning + 49 ice + 49 earth (340 total) damage, ~25% chance to inflict Blind, Curse, and Poison, 15% crit rate for 1.5x non-elemental damage.  Auto-criticals against puni, animal, small animal, spirit, ghost, dragon, and aerial type enemies.

Passives
Power Item: Uses an item again after both partners have used an assist attack.  The base power of the item is increased to 200%.
Potentialize: Uses an item again after Power Item and both partners have used another assist attack.  The base power of the item is increased to 400%.
Optimistic: Increases status resistance by ~25%.
Royal Patron: Reduces all elemental damage taken by 10%.  When below 25% mHP, evasion increases by 40%.

Items
http://www.rpgdl.com/forums/index.php/topic,6268.msg153427.html#msg153427

Keina Swaya
Stats
LV: 65
HP: 253 (203 base)
MP: 241 (161 base)
LP: 210 (140 base)
ATK: 160 (113 base)
DEF: 168 (73 base) [Takes 98% {95%} from non-elemental damage.]
SPD: 97 (82 base) [106% {105%}, +1.99 {1.93} standard deviations]
Fire RES: 0
Lightning RES: 0
Ice RES: 0
Earth RES: 0
Evade: 15%

Equipment
Noble Bag: MP +30 LP +20 ATK +40 DEF +20, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Runestone: Resist L [~75% status resistance]

Optional Equipment
First Aid Bag: HP +15 ATK +25, Attack +7

Elemental Garb: HP +20 MP +15 LP +15 DEF +35 Fire RES +15 Lightning RES +15 Ice RES +15 Earth RES +15, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Dragon Wear: HP +50 ATK +10 DEF +45 Fire RES +20 Lightning RES +20 Ice RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])

Skills
Attack: 122 non-elemental + 49 fire + 49 lightning + 49 ice + 49 earth [318 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.

Ointment (10 MP): Heals 161 HP.  (Depends on ATK.)  110% recharge.
Heal Potion (40 MP): Heals 61 HP and revives to 30 HP, MT.  120% recharge.
Cheer On (16 MP): Increases ATK by 15% for 5 turns and heals all status.
Happy Song (48 MP): Increases LV (~5% effectiveness in stats) and critical rate by 30% for 5 turns, MT.

Passives
Lucky Star: Increases chance of receiving items after battle and decreases the chance of being targetted by attacks in battle.
Chaperon Master: Increases support attack and defend effect by 50%.  Increases evasion by 15%.

Special
Proud Sister: 2074 non-elemental damage.  110% recharge.

Lias Falken
Stats
LV: 65
HP: 223 (203 base)
MP: 132 (112 base)
LP: 118
ATK: 194 (112 base)
DEF: 182 (77 base) [Takes 89% {86%} from non-elemental damage.]
SPD: 97 (82 base) [102%, +0.64 {0.6} standard deviations]
Fire RES: 18 (0 base)
Lightning RES: 0
Ice RES: 0
Earth RES: 0

Equipment
Bomb Blaster: HP +20 MP +20 ATK +55 SPD +15, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Herculean Armor: ATK +20 DEF +80, DEF +25, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Crampon Fist: ATK +37 DEF +10, Attack +7

Blessed Costume: HP +30 DEF +30, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Beast Armor: LP +10 ATK +15 DEF +48 Fire RES +10 Ice RES +10, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Hero Mail: HP +15 MP +15 LP +15 ATK +10 DEF +54, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Aegis Coat: DEF +60 Lightning RES +20, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Iron Armor: MP +30 DEF +65, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Dragon Cape: HP +20 ATK +10 DEF +50 Fire RES +10 Lightning RES +10 Ice RES +10, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Magnetite Suit: HP +30 ATK +10 DEF +60 SPD +15, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])

Skills
Attack: 204 non-elemental + 65 fire + 65 lightning + 65 ice + 65 earth [464 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.

Vanquish (7 MP): 450 non-elemental + 143 fire + 143 lightning + 143 ice + 143 earth [1022 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.  Lowers target's WT (turn delay) by 50%.  110% recharge.
Ruin Shell (32 MP): 337 non-elemental + 107 fire + 107 lightning + 107 ice + 107 earth [765 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, MT.  Targets take 40 fixed damage at the beginning of their next two turns.  This damage cannot kill.  120% recharge.
Lancer Aim (16 MP): 321 non-elemental + 102 fire + 102 lightning + 102 ice + 102 earth [729 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.  Target takes 20 fixed damage at the beginning of its next two turns.  This damage cannot kill.  50% recharge.
Rush Combo (46 MP): 600 non-elemental + 191 fire + 191 lightning + 191 ice + 191 earth [1364 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.  Lowers target's WT (turn delay) by 50%.  120% recharge.

