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Author Topic: Mana Khemia 2  (Read 4974 times)

Dhyerwolf

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Mana Khemia 2
« on: August 27, 2013, 07:21:32 AM »
Notes
1. Speed- After turn 1, Actual Speed=Numerical Speed+500, so it's relatively unpotent. I'm calling Turn 1 Speed the same speed. Against bosses, initial speed has no randomness, but turn 1 speed doesn't much because bosses don't get killed too quickly and nothing crucial is gained going first. Against randoms, speed is somewhat meaningless (You get initiative, which is randomized. After that it's based on speed with approximately 10% variance). So having Turn 1 Speed not mean a lot makes sense.

2. Equip Choices- Characters are equipped for "Immeasurable," which cuts recharges times by 15% (as everything has a recharge time), this is actually best the speed booster in game. Generally the PCs give up a little in defenses for a notably large speed boon.  Puniyo and Pepperoni are the only 2 who don't have this skill by default setup (Puniyo can cut recharge by 10%, but loses about 25% durability, Pepperoni can cut by 15% RT, but loses 20% damage).

Most other armor choices are pretty situational because they technically make the characters slow. Often blocking ID/Fire/Water/Dark are the most notable ones. Weapon choices are generally for status chances.

3. Status and Status Protection- Characters can block status with the accessory Aroma Material (per normal I only let them block one at a time with this, but some may see this as getting all status). This does not include Instant Death, which is only blocked by some armor. Here are the statuses:

Poison- 4% MHP Damage before a character acts
Seal- Characters can not use any skills (Enemies can use some skills, generally physical ones)
Curse- Healing no longer works
Sleep- Character skips next turn, cancelled by damage
Slow- Recharge Time multiplied by 1.5
Lock-On- Character takes damage every time before they act
Freeze- Takes 1-20% extra Water/Ice Damage

3. Random Skill Notes- Kill on both armor and weapon appears to stack.
Strong Pinch (Evade at low HP) does not seem to work against single hit moves and is baaad against multi hit moves (Probably Bugged)
Deadly is definitely just 50%

5. Stun- Everyone can Stun the enemies, but I wouldn't take it very seriously because randoms don't have the HP for it to actually happen and it takes a while.

6. Recharge/Charge Times- All moves have different recharge times. I just kind of picked what I saw at average recharge time and compared all moves to that.

7. Timed Cards- Several PCs can use Timed Cards, which activate effects as certain set times and activate whether or not the PC is alive or not the field. There can only be 5 time cards up at a time, but I put the max in a duel at 3. This is because in game there is a limit of other PCs using timed cards. Note that this doesn't effect damage average within the first three turns, but does limit a bit later.

8. Damage Optimization and Speed- In each character section, there is a section noting maximum damage at certain intervals, generally covering up to turn 7-8.

9. Damage Averages- I am counting Time Cards because they are both prevalent and a key source of damage in game (Why does Yun have some of the worst damage on Raze's path? Only one without Timed Cards). There are a few PCs that have questionable moves for the damage average.
-->Puniyo can store monsters ala FF 5 Trainer. She can store 3 monsters and release them for decent damage with a really short recharge time (So basically she can do approxiamtely PC HP damage in a very short time frame). I'm okay counting this as a replacement for her awesome awesome in game skill where she can double casts common skills for free.
-->Ulrika has Intent to Destroy, which uses all her SP, but it's easy to use, and she can stall and heal lock with weaker items without hitting it's effectiveness.
-->Goto is a mess, and his three turn damage depends on starting Goto points, as well as basically one big shot of damage that he must work up to.

10. Averages up Top
HP: 540
DEF: 541
MDEF: 536
SPD: 206
Damage:
Full Average: 1959/1945/1938     (Goto with 75 GP, Goto with 50 GP, Goto with GP)
W/ Just Puni Breath: 1903/....
W/o Puni Breah: 1824/....
2.5 Kill Point: 4,897/4,863/4,845
W/ Just Puni Breath: 4,758...
W/o Puni Breath: 4,560...

RAZE

HP: 573 (106.2%)
SP: 227
ATK: 601
DEF: 563 (Cuts by 4.5%)
MGK: 417
RES: 583 (Cuts by 9%)
SPD: 225 (103% Speed)
Element Dark: Halves Dark
Counter: 20% Chance to counter offensive attacks with basic physical
Blessing of Light: Auto Revive once to full HP/SP. Any status or MP damage done by killer attack is sustained

Hell Moonlight: 165 Atk, 33 Magic, 33 Def, 33 Res, 8 Stun
---->50% Crit Rate, Decreases Special Skill Costs 25% (Already factored in)
Godly Chain Robe: 122 Def, 138 Res, 61 Act
---->-15% Action Speed

Alternate Equips
Bandit Dagger: Loses 43% of Damage, Gains 1.5% Speed and 25% ID

Damage/HP/SP: Man Uniform: Gains 15% Damage, 5% HP and 30 SP,  Loses 61 Spd, 3% Def and 7% MDef
Damage/Guts: Man Uniform v2: Gains 15% HP, 50% Guts, Loses 61 Spd, 5% Def and 9% Mdef
HP and HP Regen: Chimera Skin: Gains 9% HP and 30 HP Regen; Loses 61 Spd, 2% Def and 6% MDef
Immune Dark: Holy Chain: Gains 1% Mdef, Loses 3% Def and 61 Spd, , Immunes Dark
Immune Fire: Sea BDU: Loses 61 Speed, 2% Def and 5% Mdef, Immunes Fire (Keeps -15% to Act)
Immune ID: Silver Threads: ID Immunity and 15% Magic Block, Loses 61 Speed, 9% Def and 10% Mdef,
Immune Water/Ice: Sun BDU: 50% Guts, Loses 61 Sped, 5% Def and 8%, Immunes Water
Magic Block: Mana-eurism Coat: Gains 2% Def, 1% Mdef and 20% chance of blocking magic, Loses 61 Spd
Phys Block and Regen: Pumpking Armor: Gains 20% Phys Block and 30 HP Regen, Loses 61 Spd and 4% Mdef
Phys and Mag Block: Sea Roar Armor: Gains 3% Def and 20% Phys and Mag Block, Loses 61 Spd and 12% Mdef
SP Max: Moon Trench: Gains 50 SP, 12% Def, and 6% Res, Loses 61 Spd

