Space Knight Tekkaman Blade
Tekkaman Blade + Pegas
Pilots: Blade (Takaya Aiba), Pegas
HP: 5400
EN: 360
Mobility: 162 (169 after Blaster Type)
Armor: 1650 (1800 after Blaster Type)
Size: S
Terrain Ranks: A--A
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword equipped
Armored Carrier for Tekkaman Blade
Melee: 216
Range: 207
Defense: 149
Ability: 234
Evade: 185
Hit: 197
Effective evade: 71.52% (83.52% after Blaster type)
Net armor: 2054.25 (2331 after Blaster type)
Blaster type: +10 to all stats, +5 base mobility, +100, and massive weapon improvements at 130 will
Potential L8
Countercut: 9% rate (14% after Blaster type activates)
Spirits
Blade (173 SP): Focus (15), Wall (15), Spirit (40), Valor (40), Zeal (50), Soul (60)
Pegas (168 SP): Accel (5), Strike (20), Snipe (20), Daunt (50), Tire (40), Renew (70)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Throw Lancer (2950, P, 1-4 range, Melee, +20 Hit, +20 Crit, AABA) - 2672 damage, 104.6% hit rate
Crash Intrude (3350, 2-6 range, Melee, +30 Hit, +0 Crit, 10 EN, AABA) - 3291 damage, 114.6% hit rate
Tek Lancer (3450, 1-3 range, Melee, +40 Hit, +30 Crit, AABA) - 3446 damage, 124.6% hit rate
Voltekka MAP (3800, 1-8 range, Ranged, +0 Hit, +0 Crit, 50 EN, 110 Will, AACA) - 3826 damage, 84.6% hit rate
Hi-Coat Voltekka MAP (4300, 1-8 range, Ranged, +0 Hit, +0 Crit, 70 EN, 120 Will, AACA) - 4579 damage, 84.6% hit rate
Voltekka (4450, 3-8 range, Ranged, +10 Hit, +10 Crit, 30 EN, 110 Will, AACA) - 4805 damage, 94.6% hit rate
Hi-Coat Voltekka (4950, 3-8 range, Ranged, +10 Hit, +10 Crit, 50 EN, 120 Will, AACA) - 5557 damage, 94.6% hit rate
Weapons, Blaster Mode
Throw Lancer (3250, P, 1-4 range, Melee, +20 Hit, +20 Crit, AABA) - 3137 damage, 112.6% hit rate
Crash Intrude (3650, 2-6 range, Melee, +30 Hit, +0 Crit, 10 EN, AABA) - 3756 damage, 122.6% hit rate
Voltekka Lancer (3750 power, 3-8 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, AACA) - 3911 damage, 112.6% hit rate
Tek Lancer (3950, 1-3 range, Melee, +40 Hit, +30 Crit, AABA) - 4221 damage, 132.6% hit rate
Blaster Voltekka MAP (4800, 1-8 range, Ranged, +0 Hit, +0 Crit, 70 EN, 120 Will, AACA) - 5332 damage, 92.6% hit rate
Blaster Voltekka (5450, 3-8 range, Ranged, +10 Hit, +10 Crit, 50 EN, 120 Will, AACA) - 6310 damage, 102.6% hit rate
3 turn average: Spirit, then Valor->Hi-Coat Voltekka x3 for 11586 average. This very narrowly edges out Spirit x2, Valor->Reactor Voltekka x2, Reactor Voltekka x1 which averages 11380, but leaves him dealing more damage from turn 4 on.
If instead Blade wants to empty out all of his SP to maximize turn 1 damage, he can opt for Zeal, Soul->Voltekka x2 for 24025 damage.
Separated Tekkaman Blade
Pilot: Blade (Takaya Aiba)
HP: 4950
EN: 300
Mobility: 156 (162 in Blaster Mode)
Armor: 1500 (1650 in Blaster Mode)
Size: SS
Terrain Ranks: AAAA
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword equipped
Effective evade: 75.04% (83.44% after Blaster type)
Net armor: 1942.5 (2219.25 after Blaster type)
Weapons
Throw Lancer (2950, P, 1-4 range, Melee, +20 Hit, +20 Crit, AABA) - 2531 damage, 104.6% hit rate
Crash Intrude (3350, 2-6 range, Melee, +30 Hit, +0 Crit, 10 EN, AABA) - 3118 damage 114.6% hit rate
Tek Lancer (3450, 1-3 range, Melee, +40 Hit, +30 Crit, AABA) - 3265 damage, 124.6% hit rate
Voltekka MAP (3800, 1-8 range, Ranged, +0 Hit, +0 Crit, 50 EN, 110 Will, AACA) - 3624 damage, 84.6% hit rate
Voltekka (4450, 3-8 range, Ranged, +10 Hit, +10 Crit, 30 EN, 110 Will, AACA) - 4552 damage, 94.6% hit rate
Weapons, Blaster Mode
Throw Lancer (3250, P, 1-4 range, Melee, +20 Hit, +20 Crit, AABA) - 2972 damage, 112.6% hit rate
Crash Intrude (3650, 2-6 range, Melee, +30 Hit, +0 Crit, 10 EN, AABA) - 3558 damage, 122.6% hit rate
Voltekka Lancer (3750 power, 3-8 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, AACA) - 3705 damage, 112.6% hit rate
