So we are back to some play testing.
I am rolling through the starting area.
First dungeon trash can almost all be beaten with hold Accept strats. Would buff to force use of healing. We didn't apply first cost drop in Recovery we were supposed to, so for now that would suck. Would apply more HP. Longer fights better. Will make intended (?) later design less jarring and make fights more than mash accept. Still easy because healing is fairly strong.
Corpulent got into a cycle of Amplify and then Overhead Strike. I had both characters stunned at once. Unavoidable wipe with that and some Armour Crack in place. Stun duration is fine. Stun frequency was just through the roof. More testing to be done.
Things I noticed.
- Heal Block from Field Tonic applies 4 turn Heal Block even if you currently are under another variant of statuses. Need to make variations of Status either Immune to other variants or skills wipe other ones if we want them to overwrite. Some dull database updates will fix this, just need to keep it in mind in future iterations of skills.
- Turn 0 statuses still being applied is still confusing as fuck to me as an end user. Would prefer the displayed turn count to be 1 even if gamewise it is "0"
I think there is more trash than there needs to be. Less fights, more XP per fight.
Erastus joins at level 1. Erastus should not join at level 1. There was more reasons to give cash than just to be generous. It was to allow more expansive testing. You know, if things cost something. Seriously, put stuff back though.
Shop script breaks because you RUINED PERFECTION ANDREW. Sent new version. This one won't crash the game.
Loading back for more Corpulent.
I think he is going to be obtuse as fuck for new players. I would do the handholdy FF thing of in game messages when he does Recomposition. Still of the opinion that Power Shot wins you this fight. He is probably significantly more approachable with a turtle strategy once Recover is lowered, but still, eh.
He can totally out damage your healing capabilities if he focuses on a character, especially if you go into Recomposition with someone lower. Putrefaction on form shift fucks you into such a HP deficit you can't dig yourself out of in that scenario that you are boned and need Powershot. I wasn't able to Kasia Solo after Noemi went down. Didn't find the revival item. Higher incoming damage than incoming HP on Recovery easily leads to scenario where a character will just die to Putrefaction on form change. Laying out the scenario, Noemi focussed for 3 physicals in a row. Heal on the first one since it out damages Recover, so heal early. 2 more physicals that also do more damage than Recovery heals while heal blocked. 10 HP left. Phase change. Death. Kasia couldn't outheal incoming damage solo.
Still volatile RNG impacts. If you get Putrefaction on form change it is incredibly punishing. If you go in to phase change on an Amplification turn you are at a significant advantage. I would personally force some targeting scenarios on moves. Only Armor Crack the highest HP PC or something. Things that are hard for players to read, but balance in their favour.
Evades still spiky on incoming and outgoing damage, even though they aren't as punishing now.
Shop screen tells you plusses and minuses and not what stat it is even impacting. Needs work. Knife 2 is for sale for free. There is also 5 free nothings for sale.
Even getting kind of lost in the dungeon while swapping between music and stuff I still didn't get to level 3 off Corpulent. Insufficient XP gains.
Learning new moves isn't removing old ones. Screwed up growth table.
At level 2 warehouse trash easily has unhealable damage with 2 Raider 2 Thrasher fight. The opening MT I understand. Noemi gets to pick 1 of 3 people to heal when she is at 1/3 health. Noemi lost the rolls and gets to die.
Enemies getting 3 swings against Erastus. Lowest Vit and locked robes. This works really well and is completely reasonable. Amplified Thrasher gets 2 swings on him. 443 damage. 221 damage. 475 HP pool at level 1.
I am going to go edit scripts to get to level 3 after beating Corpulent again.
Also noted that leaving the warehouse teleports you to town, walks you down a step which then teleports you into a wall in the cave part of Disquiet dumping ground.
Edit - the jump in your damage from 1 to 2 on Corpulent is significant.
Edit 2 - Having to grind in the game you are making is a surreal experience.
Fuck this stun. Fuck this stun. It is bullshit. Kasia stunned and then killed. Noemi stunned, Recomposition. Died before stun wears off.