ACTIVE SKILLS
Attack: 440 Physical Damage (361 Base, 50% Crit Rate), +0.8 RT
Analyze (11)- 1118 Holy Physical Damage (916 Base, 50% Crit Rate), +0.85 RT
Photo Silhouette (24)- +0.7 RT
--->Silhouette first acts at: 0.55 RT
Twin Calibur (45)- 1527 Holy Physical Damage (1252 Base, 50% Crit, Medium Range) +1.1 RT
Falling Blades (22)- 817 Holy Physical Damage (670 Base, 50% Crit) +1.1 RT
--->Timed Cards At: +0.75 RT, 1.15 RT, 1.8 RT, 2.05 RT, 2.45 RT, 3.1 RT (Last 3 are renewals of first 3)
Drive Calibur (105)- 2053 Holy Physical Damage (1683 Base, 50% Crit) +1.1 RT

2.15. 4,504 (FB w/ 2 TC, DC , 127)
2.8: 5,321 (FB w/ 3 TC, DC, 127)
2.95: 6,349 (FB w/ 3 TC, Analyze, DC, 138)
3.1: 7,166 (FB/ w 4 TC, Analyze, DC, 138)
3.2: 7,665 (FB/ w 4 TC, DC, TC, 172)
3.45: 8,482 (FB w/ 5 TC, DC, TC, 172)
4.05: 9,600 ((FB w/ 5 TC, Analyze, DC, TC, 183)
4.15: 10,417 (FB w/ 6 TC, Analyze, DC, TC, 183)
4.3: 10,826 (FB w/ 6 TC, DC, TC x 2, 217)
4.9: 11,535 (FB w/ 6 TC, Analyze x 2, DC, TC 194)
5.2: 12,868 (FB w/ 6 TC, Anal, DC, FB w/ 2 TC, TC, 205)
5.45: 13,685 ((FB w/ 6 TC, DC, Anal, FB w/ 3 TC, TC, 205)
5.85: 14,502 ((FB w/ 6 TC, DC, Anal, FB w/ 4 TC, TC, 205)
6: 15,620 ((FB w/ 6 TC, DC, Anal, FB w/ 4 TC, Anal, TC, 216)
6.25: 16,437 (FB w/ 6 TC, DC, Anal, FB w/ 5 TC, Anal, TC, 216)
6.9: 18,372 (FB w/ 6 TC, DC, Anal, FB w/ 6 TC, Anal x2, TC, 227)
7.7: 19,081 (FB w/ 6 TC, Anal x2, FB w/ 6 TC, Anal x3, DC, 193)

LILY

HP: 412 (392 base) (76.4%)
SP: 294 (274 base)
ATK: 266 (246 base)
DEF: 531 (361 base)....(Takes extra 1.5%)
MGK: 602 (417 base)
RES: 583 (397 base)....(Cuts by 9%)
SPD: 172 (152 base)....(104%)
Element Water: Halves Ice/Water
Blocking: 20% chance to block Physical Attacks
Tea Break: Restores 18 SP at beginning of turn

Southern Cross: 165 Magic, 28 Def, 28 Res, 8 Stun
--->+15% to Special Damage and +20% to Water
Godly Chain Robe: 122 Def, 138 Res, 61 Act
---->-15% Action Speed

Alternate Equips
Scarf of Darkness: Gains 15% chance of ID on attacks and 1% Def, Loses 33% Damage and 4% Mdef
Seele Necklace: Gains 16% HP, loses 12% of damage, 5% Defense and 4% Mdef
Magic Stone Collar- Gains 25% Silence, Loses 36% of damage and 5% of Def

Damage Max: Sea BDU v3: Gains 20% Tech Damage and 20% chance of halving Act, Loses 61% Act, 2% Def and 5% Mdef;
Def/Mdef Max: Peacock Dress: Gains -10% Act Cut, 6% Def and 12% Res,, Loses 61 Speed
HP/HP Regen: Chimera Skin: Gains 12% HP and 30 HP, Loses 61 Spd, 2% Def and 6% Res
ID Attack: Bloody Magic Robe: 15% ID on attacks, Loses 61 Spd, 12% Def and 4% Res
Immune Dark: Saint's Garb: Immunes Dark and Gains 3% Res, Loses 61 Spd and 8% Def
Immune Fire: Sea BDU: Immunes Fire and -15% Act, Loses 2% Def, 5% Res and 61 Speed
Immune ID/Mag Block: Silver Threads: Immunes ID and gains 15% Mblock, Loses 61 Speed, 10% Def and 10% Res
Immune ID/Phys Block: Gothic Dress: Immunes ID and gains 5% HP and 20 SP or 20% Pblock, Loses 61 Speed, 10% Def and 12% Res
Immune Water: Sun BDU: Immunes Water and Gains 50% Guts, Loses 61 Speed, 6% Def and 8% Res
Phys Block w/ Defense Max: Peacock Dress v2: 20% Pblock, Gains 3% Def and Res, Loses 61 Spd
Magic Block/Guts: Eternal Cape: Gains 20% Mblock and 50% Guts, Loses 61 Speed, 11% Def and 2% Res

ACTIVE SKILLS
Attack: 386 Magic Damage, +0.8 RT
Blizzard Axel (20)- 1122 Ice Magic (Large Range) + 90% Freeze (Adds trivial Ice damage), +0.9 RT
Frozen Sweets (30)- 1625 Ice Magic, +1 RT, 15 to Unite Gauge
Rainy Mega Spear (38)- 742 Ice Magic (Large Range), +0.95 RT
--->Timed Cards +0.8 RT, +1.25 RT and +1.6 RT
Frozen Cannon (50)- 1371 MT Ice Magic + 40% Slow, +1.1 RT
Glacieration (40)- 512 Ice Magic, +1.2 CT and RT
--->1977 (Resist-Ignoring?) Ice Magic upon 1.2 CT

1.95: 3109 (RMS w/ 1 TC, FS, 50)
2.25: 3851 (RMS w/ 2 TC, FS, 50)
2.6: 4593 (RMS w/ 3 TC, FS, 50)
2.95: 6218 (RMS w/ 3 TC, FS x 2, 62)
3.95: 7,843 (RMS w/ 3 TC, FS x 3, 74)
4.2: 8,444 (RMS w/ 3 TC, FS, RMS w/ 2 TC, FS, 82)
4.55: 9,186 (RMS w/ 3 TC, FS, RMS w/ 3 TC, FS, 82)
4.9: 10,811 (RMS w/ 3 TC, FS, RMS w/ 3 TC, FS x2,  94)
5.9: 12,436 (RMS w/ 3 TC, FS, RMS w/ 3 TC, FS x3,  106)
6.15: 13,037 (RMS w/ 3 TC, FS, RMS w/ 3 TC, FS, RMS w/ 2 TC, FS, 114)
6.5: 13,779 (RMS w/ 3 TC, FS, RMS w/ 3 TC, FS, RMS w/ 3 TC, FS, 114)
6.85: 15,404 ((RMS w/ 3 TC, FS, RMS w/ 3 TC, FS, RMS w/ 3 TC, FS x2, 126)
7.85: 17,029 ((RMS w/ 3 TC, FS, RMS w/ 3 TC, FS, RMS w/ 3 TC, FS x3, 138)

