Finally got around to redoing this. Anyway, people were complaining that the characters in the previous topci were overleveled, and that Deis (mainly) was getting far higher stats due to her growth than she should have. So...i set an EXP limit for each character, that being 1,000,000, and cut those who missed a level by less than 5,000 EXP some slack and give them that extra level. Another reason I redid Levels THIS way was cause, well, it felt wrong that someone who levels slowly like Rand should be the same level as someone like Bow who levels really friggin fast (Not to the same extent as BoF1, mind you, where Nina ends up nearly 15 levels above everyone else O_o)
I made a few changes in equips too. Mainly, I decided NoTwinRPs are illegal as well as 9-tailWP (that was decided earlier) NoTwinRPs are very rare drop from a fairly rare enemy (a hard one at that too), and can be used by *2* Characters (Ryu and Jean) This hurts Jean, yes, but the weapon just feels as legit as the GKS.
MammothCLs, though, and anything Unique, I still considered legal, since the former is gotten from a common as hell enemy (Mamot's), and the unique stuff is...yeah...
I still allow BoF2 Manillo Shops. They function like a perfectly normal shop, just the way you get to them is different.
Characters are taken when in the "Super" condition. Similar to WA, this stat fluctuates, however, it rarely ever goes down (things like Curse Status can alter this), and even when it goes down, Cond Ups are storebought, so you can always boost it back to that high. In general, when someone gets Super Condition, they tend to stay that way, it requires more work to get them to "OK" (which is average...) than it is to Super, so to speak. In general, Super condition will be the norm condition by end game, really, and throughout most of the game as well (if not Super, then probably good)
Magic Damage is taken its base value, no enemy has any real noticiable magic defense. Physical damage was taken against enemies 100 defense (that's the final bosses, and most enemies in the final dungeon have this too, so its average)
Anyways, what each stat means:
HP: Duh?
AP: BoF's name for MP
Off: Stands for Offense, stat which Physical damage is dervied from, just listed for Algorithms
Def: Physical defensive stat, higher this is, the less physical damage character takes
Vigor: Speed after taking the famous BoF Weight into account. Basically, Agility - Weight = Vigor. Yeah...its just the speed stat
Wisdom: Magic defense, basically
Luck: Determines what part of Random variance your character gets for physical damage. Basically higher luck = higher odds of doing better damage with Physicals. This is why, say, Katt is doing more with her Physical than Ryu, despite having lower Offense (basically, I took the damage I felt they'd hit most often based off thier Luck)
Guts: Determines the chance a character has to come back from death when they die with about 1/8 thier max HP. 5 Flames is effectivly Max, which means about 25% chance of coming back. 0 flames means basically "Good Luck coming back to life" Should be noted that being revived in this fashion does NOT null out a person's turn, like other "Auto Life" affects. At least, if anything, it makes the character get a free Physical hit in, if not thier command (providing they didn't already use it) Your milleage with this may vary. Chance of Revival are roughly 5% * number of flames
Anyway, onto the characters! There will be edits ni the future, keep in mind.
Anything Bolded means "Optimal Damage" which is used in the average. This is absically the best consistant damage they have (which is why Ryu's physical is used for it and not his Dragon damage), and likewise, I feel best shows how they perform outside of one shot blasts.
Ryu:
Level 44
Equipment:
EmpireSD (DragonSD)
MedusaSH
DragonHT
DragonAR
Stats:
HP: 330
AP: 77
Off: 330 (295)
Def: 282 (287)
Vigor: 101 (106)
Wisdom: 119 (124)
Luck: 105 (110)
Guts: 5 Flames
Critical Hit Rate: 50%
Counter ATtack Rate: 75%
For those who allow it, MedusaSH item casts Atk Up, doubling Ryu's Off. Stat. Both weapons Item cast as well, but generally, those are useless
Abilities:
Physical: 147, Lightning Elemental (125, Fire Elemental), 220 (188) Average
Physical w/ Atk Up: 358, Lightning Elemental (313 Fire Elemental), 537 (469) Average
G. Dragon: Does damage based off the formula 999 * (1/cAP^2), so at max AP, this attack does 999, at 50% AP, it does 249, etc., cost is equal to Ryu's current AP. Non elemental, ignores Defense. Personally, I consider this unblockable too, your milleage may change though.
