1. MAJOR NOTE: Since endgame ranges from 55-60, and these are taken at the lower end of the scale, there are several characters who stand to gain more MP at higher levels. This is really important as it gives Tengaar and Flik another L4, and Vincent an L4 and a second L3.
2. Riou, Amada, Anita, Chaco, Clive, Eilie, Flik, Freed, Futch, Gabocha, Hix, Jowy, Karen, Kasumi, Killey, Kinnison, Koyu, LC Chan, Lo Wen, Luc, Mazus, Tir, Meg, Millie, Nanami, Nina, Rina, Sheena, Shin, Sid, Sierra, Simone, Tai Ho, Tengaar, Tsai, Valeria, Viki, Viktor, Vincent and Wakaba all Halve Darkness and regen 15 HP with their default helms. For a loss of 16 defense, they can get 3!!! Additional speed and Wind halving.
Sheena regens a total of 20 default with his starting accessory, Mazus halves Ice/Water with his defense saving armor, Lorelai halves Thunder, Miklotov halves Fire, Freed halves Ice/Water, and Georg halves Dark and regens 10 HP.
3. Averages! I'll be listing several. The first is stars only, the second is stars+temps (Really only affects damage), the third is everyone (stars, temps and losers).
HP: 551 (551) (541)
Def: 216/206* (216/206)* (217/No clue)
Mdef: 123 (123) (
Spd: 130 for all
Standard Deviaion: 28.7 (28.8) 28.7
Tech: 132 (133)
*Fire Emblem Average
4. Damages- Again, straight scale and Rune scales. Also, males can opt for Fire Emblems, which trade speed for defense. They are accessories, which could be viewed in the SH manner. Most physical males want these. Another big note is that the straight scale for S2 is incredibly low (Use it and Flik has 1.1 PC HP damage!!)
Straight (No More Runes) Scale: 492 (519 with Temps) (1230/1298 KO Points)
Fire Emblems & Straight Scale: 524 (550 with Tempes) (1310/1375 KO Points)
L4 Average: 550 (575) (1350/1438 KO)
L4 and Fire Emblems: 576 (600) (1440/1500 KO)
MAJOR NOTE: I was more restrictive in who got runes. I cut out over half the people who got L4s (Generally needed to have a good affinity or have multiple slots).
Amada
HP: 687
TECH: 98
SPEED: 95
M DEF: 99
ATK: 283
DEF: 219 (195)
Silver Hat, Magic Robe, 3 Crimson Capes (3 Fire Emblems)
20% Critical Rate
Physical Damage Average- 396 (459)
Anita
HP: 578
TECH: 151
SPEED: 131
M DEF: 134
ATK: 284
DEF: 247
Silver Hat, Dragon Armor, Chaos Shield, 3 Crimson Capes
Falcon Rune- 560
Falcon Critical- 1420
Falcon Critical Rate- 20%
Bolgan
HP: 630
TECH: 79
SPEED: 67
M DEF: 97
ATK: 302
DEF: 227 (203)
Full Helmet, Dragon Armor, 3 Crimson Capes (3 Fire Emblems)
Fire Breath Rune*- 600 damage (fire element, I suppose). Causes Unbalance. (694)
20% Critical Rate
Physical Damage Average- 423 (486)
Camus
HP: 508
TECH: 137
MAGIC: 114
SPEED: 133
M DEF: 114
ATK: 277
DEF: 260
Charges: 7/4/2/1
Full Helmet, Dragon Armor, Chaos Shield, 3 Crimson Capes (One is locked)
8/4/2/1
Rage Rune*
---
1. Fire Wall- 264
2. Dancing Flames- 414
3. Explosion- 814
4. Final Flame- 1015
16% Critical Rate
Physical Damage Average- 366
Chaco
HP: 462
TECH: 115
SPEED: 133 (169)
M DEF: 151
ATK: 254
DEF: 220
Silver Hat, Magic Robe, 3 Wing Ornaments
10% Critical Rate
Physical Damage Average: 305
Clive
HP: 510
TECH: 186
SPEED: 150
M DEF: 119
ATK: 257
DEF: 191 (167)
Silver Hat, Dragon Armor, 3 Crimson Capes (3 Fire Emblems)
12% Critical Rate
Physical Damage Average: 319 (374)
Eilie
HP: 507
TECH: 138
