My top priorities are:
-That the fundamental dex-vs-dex for calculating swings remains in some way.
-That, IF we decide to have both the offensive and defensive side modifiable by equipment, that we separate the names of the two stats.
I'm pretty much not willing to budge on these stipulations, but there's a lot of ground in between.
After some reflection, I am favouring minimal ability to customise the stat via armour, as it just leads to twinking to match enemy benchmarks. In theory that's okay (and if people want it I'm not outright opposed) but I think this probably rewards forknowledge a bit too much. Still undecided as to whether the weapon choice should determine defensive dex or not. The upside of making weapons modify defensive dex is that this reduces us to a single dex stat which is nicer to keep track of. The downside is that it makes weapon dex mods extremely potent so we need to be more careful with them (this isn't the end of the world naturally). It will also mean that low-dexmod weapons must usually be the choice for raw offence since they will usually be hurting your durability, and some balance needs to be maintained there.