ET

HP: 528 (508 base) (97.9%)
SP: 233 (213 base)
ATK: 637 (398 base)
DEF: 586 (354 base)...(Cuts by 8%)
MGK: 276 (256 base)
RES: 542 (354 base)...(Cuts by 2%)
SPD: 231 (178 base)....(103.5% Speed) (112.5% with Godly Chain Robe)
Element Wind: Halves Wind/Thunder
Quick: 20% chance of halving action wait time
High Speed Action: 25% chance of gaining first strike in battle

Dance-Linda Londe: 219 Attack, 33 Speed
-->-15% Action Time
Parade Star: 212 Def, 168 Res

Alternate Equips
Phantom Gear: -34% Damage, 33 Speed and 15% Action Time Cut, +50 SP and 25% Seal
Anti-Darkness Sun: -16% Damage, 33 Speed and 15% Action Time Cut, +15% ID

Damage/SP Max: Retro-Cute Sailor- Gains 9% Damage and 50 SP, Loses 22% Def and 15% Res
Immune Dark: Holy Chain: Immunes Dark, Loses 18% Def and 5% Res
Immune Fire : Sea BDU: Fire Immunity and -15% Act, Loses 17% Def and 11% Res
Immune ID: Gothic Dress: Immunes ID, Gains either 4% HP and 20 SP or 20% Phys Guard, Loses 24% Def and 18% Res
Immune Water: Sun BDU: Immunes Water and Gains 50% Guts, Loses 20% Def and 13% Res
Speed Max: Godly Chain Robe: Gains 62 Act and -15% Act, Loses 17% Def and 6% Res
SP Max: Sea BDU v2: Gains 50 SP and -15% Act, Loses 17% Def and 11% Res

ACTIVE SKILLS
Attack: 388 Damage, +0.8 RT
Swallow Chakram (24)- 785 Damage, +0.9 RT
--->Timed Cards At +0.75 RT and +1.35 RT
Lock On Arrow (40)- 1096 Damage, +0.95 RT
-->80% chance of inflicting Lock-On, which does 560 physical damage at the beginning of a target's turn
No Hand Loop (15)- +0.5 RT
--->Support Chakrum status inflicts 388 extra physical damage before every offensive action Et takes.
Twinkle Moon (38)- 828 Damage, +1.25 RT
--->95%/65%/45%...45% Chance of Gaining Extra Turn upon use
Et Circle Rondo (95)- 785 Damage (Medium Range), +1.1 RT
--->Timed Cards At +0.65 RT, +1.2 RT, +1.65 RT and +2.1 RT (Don't count either the 2nd or 3rd)

Turn 1.9: 2,666 (SC w/ 1 TC, LoA, 64)
Turn 2.35: 3,452 (SC w/ 2 TC, LoA, 64)
Turn 2.8: 5,021 (SC w/ 2 TC, SC w/ 1 TC, LoA, 88)
Turn 3.25: 5,806 (SC w/ 2 TC x 2, LoA, 88)
Turn 3.55: 6,280 (SC w/ 2 TC, SC w/ 2 TC, SC w/ 1 TC, 72)
Turn 3.7: 7,376 (SC w/ 2 TC x2, SC w/ 1 TC, LoA, 112)
Turn 4.15: 8,472 (SC w/ 2 TC x3, LoA 112)
Turn 4.45: 8,635 (SC w/ 2 TC x3, SC w/ 1 TC, 96)
Turn 4.6: 9,731 ((SC w/ 2 TC x3, SC w/ 1 TC, LoA, 136)
Turn 5.05: 10,516 (SC w/ 2 TC x4, LoA 136)
Turn 5.35: 10,990 (SC w/ 2 TC x4, SC w/ 1 TC, 120)
Turn 5.5: 12,086 (SC w/ 2 TC x4, SC w/ 1 TC, LoA 166)
Turn 5.95: 12,871 (SC w/ 2 TC x5, LoA 166)
Turn 6.25: 13,345 (SC w/ 2 TC x5, SC w/ 1 TC, 144)
Turn 6.4: 14,441 (SC w/ 2 TC x5, SC w/ 1 TC, LoA, 184)
Turn 6.85: 15,226 (SC w/ 2 TC x6, LoA, 184)
Turn 7.15: 15,700 (SC w/ 2 TC x6, SC w/ 1 TC, 168)
Turn 7.3: 16,796 (SC/ w 2 TC x 6, SC w/ 1 TC, LoA, 208)
Turn 7.75: 17,581 (SC w/ 2 TC x 7, LoA, 208)

YUN

HP: 571 (551 base) (105.8%)
SP: 211 (191 base)
ATK: 598 (416 base)
DEF: 493 (351 base)....(Takes extra 9%)
MGK: 320 (300 base)
RES: 533 (375 base)....(Cuts by 0.5%)
SPD: 240 (159 base)....(105% Speed)
Element: Fire: Halves Fire
Last Stand: Boosts all stats by 10% when below half HP  (Improves damage 21%)
Willpower at Pinch: Gets one double action when below 20% HP

Calm Tranquil: 162 Atk
-->50% Crit Rate, 15% Boost to Special Skills
Godly Chain Robe: 122 Def, 138 Res, 61 Act, -15% Action Speed

Alternate Equips
Forbidden Claw: -50% Damage, 25% Seal and Curse
Stinger: -57% Damage, 25% ID

Damage and HP: Man Uniform: Gains 15% Damage, 5% HP, and 30 SP, Loses 61 Act, 4% Def and 7% Res
Damage/Guts: Man Uniform v2: Gains 15% Damage, 50% Guts, a, Loses 61 Act, 7% Def and 10%
Immune Dark: Holy Chain: Loses 3% Def and 61 Act, Immunes Dark
Immune Fire: Resist Clothes: Loses 61 Act, 11% Def and 5% Res, Immunes Fire, Choice of 30 SP or 20% Magic Block
Immune Water: Fiery Martial Suit v2: Gains 9% Def and 11% Mdef, Immunes Ice/Water, Loses 61 Act
SP Max: Fiery Martial Suit: Gains 50 SP and 6% Mdef, Loses 61 Act