Tek Lancer (3950, 1-3 range, Melee, +40 Hit, +30 Crit, AABA) - 3998 damage, 132.6% hit rate
Blaster Voltekka MAP (4800, 1-8 range, Ranged, +0 Hit, +0 Crit, 70 EN, 120 Will, AACA) - 5051 damage - 92.6% hit rate
Blaster Voltekka (5450, 3-8 range, Ranged, +10 Hit, +10 Crit, 50 EN, 120 Will, AACA) - 5978 damage - 102.6% hit rate
Tekkaman Rapier
Pilot: Rapier (Miyuki Aiba)
HP: 4950
EN: 260
Mobility: 156
Armor: 1500
Size: SS
Terrain Ranks: AAAA
HP Regeneration S (10%)
EN Regeneration L (30%)
Sword equipped
Melee: 211
Range: 202
Defense: 179
Ability: 224
Evade: 182
Hit: 194
Effective evade: 73.6%
Net armor: 2167.5
Potential L7
Countercut - 4% rate
Spirits
Rapier (183 SP): Strike (20), Alert (10), Assault (25), Valor (40), Spirit (40), Love (90)
Will gains
+1 for causing damage
+0 for failing to cause damage
+0 for taking no damage
+1 for taking damage
Weapons
Crash Intrude (3150, 2-6 range, Melee, +30 Hit, +0 Crit, 10 EN, AABA) - 2754 damage, 112.2% hit rate
Tek Sword (3250, 1-3 range, Melee, +40 Hit, +30 Crit, AABA) - 2898 damage, 122.2% hit rate
Voltekka MAP (3800, 1-5 range, Ranged, +0 Hit, +0 Crit, 50 EN, 120 Will, AACA) - 3539 damage, 82.2% hit rate
Voltekka (4450, 1-5 range, Ranged, +10 Hit, +10 Crit, 30 EN, 120 Will, AACA) - 4452 damage, 92.2% hit rate
3 turn average: Love->Voltekka, Valor->Voltekka x2 for 9304 average.
Blue Earth
Pilots: Aki Kisaragi, Miletta Le Rouge
HP: 5250
EN: 220
Mobility: 150
Armor: 1500
Size: S
Terrain Ranks: A--A
Barrier S (800 damage reduced for 5 EN)
Repair, Resupply unit
Melee: 194
Range: 203
Defense: 172
Ability: 229
Evade: 180
Hit: 193
Effective evade: 58.72%
Net armor: 2115
Potential L5
Spirits
Aki (188 SP): Accel (5), Alert (10), Guard (30), Strike (20), Love (90), Aid (30)
Milly (168 SP): Cheer (25), Trust (30), Snipe (20), Bless (45), Enable (90), Renew (70)
Will gains
+1 for causing damage
-1 for failing to cause damage
+2 for taking no damage
+1 for taking damage
Weapons
Laser Cannon (2950, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 EN, AA-A) - 2490 damage, 101.4% hit rate
Fermion Cannon (3450, 2-7 range, Ranged, Hit+10, Crit+10, 30 EN, AA-A) - 3233 damage, 91.4% hit rate
3 turn average: Strictly speaking, Lovex2 would yield the highest 3 turn average, but runs Aki completely dry of SP. In practice she probably wants to ignore Love entirely and save all her SP for Focus or Alert. So I'll split the difference and go with Love->Fermion Cannon, Fermion Cannon x2 for an average of 4529.33.
Sol Tekkaman No. 2
Pilot: Noal Vereuse
HP: 4500
EN: 240
Mobility: 154
Armor: 1350
Size: SS
Terrain Ranks: AABA
Gun equipped
Melee: 200
Range: 204
Defense: 177
Ability: 231
Evade: 177
Hit: 189
Effective evade: 70%
Net armor: 1937.25
Potential L6
Shoot Down: 8% rate
Spirits
Noal (178 SP): Guts (40), Focus (15), Luck (40), Valor (40), Assault (25), Faith (50)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Laser Rifle (2950, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 20 ammo, AA-A) - 2372 damage, 98.8% hit rate
Fermion Cannon (3450, 2-7 range, Ranged, Hit+10, Crit+10, 10 EN, AA-A) - 3079 damage, 88.8% hit rate
3 turn average: Valor->Fermion Cannon x3, 6158 average.
Sol Tekkaman No. 1
Pilot: Balzac Asimov
HP: 4500
EN: 240
Mobility: 154
Armor: 1350
Size: SS
Terrain Ranks: AABA
Gun equipped
Melee: 199
Range: 205
Defense: 174
Ability: 232
Evade: 178
Hit: 191
Effective evade: 70.48%
Net armor: 1917
Potential L6
Countercut
Shoot Down: 3% rate
Spirits
Balzac (178 SP): Scan (5), Focus (15), Fury (25), Valor (40), Wall (15), Rouse (70)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Needle Gun (2950, P, 1-4 range, Ranged, Hit+20, Crit+20, 20 ammo, AABA) - 2385 damage, 99.8% hit rate
Fermion Diff. Cannon (3450, P, 1-3 range, Ranged, Hit+10, Crit+10, 10 EN, AA-A) - 3094 damage, 89.8% hit rate
3 turn average: Valor->Fermion Diff. Cannon x3, 6188 average.
Full Metal Panic!
