Godlike
Katrina Liane Elesius (Wild ARMs XF) vs Defender X (Final Fantasy X): Defender X may need one less hit to win, but speed becomes a thing. I'm even inclined to see Blast Punch's delay working (if not its damage) but that's nowhere near enough.
Lady (Shadow Hearts: From the New World) vs Jade (Breath of Fire): Lady generally gets spoiled by really high durability because her damage turns into "normal Godlike levels" once her stock has been fired.
Heavy
Ominas Crowe (Bravely Default) vs Tony Eisler (Mana Khemia: Alchemists of Al-Revis): Tony needs... 6 attacks to kill, maybe 7. Ominas kills in 4 hits at most, and with a finisher brave that means he only needs to get 3 turns. He's getting those.
Geddoe (Suikoden III) vs Say’ri (Fire Emblem: Awakening): Hammer of Raijin is a OHKO, and I don't view Say'ri as dodging turn 1.
Middle
Typhlosion (Pokémon) vs Barret Wallace (Final Fantasy VII): If Barret comes in with a L!, he gets 2HKOed so yeah no. (Unless you want to hype Mindblow forcing Typhlosion to use STRUGGLE... yeah, don't do this. Even Quick Attack lets him win.) So he comes in with a L2, which he gets at 57% damage taken to me. Typhlosion does... 56.4% to Barret. But surely Barret can drop his MDef... nope, apparently not, not a single one of his weapons affects Spirit, and of course FF7 armour MDef is bugged. Starting limit gauge should give this to Barret, though.
Stocke (Radiant Historia) vs Albert Serdio (Legend of Dragoon): Faster, hits the right defence.
Light
Kahn Marley (Suikoden II) vs White Wizard (Final Fantasy): Kahn's physical does 44% and Charm Arrow does just over 50%. (2 shots) WW is faster. Kahn doesn't want to start out with magic for a variety of reasons, so WW spends the first two turns buffing evade. If both physicals have hit, she then heals. She then buffs evade once more. At this point, surely one of two attacks have missed, at least, so twice more, then heals again. Kahn can force her to heal one more time with his first Charm Arrow, but that's it, and WW has four shots of Cure 4. He then has a bunch of shots of L1 but yeah lower-level healing does for those.
Aguro (Lufia and the Fortress of Doom) vs Umaro (Final Fantasy VI): I will note that if you allow Umaro to use both his accessories with no penalty, he beats Aguro fairly cleanly. He has a high 4HKO to average which becomes a lower 4HKO against Aguro's HP, and no way does Aguro 3HKO him back. However, if you make Umaro take a stat hit to use his unique accessories, he could be in some trouble. He needs at least one of the accessories to still 4HKO. So it really depends what sort of hit you apply and exactly where you see Aguro's speed (Lufia 1 stat topic doesn't list SDs, not calculating that myself).