Cure2: Heals 100 HP, 7 AP
Guts: Heals damage based on HP loss. The Lower Ryu's HP, the more he heals. Seems to be exponentially related, since at 50% HP, Ryu only heals about 20% MHP, but at about 5%, he gets about 90%. Has about 10% chance of Failing, can be used indefinatly
Evaluation: Low God Like. Seriously, while he might be the worst Ryu (which is actually debatable), he's still too damned good for Heavy. I don't think anyone can argue about G. Dragon being a OHKO, 6x Average damage is just...obscene. And his physical damage, combined with Guts, lets him take down a few bosses as well. Having a high counter attack rate makes him anti physical too.
Bow:
Level 48
Equipment:
DeathBW
MedusaSH
ShinyHT
MotherRB
Stats:
HP: 285
AP: 195
Off: 215
Def: 234
Vigor: 101
Wisdom: 151
Luck: 74
Guts: 4 Flames
Critical hit Rate: 20%
MedusaSH can be item cast (if you allow it) to use Atk Up, doubling Bow's Off.
Abilities:
Physical: 66, 79 average
Physical w/ Atk Up: 191, 229 average
Shot: 50% Chance of causing Instant Death. On failure, does 1 damage. Note that this is a RAW hit rate, its 50% Chance vs. anything that can be hit with it, so regardless of characters defensive capabilities, sans ID resistances of course, it'll have the same hit rate (Sadly, it ignores TwinBW's double hit sequence, which would make this quite scary)
Cure4: Full Healing, 14 AP
Def Up: Raises Defense stat by 20%, 5 AP
Heal: Recovers from all status affects except Slow (I consider that the equivalent of Ag-Down), 8 AP
Evaluation: Middle. Averagish durability and speed means he doesn't have any glaring flaws, while not exceeding at anything either. Healing, and defense buffing is nice, as is the Instant Death. Problem? Lacks any sort of damage if enemy is immune to Instant Death. Still, could pull out ahead with healing and physicals though.
Katt:
Level 45
Equipment:
MeowST
HolySH
Sunmask
MotherRB (MammothCL)
Stats:
HP: 233
AP: 17
Off: 327
Def: 212 (215)
Vigor: 164 (154)
Wisdom: 69
Luck: 155
Guts: 4 Flames
Critical hit Rate: 5%
Counter Rate: 67%
HolySH can item cast (if you allow it) Shield, doubling Katt's Magic Defense
Abilities:
Attack: 177, 185 average
Hail: 100, Ice elemental, 13.5% chance of critical, 17 AP (she can use this EXACTLY one time!)
NOTE2: Katt has a Boss form, but it generally sucks, being not much better on HP (it falls fast, despite fighting a level 8 Ryu SOLO), and having the offense of a Grandia Boss, so she generally wants her PC form
Evaluation: Middle. Katt is a true Ball Lightning physical caharacter. She Physical damage is pretty impressive, and her speed is nothing short of excellent, as well as having good evade. Problems? She can't take hits, AT ALL. Fights with her are generally short, in either end.
Rand:
Level 42
Equipment:
KaiserKN (FinalKN)
MedusaSH
BronzeHT
MammothCL (SpiritRB)
Stats:
HP: 437
AP: 156
Off: 279 (271)
Def: 341 (284)
Vigor: 31 (49)
Wisdom: 124
Luck: 68
Critical hit Rate: 50%
FinalKN is only listed cause of its chance of causing instant death. Unfortunatly, said Instant Death sucks really really badly (probably luck based, hence why it never hits), so chances are, he will only use it in TRUE war of attrittions (its got a 1/50 hit rate -_-)
MedusaSH can item cast Atk Up, which doubles Rand's attack
Abilities:
Physical: 104 (100), 156 (150) average
Physical w/ Atk Up: 266 (258), 399 (387) average
Cure 4: Full Healing, 14 AP
8.0: 70 Earth elemental damage, misses Flying enemies, 25% chance of critical
Thunder: 25 Thunder elemental damage, 25% chance of Critical,
(this move could get him into God Like *Rolls eyes*)
Heal: Cures all status sans Slow, 8 AP
Evaluation: High Middle. Rand's tankishness is nothing short of great. Game best defense by a good margin, and game best HP by a really big margin, along with all that healing, make him a real pain to take down, be it magical or physical. Problems? His speed. While his raw durability makes up for his subpar damage (since enemies damage relatively won't be much better against him), his speed really hurts him from getting to higher divisions.