ARX-7 Arbalest
Pilot: Sosuke Sagara
HP: 6000
EN: 300
Mobility: 156
Armor: 1800
Size: S
Terrain Ranks: -ACA
ECS: 14% chance of dodging non-ITE attacks at 130 will
Lambda Driver: Nullifies damage below 1400 for 5 EN, additional effects at 120+ will (see first post for details)
Sword, Gun equipped
Melee: 214
Range: 213
Defense: 179
Ability: 239
Evade: 184
Hit: 197
Effective evade: 66.08%
Net armor: 2601
Potential L7
Countercut: 12% rate
Shoot Down: 7% rate
Spirits
Sosuke (173 SP): Alert (10), Focus (15), Strike (20), Valor (40), Daunt (50), Soul (60)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Chain Gun (1700, P, 1-3 range, Ranged, +30 Hit, -20 Crit, 20 ammo, AABA) - 712 damage, 114.6% hit rate
Assault Rifle (3200, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABA) - 3014 damage, 104.6% hit rate
Monomolecular Cutter (3200, P, 1 range, Melee, +40 Hit, +30 Crit, AABA) - 3029 damage, 124.6% hit rate
"Boxer" Shotcannon (3700, P, 1-3 range, Ranged, +30 Hit, +10 Crit, 8 ammo, AABA) - 3781 damage, 114.6% hit rate
3 turn average: Soul->Boxer x2, Valor->Boxer x1 for 8822.33 average.
Bonta-kun
Pilot: Bonta-kun (Sosuke)
HP: 1950
EN: 160
Mobility: 162
Armor: 750
Size: SS
Terrain Ranks: -ACA
Gun equipped
Melee: 214
Range: 213
Defense: 179
Ability: 239
Evade: 184
Hit: 197
Effective evade: 78.16%
Net armor: 1083.75
Potential L7
Countercut
Shoot Down: 7% rate
Spirits
Sosuke (173 SP): Alert (10), Focus (15), Strike (20), Valor (40), Daunt (50), Soul (60)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Machine Gun (2500, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABA) - 1838 damage, 104.6% hit rate
Melee (2800, P, 1-3 range, Melee, +40 Hit, +30 Crit, AABA) - 2286 damage, 124.6% hit rate
Grenade Launcher (3000, 2-6 range, Ranged, +10 Hit, +0 Crit, 8 ammo, AABA) - 2564 damage, 94.6% hit rate
MP Bonta-kun (3200, P, 1 range, Melee, +30 Hit, +0 Crit, 3 ammo, 110 will, AABA) - 2869 damage, 114.6% hit rate
3 turn average: Soul->MP Bonta-kun x2, Valor->MP Bonta-kun for 6694.33 average.
M9 Gernsback (Mao)
Pilot: Melissa Mao
HP: 5700
EN: 200
Mobility: 150
Armor: 1500
Size: S
Terrain Ranks: -ACA
Sword, Gun Equipped
ECS: 17% chance of dodging all non-ITE attacks at 130 will
Melee: 213
Range: 209
Defense: 182
Ability: 242
Evade: 182
Hit: 194
Effective evade: 60%
Net armor: 2190
Potential L6
Counter: 17% rate
Countercut: 13% rate
Shoot Down: 8% rate
Spirits
Mao (183 SP): Guard (30), Focus (15), Strike (20), Valor (40), Fury (25), Rouse (70)
Will gains
+2 for causing damage
-2 for failing to cause damage
+0 for taking no damage
+2 for taking damage
Weapons
Chain Gun (1450, P, 1-3 range, Ranged, Hit+30, Crit-20, 20 ammo, AABA) - 302 damage, 112.2% hit rate
40mm Assault Rifle (2950, P, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AABA) - 2574 damage, 102.2% hit rate
Monomolecular Cutter (2950, P, 1 range, Melee, Hit+40, Crit+30, -ABA) - 2630 damage, 122.2% hit rate
Anti-Personnel Rifle (3650, 2-7 range, Ranged, Hit+10, Crit+10, 8 ammo, AABA) - 3635 damage, 92.2% hit rate
3 turn average: Valor->Anti-Personnel Rifle x3, 7270 average.
M9 Gernsback (Kurz)
Pilot: Kurz Weber
HP: 5700
EN: 200
Mobility: 150
Armor: 1500
Size: S
Terrain Ranks: -ACA
Gun Equipped
ECS: 19% chance of dodging all non-ITE attacks at 130 will
Melee: 195
Range: 219
Defense: 169
Ability: 244
Evade: 179
Hit: 209
Effective evade: 58.08%
Net armor: 2092.5
Potential L5
Hit&Away
Shoot Down: 14% rate
Spirits
Kurz (178 SP): Snipe (20), Focus (15), Strike (20), Valor (40), Luck (40), Tire (40)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Chain Gun (1450, P, 1-3 range, Ranged, Hit+30, Crit-20, 20 ammo, AABA) - 370 damage, 124.2% hit rate
40mm Assault Rifle (2950, P, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AABA) - 2714 damage, 114.2% hit rate
57mm Sniper Rifle (3450, 3-9 range, Ranged, Hit+10, Crit+10, 4 ammo, AABA) - 3495 damage, 104.2% hit rate
Anti-Personnel Rifle (3650, 2-7 range, Ranged, Hit+10, Crit+10, 8 ammo, AABA) - 3808 damage, 104.2% hit rate
3 turn average: Valor->Anti-Personnel Rifle x3, 7616 damage.