Passives
Swift Attack: 50% chance to reduce WT by 50%.

Special
Flame Rancor: 3468 non-elemental damage.  110% recharge.

Totooria Helmond (Totori)
Stats
LV: 65
HP: 213 (133 base)
MP: 291 (241 base)
LP: 164 (114 base)
ATK: 126 (79 base)
DEF: 143 (48 base) [Takes 113% (102% after Adventurer Pride) {110% (99% after Adventurer Pride)} from non-elemental damage.]
SPD: 79 [99%, -0.47 {-0.49} standard deviations]
Fire RES: 0
Lightning RES: 0
Ice RES: 0
Earth RES: 0

Equipment
Witch's Staff: HP +30 ATK +40 DEF +20, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Elemental Garb: HP +20 MP +15 LP +15 DEF +35 Fire RES +15 Lightning RES +15 Ice RES +15 Earth RES +15, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Dragon Wear: HP +50 ATK +10 DEF +45 Fire RES +20 Lightning RES +20 Ice RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])

Skills
Craft Throw: 94 non-elemental + 35 fire + 35 lightning + 35 ice + 35 earth [234 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 20% critical rate for 1.5x non-elemental damage, AoE.

Duplicate (20 MP): Uses an item at 50% power without consuming it.
Quick Dupe (33 MP): Uses an item at 33% power without consuming it.  75% recharge.
Chim Bomb (15 MP): 294 fire + 109 fire + 109 lightning + 109 ice + 109 earth [730 total] damage, ~25% chance to inflict Blind, Curse, and Poison, AoE.  80% recharge.
Chim N/A (50 MP): 435 fire + 162 fire + 162 lightning + 162 ice + 162 earth [1083 total] damage, ~25% chance to inflict Blind, Curse, and Poison.

Passives
Adventurer Pride: Reduces non-elemental damage taken by 10%.  Raises crit rate by 20%.
Will Power: 40% chance to survive a fatal blow with 1 HP.

Special
Chim Callout: 1598 non-elemental damage.  110% recharge.

Items
http://www.rpgdl.com/forums/index.php/topic,6268.msg153427.html#msg153427

Rorolina Frixell (Rorona)
Stats
LV: 65
HP: 173 (73 base)
MP: 347 (297 base)
LP: 142 (92 base)
ATK: 110 (67 base)
DEF: 157 (67 base) [Takes 104% {102%} from non-elemental damage.]
SPD: 59 [95%, -1.71 {-1.7} standard deviations]
Fire RES: 0
Lightning RES: 0
Ice RES: 0
Earth RES: 0
Evade: 33%

Equipment
Invincible Rod: HP +50 ATK +36 DEF +15, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Runestone: Resist L [~75% status resistance]

Optional Equipment
7-Star Rod: HP +30 LP +25 ATK +24, Attack +7

Elemental Garb: HP +20 MP +15 LP +15 DEF +35 Fire RES +15 Lightning RES +15 Ice RES +15 Earth RES +15, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Dragon Wear: HP +50 ATK +10 DEF +45 Fire RES +20 Lightning RES +20 Ice RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])

Skills
Uni Throw: 118 non-elemental + 29 fire + 29 lightning + 29 ice + 29 earth [234 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.

Hom Support M (16 MP): Status healing after 1.5 turns.  50% recharge.
Hom Support F (24 MP): Heals 37 HP and increases LV (5% effectiveness in stats) for 5 turns after 1.5 turns.  50% recharge.
Angel Heart (20 MP): 316 non-elemental + 78 fire + 78 lightning + 78 ice + 78 earth [628 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.  Lowers chance of being targetted by attacks.  125% recharge.
Heartful Attack (60 MP): 215 non-elemental + 53 fire + 53 lightning + 53 ice + 53 earth [427 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, MT.  Lowers chance of being targetted by attacks.

Passives
Small: Increases evasion by 33%.
Quick Use: Lowers item effects by 30% and WT by 50% when using items.

Special
Special #3: 1448 non-elemental damage.  110% recharge.