Nina:
Level 44
Equipment:
AmberRG
HolySH
Sunmask
MotherRB
Stats:
HP: 223
AP: 277
Off: 142
Def: 198
Vigor: 96
Wisdom: 183
Luck: 138
Guts: 4 Flames
Nina can Item cast Shield via HolySH, doubling her Magic Defense. Nina can item cast "Death" with the WorthRG (only reason to equip it, hence why its stats are not listed), useful (assuming you allow it) only if the enemy is an MP nuker or has Silence status
Abilities:
Physical: 50, critical hit rate TBA
BoltX: 170 Lightning elemental damage, 35% Critical Hit rate, 30 AP
Fireball: 120 Fire Elemental damage, 35% Critical hit rate, 20 AP
Freeze: 100 Ice elemental damage, 35% Critical hit rate, 10 AP
NOTE: If your wondering, Hail is literally just MT Freeze in game, for a duel, Freeze is better if only cause it costs less
Missile: 150 Wind elemental damage, 35% Critical hit Rate, 26 AP
Death: Instant Death, 80% Hit rate, 8 AP
NOTE: That hit rate is using Jean somewhat underleveled. The Handbook makes it sound Wisdom based, so if anything, that number is LOW.
Pwr. Down: Lowers Physical enemies physical attack stat by 13%, unsure of hit rate, (TBA in future) 5 AP
NOTE: Due to how BoF2 works, lowering a stat that much in game ultimately tends to result in a far greater damage reduction than 13% would imply, take this as you will
Ag-Down: Halves enemies Speed, unsure of hit rate, (TBA in future), 5 AP (unlike Ag-Up, Ag-down DOES work)
Def-Down: Halves enemies defense, unsure of hit rate (TBA in future), 5 AP
Sap: Does 30 damage to enemy and healing to Nina, 5 AP
Drain: Does 30 AP damage to enemy, and heals Nina for same amount, 0 AP
Will: recovers AP based off amount of AP Nina has lost, similar to how Guts works
Angel: Instant Death to Undead, 80% hit rate, 12 AP
Evaluation: Middle. She's generally the mage version of Katt, only trading in speed for much better Magic Durability, and some variety. Her main selling points are her almost game best non G. Dragon damage in BoltX (only beaten by Deis who has a better Critical hit rate), and high chance of Instant Death, along with Will to help her get around MP Nukers. Once you get around the not so stellar speed, she's pretty much everything Nina 3 WISHES she was.
Sten:
Level 43
Equipment:
DemonDR
MedusaSH
ShinyHT
HeroAR (NinjaML)
Stats:
HP: 261
AP: 70
Off: 245 (240)
Defense: 243 (242)
Vigor: 131 (146)
Wisdom: 81
Luck: 164
Guts: 2 Flames
Critical Hit Rate: 20%
Sten can use the MedusaSH to cast Atk Up, doubling his Off stat
Abilities:
Physical: 101 (98), 121 (117) average
Physical w/ Attack Up: 273 (267), 327 (320) average
Missile: 150 Wind damage, 16.5% Critical hit rate, 26 AP
Fireball: 120 Fire Damage, 16.5% Critical hit rate, 20 AP
Evaluation: Light. Well, he's got above average physical durability, and good speed...and that's the only good thing I can say about him. He's totally reliant on Fire d or Wind damage to kill, and he doesn't have the AP needed to take down any half decent healer. Simply put, the worst dueler of the cast.
Jean:
Level 42
Equipment:
HolyRP
MedusaSH
ShinyHT
HeroAR (MotherRB)
Stats:
HP: 317
AP: 110
Offense: 229 (224)
Defense: 267 (262)
Vigor: 46 (54)
Wisdom: 85
Luck: 181
Guts: 1 Flame
Critical hit Rate: 40%
Jean can use MedusaSH to cast Atk Up, doubling his Off stat
Abilities:
Physical: 100 (98), 140 (137) average damage, Holy elemental
Physical w/ Attack Up: 279, 390 average damage, Holy elemental
Jab: Physiacl attack that splits damage evenly among targets (hence, full damage on one enemy), ignores Elemental properties of the weapon, can't Critical (Useful if enemy resists Holy, since otherwise, Jean's damage takes quite a hit)
Pwr. Down: Reduces physical attack stat by 7/8s, unsure on hit rate, 5 AP (see Nina for the actual decrease in damage, so to speak)
Ag-Up: Doubles Vigor, 5 AP. Due to a bug, though, this is useless, listing it for those who consider bugs "Fixed"
Hush: Causes Silence status, unsure of hit rate, 5 AP
Idle: Causes Paralyze status, which tends to last 2 to 5 turns, unsure of hit rate, 5 AP
Death: Instant Death, 80% Accurracy, 8 AP
Angel: Instant Death to undead, 80% Accurracy, 12 AP
Cold: 30 Ice elemental damage, 33% critical hit rate, 4 AP (OMG! Ph34r!)