Martian Successor Nadesico
Nadesico Y-Unit
Pilots: Ruri Hoshino, Yurika Misamaru, Minato Haruka, Megumi Reinard, Jun Aoi
HP: 22200
EN: 600
Mobility: 105
Armor: 1950
Size: LL
Terrain Ranks: A--A
Gravity Wave Beam
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
EN Regeneration S (10%)
Melee: 149 (+2)
Range: 201 (+2)
Defense: 152 (+2)
Ability: 234 (+2)
Evade: 151 (+2)
Hit: 189 (+2)
Effective evade: -65.48%
Net armor: 2574
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Spirits
Ruri (158 SP): Scan (5), Snipe (20), Alert (10), Strike (20), Zeal (50), Renew (70)
Yurika (163 SP): Tire (40), Cheer (25), Daunt (50), Bless (45), Spirit (40), Love (90)
Minato (153 SP): Accel (5), Alert (10), Guard (30), Trust (30), Aid (30), Enable (90)
Megumi (153 SP): Gain (20), Break (20), Luck (40), Focus (15), Valor (40), Rouse (90)
Jun (153 SP): Vigor (20), Wall (15), Trust (30), Assail (25), Spirit (40), Faith (50)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Missles (2950, P, 1-5 range, Ranged, +30 Hit, +10 Crit, 20 ammo, AACA) - 2883 damage, 109.8% hit rate
Gravity Blast MAP (3500, Gravity, 1-8 range, Ranged, +0 Hit, +0 Crit, 60 EN, 120 Will, AABA) - 3829 damage, 79.8% hit rate
Phase Transition Cannon MAP (3800, 3-8 range, Ranged, +0 Hit, +0 Crit, 80 EN, 140 Will, AAAA) - 4346 damage, 79.8% hit rate
Gravity Blast (4050, Gravity, 2-7 range, Ranged, +10 Hit, +10 Crit, 40 EN, AABA) - 4777 damage, 89.8% hit rate
Phase Transition Cannon (4350, 3-8 range, Ranged, +10 Hit, +0 Crit, 60 EN, 130 Will, AAAA) - 5293 damage, 89.8% hit rate
3 turn average: *deep breath*
Spiritx3 (Jun), Zeal, Love->PTC, Zealx2, Valor->PTC x3, Aidx5, Zeal, Valor->PTC. That's a total of 5 Phase Transition Cannons at 150 will for 63940 damage turn 1, with enough SP left for Valor->PTC and Love->PTC on the next two turns. 29838.67 average.
For a non-Zeal-on-subpilot average, take 150 will Valor->PTC x3 for 12788 average.
Aestivalis Ground Frame - Akito
Pilot: Akito Tenkawa
HP: 5700
EN: 240
Mobility: 140
Armor: 1500
Size: S
Terrain: -AAB
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
Gravity Wave Antenna: Full EN Regeneration when within 7 squares of the Nadesico Y-Unit, -5 EN per turn otherwise
Sword, Gun equipped
Melee: 207 (+2)
Range: 209 (+2)
Defense: 163 (+2)
Ability: 229 (+2)
Evade: 182 (+2)
Hit: 194 (+2)
Effective evade: 53.28%
Net armor: 2062.5
Potential L5
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Countercut: 3% rate
Shoot DOwn: 8% rate
Spirits
Akito (178 SP): Focus (15), Alert (10), Faith (50), Valor (40), Zeal (50), Soul (60)
Will gains
+1 for causing damage
+0 for failing to cause damage
+0 for taking no damage
+1 for taking damage
Weapons
Rapid Rifle (2900, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABC) - 2498 damage, 103.8% hit rate
Immediate Knife (3100, P, 1 range, Melee, +40 Hit, +30 Crit, -ABC) - 2772 damage, 123.8% hit rate
Field Lancer (3400, P, 1 range, Melee, +30 Hit, +10 Crit, -ABC, ignore barriers) - 3224 damage, 113.8% hit rate
Wired Fist (3500, P, 1-3 range, Melee, +30 Hit, +10 Crit, 20 EN, AABC) - 3374 damage, 113.8% hit rate
Gekigan Flare (3700, P, 1-3 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, -ABC) - 3673 damage, 103.8% hit rate
3 turn average: Soul->Gekigan Flare x2, Valor->Gekigan Flare x1 for 8575 average damage.
Aestivalis Ground Frame - Ryoko
Pilot: Ryoko Subaru
HP: 5700
EN: 240
Mobility: 140
Armor: 1500
Size: S
Terrain: -AAB
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
Gravity Wave Antenna: Full EN Regeneration when within 7 squares of the Nadesico Y-Unit, -5 EN per turn otherwise
Sword, Gun equipped
Melee: 211 (+2)
Range: 203 (+2)
Defense: 165 (+2)
Ability: 237 (+2)
Evade: 179 (+2)
Hit: 191 (+2)
Effective evade: 51.36%
Net armor: 2077.5
Potential L5
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Counter: 14% rate
Countercut: 7% rate
Shoot Down: 12% rate
Spirits
Ryoko (188 SP): Spirit (40), Focus (15), Guts (40), Valor (40), Alert (10), Rouse (70)
Will gains
+2 for causing damage
-2 for failing to cause damage
+0 for taking no damage
+2 for taking damage
Weapons
Rapid Rifle (2900, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABC) - 2443 damage, 101.4% hit rate
Immediate Knife (3100, P, 1 range, Melee, +40 Hit, +30 Crit, -ABC) - 2860 damage, 121.4% hit rate
Field Lancer (3400, P, 1 range, Melee, +30 Hit, +10 Crit, -ABC, ignore barriers) - 3320 damage, 114.4% hit rate
Wired Fist (3500, P, 1-3 range, Melee, +30 Hit, +10 Crit, 20 EN, AABC) - 3474 damage, 114.4% hit rate
Distortion Punch (3700, P, 1-3 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, -ABC) - 3781 damage, 104.4% hit rate
3 turn average: Valor->Distortion Punch x3, 7561 average. She could use Spirit once for a very slight damage boost but ehh.