Items
http://www.rpgdl.com/forums/index.php/topic,6268.msg153427.html#msg153427

Esty Dee
Stats
LV: 65
HP: 173
MP: 191
LP: 148
ATK: 155 (91 base)
DEF: 166 (66 base) [Takes 99% {96%} from non-elemental damage.]
SPD: 90 [101% {100.5%}, +0.21 {+0.18} standard deviations]
Fire RES: 0
Lightning RES: 20 (0 base)
Ice RES: 0
Earth RES: 0

Equipment
Heartbreaker: ATK +57 DEF +15, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Aegis Coat: DEF +60 Lightning RES +20, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Feather Cloak: DEF +24 SPD +10, (Defense +3, Evade+ S [~10% evasion], or Resist Sleep [~50% sleep resistance])
Blessed Costume: HP +30 DEF +30, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Beast Armor: LP +10 ATK +15 DEF +48 Fire RES +10 Ice RES +10, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Hero Mail: HP +15 MP +15 LP +15 ATK +10 DEF +54, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])

Skills
Attack: 157 non-elemental + 50 fire + 50 lightning + 50 ice + 50 earth [357 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 15% critical rate for 1.5x non-elemental damage, 133% accuracy.

Rose Lover (18 MP): 317 non-elemental + 101 fire + 101 lightning + 101 ice + 101 earth [721 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 15% critical rate for 1.5x non-elemental damage, 133% accuracy.  Increases item drop chance.  120% recharge.
Sunny & Cute (35 MP): 259 non-elemental + 82 fire + 82 lightning + 82 ice + 82 earth [587 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 15% critical rate for 1.5x non-elemental damage, 133% accuracy.  Lowers status resistance.  120% recharge.
Honey Stab (26 MP): 561 non-elemental + 178 fire + 178 lightning + 178 ice + 178 earth [1273 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 15% critical rate for 1.5x non-elemental damage, 133% accuracy.  Reduces target's DEF by 100% for 5 turns.  [This results in about 12% more damage.]  120% recharge.
Love Shocker (44 MP): 363 lightning + 115 fire + 115 lightning + 115 ice + 115 earth [823 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 15% critical rate for 1.5x non-elemental damage, 133% accuracy, MT.  Increases targets' damage taken by 16% for 5 turns.  150% recharge.

Passives
Trickster: 5% chance of reducing WT by 50%.  Increases SPD by 30.
Agent Eyes: Increases crit rate by 15%.  Raises accuracy by 33%.

Special
Lovely Shadow: 2675 non-elemental damage.  110% recharge.

Sterkenberg Cranach (Sterk)
Stats
LV: 65
HP: 193
MP: 182 (152 base)
LP: 213
ATK: 183 (98 base)
DEF: 185 (80 base) [Takes 87% {84%} from non-elemental damage.]
SPD: 84 (69 base) [99.5%, -0.16 {-0.19} standard deviations]
Fire RES: 18 (0 base)
Lightning RES: 0
Ice RES: 0
Earth RES: 0

Equipment
Klau Solas: MP +30 ATK +58 SPD +15, Thunder Power [Adds lightning damage to attacks.] (does not stack with Rainbow Power), Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Herculean Armor: ATK +20 DEF +80, DEF +25, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Knight's Blade: MP +20 ATK +46 DEF +10, Attack +7, Fire Power [Adds fire damage to attacks.]

Feather Cloak: DEF +24 SPD +10, (Defense +3, Evade+ S [~10% evasion], or Resist Sleep [~50% sleep resistance])
Blessed Costume: HP +30 DEF +30, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Beast Armor: LP +10 ATK +15 DEF +48 Fire RES +10 Ice RES +10, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Hero Mail: HP +15 MP +15 LP +15 ATK +10 DEF +54, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Aegis Coat: DEF +60 Lightning RES +20, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Iron Armor: MP +30 DEF +65, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Dragon Cape: HP +20 ATK +10 DEF +50 Fire RES +10 Lightning RES +10 Ice RES +10, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Magnetite Suit: HP +30 ATK +10 DEF +60 SPD +15, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])

Skills
Attack: 285 non-elemental + 67 fire + 67 lightning + 67 ice + 67 earth [553 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 50% critical rate for 1.5x non-elemental damage.