SPEED: 133
M DEF: 135
ATK: 261
DEF: 196
Silver Hat, Magic Robe, 3 Crimson Capes
14% Critical Rate
Physical Damage Average: 334
Flik
HP: 577
TECH: 150
MAGIC: 152
SPEED: 135
M DEF: 120
ATK: 298
DEF: 261
Silver Hat, Dragon Armor, Chaos Shield, 3 Crimson Capes
Spells: 9/6/3/1
Lightning Rune
1. Angry Blow- 272
2. Thunder Runner- 296
3. Bolt of Wrath- 872
4. Thor Shot- 1352
20% Critical Rate
Physical- 417.2
Freed Y
HP: 512
TECH: 120
SPEED: 113 (123)
M DEF: 120
LUCK: 166
ATK: 270
DEF: 230 (218)
Locked Water Amulet- Halves Ice/Water
Silver Hat, Dragon Armor, Chaos Shield, 2 Crimson Capes, 1 Wind Amulet* (2 Fire Emblems)
Lightning on Weapon- 25% more damage on physical, this damage is Lightning Elemental
20% Critical Rate
Physical Damage Average- 473 (525)
Futch
HP: 516
TECH: 134
SPEED: 147
M DEF: 100
ATK: 256
DEF: 220 (196)
Full Helmet, Dragon Armor, Chaos Shield, 3 Crimson Capes (3 Fire Emblems)
22% Critical Rate
Physical Average- 369 (433)
Gabocha
HP: 458
TECH: 155
SPEED: 135
M DEF: 102
ATK: 243
DEF: 200
Silver Hat, Dragon Armor, 3 Silver Necklaces (Dropped item unique to Kobolds)
16% Critical Rate
Physical Damage Average: 321
Gengen
HP: 517
TECH: 139
SPEED: 111
M DEF: 84
ATK: 268
DEF: 259
Full Helmet, Dragon Armor, Chaos Shield, (Dropped item unique to Kobolds)
12% Critical Rate
Physical Damage Average: 332
Georg
HP: 637
TECH: 172
SPEED: 152
M DEF: 50
ATK: 350
DEF: 268 (244)
Full Helmet, Silver Armor, 3 Crimson Capes (3 Fire Emblems)
Halves Darkness, Regens 10 HP
40% critical rate
Physical Damage Average: 630 (711)
Gijimu
HP: 616
TECH: 100
SPEED: 122
M DEF: 104
ATK: 329
DEF: 256 (232)
Full Helmet, Knight Armor, 3 Crimson Capes (3 Fire Emblems)
14% Critical Rate
Physical Damage Average- 842 (957)
Notes: Gij strikes twice, due to Double-Beat.
Hix
HP: 503
TECH: 135
SPEED: 138
M DEF: 117
ATK: 266
DEF: 246 (222)
Silver Hat, Dragon Armor, Chaos Shield, 3 Crimson Capes (3 Fire Emblems)
Notes: The Exertion Rune increases Hix's attack by about 50 each turn (Including the First Round), for up to 4-5 rounds.
16% Critical Rate
Physical Damage
1st Turn- 417
2nd Turn- 483 (542)
3rd Turn- 549
4th Turn- 615
Humphrey
HP: 688
TECH: 127
SPEED: 84 (99)
M DEF: 102
ATK: 332
DEF: 307 (283)
Locked Windspun Armor
Full Helmet, Windspun Armor, 3 Crimson Capes (3 Fire Emblems)
Notes: If you don't allow the Windspun Armor, he gets the Knight Armor, which is a bit worse defensively (doesn't really hurt him), and he loses 15 points in speed.
12% Critical Rate
Physical Damage Average: 412 (467)
Jowy
HP: 519
TECH: 172
MAGIC: 165
SPEED: 149 (159)
M DEF: 149
ATK: 286
DEF: 238
Charges: 9/6/3/2
Wind Hat, Silver Armor, Goldet, Winged Boots (Don’t know which are locked and such)
Halves Wind
Black Sword Rune
---
Flash Judgment- 279
Twinkling Blade- 259
Piercing One- 859
Hungry Friend- 1359
Kahn
HP: 571
TECH: 134
MAGIC: 134
SPEED: 120
M DEF: 135
ATK: 284
DEF: 213
Charges: 8/5/2/1
Magic Drain on weapon
Full Helmet, Dragon Armor, 3 Crimson Capes
9/5/2/1
Resurrection Rune
Scolding- 176 (Double Against Undead)
Yell- Revival
Charm Arrow- 554 (Double against Undead)
Scream- 694 Healing.
22% Critical Rate
Physical Damage Average: 409
Karen
HP: 514
TECH: 118
SPEED: 118
M DEF: 120
ATK: 287
DEF: 184
Silver Hat, Magic Robe, 3 Crimson Capes
Twin Ring- 574. Causes unbalance sometimes.