Aestivalis Ground Frame - Hikaru
Pilot: Hikaru Amano
HP: 5700
EN: 240
Mobility: 140
Armor: 1500
Size: S
Terrain: -AAB
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
Gravity Wave Antenna: Full EN Regeneration when within 7 squares of the Nadesico Y-Unit, -5 EN per turn otherwise
Sword, Gun equipped
Melee: 205 (+2)
Range: 205 (+2)
Defense: 161 (+2)
Ability: 233 (+2)
Evade: 184 (+2)
Hit: 193 (+2)
Effective evade: 54.36%
Net armor: 2047.5
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Countercut: 5%
Shoot Down: 10% rate
Spirits
Hikaru (178 SP): Luck (40), Focus (15), Cheer (25), Valor (40), Trust (30), Daunt (50)
Will gains
+1 for causing damage
-1 for failing to cause damage
+2 for taking no damage
+1 for taking damage
Weapons
Rapid Rifle (2900, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABC) - 2471 damage, 103% hit rate
Immediate Knife (3100, P, 1 range, Melee, +40 Hit, +30 Crit, -ABC) - 2772 damage, 123% hit rate
Field Lancer (3400, P, 1 range, Melee, +30 Hit, +10 Crit, -ABC, ignore barriers) - 3224 damage, 113% hit rate
Wired Fist (3500, P, 1-3 range, Melee, +30 Hit, +10 Crit, 20 EN, AABC) - 3374 damage, 113% hit rate
Distortion Punch (3700, P, 1-3 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, -ABC) - 3675 damage, 103% hit rate
3 turn average: Valor->Distortion Punch x3, 7350 average.
Aestivalis Ground Frame - Izumi
Pilot: Izumi Maki
HP: 5700
EN: 240
Mobility: 140
Armor: 1500
Size: S
Terrain: -AAB
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
Gravity Wave Antenna: Full EN Regeneration when within 7 squares of the Nadesico Y-Unit, -5 EN per turn otherwise
Sword, Gun equipped
Melee: 203 (+2)
Range: 211 (+2)
Defense: 161 (+2)
Ability: 235 (+2)
Evade: 182 (+2)
Hit: 196 (+2)
Effective evade: 53.68%
Net armor: 2047.5
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Countercut: 6% rate
Shoot Down: 11% rate
Spirits
Izumi (183 SP): Focus (15), Break (20), Strike (20), Valor (40), Tire (40), Guard (30)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Rapid Rifle (2900, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABC) - 2553 damage, 105.4% hit rate
Immediate Knife (3100, P, 1 range, Melee, +40 Hit, +30 Crit, -ABC) - 2724 damage, 125.4% hit rate
Field Lancer (3400, P, 1 range, Melee, +30 Hit, +10 Crit, -ABC, ignore barriers) - 3191 damage, 114.4% hit rate
Wired Fist (3500, P, 1-3 range, Melee, +30 Hit, +10 Crit, 20 EN, AABC) - 3341 damage, 114.4% hit rate
Distortion Punch (3700, P, 1-3 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, -ABC) - 3640 damage, 104.4% hit rate
3 turn average: Valor->Distortion Punch x3, 7280 average.
Aestivalis Ground Frame - Gai
Pilot: Jiro YamadaGai Daigoji
HP: 5700
EN: 240
Mobility: 140
Armor: 1500
Size: S
Terrain: -AAB
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
Gravity Wave Antenna: Full EN Regeneration when within 7 squares of the Nadesico Y-Unit, -5 EN per turn otherwise
Sword, Gun equipped
Melee: 209 (+2)
Range: 201 (+2)
Defense: 167 (+2)
Ability: 227 (+2)
Evade: 177 (+2)
Hit: 189 (+2)
Effective evade: 50.08%
Net armor: 2092.5
Potential L7
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Counter: 10% rate
Countercut: 2% rate
Shoot Down: 7% rate
Spirits
Gai (193 SP): Guts (40), Wall (15), Strike (20), Valor (40), Spirit (40), Soul (60)
Will gains
+2 for causing damage
-2 for failing to cause damage
+0 for taking no damage
+2 for taking damage
Weapons
Gekigan Shot (2900, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABC) - 2416 damage, 99.8% hit rate
Gekigan Sword (3100, P, 1 range, Melee, +40 Hit, +30 Crit, -ABC) - 2831 damage, 119.8% hit rate
Super Gekigan Sword (3400, P, 1 range, Melee, +30 Hit, +10 Crit, -ABC, ignore barriers) - 3288 damage, 109.8% hit rate
Gai Super Upper (3500, P, 1-3 range, Melee, +30 Hit, +10 Crit, 20 EN, AABC) - 3441 damage, 109.8% hit rate
Gekigan Flare (3700, P, 1-3 range, Melee, +20 Hit, +10 Crit, 30 EN, 110 Will, -ABC) - 3746 damage, 99.8% hit rate
3 turn average: Soul->Gekigan Flare x3, 9365 average.