ACTIVE SKILLS
Attack: 443 Physical Damage (363 base; 50% Crit), +0.8 RT
Fiery Fist (26) - 1251 Fire Physical Damage (1025 Base, 50% Crit), +0.95 RT      
Blazing Cloth (40) - 1592 Fire Physical Damage (1305 Base, 50% Crit), +1 RT   
-->Lowers Enemy Defense 5% each use, Stackable            
Flame Pillar (120)- 2526 Fire Physical Damage (2071, 50% Crit, Small Row), +1.2 RT   
--->Delays Target Turn ~10-15%
Speedy Flame Bomb (80)- 1918 Fire Physical Damage (1569, 50% Crit, Medium Range) +1.1 RT
--->Delays Target Turn ~10-15%

Turn 2.1: 4,444 (SFB, FP; 200)
Turn 2.95: 5,369 (FF, BC, FP; 186)
Turn 3: 5,710 (BC x 2; FP; 200)
Turn 4: 6,694 (BC x 3; SFB; 200)
Turn 5: 7,960 (BC x 5; 200)
Turn 5.9: 8,529 (FF x3, BC x 3, 198)
Turn 6.8: 9,439 (FF x 5, BC x 2, 210)
Turn 7.65: 10,008 (FF x 8; 208)

PUNIYO

HP: 501 (365 base) (92.8%)
SP: 318 (298 base)
ATK: 268 (248 base)
DEF: 567 (348 base)...(Cuts by 5%)
MGK: 651 (416 base)
RES: 580 (402 base)...(Cuts by 8.5%)
SPD: 137 (117 base)....(90.5% Speed)
Guts: 25% chance of reviving with 1 HP
Element Light: Halves Holy

Tie-Families- 66 HP, 215 Mgk, 42 Def, 42 Res
Puni King Crown: 50 HP, 157 Def, 116 Res
-->Evasion up as HP falls (50% at 1 HP)

Alternate Equips
Tie-Families v2: -16% Damage, 3% HP, 2% Def and Mdef, +20% phys block,
Tie-Families v3: -3% Damage, 3% HP, 2% Def and Mdef, and 20% mag block, +20% phys block
Rainbow Gem: -18% Damage, 13% HP, and 2% Def, +1% Mdef, 15% ID & 25% Sleep (or 25% Sleep/Curse in order)

Damage/SP Max: Retro-Cute Sailor- Gains 9% Damage, 50 SP and 28 Speed, Loses 10% HP, 9% Def and 5% Res
Guts Max: Eternal Cape: Gains 2% Mdef, 50% Guts and 20% Magic Block, Loses 10% HP and 17% Def
Healing Max: Saint's Garb: Boosts Healing 33%, Gains 30 SP and 7% Res, Loses 4% HP and 14% Def Boosts Healing 33%
ID Attack: Bloody Magic Robe: 3% Damage Gain, 15% Chance of ID on attack, Loses 10% HP and 18% Def
Immune Dark: Saint's Garb v2: Immune Dark and Gain 7% Mdef, Loses 10% HP and 14% Def
Immune Fire: Dancing Water Cape: Immune Fire and Gains 10 SP, Loses 8% HP, 23% Def and 8% Mdef 10
SP Max: Best Costume: Adds 5% HP and 73 SP, Loses 16% Def and 9% Res
Speed Max: Heaven's Silk- Gains 24 Speed, -10% to Skill RT, 10% chance of having act, Loses 10% HP, 20% Def and 11% Res

ACTIVE SKILLS
Attack: 313 Magic Damage, +0.9 RT
Puni Cureheal (29)- 191 Healing+Status Healing, 65 Revival, +1.15 RT   
Puni Suction (15)- 823 Magic Damage,+1.15 RT
-->If enemies are killed by this, they are kept as a ball which can be spit out with Puni Breath. Puniyo can store up to 3 balls.               
Puni Breath (0)- Spits out one of the following (all at +0.25 RT):
Darkness Soul Ball: 1611 Darkness Magic
Bound Ball: 1538 Magic+Delay
Vortex/Calamity/Teraflame/Heaven's Rebel/Blizzard Ball: 1538/1538/1472/1417/1417 MT Wind or Lightning/Earth/Fire/Holy/Ice Magic
Puni Barrier (103)- MT Status Immunity for 5 Turns+1.15 RT         
Puni Allheal (115)- 143 MT Healing+Status Healing+457 Revival, +1.4 RT               
Dropping Puni Puni (50)- Adds repeating time card; Damage increases for number of time cards that are present (929 for 1, 1145 for 2, 1380 for 3, 1640 for 4), +1 RT         
--->Timed Card At: +1.3 RT, 2.6 RT, 3.9 RT and 5.2 RT

If Allowed 3 Stored Balls
Turn 1.25: 3222 (DSBall x 2)
Turn 1.5: 4833 (DSBall x 3)
Turn 1.75: 5,656 (DSBall x 3, PS, 15)
Turn 2.8: 6,479 (DSBall x3, PS x 2, 30)
Turn 3.75: 7,408 (DSBall x 3, DPP w/ 1 TC, PS x 2, 80)
Turn 4.05: 7,946 (DSBall x 3, DPP x 2 w/ 1 TC, PS, 115)
Turn 4.35: 9,091(DSBall x 3, DPP w/ 2 TC, DPP w/ 1 TC, PS, 115)
Turn 4.9: 9,914 (DSBall x 3, DPP w/ 2 TC, DPP w/ 1 TC, PS x2, 130)
Turn 5.05: 10,941(DSBall x 3, DPP w/ 2 TC, DPP w/ 1 TC x 2, PS, 165)
Turn 5.35: 12,321 (DSBall x 3, DPP w/ 2 TC, DPP w/ 2 TC, DPP w/ 1 TC, PS, 165)
Turn 5.65: 13,701 ((DSBall x 3, DPP w/ 3 TC, DPP w/ 2 TC, DPP w/ 1 TC, PS, 165)
Turn 6.05: 14,524 (DSBall x 3, DPP w/ 3 TC, DPP w/ 2 TC, DPP w/ 1 TC, PS x2, 180)
Turn 6.35: 15,904 (DSBall x 3, DPP w/ 3 TC, DPP w/ 2 TC x2, PS x2, 180)
Turn 6.65: 17,284 (DSBall x 3, DPP w/ 3 TC x2, DPP w/ 2 TC, PS x2, 180)
Turn 6.95: 18,664 (DSBall x 3, DPP w/ 4 TC, DPP w/ 3 TC, DPP w/ 2 TC, PS x2, 180)
Turn 7.2: 19,487 (DSBall x 3, DPP w/ 4 TC, DPP w/ 3 TC, DPP w/ 2 TC, PS x3, 195)
Turn 7.65: 20,632 ((DSBall x 3, DPP w/ 4 TC, DPP w/ 3 TC x2, , PS x3, 195)
Turn 7.95: 21,777 (DSBall x 3, DPP w/ 4 TC x2, DPP w/ 3 TC PS x3, 195)
« Last Edit: September 14, 2013, 11:47:02 PM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Mana Khemia 2
« Reply #1 on: August 27, 2013, 07:21:54 AM »
ULRIKA:

