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Author Topic: What Games are you playing 2015?  (Read 229743 times)

Grefter

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Re: What Games are you playing 2015?
« Reply #3975 on: December 30, 2015, 11:41:46 PM »
u mad bro?

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NotMiki

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Re: What Games are you playing 2015?
« Reply #3976 on: December 31, 2015, 12:42:03 AM »
I have a new hero.
Rocky: you do know what an A-bomb is, right?
Bullwinkle: A-bomb is what some people call our show!
Rocky: I don't think that's very funny...
Bullwinkle: Neither do they, apparently!

Cotigo

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Re: What Games are you playing 2015?
« Reply #3977 on: December 31, 2015, 07:13:52 AM »
Actually, it's about ethics ins bkja ntnlkgjmmgnn kkkopplllllththhthth

Captain K

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Re: What Games are you playing 2015?
« Reply #3978 on: December 31, 2015, 08:12:38 AM »
Star Wars Galaxy of Heroes:  Pretty neat freemium game.  Basically a turn-based RPG where you make a team out of characters from across the Star Wars timeline (and even some expanded universe chars like HK-47).  You get some random-ass characters at the beginning of the game but it seems almost everything can be farmed, so you can eventually get the chars that you want.  There's some neat synergies when using characters from the same faction.  I'm working on collecting First Order characters because Captain Phasma is badass.

Twilkitri

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Re: What Games are you playing 2015?
« Reply #3979 on: December 31, 2015, 12:04:23 PM »
Super Robot Wars K - replayed through

Went for restoring the Fafner team as I hadn't done that before. The first hurdle is kind of a terribly jerkish move, requiring you to psychically intuit that the Mark Sechs is going to benefit from upgrades to the Mark Elf, which the guide I was following conveniently didn't mention and I ended up having to sell a bunch of non-consumable items. But it was all worth it as Sakura got to get the last hit on Lugh COBOL.

Focussed pretty heavily on giving kills to people with low kill counts this playthough, as at the start of the final chapter most people have 70 kills or over except Lou on 63, Fafner Kenji on 19, and Shoukou on 13. Of course this meant that Tetsuya K. was only able to get his kill count up to 625. Still several playthroughs required before that can be maxed out then.



Half-Life: Opposing Force - played through

It's Half-Life but shorter.

You don't fight anywhere near as many tanks or helicopters, so that's a plus. I was disappointed that you don't get a heavier shotgun or assault rifle, though. (I guess the chaingun can sort of count as a heavier assault rifle, but not really what I was after.) The sniper rifle was appreciated.

Used the zappy alien gun a little, never really touched the grenadey one. The teleport energy gun was great against the big semi-insect aliens. I tried using the self-teleport function a couple times but it seemed pretty pointless?

The barnacle was a bit janky.



Machina Of The Planet Tree: Planet Ruler - played through

Not good.

Starts off fine enough. Then aways in you get Estiole on your party, and she has so much damage that they counter this by giving bosses regeneration to the tune of most of the damage she can do. So you either need to settle for making very slow progress or get her to use those turns which give you double the amount of actions which I forget the name of, which leaves her useless for the several following turns along with being much more vulnerable. (Sequential actions typically build up a combo counter which increases the power of subsequent actions, so this isn't necessarily a losing trade.)

Eventually her damage falls off, there's a couple of bosses without regeneration, then Retla gets an insanely overpowered weapon and starts doing freakishly large amounts of damage and the regeneration comes right back. And by now, you have the resources to casually restock character SP or whatever stat it was that's drained on a double-action turn that makes them more vulnerable - except bosses are typically able to just one-hit kill Retla even when she isn't affected. By bizarrely high amounts. Retla does typically hit many more times per attack string than Estiole, so she builds up the combo counter to spectacular levels. Definitely got to at least 108 at one point, I tried to take a screenshot for posterity but of course the steam overlay version doesn't work and I forgot to paste the printscreened version somewhere after shutting the game down.

Anyway what I'm trying to say here is: I don't think that this game is very well balanced.

Incidentally, I'm not sure on this, but I'm fairly sure that Retla's weapon above was a rare drop from an 'attribute' gathering spot. Most new weapons are. I don't really want to imagine having to fight the lategame bosses without it - Estiole isn't really helping much at this point, and Cram can do reasonable amounts of damage but it would take forever with just him, setting aside any turns where he has to do things other than attack.

Your starting weapons and ones that you find can be upgraded (and essentially have to be upgraded before becoming usable for the latter) at the workshop, with specific item combinations. It initially seemed interesting but ultimately devolves into everything needing some item that you won't get before a boss drops it, and afterwards it will only be able to be found as a rare drop from specific attribute gathering spots.

Your characters can change their armour and accessories, but I never found any different armours and only ever saw a single accessory for sale at the end of the game. Maybe all the options are hidden as rare drops from specific attribute gathering spots. Maybe there are no options.



Mario & Luigi: Paper Jam Bros. - played through

Highly entertaining. But then I also thought Dream Team Bros. was great which seems to be somewhat controversial stance to have On The Internet so take that as you will. Still not as good as Bowser's Inside Story.

As far as I can recall, it has literally no original named characters or original races (unless you count Paper Mario/Peach/Bowser/etc. since this is strictly an M&L game) in case that's something you care about it. It is disappointing, but I feel like they do good work with what they have.