Aestivalis Ground Frame - Akatsuki
Pilot: Nagare Akatsuki
HP: 5700
EN: 240
Mobility: 141
Armor: 1500
Size: S
Terrain: -AAB
Distortion Field: Null beam damage below 1500, Gravity damage below 2500, reduce all other damage by 1000 for 10 EN
Gravity Wave Antenna: Full EN Regeneration when within 7 squares of the Nadesico Y-Unit, -5 EN per turn otherwise
Sword, Gun equipped
Melee: 207 (+2)
Range: 207 (+2)
Defense: 159 (+2)
Ability: 231 (+2)
Evade: 180 (+2)
Hit: 192 (+2)
Effective evade: 52.8%
Net armor: 2032.5
IFS: +2 stats for every 10 will up to 130, then +1 will for every 10 will afterwards
Countercut: 4% rate
Shoot Down: 9% rate
Spirits
Akatsuki (183 SP): Accel (5), Alert (10), Snipe (20), Valor (40), Focus (15), Luck (40)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Rapid Rifle (2900, P, 1-4 range, Ranged, +20 Hit, +20 Crit, 10 ammo, AABC) - 2498 damage, 102.2% hit rate
Immediate Knife (3100, P, 1 range, Melee, +40 Hit, +30 Crit, -ABC) - 2801 damage, 122.2% hit rate
Field Lancer (3400, P, 1 range, Melee, +30 Hit, +10 Crit, -ABC, ignore barriers) - 3256 damage, 112.2% hit rate
Wired Fist (3500, P, 1-3 range, Melee, +30 Hit, +10 Crit, 20 EN, AABC) - 3407 damage, 112.2% hit rate
Distortion Punch (3700, P, 1-3 range, Melee, +20 Hit, +10 Crit, 30 EN, -ABC) - 3710 damage, 102.2% hit rate
3 turn average: Valor->Distortion Punch x3, 7420 average.
Blue Comet SPT Layzner
Layzner Mk2
Pilot: Albatro Null Eiji Asuka
HP: 6000
EN: 340
Mobility: 150 (163 under V-MAXIMUM)
Armor: 1350
(Flight Mode:
Mobility: 156, 175 under V-MAXIMUM
Armor: 1200)
Size: S
Terrain: AACA
Transform (Regular <-> Flight Mode)
V-MAXIMUM: Gains +10 base mobility, Beam Coat L, and After-Image at 120 Will
(Beam Coat L: 1000 damage reduction from Beam weapons for 10 EN
After-Image: 10% chance of dodging all non-ITE attacks at 130 will)
Gun equipped
Melee: 211
Range: 209
Defense: 153
Ability: 235
Evade: 185
Hit: 197
Effective evade: 61.92% (66.72% in Flight mode, 72.32% after V-MAXIMUM, 81.92% in Flight mode after V-MAXIMUM)
Net armor: 1775.25 (1578 in Flight mode)
Potential L7
Shoot Down: 10% rate
Spirits
Eiji (173 SP): Focus (15), Accel (5), Alert (10), Valor (40), Zeal (50), Soul (60)
Will gains
+1 for causing damage
+0 for failing to cause damage
+0 for taking no damage
+1 for taking damage
Weapons
Lasered Rifle (3500, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AA-A) - 3407 damage, 104.6% hit rate
Knuckle Shot (3500, P, 1-3 range, Melee, Hit+40, Crit+30, AABA) - 3441 damage, 124.6% hit rate
V-MAXIMUM MAP (3800, 1-7 range, Melee, Hit+0, Crit+0, 50 EN, 120 Will, AABA) - 3898 damage, 84.6% hit rate
V-MaXIMUM (4400, P, 1-3 range, Melee, Hit+20, Crit+10, 30 EN, 120 Will, AABA) - 4355 damage, 104.6% hit rate
Weapons, Flight Mode
Lasered Rifle (3500, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AA-A) - 3407 damage, 104.6% hit rate
V-MaXIMUM (4400, P, 1-3 range, Melee, Hit+20, Crit+10, 30 EN, 120 Will, AABA) - 4355 damage, 104.6% hit rate
3 turn average: Soul->Knuckle Shot x2, Valor->Knuckle Shot x1 for an average of 8029 damage per turn.
Buldy
Pilot: Roanne Demitrich
HP: 5550
EN: 340
Mobility: 154
Armor: 1350
Size: S
Terrain: AACA
Gun equipped
Repair unit
Melee: 204
Range: 207
Defense: 161
Ability: 227
Evade: 179
Hit: 193
Effective evade: 61.28%
Net armor: 1829.25
Hit&Away
Shoot Down: 6% rate
Spirits
Roanne (183 SP): Scan (5), Focus (15), Alert (10), Valor (40), Daunt (50), Renew (70)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Lasered Gun (2850, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AA-A) - 2395 damage, 101.4% hit rate
Knuckle Shot (2850, P, 1-3 range, Melee, Hit+40, Crit+30, AABA) - 2355 damage, 121.4% hit rate
Shoulder Cannon (3250, Beam, 3-8 range, Ranged, Hit+10, Crit+10, 30 EN, AA-A) - 2998 damage, 91.4% hit rate
Valor->Shoulder Cannon x3, 5996 average.
Baybull
Pilot: David Rutherford
HP: 5700
EN: 320
Mobility: 152
Armor: 1500
Size: S
Terrain: AACA
Gun equipped
Resupply unit
Melee: 209
Range: 202
Defense: 157
Ability: 229
Evade: 181
Hit: 191
Effective evade: 60.96%
Net armor: 2002.5
Potential L6
Counter: 10% rate
Shoot Down: 7% rate
Spirits
David (183 SP): Guts (40), Focus (15), Accel (5), Valor (40), Faith (50), Love (90)
Will gains
+2 for causing damage
-2 for failing to cause damage
+0 for taking no damage
+2 for taking damage
Weapons
Lasered Gun (2850, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AA-A) - 2328 damage, 99.8% hit rate
Knuckle Shot (3050, P, 1-3 range, Melee, Hit+40, Crit+30, AABA) - 2725 damage, 109.8% hit rate
3 turn average:
Bloodykaiser
Pilot: Albatro Mill Julia Asuka
HP: 6000
EN: 360
Mobility: 155
Armor: 1500
Size: S
Terrain: AACA
Gun equipped
Repair unit
Melee: 199
Range: 203
Defense: 169
Ability: 227
Evade: 179
Hit: 194
Effective evade: 62.08%
Net armor: 2017.5
Shoot Down: 6% rate
Spirits
Julia (188 SP): Focus (15), Trust (30), Bless (45), Love (90), Zeal (50), Enable (90)
Will gains
+1 for causing damage
-1 for failing to cause damage
+2 for taking no damage
+1 for taking damage
Weapons
Lasered Gun (3250, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AA-A) - 2936 damage, 102.2% hit rate
Knuckle Shot (3250, P, 1-3 range, Melee, Hit+40, Crit+30, AABA) - 2874 damage, 122.2% hit rate
3 turn average: Zealx3, Lasered Gun x6 for 5872 damage. No separate average here since she's using Zeal in place of Valor, unlike Nadesico and Great Zeo.