HP: 545 (540 base) (101%)
SP: 292 (267 base)
ATK: 332 (292 base)
DEF: 551 (375 base)...(Cuts by 2.5%)
MGK: 646 (411 base)
RES: 536 (371 base)...(Cuts by 1%)
SPD: 219 (146 base)...(102%)
Element Light: Halves Holy
Last Stand: Boosts all stats by 10% when below half HP (Boosts damage 21%)

Scorch Blazer- 180 Mgk, 33 Def, 33 Res, 33 Spd
-->50% Crit Rate
Beast Leather: 30 Mag, 118 Def, 107 Res, 15 Speed and -15% Action Speed

Alternate Equips
Healing Max: Stardust Guardia: Healing up 33%, 20% Mblock and Gains 3% Def and 4%, Lose 15 Spd and 9% Damage
Immune Dark: Holy Chain: Immune Dark and Gain 2% Damage and 7% Res, Lose 15 Spd, 3% Def and 9% Damage
Immune Fire: Resist Clothes v1: Immunes Fire and Gains 30 SP or 20% Mblock, Lose 15 Spd, 9% Damage and 8% Def
Immune ID: Gothic Dress: Immune ID, Gain 4% HP and 20 SP or 20% Pblock, Lose 15 Spd, 9% Damage, 8% Def and 7% Res
Immune Water: Resist Clothes v2: Immune Water and Gain 6% HP, Lose 15 Spd, 9% Damage and 8% Def
Speed Max: Godly Chain Robe: Gain 1% Def, 6% Res, 46 Act and -15% Act RT, Lose 9% Damage

ACTIVE SKILLS
Attack: 549 Magic Damage (450 Base, 50% Crit) +0.8 RT
Magic Hammer (16)- 1307 Magic Damage (1071 Base, 50% Crit) + 85% Silence, +0.8RT
Cannon Ball (38)- 1125 Magic Damage (922 Base, 50% Crit), +0.95 RT
--->40% separate chance of Curse, Slow, Silence and Poison   
Elemental Barrier (25)- 90% Resistance to Fire, Wind, Ice, Earth, Wind and Thunder for 5 Turns, +0.95 RT      
Healing Reverb (80)- 195 Healing, +1.1 RT         
---Timed Card At: +1.1 and 2.2 RT
Intent to Destroy (all)- 3843 Maigc Damage if SP above 185 (3150 Base, 50% Crit),+0.7 CT and RT      
-->Decreases linearly to 450 at 1 SP when SP is below 185
-->Removes all enemy time spheres
-->Dispel Effect

Turn 1.7: 3,843 (ItD; All SP Gone)
Turn 2.5: 5,150 (MH; ItD; All SP Gone)
Turn 3.3: 6,457 (MH x 2; ItD, All SP Gone)
Turn 4.1: 7,764 (MH x 3; ItD, All SP Gone)
Turn 4.9: 9,071 (MH x 4; ItD, All SP Gone)
Turn 5.7: 10,378 (MH x5; ItD, All SP Gone)
Turn 6.5: 11,685 (MH 6; ItD, All SP Gone)
Turn 7.3: 12,890 (MH x 7; ItD, All SP Gone; At this point, ItD is slowly decreasing)

CHLOE

HP: 448 (428 base) (83%)
SP: 365 (283 base)
ATK: 270 (250 base)
DEF:490 (348 base)...(Takes extra 10%)
MGK: 652 (437 base)
RES: 541 (383 base)...(Cuts by 2%)
SPD: 212 (131 base)...(101%)
Element Dark: Halves Dark Damage
Quick: 20% chance of halving action wait time
Curse: 33% chance of causing 1 of Poison, Curse, Slow, Sleep or Seal at beginning of battle

Jade Tablet: 63 SP, 195 Magic
-->50% Crit Rate
Godly Chain Robe: 122 Def, 138 Res, 61 Act, -15% Action Speed

Alternate Equips
Diabolos: -9% Damage and 63 SP, +45 Def and Res
Jade Tablet v2: -33% Damage & 12 SP, +25% Seal and Slow
Bi-Polar Diary: -40% Damage & 12 SP, +24 Res and 25% Curse+Poison
Forbidden Magic: -50% Damage & 62 SP, +30SP, 25% ID and decreases target speed w/ basic attacks
 
Damage: Retro-Cute Sailor- Gain 9% Damage and 50 SP, Lose 7% Def, 10% Mdef, and 33 Spd
HP/HP Regen: Chimera Skin: Gain 11% HP and 30 HP Regen, Lose 61 Spd, 2% Def and 7% Mdef
ID Attack: Bloody Magic Robe: 15% chance of ID on attacks, Lose 61 Spd, 13% Def and 4% Res
Immune Dark: Holy Witch Cloak 2: Immune Dark, Gain 50 SP and 5% Res, Lose 61 Spd and 3% Def
Immune Fire: Sea BDU: Immunes Fire and cuts Act 15%, Lose 61 Spd, 3% Def and 5% Mdef
Immune ID/Magic Block: Silver Threads: Immunes ID, Gain 15% Magic Block, Lose 61 Spd, 11% Def and Res
Immune ID/Phys Block: Gothic Dress: Immunes ID, 20 HP/20 SP or 20% Phys Guard, Lose 61 Spd, 11% Def and 13% Mres
Immune Water: Sun BDU: Immunes Water and 50% Guts, Lose 61 Spd, 6% Def and 9% Mdef
Magic Block/Guts: Eternal Cape: Gain 20% of Magic Block and 50% Guts, Lose 61 Spd, 12% Def and 3% Mdef

ACTIVE SKILLS
Attack: 548 Magic Damage (449 Base, 50% Crit), +0.8 RT
World of Book (13)- 1168 Dark Magic, (957 Base, 50% Crit) +0.8 RT         
Demon Lord Summoning (45) -  2007 Dark Magic, (1645 Base, 50% Crit), +1.1 RT      
Poison Demon Lord (115)- 3115 Dark Magic, (2553 Base, 50% Crit) + 60% Poison, +1.2 RT      
Grudgeful Miss Drudge (42)- Adds a status that heals 70% of damage done by attacks for 5 turns, +0.75      
Devil Doll (90)- 1835 Magic Damage (1504 Base, 50% Crit), ??? CT and RT (I didn't get the weapon that unlocked this)