The card system is fairly interesting, although they take way too long to introduce it. Ultimately it led to me applying three level down effects to the final boss, which was fairly amusing. People more into that sort of thing could probably break it much further.
It is annoying that you can essentially only get shiny cards as rare drops, as they're considered to be separate cards to the non-shiny ones. I've ended up having 110/154 cards, where 77 of them are normal ones, and 33 of them are shiny versions of the same, and the only way for me to collect the other 44 shiny cards is to grind battles. So, I'm not going to bother with that.

The papercraft battle system is fairly uninteresting, unfortunately. Each battle has some new gimmicks but they pretty much all devolve into the same things.

I know that some people will be shattered by this (assuming it didn't already happen in Dream Team Bros. and I forgot) but I have to inform you that the level up bonus spinner is no longer a thing.

One thing I am frothing with rage about, is the final '3d' battle mechanic, which they spring on you at one point and you only get seconds to realise what's happening, and if you fail you get hit with an guaranteed-terminal attack (999 damage to all characters). You don't get set back very far, but it's still very poor behaviour on their part as far as I'm concerned. To be fair, I'm not exactly quick enough to do a lot of the things the game asks for (final stats say I have 51% dodge rate), so maybe it's all on my head.

On the plus plus plus side: No 3ds-gyro-based mechanics.

Hammer bury mechanics are back again but they managed to make them somewhat enjoyable to use, so that's another nice thing.

InfinityDragon

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Re: What Games are you playing 2015?
« Reply #3980 on: January 04, 2016, 05:03:51 AM »
So I played Nier when it first came out a couple of years ago and enjoyed it's off-the-wall plot (and the music, oh yes, the awesome music).  Gameplay was a bit meh, but entertaining enough with the boss fights (mobs were boring...jump with two-handed sword, drop attack, dodge-roll and animation cancel into another jump).

Now that I finally got unpacked and my TV and old PS2 back, I decided to give Drakengard 1 & 2 a spin, since Nier was an off-shoot continuum game.

Drakengard 1 was a thoroughly terrible game as far as gameplay goes, but the bizarre plot was interstingly enough to convince me to knock out all five endings.  All the characters were awful people, but they also all had wierd and interesting flaws that mad them interesting (except maybe Verdelet, who would go from a mad prophet crying "DOOOOM" to a fanatical, genocidal racist "Caim, make sure you kill all the subhuman scum!").  Plus Drakengard had Chapters 12 and 13 (for endings D and E).  Those two Chapters may be the greatest "what the hell is going on here!?" scenarios in video game history.  Didn't really find the Ending E boss as bad as has been hyped...took me about 4 tries (not the 30+ that some have warned of).  I died way more times to the Ending B boss, although that's because I sped through Aerial missions and never really bothered learning how to actually use the Dragon until that boss...If I had to rate...probably 5/10, all points because of the insane characters and completely original and entertaining mind-fuck plot.

Drakengard 2 I didn't even bother finishing.  This is what happens when your creative genius (Taro Yoko) leaves and the publisher (Square Enix) decides to heavily get in the executive meddling department.  There is nothing redeeming about this game at all.  Terrible gameplay (supposedly it's better than Drakengard's...all I noticed was a slightly smoother camera and you could mix up the Triangles with the Squares in the combos, instead of just a bunch of Squared followed by a Triangle finisher); terrible characters (Drakengard 1 had terrible characters, but they were entertainingly quirky); terrible plot (driven by the terrible hero, Nowe, who is possibly the most mentally challenged protagonist in any medium of fiction, ever)...I suppose the music "terrible" but it is completely forgettable.  I may finish this some day.  Given what I've played so far, easily a 0/10 game (solidly the worst PS2 game I've played, right now I'm thinking only some hot NES trash may compete with it.  This is Hydlide level bad).  No redeeming qualities.  Period.

Now to finally get around to Xenosaga 3 (yes, yes, I'm behind the times).  I'm sure Super broke out cackling upon reading this.

Niu

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Re: What Games are you playing 2015?
« Reply #3981 on: January 04, 2016, 09:16:28 AM »
So I played Nier when it first came out a couple of years ago and enjoyed it's off-the-wall plot (and the music, oh yes, the awesome music).  Gameplay was a bit meh, but entertaining enough with the boss fights (mobs were boring...jump with two-handed sword, drop attack, dodge-roll and animation cancel into another jump).

Now that I finally got unpacked and my TV and old PS2 back, I decided to give Drakengard 1 & 2 a spin, since Nier was an off-shoot continuum game.

Poor ID, why did you tried? The voice acting is so bad that it made all the amusing segments in DoD1 to become stupid as hell.
Oh, and at least give DoD2 the credit of fulfilling the desires of the Caim/Angel shippers. (aka me)

superaielman

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Re: What Games are you playing 2015?
« Reply #3982 on: January 05, 2016, 11:49:12 AM »
Quote
Now to finally get around to Xenosaga 3 (yes, yes, I'm behind the times).  I'm sure Super broke out cackling upon reading this.

Deep pity mostly. XS3 has absolutely nothing redeeming on the gameplay front- the best thing you can say about it is that it's far simpler and easier than XS1 or 2's gameplay- and the story, welp.
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Sierra

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Re: What Games are you playing 2015?
« Reply #3983 on: January 05, 2016, 08:46:44 PM »
Not to continue perpetuating an outdated thread, but:

I find XS3 combat more forgivable than XS1's. XS3 is at least fast, if simplistic; XS1 is slow and doesn't demand much more than spamming X-Buster.

(XS2 is the slowest but wins out anyway just because it actually requires and rewards extensive planning of combos; there's genuine payoff for coordinating things properly.)