Greimkaiser
Pilot: Ahmos Gale
HP: 6000
EN: 360
Mobility: 155
Armor: 1500
Size: S
Terrain: AACA
Gun equipped
Melee: 209
Range: 211
Defense: 155
Ability: 238
Evade: 184
Hit: 199
Effective evade: 65.28%
Net armor: 1987.5
Potential L8
Counter: 13% rate
Shoot Down: 11% rate
Spirits
Gale (178 SP): Focus (15), Fury (25), Alert (10), Valor (40), Break (20), Soul (60)
Will gains
+2 for causing damage
-1 for failing to cause damage
+2 for taking no damage
-1 for taking damage
Weapons
Lasered Gun (3250, P, Beam, 1-4 range, Ranged, Hit+20, Crit+20, 10 ammo, AA-A) - 3059 damage, 106.2% hit rate
Knuckle Shot (3250, P, 1-3 range, Melee, Hit+40, Crit+30, AABA) - 3029 damage, 126.2% hit rate
3 turn average: Soul->Lasered Gun x2, Valor->Lasered Gun x1, average damage per turn of 7137.67.
Brain Powered
Hime Brain
Pilot: Hime Utsumiya
HP: 5100
EN: 240
Mobility: 155
Armor: 1500
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 208
Range: 210
Defense: 174
Ability: 229
Evade: 183 (+36)
Hit: 196 (+39)
Effective evade: 87.68%
Net armor: 2130
Antibody L9: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 5% rate
Shoot Down: 5% rate
Spirits
Hime (178 SP): Focus (15), Cheer (25), Bless (45), Valor (40), Rouse (70), Love (90)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2816 damage, 145% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3120 damage, 135% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 3089 damage, 155% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 4146 damage, 145% hit rate
3 turn average: Valor->2-Handed Brain Bar x3, 8292 average.
Nelly Brain
Pilot: Yuu Isami
HP: 5700
EN: 260
Mobility: 156
Armor: 1800
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 209
Range: 211
Defense: 172
Ability: 229
Evade: 189 (+37)
Hit: 194 (+38)
Effective evade: 92.96%
Net armor: 2538
Antibody L9: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 5% rate
Shoot Down: 5% rate
Spirits
Yuu (173 SP): Focus (15), Alert (10), Spirit (40), Valor (40), Strike (20), Soul (60)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2831 damage, 142.6% hit rate
Brain Bar Shot (3600, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3593 damage, 132.6% hit rate
Brain Bar Cut (3600, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 3559 damage, 152.6% hit rate
2-Handed Brain Bar (4300, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 4620 damage, 142.6% hit rate
3 turn average: Soul->2-Handed Brain Bar x2, Valor->2-Handed Brain Bar x1 for 10780 average per turn.
Nanga Brain
Pilot: Nanga Silverly
HP: 5100
EN: 220
Mobility: 154
Armor: 1650
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 205
Range: 201
Defense: 172
Ability: 229
Evade: 179 (+35)
Hit: 191 (+38)
Effective evade: 83.68%
Net armor: 2326.5
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 5% rate
Shoot Down: 5% rate
Spirits
Nanga (183): Guard (30), Focus (15), Trust (30), Valor (40), Strike (20), Renew (70)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2683 damage, 140.2% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 2979 damage, 130.2% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 3042 damage, 150.2% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 4089 damage, 140.2% hit rate
Eland Assault (4400, 1-8 range, Ranged, Hit+30, Crit+10, 3 ammo, 110 Will, AA-A) - 4604 damage, 140.2% hit rate
3 turn average: Valor->Eland Assault x3, 9208 average.
Lasse Brain
Pilot: Lasse Lundberg
HP: 5100
EN: 240
Mobility: 155
Armor: 1500
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 200
Range: 207
Defense: 172
Ability: 229
Evade: 184 (+36)
Hit: 194 (+38)
Effective evade: 88.32%
Net armor: 2115
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 5% rate
Shoot Down: 5% rate
Spirits
Lasse (183 SP): Accel (5), Focus (15), Guts (40), Valor (40), Break (20), Love (90)
Will gains
+1 for causing damage
+0 for failing to cause damage
+0 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2772 damage, 142.6% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3073 damage, 132.6% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 2963 damage, 152.6% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 3994 damage, 142.6% hit rate
3 turn average: Valor->2HBB, 7988 damage.
Brain Child (Kanan)
Pilot: Kanan Gimms
HP: 5400
EN: 220
Mobility: 154
Armor: 1650
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 204
Range: 207
Defense: 170
Ability: 229
Evade: 181 (+36)
Hit: 193 (+38)
Effective evade: 85.6%
Net armor: 2310
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 5% rate
Shoot Down: 5% rate
Spirits
Kanan (183 SP): Focus (15), Guard (30), Gain (20), Valor (40), Snipe (20), Love (90)
Will gains
+1 for causing damage
+0 for failing to cause damage
+0 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2772 damage, 141.8% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3073 damage, 131.8% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 3026 damage, 151.8% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 4070 damage, 141.8% hit rate
3 turn average: Valor->2HBB, 8140 average.