22% Critical Rate
Physical Damage Average: 414
Kasumi
HP: 517
TECH: 148
SPEED: 231 (191 Base)
M DEF: 135
ATK: 256
DEF: 177 (186 Equipping for Defense)
1 Rune Slot + Shrike Rune*
Comes with Ninja Suit, Speed Ring, and Winged Boots
Speed Setup: Silver Hat, Ninja Suit, Speed Ring, Winged Boots, Crimson Cape
Shrike Rune- 512
Killey
HP: 511
TECH: 125
MAGIC: 105
SPEED: 133
M DEF: 137
ATK: 284
DEF: 227
Charges: 7/4/2/1
Poison Rune on weapon
Fire Rune
Flaming Arrows- 189
Fire Wall- 315
Dancing Flames- 525
Explosion- 1085
10% Critical Rate
Physical Damage Average: 341
Kinnison
HP: 513
TECH: 150
SPEED: 135
M DEF: 137
ATK: 270
DEF: 210 (196)
(3 Fire Emblems)
12% Critical Rate
Physical Damage Average: 335 (391)
Koyu
HP: 516
TECH: 115
SPEED: 204 (136)
M DEF: 138
ATK: 280
DEF: 191 (167)
1 Rune Slot (Gale Rune)
(3 Fire Emblems)
16% Critical Rate
Physical Damage Average: 370 (429)
L.C. Chan
HP: 791
TECH: 170
SPEED: 147
M DEF: 118
ATK: 290
DEF: 196 (180)
1 Free Rune Slot + White Tiger
Lightning Rune on weapon- 25% more damage.
Silver Hat, Magic Robe, Power Ring, 2 Crimson Capes (2 Fire Emblems)
Physical- 363
28% Critical Rate
Physical Damage Average: 566 (624)
White Tiger Rune- 600. 20% chance of Unbalance. Negligible critical rate.
Lorelai
HP: 509
TECH: 157
SPEED: 136
M DEF: 153
ATK: 293
DEF: 205
Locked Thunder Amulet- Halves Thunder
1 Rune Slot + Draining Rune*
Sleep Rune on weapon
Full Helmet, Dragon Armor, 2 Crimson Capes, Thunder Amulet
24%
Physical Average- 434
Lo Wen
HP: 562
TECH: 117
MAGIC: 102
SPEED: 123
M DEF: 117
ATK: 273
DEF: 212
Charges: 7/4/2/1
1 Rune Slot (Water)
Down Rune on weapon
Full Helmet, Dragon Armor, 3 Crimson Capes
Water Rune
Kindness Drops- Full Healing
Protect Mist- 20% Evasion Boss for 3 Turns
Kindness Rain- 300 MT Healing
Silent Lake- Seals all Magic, Field Effect, Lasts 3 Turns
12% Critical Rate
Physical Damage Average: 339
Luc
HP: 456
TECH: 138
MAGIC: 188 (203)
SPEED: 154 (169)
M DEF: 170
ATK: 150
DEF: 124
Charges: 9/7/4/2
Comes with Magic Ring and Locked Speed Ring
Silver Hat, Magic Robe, Magic Ring, Speed Ring, Crimson Cape
Wind of Sleep- 20% Hit Rate on Horrid Sleep (Might be a better hit rate for him, but given the base, doubt his magic could save it at all).
Healing Wind- Full Healing
The Shredding- 833
Storm Warning- Reflect magic
Mazus
HP: 512
TECH: 113
MAGIC: 166
SPEED: 119
M DEF: 186
ATK: 197
DEF: 190
Charges: 9/6/3/2 (I think)
Locked Robe of Mist, saving his defense. Comes with Magic and Guard Rings.
Halves Ice/Water
Blue Gate Rune
Open Gate- 220
Kings Road- 320 (365)
Pale Palace- 670 (645)
Empty World- (1066) 1240
Thunder Rune
Thunder Runner- 334
Bolt of Wrath- 1000
Thor Shot- 1570
Thunder Storm- 1850
Fire Rune
Flaming Arrows- 250
Fire Wall- 376
Dancing Flames- 586
Explosion- 1146
Combo
Blazing Camp- 2200 (1500 to those around him)
Uses two level 4 spell charges
Meg
HP: 463
TECH: 136
SPEED: 118
M DEF: 134
ATK: 239
DEF: 185
Charges: 7/4/2/1
Water
---
Kindness Drops- Full Healing
Protect Mist- Repel Magic
Kindness Rain- Heals 404
Silent Lake- Blocks magic use for 3 turns.
Trick Rune- 717. OPB.
12% Critical Rate
Physical Damage Average: 294
Miklotov
HP: 576
TECH: 125
SPEED: 119
M DEF: 120
ATK: 325
DEF: 266 (250)
Wind Rune on weapon- 5% chance to repel magic
Full Helmet, Knight Armor, Fire Emblem*, 2 Crimson Capes (3 Fire Emblems)
Halves Fire with Fire Emblem
12% Critical Rate
Physical Damage Average: 403 (440)
Millie
HP: 456
TECH: 96
SPEED: 122
M DEF: 151
ATK: 219
DEF: 183
Groundhog Rune- 440. OPB.