Knight's Amulet (25 MP): Gives 25% of DEF to target ally.  80% recharge.
Grand Bell (40 MP): 259 non-elemental + 95 lightning + 61 fire + 61 lightning + 61 ice + 61 earth [598 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 50% critical rate for 1.5x non-elemental damage, LT.  110% recharge.
Light Storm (23 MP): 493 non-elemental + 158 lightning + 116 fire + 116 lightning + 116 ice + 116 earth [1115 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 50% critical rate for 1.5x non-elemental damage.
Falken Wind (56 MP): 369 non-elemental + 169 lightning + 87 fire + 87 lightning + 87 ice + 87 earth [886 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 50% critical rate for 1.5x non-elemental damage, MT.  125% recharge.

Passives
Inner Flame: Increases stats when fightning enemies of higher LV.
Knight's Pride: Increases crit rate by 50%.

Special
Gale Breaker: 3491 non-elemental damage.  110% recharge.

Gino Knab
Stats
LV: 65
HP: 215
MP: 113
LP: 207
ATK: 164 (97 base)
DEF: 169 (64 base) [Takes 97% (87% after Hero's Nature) {94% (85% after Hero's Nature)} from non-elemental damage.]
SPD: 85 (65 base) [99.7% {99.6%}, -0.10 {-0.13} standard deviations]
Fire RES: 18 (0 base)
Lightning RES: 0
Ice RES: 0
Earth RES: 0

Equipment
Whirlwind: ATK +40 SPD +20, Attack +7, Fire Power [Adds fire damage to attacks.]
Herculean Armor: ATK +20 DEF +80, DEF +25, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Wind Geyser: ATK +29, Attack +7, Earth Power [Adds earth damage to attacks.]
Questing Sword: ATK +18, Attack +7, Lightning Power [Adds lightning damage to attacks.]

Feather Cloak: DEF +24 SPD +10, (Defense +3, Evade+ S [~10% evasion], or Resist Sleep [~50% sleep resistance])
Blessed Costume: HP +30 DEF +30, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Beast Armor: LP +10 ATK +15 DEF +48 Fire RES +10 Ice RES +10, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Hero Mail: HP +15 MP +15 LP +15 ATK +10 DEF +54, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Aegis Coat: DEF +60 Lightning RES +20, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Iron Armor: MP +30 DEF +65, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Dragon Cape: HP +20 ATK +10 DEF +50 Fire RES +10 Lightning RES +10 Ice RES +10, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Magnetite Suit: HP +30 ATK +10 DEF +60 SPD +15, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])

Skills
Attack: 173 non-elemental + 38 earth [211 total] damage, 3% critical rate for 1.5x non-elemental damage.

Slap Blow (10 MP): 344 non-elemental + 75 earth [419 total] damage, 3% critical rate for 1.5x non-elemental damage.  Increases the likelihood of being targetted by attacks.
Heroic Boost (22 MP): Heals 54 HP.  Increases all stats by 5% per 25% current HP missing.
Hail Storm (13 MP): 409 ice + 89 earth [498 total] damage.  Reduces target's ATK by 10% and increases Gino's ATK by 10%.
This Parade (31 MP): 454 non-elemental + 99 earth [553 total] damage.  Reduces target's critical rate.  110% recharge.

Passives
Hero Syndrome: Increases stats when fighting a boss.
Hero's Nature: Regens 15 HP per turn.  Reduces non-elemental damage by 10%.

Special
Cross Blaze: 2509 non-elemental damage.  110% recharge.

Mimi Houllier von Schwarzlang
Stats
LV: 65
HP: 138
MP: 188 (158 base)
LP: 121
ATK: 197 (123 base)
DEF: 160 (55 base) [Takes 103% {99.7%} from non-elemental damage.]
SPD: 90 [100.6% (143.7% after Acrobatics) {100.5% (143.6% after Acrobatics)}, +0.21 {+0.17} standard deviations]
Fire RES: 0
Lightning RES: 20 (0 base)
Ice RES: 0
Earth RES: 0
Evade: 15%

Equipment
Maenad's Lance: MP +30 ATK +67 DEF +20, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Feather Cloak: DEF +24 SPD +10, (Defense +3, Evade+ S [~10% evasion], or Resist Sleep [~50% sleep resistance])
Blessed Costume: HP +30 DEF +30, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Beast Armor: LP +10 ATK +15 DEF +48 Fire RES +10 Ice RES +10, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Hero Mail: HP +15 MP +15 LP +15 ATK +10 DEF +54, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])

Skills
Attack: 272 non-elemental + 60 fire + 60 lightning + 60 ice + 60 earth [512 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, 150% accuracy.

