And here are the setups
Natto the Singing Swordsman
FFT Knight with Sing, MA Save, Move +3/Fly, no Gauntlet or Diamond Armlet but otherwise full store access
Wind God Jet
Equipped Gale Claw + Lucky Hand Mediums
Klutz Master Laguna
Has Siren and Status Junction - Confusion
Has single Status Defense Junction - no access to Death, Stop, Break, Aura, or Confusion (it's already junctioned to Status Attack)
Has Regen for casting, and Treatment as a command
Blind Bruiser Lucia
Has a Mind's Eye Equipped
Trainee Ramza
Locked in Ubersquire, can use all abilities from tier 1/2 jobs that cost 399 or less.
Knight: All breaks except Weapon and Armor, Weapon Guard
Archer: All Charges between +1 and +5
Chemist: X-Potion, all status heal items except Holy Water, Maintenance (Uh, relevant if he faces Izlude maybe? <_<), EQUIP CHANGE!!!
Priest: Cure, Cure 2, Protect, Shell, Regen, Wall, Esuna
Wizard: Fire/Ice/Bolt, Fire/Ice/Bolt 2
True Spiritmaster (BD)
Spiritmaster with access to mastered White Magic skills/abilities. Equips rods and Hermes Sandles
Sadistic Selphie
Pain-Junction GO!!! [Poison/Dark/Silence]
Magical Kongol (LoD)
Add Legendary Casque (take 65% from Magic) or Magical Hat (50% more MP)
Bandit Shoes
Choice of Magic Ring (MA+30), Rainbow Earring (Status Immunity), Amulet (Double MP), or Wargod Sash (+50% SP)
P-BOFF (Pigeott - Bred Only For Fighting)
Jolly, Keen Eye, Brave Bird/Roost/Giga Impact/Feather Dance
Self-Healing Flonne
Has Lv5 Star/Heal spells
Vampire Viktor
Exertion Rune on Star Dragon Sword, Killer and Draining Runes on Viktor
Sorceress Rinoa
Has full stock of status and elemental magics, but no Magic command. Has Item command and one Aura Stone. Has one Status Defense Junction, cannot cast that spell.
Seraphic Rena (SO2)
Valkyrie Garb + Angel Armband
Grefdude
It's a Geodude, but with a twinked out aesthetic instead of stats.
Distorted Labrynthia
Enigmancer OOC, Fantastica OOC, Sentinel EQ, Def +25%, Res +25% - Equipped with Cuirass +6
Rainmaker Millich Oppenheimer
Has a Water Rune