Turn 1.8: 4,286 (WoB, PDL, 128 SP)
Turn 2.1: 5,122 (DLS, PDL)
Turn 2.2: 6,230 (PDL x 2; 230 SP)
Turn 3: 7,398 (WoB, PDL x2; 243 SP)
Turn 3.4: 9,345 (PDL x 3; 345 SP)
Turn 4.2: 10,513 (WoB, PDL x3; 358 SP)
Turn 5: 11,061 (Attack, WoB, PDL x3; 358 SP)
Turn 5.6: 12,251 (DLS x 3, PDL x 2; 365 SP)
Turn 6.6 13,150 (DLS x 5, PDL x 1; 340 SP)
Turn 7.4: 14,138 (WoB, DLS x 5, PDL; 353 SP)

PEPPERONI

HP: 745 (648 base) (138.1%)
SP: 204 (184 base)
ATK: 688 (489 base)
DEF: 601 (397 base)....(Cuts by 10.5%)
MGK: 245 (225 base)
RES: 422 (325 base)...(Takes extra 26%)
SPD: 129 (109 base)...(89%)
Element Earth: Halves Earth
Counter+Cross Counter: 40%? chance to counter offensive actions with basic physical

Anger-Rage: 77 HP, 179 Atk
--->50% Crit Rate, Decreases special skill SP costs by 25%
Meteorite Tights: 184 Def, 77 Res
--->+20% to Earth damage, 30 HP Regen

Alternate Equips
Anger Rage v2: +25 HP, -25% Skill Damage (More Attack, No Deadly)
God Fist: -45% Damage & 10% HP, +25% ID

Armor (All alternate Pepperoni Armors lose the 20% Earth boost bonus and 30 HP Regen minus Primal Mail, which has the Regen)
Act Reduction: R Fairy Costume v2: Gains -15% Act Reduction, 20% chance of halving Act and 11% Mdef, Loses 6% Def
Guts: Man Uniform v2: Gains 50% Guts, and 2% Mdef, Loses 7% Damage (after Atk gain and -20% Earth) and 16% Def
HP/HP Regen: Primal Mail: Gains 7% HP and 30 HP Regen, Loses 7% Def and 2% Mdef
HP/Golden Wall: R Fairy Costume: Gains 7% HP, 11% Mdef and 25% chance of decreasing damage 90%, Loses 6% Def
Immune Dark: Holy Chain: Immunes Dark and Gain 15% Mdef, Lose 13% Def
Immune Fire: Sea BDU: Immunes Fire, Cuts Act by 15% and Gains 8% Mdef, Lose 13% Def
Immune ID: Crown Breast: Immune ID, Loses 12% Def and 5% Res
Immune Water: Sun BDU: Immunes Water, 50% Guts and Gains 3% Mdef, Loses 15% Def
SP/Act Reduction: Sea BDU v2: Gains 50 SP and -15% Act, Gains 8% Mdef, Loses 13% Def
Phys and Mag Block: Sea Roar Armor: 20% phys and mag block, Loses 8% Def and 2% Mdef

ACTIVE SKILLS
Attack: 635 Physical Damage (520 Base, 50% Crit), +0.9 RT
Hyper Pound (21 (28 Base))- 2898 Earth Physical Damage (2375 Base, 50% Crit), +0.75 CT and RT
--->5% chance of ID      
Hammer Shot (19 (26 Base))- 1640 Earth Physical Damage (1344 Base, 50% Crit),+1.15 RT   
--->Delays Enemy Turn ~30-45%
Hammerquake (26 (35 Base))- 1396 Earth Physical Damage (1144 Base, 50% Crit, Large Row)+1.3 RT         
Dynamic Toss (52 (70 Base))- 2501 Earth Physical Damage (2050 Base, 50% Crit), +1.4 RT
Rainbow Fairy Song (71 (95 Base))- 3172 Earth Physical Damage (2600 Base, 50% Crit), +1.4 RT      
--->Delays Enemy Turn ~5%, 15% chance of ID

Turn 2.4: 6,344 (RFS x 2, 142)
Turn 3.8: 8,845 (RFS x2, DT, 194)
Turn 4.7: 9,624 (HS x2, RFS x 2, 180)
Turn 5.85: 11,264 (HS x3, RFS x 2, 199)
Turn 7: 12,233 (HS x 4, DT, RFS, 199)
Turn 7.9: 13,012 (HS x 6, RFS, 185)

ENNA

HP: 540 (454 base) (100%)
SP: 310 (224 base)
ATK: 614 (380 base)
DEF: 509 (367 base)...(Takes extra 5.5%)
MGK: 340 (320 base)
RES: 505 (347 base)...(Takes extra 5%)
SPD: 228 (147 base)...(103.5%)
Element Wind: Halves Wind/Thunder
Blocking: 20% Chance to Block Physical Attacks (Given how common multi-hits are, could be seen to be 20% damage reduction)
Auto Attack- 25% Chance to gain First Strike and use a basic physical

Lightning-Viper- 66 HP, 66 SP, 214 Atk
Godly Chain Robe: 122 Def, 138 Res, 61 Act, -15% Action Speed

Alternate Equips
Rocket Glove: Loses 41% Damage, 12 HP & 66 SP, Gains 26 Speed & 25% Seal
Deadly Glove: Loses 25% Damage, 12% HP & 66 SP, Gains 15% ID

Attack/Guts: Man Uniform v2: Gains 15% Damage, 50% Guts, Loses 61 Speed, 7% Def and 10% Mdef
Attack w/ SP MAX: Man Uniform: Gains 15% Damage, 5% HP and 30 SP, Loses 61 Speed, 4% Def and 8% Res
Golden Wall: Full Metal Plate v2: Gains 11% Def, Loses 61% Speed and 3% Res, 25% chance of reducing damage 90%
Immune Dark: Holy Chain: Gains 1% Mdef and Immunes Dark, Loses 61 Speed and 3% Def
Immune Fire: Sea BDU: Immunes Fires and Cuts Act by 15%, Loses 61 Act, 1% Def and 5% Mdef
Immune Water: Sun BDU: Immunes Water and 50% Guts, Loses 61 Act, 6% Def and 9% Mdef
SP MAX: Sea BDU v2: Gain 50 SP and Cuts Act 15%, Loses 2% Def, 5% Mdef and -61 Act

ACTIVE SKILLS
Attack: 372 Physical Damage, +0.8 RT
Vertical Missile (18): 852 Physical Damage (Medium Range), +0.9 RT         
--->Timed Cards at: +0.7 RT, +1.4 RT and +1.8 RT
Lightning Blow (55): 1032 Lightning Physical Damage (Large Range)+0.95 RT         
Knuckle Shot (70): 1058 Physical Damage, +1 RT
--->Timed Cards at: +1.2 RT, +2.4 RT and +3.6 RT
Voltage Shot (115): 1336 Thunder Physical Damage, +1 RT   
--->Timed Cards at: +1.05 RT, +2.1 RT and +3.15 RT
Interceptor (45): Removes time spheres right before they act, +0.8 RT         