Blitz Stoss (14 MP): 365 non-elemental + 81 fire + 81 lightning + 81 ice + 81 earth [689 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, 150% accuracy, LT.  Targets take 20 fixed damage at the beginning of their next 3 turns.
Schwarz Slicer (36 MP): 242 non-elemental + 53 fire + 53 lightning + 53 ice + 53 earth [454 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, 150% accuracy.  Target takes 30 fixed damage at the beginning of its next 3 turns.  125% recharge.
Himmel Waltz (19 MP): 359 non-elemental + 79 fire + 79 lightning + 79 ice + 79 earth [675 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, 150% accuracy.  Reduces target's SPD by 25% for 5 turns.  75% recharge.
Spear Bolem (50 MP): 1016 non-elemental (ignores defense) + 210 fire + 210 lightning + 210 ice + 210 earth [1856 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, 150% accuracy.  150% recharge.

Passives
Quick Reflex: Increases evasion by 15%.  Increases accuracy by 50%.
Acrobatics: Reduces WT by 30%.

Special
Angel Horn: 3332 non-elemental damage.  110% recharge.

Rufus Falken
Stats
LV: 65
HP: 237 (207 base)
MP: 170
LP: 155
ATK: 188 (106 base)
DEF: 182 (67 base) [Takes 86% from non-elemental damage.]
SPD: 91 (81 base) [100.7%, +0.24 standard deviations]
Fire RES: 18 (0 base)
Lightning RES: 0
Ice RES: 0
Earth RES: 0

Equipment
Punishment Lash: HP +30 ATK +55 DEF +10 SPD +10, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Herculean Armor: ATK +20 DEF +80, DEF +25, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Iron Armor: MP +30 DEF +65, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Dragon Cape: HP +20 ATK +10 DEF +50 Fire RES +10 Lightning RES +10 Ice RES +10, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Magnetite Suit: HP +30 ATK +10 DEF +60 SPD +15, (Resist S [~25% status resistance], Guts S [~10% chance to survive fatal blows], Fire Cloak [Fire RES +18])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])

Skills
Attack: 268 non-elemental + 62 fire + 62 lightning + 62 ice + 62 earth [516 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.

Scolding Whip (22 MP): 348 non-elemental + 81 fire + 81 lightning + 81 ice + 81 earth [672 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.
Butler's Trial (44 MP): 283 non-elemental + 66 fire + 66 lightning + 66 ice + 66 earth [547 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, MT.  110% recharge.
Iron Fist Mandate (30 MP): 507 non-elemental + 117 fire + 117 lightning + 117 ice + 117 earth [975 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.  Lowers target's WT (turn delay) by 50%.  125% recharge.
Butler's Ability (50 MP): Increases SPD by 25% and reduces MP costs by 25% for 5 turns, MT.

Passives
Iron Will: Increases status resistance by 10%.  10% chance to survive fatal blows with 1 HP.
Godspeed: 40% chance to reduce WT by 50%.  Chance* to act again after a basic attack.  This action comes just before the next person's turn.
*100% chance for the first time.
*90% chance for the second consecutive time.
*60% chance for the third consecutive time.
*20% chance for the fourth consecutive time.

Special
Butler's Dance: 3752 non-elemental damage.  110% recharge.

Hanna Olses
Stats
LV: 65
HP: 208 (193 base)
MP: 164 (149 base)
LP: 200 (185 base)
ATK: 153 (96 base)
DEF: 144 (59 base) [Takes 110% from non-elemental damage.]
SPD: 108 [104%, +1.27 standard deviations]
Fire RES: 0
Lightning RES: 20 (0 base)
Ice RES: 0
Earth RES: 0
Evasion: 15%

Equipment
Sharp Boomerang: HP +15 MP +15 LP +15 ATK +50, Attack +7, Fire Power [Adds fire damage to attacks.]
Aegis Coat: DEF +60 Lightning RES +20, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Hard Boomerang: MP +20 ATK +36 SPD +15, Attack +7, Earth Power [Adds earth damage to attacks.]
Wooden Boomerang: ATK +18, Attack +7, Lightning Power [Adds lightning damage to attacks.]