Evaluation: Middle. Jean is quite underrated. His damage might be subpar, and also has speed only outcrapped by Rand, but he's otherwise pretty Solid. Pwr Down lets him take down pure fighters, Hush lets him take down mages, Death lets him just outright kill (and its oddly his best status too boot), Angel good for taking down the likes of Neclord or Brahms (God save us should he be in the same division as those 2), Idle good supplement when Death fails, and he's got good physical durability to boot, and his Magic Durability isn't all that bad either.
Spar:
Level 42
Equipment:
NatureWP (LopOffWP)
HolySH
ShinyHT
MotherRB
Stats:
HP: 341
AP: 231
Off: 158 (92)
Def: 203
Vigor: 67
Wisdom: 193
Luck: 85
Guts: 1 Flame
Critical hit Rate: 20%
LopOffWP randomly causes ID, albeit, the rate at which it does this is so horrendously bad, its hardly useful, but still an option
Abilities:
Physical: 58 (non existant), 69 (non existant)
Atk Up: Doubles the Off. Stat, 6 AP
Physical w/ Atk Up: 138 (75), 165 (90) average damage
Def-Up: Ups defense by 20%, 5 AP
Ag-Up: Doubles Vigor, due to a bug, this doesn't work, listed only for those who allow Bugs to be fixed, 5 AP
Cure2: Heals 100 HP, 7 AP
Hush: Causes Silence status, unsure of hit rate, 5 AP
Pwr. Down: Reduces physical attack stat by 7/8s, unsure on hit rate, 5 AP (see Nina for the actual decrease in damage, so to speak)
Freeze: 100 Ice elemental damage, 37.5% Critical hit rate, 7 AP
Sap: Does 30 damage to enemy and healing to Spar, 5 AP
Drain: Does 30 AP damage to enemy, and heals Spar for same amount, 0 AP
Shield: Doubles Magic Defense, 6 AP
Ag-Down: Halves enemies Speed, unsure of hit rate, (TBA in future), 5 AP (unlike Ag-Up, Ag-down DOES work)
Def-Down: Halves enemies defense, unsure of hit rate (TBA in future), 5 AP
Evaluation: Low Middle. 2nd best Magic Durability, with the high wisdom score and HP, and the HP makes up for the lack in defense too. Good draw in support spells, being able to boost his own defense, while harming the Speed and Power of the other characters, along with some Status in Idle and Hush. Cure 2 is nice to have, though nothing special. Freeze brings his damage from horrid to just below average.
Deis:
Level 44
Equipment:
AmberRG
HolySH
Sunmask
MotherRB
Stats:
HP: 299
AP: 280
Off: 188
Def: 275
Vigor: 172
Wisdom: 238
Luck: 158
Guts: 0 Flames (-_-)
Critical hit Rate: 33%
Deis can use the HolySH to item cast Shield, doubling her Magic Defense (given her base value...o.o) Like Nina, she can use the WorthRG in the same way, though, only useful for AP nukers (Shed deals with Silence status well enough)
Abilities:
Physical: 80 damage, 106 average damage
Atk Up: Doubles Off Stat
Physical w/ Attack Up: 193, 256 average damage
Def-Up: Ups defense by 20%, 5 AP
Ag-Up: Doubles Vigor, due to a bug, this doesn't work, listed only for those who allow Bugs to be fixed, 5 AP
Ag-Down: Halves enemies Speed, unsure of hit rate, (TBA in future), 5 AP (unlike Ag-Up, Ag-down DOES work)
Def-Down: Halves enemies defense, unsure of hit rate (TBA in future), 5 AP
Pwr. Down: Reduces physical attack stat by 7/8s, unsure on hit rate, 5 AP (see Nina for the actual decrease in damage, so to speak)
Freeze: 100 Ice elemental damage, 93% Critical hit rate, 7 AP
Sap: Does 30 damage to enemy and healing to Deis, 5 AP
Drain: Does 30 AP damage to enemy, and heals Deis for same amount, 0 AP
BoltX: 170 Lightning Elemental damage, 46.5% Critical hit rate, 30 AP
Missile: 150 Wind Elemental damage, 46.5% Critical hit rate, 26 AP
Death: Instant Death, 80% Hit rate, 8 AP
NOTE: Like with Nina, if Death is indeed Wisdom based, this number is HORRIBLY low (a low leveled Jean, whom has Low Wisdom compared to near Max...yeah...)