Turn 1.9: 3,040 (VM w/ 1 TC, VS, 133)
Turn 2.4: 3,892 (VM w/ 2 TC, VS, 133)
Turn 2.8: 4,744 (VM w/ 3 TC, VS, 133)
Turn 2.9: 6,080 (VM w/ 3 TC, VS x 2, 248)
Turn 2.95: 7,416 (VM w/ 3 TC, VS w/ 1 TC, VS, 248)
Turn 3.6: 7,784 (VM w/ 3 TC, VS w/ 1 TC, VM w/ 1 TC, 151)
Turn 3.8: 9,120 (VM w/ 3 TC, VS w/ 1 TC, VM w/ a TC, VS, 266)
Turn 4: 10,456 (VM w/ 3 TC, VS w/ 2 TC, VM w/ 1 TC, VS, 266)
Turn 4.7: 11,308 (VM w/ 3 TC, VS w/ 2 TC, VM w/ 2 TC, VS, 266)
Turn 4.8: 12,160, (VM w/ 3 TC, VS w/ 2 TC, VM w/ 2 TC,VS, VM, 284)
Turn 4.85: 13,498 (VM w/ 3 TC, VS w/ 2 TC, VM w/ 2 TC, VS w/ 1 TC, VM, 284)
Turn 5.15: 14,832 ((VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 1 TC, VM, 284)
Turn 5.7: 15,688 (VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 1 TC, VM, VM, 302)
Turn 5.95: 17,026 (VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 2 TC, VM, VM, 302)
Turn 6.4:17,878 ((VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 2 TC, VM, VM w/ 1 TC, Attack,
Turn 6.6: 19,102 ((VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 2 TC, VM w/ 1 TC, VM, Attack, 302)
Turn at 7.4: 19,474 ((VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 2 TC, VM w/ 1 TC, VM, Attack x2, 302)
Turn at 7.5: 20,326 ((VM w/ 3 TC, VS w/ 3 TC, VM w/ 2 TC, VS w/ 2 TC, VM w/ 1 TC, VM w/ 2 TC, Attack x2, 302)

GOTO

HP: 533 (513 base) (98.8%)
SP: 253 (233 base)
ATK: 577 [634] (363 base)
DEF: 516 [569] (384 base)...(Takes extra 4.5% at base)
MGK: 427 [469] (341 base)
RES: 532 [585] (394 base)...(Average at base)
SPD: 201 [221] (151 base)...(99.5% at Base)
Goto's stats increase by 5% with 50 Goto Point and 10% at 100 Goto Points. Goto Points are gained by using Prestige Dunk and used by Goto Romancing. There is no gain to going over 150. Arguably starts with none (it's LoD SP, but more useless and unrestorable via item). I see him start with somewhere between 40 and 75, but leaning towards the lower end because he sucks so badly in game and the GP system is so horrible. Needing 4 turns of specific setup to do less damage once than Chloe can do every turn at endgame needs no rewarding.
Element Water: Halves Ice/Water
Guts: 25% chance of surviving fatal attack with 1 HP
Man's Runway: Increases all stats upon activation of Guts

Circle-Love Circle: 194 Atk, 97 Mgk
Forest Spirit Armor: 112 Def, 118 Res, 30 Spd
-->-15% Action Time

Alternate Equips
Cosmo Drive- Loses 3% of Damage, Greatly Increases Break Damage

(All Goto Armors with this notation lose 30 Speed and -15% Action Time)
Guts and Mblock: Eternal Cape: 50% Guts, 20% Mblock and 2% Mdef, Loses 10% Def
HP/Golden Wall: Gold Mail: Gains 9% HP, 5% Def and 25% chance reducing damage 90%, Loses 9% Mdef
HP/HP Regen:Primal Mail: Gains 9% HP, 6% Def and  30 HP Regen, Loses 9% Mdef
HP/SP (Better Defenses): Beast Leather v1: Gains 13% HP, 20 SP and 2% Def, Loses 3% Mdef
HP/SP (More SP) Best Costume: Gains 14% HP and 73 SP, Loses 10% Def and Mde*HP Regen/Defenses: Wild Style: Gains 14% Def, 12% Mdef and 30 HP Regen
ID on Attacks: Bloody Magic Robe: 15% chance of ID on attacks, Loses 11% Def
Immune ID: Crown Breast: Immunes ID, Evasion increases as HP drops (50% at 1 HP), Loses 12% Mdef
Phys and Mag Guard: Wild Style v2: Gains 5% Def, 4% Mdef and 20% Phys and Mag Guard

ACTIVE SKILLS
Attack: 331 [399] Physical Damage , +0.8 RT
Fortune Lover (26)- 539 [652] Physical Damage, + 0.95 RT         
Triple Volley (80)- Takes three actions in a row after 0.85 charge time, +0.85 CT and RT      
Prestige Dunk (45) 800 [968] Physical Damage, +1.1 RT
--->Gain 40 Goto Points.      
Goto Romancing(60)- 188 Damage Per Hit (1-15 Hits, # of hits=Goto Points/10 rounded down)+1.2 RT    
--->Reduces Goto Points to 0

Assuming Starting at 75 GP (Half Max Goto Romancing)
Turn 2.1: 2,994 (PD, GR, 105)
Turn 2.9: 3,391 (PD, Attack, GR, 105)
Turn 3.2: 4,711 (PD x 2, GR, 140)
Turn 4.3: 5,682 (PD x3, GR, 185)
Turn 5.5: 6,650 (PD x3, GR, 230)
Turn 6.6: 7,302 (PD x4, FL, GR, 256)
He's basically at physicals at this point. I'm sure I could come up with something better but Goto.