Feather Cloak: DEF +24 SPD +10, (Defense +3, Evade+ S [~10% evasion], or Resist Sleep [~50% sleep resistance])
Blessed Costume: HP +30 DEF +30, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Beast Armor: LP +10 ATK +15 DEF +48 Fire RES +10 Ice RES +10, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Hero Mail: HP +15 MP +15 LP +15 ATK +10 DEF +54, DEF +25, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])

Skills
Attack: 200 non-elemental + 34 earth [234 total] damage, MT.

Precise Throw (12 MP): 306 non-elemental + 51 earth [357 total] damage, MT.  3 timed cards that act at 1.0, 1.5, and 2.0.  110% recharge.
Power Throw (30 MP): 200 non-elemental + 34 earth [234 total] damage, MT.  1 timed card that acts 3 times at 1.0.  120% recharge.
Mushroom Dance (40 MP): Heals 50 LP.  Regen 50 HP per turn for 5 turns.  MT.  90% recharge.
Mushroom Rain (23 MP): 100% chance to inflict blind, curse, and poison.  33% chance to inflict sleep.  MT.  90% recharge.

Passives
Survivor: Increases evasion by 15%.  Regen 15 HP per turn.
Merchant's Eye: Increases trait level and quality of items gained after battle.

Special
Big Boomer: 2800 non-elemental damage.  110% recharge.

Pamela Ibis
Stats
LV: 65
HP: 118 (68 base)
MP: 286 (236 base)
LP: 80 (30 base)
ATK: 130 (78 base)
DEF: 111 (36 base) [Takes 130% (86% after Ghost Body) from non-elemental damage.]
SPD: 66 [96%, -1.28 standard deviations]
Fire RES: 50 (0 base)
Lightning RES: 50 (0 base)
Ice RES: 50 (0 base)
Earth RES: 50 (0 base)

Equipment
Shaponesk: ATK +45 Fire RES +50 Lightning RES +50 Ice RES +50 Earth RES +50, Attack +7, Rainbow Power [Adds fire, lightning, ice, and earth damage to attacks and adds a ~25% chance to inflict Blind, Curse, and Poison.]
Soul Guard: HP +50 MP +50 LP +50 DEF +50, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Runestone: Resist L [~75% status resistance]

Optional Equipment
Saint Robe: MP +30 DEF +28 Fire RES +10 Lightning RES +10 Ice RES +10 Earth RES +10, HP +15
Gorgeous Dress: DEF +24 Fire RES +20 Ice RES +15, HP +15
Goddess Armor: HP +30 ATK +15 DEF +55 Lightning RES +20, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Ether Dress: MP +50 DEF +48 Fire RES +15 Lightning RES +15 Ice RES +15, DEF +25, HP +15
Angel Suit: MP +20 LP +20 DEF +40 SPD +30 Fire RES +20 Ice RES +20, DEF +25, (HP Regen S [~10 regen], Guts S [~10% chance to survive fatal blows], or Block S [~10% chance to block non-elemental attacks])
Solar Cloak: HP +20 LP +20 DEF +40 Fire RES +20, (Evade+ S [~10% evasion], Block S [~10% chance to block non-elemental attacks], or HP Regen S [~10 regen])

Skills
Attack: 179 fire + 36 fire + 36 lightning + 36 ice + 36 earth [323 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.

Soul Siphon (23 MP): 305 non-elemental + 61 fire + 61 lightning + 61 ice + 61 earth [549 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage.  Drains HP equal to 50% of the non-elemental damage dealt.  Lowers target's LV (3% stat effectiveness).  110% recharge.
Haunted Dance (54 MP): 160 non-elemental + 32 fire + 32 lightning + 32 ice + 32 earth [288 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, MT.  Drains HP equal to 33% of the non-elemental damage dealt.  125% recharge.
Ghost Rain (32 MP): 231 non-elemental + 46 fire + 46 lightning + 46 ice + 46 earth [415 total] damage, ~25% chance to inflict Blind, Curse, and Poison, 3% critical rate for 1.5x non-elemental damage, MT.  90% recharge.
Rainy Smile (63 MP): Heals 50 HP and regen 40 HP for 5 turns, MT.  125% recharge.

Ghost Modesty: Auto revive at the beginning of the turn with full HP.
Ghost Body: Reduces non-elemental damage taken by 33% and increases status resistance by 25%.