Fireball: 120 Fire Elemental damage, 46.5% Critical hit rate, 20 AP
Shed: Full Hp and Status Healing, unlimited use, gives Deis the "Defense Down" status (50% decrease in defense), can not fail, unaffected by silence status
Evaluation: Low God Like. what's to say? Game best non G. Dragon damage, unlimited healing in Shed, stat boosting and lowering, Instant Death, good durability both physically and magically? She's in running for game best dueler with Ryu, right now. This is form is pretty much better in everyway compared to her BoF1 Form, and probably the form she wants always. While not as good as the previous Stat topic claimed (where her stats were on crack due to higher levels), she's still damn good.
Stat Comparisons:
Average General Damage (nixing those who item cast Atk Up, since people might not allow that, including assumed Critical hits though) :
(Ryu 999, G. Dragon)
1. Ryu, Physical, 220
2. Deis, BoltX, 210
3. Nina, BoltX, 201
4. Katt, Physical, 185
5. Sten, Missile, 163
(Spar w/ Atk Up, physical, 165)
6. Rand, Physical, 156
7. Jean, Physical, 140
8. Spar, Freeze, 118
9. Bow, 79
Average: 164
NOTE: I factored G. Dragon out of this for a few reasons. One, it completely wrecks the curve. 2ndly, its a one shot blast, and counting those aren't exactly fair. On a side note, I think we can all agree that G. Dragon OHKOs ANY PC, 6.1x Average damage is not something to scoff at
HP:
1. Rand 437 (o.o)
2. Spar 341
3. Ryu 330
4. Jean 317
5. Deis 299
6. Bow 285 (Die stupid Overleveled character!)
7. Sten 261
8. Katt 233
9. Nina 223
Average: 302
AP:
1. Deis 280
2. Nina 277
3. Spar 231
4. Bow 195
5. Rand 156
6. Jean 110
7. Ryu 77
8. Sten 70
9. Katt 17 (-_-)
Average: 157
Defense:
1. Rand 341
2. Ryu 282
3. Deis 275
4. Jean 262
5. Sten 243
6. Bow 234
7. Katt 212
8. Spar 203
9. Nina 198
Average: 250
Notes: Rand brings the average up a tad, though, not that much, take that as you will
Wisdom:
1. Deis 238
2. Spar 193
3. Nina 183
4. Bow 151 *kicks Bow's level making this stat higher than it should be*
5. Rand 124
6. Ryu 119
7. Jean 85
8. Sten 81
9. Katt 69
Average: 138
NOTE: I'll mention what thier RELATIVE magic defense stats are. Basically, Deis' Magic defense isn't as obscene as it looks, while Katt's isn't as pitiful
Vigor:
1. Deis 172
2. Katt 164
3. Sten 131
4t. Ryu 101
4t. Bow 101
6. Nina 96
7. Spar 67
8. Jean 46
9. Rand 31
Average: 101
Standard deviation: 48
Magic Damage Modifiers:
1. Deis 76%
2. Spar 84%
3. Nina 84%
4. Bow 92%
5. Rand 92%
6. Ryu 92%
7. Jean 96%
8. Sten 96%
9. Katt 104%
Average: 90.67%
Note: This how much damage they'd take in game compared to as if an enemy fired a spell on them, not what they'd take in the DL, so for example, BoltX's base damage is 170, to Katt, it'd do 176, to Deis, it'd do 129, to an Average PC, it'd do 154.
Note: I am unsure if Bow is considered an 9 or a 10 (it matters, mind you), I considered him a 9 here, mostly cause it more reflects his in game performance, since in a NORMAL game, his levels wouldn't be anywhere near this high (a good deal of his level edge comes from a sequence of really quick levels up to get him on par with your team, after that, he levels up normally, and generally stays behind Ryu, at least)
Affective Magic Durability:
Here, 100% = Average, since that just means the character is perfectly Average for HP AND Magic Defense. Lower = Better
1. Rand 70.1%
2. Spar 80.6%
3. Deis 84.7%
4. Ryu 92.9%
5. Jean 100.8%
6. Bow 107.5%
7. Sten 122.5%
8. Nina 125.5% *kicks her HP*
9. Katt 148.7%