Brain Child (Higgins)
Pilot: Higgins Saz
HP: 5400
EN: 220
Mobility: 154
Armor: 1650
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 204
Range: 207
Defense: 169
Ability: 228
Evade: 182 (+36)
Hit: 192 (+38)
Effective evade: 86.24%
Net armor: 2301.75
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 4% rate
Shoot Down: 4% rate
Spirits
Higgins (183 SP): Accel (5), Focus (15), Wall (15), Valor (40), Spirit (40), Love (90)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2772 damage, 141% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3073 damage, 131% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 3026 damage, 151% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 4070 damage, 141% hit rate
3 turn average: Valor->2HBB, 8140 average.
Nakki Brain
Pilot: Nakki Guys
HP: 5100
EN: 240
Mobility: 155
Armor: 1500
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 207
Range: 208
Defense: 169
Ability: 227
Evade: 181 (+36)
Hit: 193 (+38)
Effective evade: 86.4%
Net armor: 2092.5
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 4% rate
Shoot Down: 4% rate
Spirits
Nakki (183 SP): Focus (15), Luck (40), Break (20), Valor (40), Spirit (40), Faith (40)
Will gains
+1 for causing damage
-1 for failing to cause damage
+1 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2787 damage, 141.8% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3089 damage, 131.8% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 3073 damage, 151.8% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 4127 damage, 141.8% hit rate
3 turn average: Valor->2HBB x3, 8254 average.
Kant Brain
Pilot: Kant Kestner
HP: 5100
EN: 240
Mobility: 155
Armor: 1500
Size S
Terrain: AAAA
Vital Jump: 10% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 197
Range: 204
Defense: 173
Ability: 223
Evade: 183 (+36)
Hit: 195 (+39)
Effective evade: 87.68%
Net armor: 2122.5
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Countercut: 2% rate
Shoot Down: 2% rate
Spirits
Kant (183 SP): Scan (5), Focus (15), Gain (20), Valor (40), Strike (20), Spirit (40)
Will gains
+1 for causing damage
+0 for failing to cause damage
+0 for taking no damage
+1 for taking damage
Weapons
Missle Launcher (3100, 2-8 range, Ranged, Hit+30, Crit+10, 6 ammo, AACA) - 2728 damage, 144.2% hit rate
Brain Bar Shot (3300, P, 1-6 range, Ranged, Hit+20, Crit+20, 10 EN, AAAA) - 3026 damage, 134.2% hit rate
Brain Bar Cut (3300, P, 1-5 range, Melee, Hit+40, Crit+30, 10 EN, AAAA) - 2916 damage, 152.2% hit rate
2-Handed Brain Bar (4000, P, 1-4 range, Melee, Hit+30, Crit+20, 30 EN, 110 Will, AAAA) - 3937 damage, 144.2% hit rate
3 turn average: Valor->2HBB x3, 7874 average.
Baronz
Pilot: Jonathan Glenn (105 starting will)
HP: 6000
EN: 300
Mobility: 156
Armor: 1875
Size S
Terrain: AAAA
Vital Jump: 14% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 208
Range: 206
Defense: 191
Ability: 239
Evade: 182 (+36)
Hit: 196 (+39)
Effective evade: 87.84%
Net armor: 2775
Antibody L9: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Counter: 14% rate
Countercut: 10% rate
Shoot Down: 10% rate
Spirits
Jonathan (173 SP): Focus (15), Alert (10), Fury (25), Valor (40), Spirit (40), Daunt (50)
Will gains
+2 for causing damage
-2 for failing to cause damage
+0 for taking no damage
+2 for taking damage
Weapons
Chakra Light (3800, range 3-10, Ranged, Hit+20, Crit+20, 20 EN, AAAA) - 3717 damage, 134% hit rate
Fin (3800, P, range 1-5, Melee, Hit+40, Crit+30, 20 EN, AAAA) - 3754 damage, 154% hit rate
3 turn average: Valor->Fin x3, 7508 average.
Iiko Baronz
Pilot: Iiko Isami (105 starting will)
HP: 6000
EN: 300
Mobility: 156
Armor: 1875
Size S
Terrain: AAAA
Vital Jump: 16% chance of dodging all non-ITE attacks at 130 will
Chakra Shield: 800 damage reduction from all attacks for 5 EN.
HP Regeneration S (10%)
EN Regeneration S (10%)
Sword, Gun equipped
Melee: 207
Range: 214
Defense: 189
Ability: 241
Evade: 185 (+37)
Hit: 199 (+39)
Effective evade: 90.4%
Net armor: 2756.25
L9 Antibody: +20% Hit/Evade, +2 range, +400 weapon power (already factored in)
Counter: 16% rate
Countercut: 11% rate
Shoot Down: 11% rate
Spirits
Iiko (173 SP): Accel (5), Alert (10), Fury (25), Valor (40), Focus (15), Love (90)
Will gains
+2 for causing damage
-2 for failing to cause damage
+0 for taking no damage
+2 for taking damage
Weapons
Chakra Light (3800, range 3-10, Ranged, Hit+20, Crit+20, 20 EN, AAAA) - 3862 damage, 137.4% hit rate
Fin (3800, P, range 1-5, Melee, Hit+40, Crit+30, 20 EN, AAAA) - 3736 damage, 157.4% hit rate
3 turn average: Valor->Chakra Light x3, 7724 average.