Averages
LV: 65
HP: 202.89 {199.08}
MP: 218.44 {215.5}
LP: 169.33 {163.25}
ATK: 156.56 {156.67}
DEF: 164.11 {159.5}
SPD: 86.67 (SD: 16.21) {87.08 (SD: 16.52)}
Damage (no items): 873.75 {788.95}
Damage (with items): 4250.49 {3321.5}
« Last Edit: March 06, 2013, 12:50:55 AM by Talaysen »

Talaysen

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Re: Atelier Meruru: The Apprentice of Arland
« Reply #1 on: March 06, 2013, 12:49:39 AM »
All items have about 50% recharge.

Heal All of these can have Pepped Up [auto-use when Meruru is attacked and her HP drops below 99%].
Rescue Signal (5): 2 timed cards at 1 and 1.5 that restore 450 LP.
Purity Vase (5): Poison, Blind, and Curse heal.
Guardian Jewel (5): Defense +208%, status resist +208% for 4 turns, MT.
Healing Salve (6): Heals 210 HP.
Elixir (4): Heals 1001 HP, heals all status, and 208 regen for 4 turns, MT.
Drachen Elixir (5): Heals 1001 HP, increases crit rate by 208%, and halves fire damage for 5 turns.
Secret Remedy (5): Heals 500 HP, 83% chance of surviving fatal blows for 4 turns, and heals ?? MP.
Healing Bell (4): Heals HP.  Stronger with fewer uses remaining.
Migraine Syrup (5): Heals 125 MP and heals 125 HP.
Mind Water (5): Heals 1001 MP, sleep heal, and poison heal.
Secret Tablet (4): Heals all status.
Nectar (6): Revives to 250 HP.
Auto Alarm (25 qual): Auto revive if dead on next turn and 125 regen.
Mystical Ankh (20 qual): Reduces WT by 41%, increases max HP by 208%, and SPD by 208%.
Homeade Pie (4): Heals 185 LP and 62 HP.
Mushroom Pie (4): Heals 210 LP and 105 HP.
Meister Tarte (4): Heals 250 HP and regen 83 HP for 4 turns.
Danish (4): Heals 421 LP and heals 210 HP.
Mont Blanc (4): Heals all status, heals 421 HP, and heals 421 LP.
Dessert Basket (4): Random healing type effect after 1 turn.
Cream Pie (4): Heals 185 HP and heals 185 LP.
Jiggly Pudding (4): Heals 210 HP, heals 421 LP, and heals 210 MP.
Special Meat (4): Heals 500 LP and 167 regen for 4 turns.
Dragon BBQ (4): Increases level  (42% stat effectiveness), regen 183 for 4 turns, heals 717 MP, and heals 1601 HP.
Mushroom Stew (4): Heals HP and again on next turn.
New Land Ration (4): Heals 1001 HP, heals 500 MP, and heals 500 LP.
Merulixir (4): Heals 500 HP, heals 500 MP, and heals 500 LP, MT.

Attack
Craft (6): 92 non-elemental damage, AoE.
Bomb (6): 323 fire damage, AoE.
Bomb Ice (6): 5386 ice damage.
Lightning Bomb (6): 1843 lightning damage.
Globe (6): 2080 earth damage.
Meteor (5): 2517 non-elemental + 1341 non-elemental damage [3858 total].
Salute (6): 2338 fire damage, 66% chance to inflict Blind.
Puni Bomb (4): 2247 fixed damage.
Magic Sword (4): 2732 non-elemental damage.
Pinwheel (4): 3842 non-elemental damage.
Mystery Pot (4): 2611 non-elemental damage, MT.
Spirit Stone (4): 2600 fire damage.
Peacemaker (4): 4173 fire damage, MT.  1 timed card that acts 3 times at 1.0.
Witch Salve (6): 152% chance to inflict Poison, reduces DEF by 380%, and 76% chance to inflict Sleep.
Dark Water (5): 664% chance to inflict Poison, 664% chance to inflict Blind, 664% chance to inflict Curse, 478 fixed damage against targets with a status (determined after the status checks), and 784 fixed damage.
Royal Aroma (5): 797% chance to inflict Sleep, delays target's turn by 266%, 797% chance to inflict Blind.
Time Lithograph (4): Inflicts slow on everyone.
Fortune Dice (5): Lower the enemy's level or lower the enemy's level + inflict Poison, Curse, and blind.