Assuming Starting at 50 GP (Half Max Stat Gain)
Turn 2.1: 2,572 (PD, GR, 105)
Turn 2.9: 2,960 (PD, Attack, GR, 105)
Turn 3.2: 4,275 (PD x 2, GR, 140)
Turn 4.3: 5,619 (PD x 3, GR, 185)
Turn 5.5: 6,587 (PD x3, GR, PD, 230)
Turn 6.6: 7,239 (PD x3, GR, PD, FL, 256)

Assuming Starting at 40 GP (Amount Gained by One Prestige Dunk)
Turn 2.1: 2,371 (PD, GR, 105)
Turn 2.9: 2,756 (PD, Attack, GR, 105)
Turn 3.2: 4,057 (PD x 2, GR, 140)
Turn 4.3: 5,589 (PD x 3, GR, 185)
Turn 5.5: 6,567 (PD x3, GR, PD, 230)
Turn 6.6: 7,219 (PD x3, GR, PD, FL, 256)
« Last Edit: September 14, 2013, 11:55:15 PM by Dhyerwolf »
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Dhyerwolf

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Re: Mana Khemia 2
« Reply #2 on: August 27, 2013, 07:22:45 AM »
Damage
1 Enna- 2472 (VM w/ 3 TC, VS w/ 1 TC, VS)
2 Chloe- 2466 (WoB+PDL x2)
3 Pepperoni- 2115 (RFS x2)
4 Lily- 2073 (RMS w/ 3 timed hits+ Frozen Sweets x2)
5 Yun- 1903 (BC x2, FP)
6 Raze- 1875 (FB w/ 3 timed hits+Analyze+DC)
7 Ulrika- 1716 (Magic Hammer x2+ITD) (1307; MH x 3)
8 Et- 1,674 (SC w/ 2 TC, SC w/ 1 TC, LoA)
9 Puniyo- 2169 (Puni Breath x3, Puni Suction x 2) (Puni Breath x 3: 1,611) (Puni Suction: 823)
10 Goto- 1130/987/919
Average: 1959/1945/1938 (Kill Point: 4,897/4,863/4,845)
Average w/ just Puni Breath: 1903/... (Kill Point: 4,758)
Average w/o Puni Breath: 1824/.... (Kill Point: 4,560)

HP
1 Pepperoni- 745
2 Raze- 573
3 Yun- 571
4 Ulrika- 545
5 Enna- 540
6 Goto- 533
7 Et- 528
8 Puniyo- 501
9 Chloe- 448
10 Lily- 412
Average: 539.6

Defense
1 Pepperoni- 601 (Cuts by 10.5%)
2 Et- 586 (Cuts by 8%)
3 Puniyo- 567 (Cuts by 5%)
4 Raze- 563 (Cuts by 4.5%)
5 Ulrika- 551 Cuts by 2.5%)
6 Lily- 531 (Takes extra 1.5%)
7 Goto- 516 (Takes extra 4.5%)
8 Enna- 509 (Takes extra 5.5%)
9 Yun- 493 (Takes extra 9%)
10 Chloe- 490(Takes extra 10%)
Avg: 540.7 (544.7)

Mdef
1 Lily- 583 (Cuts by 9%)
2 Raze- 583 (Cuts by 9%)
3 Puniyo- 580 (Cuts by 8.5%)
4 Et- 542 (Cuts by 2%)
5 Chloe- 541 (Cuts by 2%)
6 Ulrika- 536 (Cuts by 1%)
7 Yun- 533 (Cuts by 0.5%)
8 Goto- 531 (Even)
9 Enna- 505 (Takes extra 5%)
10 Pepperoni- 422 (Takes extra 26%)
Avg: 535.6 (548.8)

Speed-
1 Yun- 240 (105%)
2 Lily- 233 (104%)
3 Et- 231 (103.5%)
4 Enna- 228 (103.5%)
5 Raze- 225 (103%)
6 Ulrika- 219 (102%)
7 Chloe- 212 (101%)
8 Goto- 201 (99.5%)
9 Puniyo- 137 (90.5%)
10 Pepperoni- 129 (89%)
Average: 205.5 (206.9)
« Last Edit: August 27, 2013, 07:27:33 AM by Dhyerwolf »
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Dhyerwolf

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Re: Mana Khemia 2
« Reply #3 on: August 27, 2013, 07:23:00 AM »
Bosses
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Dhyerwolf

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Re: Mana Khemia 2
« Reply #4 on: August 27, 2013, 07:30:20 AM »
As always, if anyone has any suggestions for ways to format the topic to make it more legible, let me know! This is mostly everything minus confirming a few status items.
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Dark Holy Elf

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Re: Mana Khemia 2
« Reply #5 on: August 27, 2013, 09:11:40 PM »
Nice! This looks very helpful. I love the damage-over-time stuff, in particular.

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Jo'ou Ranbu

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Re: Mana Khemia 2
« Reply #6 on: August 27, 2013, 11:41:02 PM »
Excellent work. Cleaning up the equipment options is good too! For bosses, which ones are you getting? I DEMAND BOARPOPPRESSOR
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Dhyerwolf

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Re: Mana Khemia 2
« Reply #7 on: August 28, 2013, 08:44:52 PM »
Only boss I have a save at is the final (I was just going to ask others if I could port their notes over). I really, really want to replay the game, but not as much as I want to send out my copy to Neph and boost votership!
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Dhyerwolf

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Re: Mana Khemia 2
« Reply #8 on: September 14, 2013, 11:57:44 PM »
Added in testing on skill status hit rates. Big items of importance were Ulrika's Magic Hammer coming in at 85%, and Pepperoni's ID skills being worse than just using the ID weapon (15% on Rainbow Fairy Song).
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superaielman

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Re: Mana Khemia 2
« Reply #9 on: April 19, 2014, 04:15:15 AM »
Does everyone have access to ID through equipment besides Ulrika?'

e: lol to giving Goto Goto points or anything ever, so he can rot in Puny.
« Last Edit: April 19, 2014, 04:16:48 AM by superaielman »
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
<Ciato> he would be so kawaii as a chibi...

Dhyerwolf

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Re: Mana Khemia 2
« Reply #10 on: April 19, 2014, 10:00:51 PM »
Yes. And of the 8 of the 9 are at least on weapons (Goto is on armor only).
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Dark Holy Elf

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Re: Mana Khemia 2
« Reply #11 on: April 19, 2014, 10:14:32 PM »
I have to say those don't sound very DL-legal to me. There being just one character who can't use them isn't much of a difference from the entire cast being able to use them (see: we don't allow the FF6 cast magic just because Umaro can't learn it).

The fact that the weapons are all "unique" seems irrelevant to me as well. FFX weapons are all "unique" too but I don't see anyone allowing the entire cast their weapons which have 100% sleep, silence, or blind.

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Dhyerwolf

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Re: Mana Khemia 2
« Reply #12 on: April 22, 2014, 12:31:21 AM »
Those FFX weapons are unique in name only though. They are synthesized with essentially the same items. MK 2's are truly unique (and certainly aren't as pesky as 100% status, for all that that's not really a primary issue on legality if an issue at all).
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superaielman

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Re: Mana Khemia 2
« Reply #13 on: April 23, 2014, 12:57:40 AM »
How'd you run status testing for PC's?


Also, when/if someone retests Sasalina: I'm pretty sure her silence is much more accurate than 1/6 in her final form.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
<Ciato> he would be so kawaii as a chibi...