8% Critical Rate
Physical Damage Average: 254
Mukumuku
HP: 398
TECH: 96
SPEED: 134
M DEF: 103
ATK: 220
DEF: 169
1 Rune Slot
220 Base Attack, probably not a great crit rate
Nanami
HP: 457
TECH: 143
SPEED: 166
M DEF: 135
ATK: 281
DEF: 213
281 Base Attack, certainly a better crit than Mukumuku
Nina
HP: 511
TECH: 102
SPEED: 119
M DEF: 167
ATK: 283
DEF: 206
16% Critical Rate
Physical Damage Average: 374
Oulan
HP: 681
TECH: 116
SPEED: 102
M DEF: 166
ATK: 286
DEF: 265
Full Helmet, Dragon Armor, Power Gloves*, 2 Crimson Capes
Angry Dragon- 572. OPB, unless she's Furied. She can only be furied after several turns of getting hit.
24% Critical Rate
Physical Damage Average: 424
Pesmerga
HP: 565
TECH: 136
SPEED: 106
M DEF: 155 (165)
ATK: 351
DEF: 299 (291)
1 Rune Slot (Counter Rune)
Rage on Weapon- 50% more damage (fire)
Horned Helmet*, Knight Armor*, Chaos Shield*, Guard Ring*, Iron Boots*, Crimson Cape (1 Fire Emblem)
15% Critical Rate
Physical Damage Average: 685 (714)
Rikimaru
HP: 763
TECH: 113
SPEED: 99
M DEF: 80
ATK: 313
DEF: 226 (202)
Full Helmet, Dragon Armor, 3 Crimson Capes
8% Critical Rate
Physical Damage Average: 363 (415)
Rina
HP: 462
TECH: 125
MAGIC: 150
SPEED: 117
M DEF: 147
ATK: 241
DEF: 182
Charges: 9/6/3/2 (9/6/3/1 at slightly lower levels)
3 Rune Slots (Fire)
Silver Hat, Magic Robe, 3 Crimson Capes
Fire
---
Flaming Arrows- 204
Fire Wall- 294
Dancing Flames- 444
Explosion- 844
12% Critical Rate
Physical Damage Average: 299
Riou
HP: 581
TECH: 161
MAGIC: 138
SPEED: 154
M DEF: 140
ATK: 325
DEF: 217 (193)
Charges: 9/5/2/1
Silver Hat, Dragon Armor, 3 Crimson Capes (3 Fire Emblems)
Bright Shield
---
Great Blessing- 208 healing.
Shining Light- 270
Battle Oath- 438 healing. Has a chance of berserk.
Forgiver Sign- 2138, if full. ITD. If Riou is injured, it heals damage, and takes (2138 - damage healed).
24% Critical Rate
Physical Damage Average: 481 (722 after Fury) (548/822)
Sheena
HP: 516
TECH: 135
MAGIC: 114
SPEED: 117
M DEF: 132
ATK: 288
DEF: 233 (217)
Charges: 7/4/2/1
Locked Star Earrings (2 Fire Emblems)- Restores 5 HP
Earth Rune
Clay Guardian- Defense 1.5x
Revenge Earth- 100% Counter Rate
Canopy Defense- Repel Magic
Earthquake- 748
16% Critical Rate
Physical Damage Average: 380 (420)
Shin
HP: 519
TECH: 164
SPEED: 117
M DEF: 80
ATK: 297
DEF: 191
Silver Hat, Dragon Armor, 3 Crimson Capes (3 Fire Emblems)
*Spider Slay
Spider Slay- 900 (1026)
297 Base Attack, Possibly has a Good Crit Rate (Has stats similar to others with quite good rates) (342)
Shiro
HP: 519
TECH: 131
SPEED: 170
M DEF: 135
ATK: 277
DEF: 231
16% Critical Rate
Physical Damage Average: 366
Sid
HP: 512
TECH: 128
SPEED: 134 (170)
M DEF: 136
ATK: 259
DEF: 228
Silver Hat, Magic Robe, 3 Wing Ornaments
3 Rune Slots (Waking)
Waking- Sid starts off asleep. Once he is hit, he awakens, Furied.
8% Critical Rate
Physical Damage Average: 300
Sierra
HP: 508
TECH: 120
MAGIC: 150 (165)
SPEED: 138
PROT: 96
M DEF: 133
LUCK: 80
ATK: 252
DEF: 172
Charges: 9/6/3/2 (9/6/3/1 at slightly lower levels)
Thunder* on Weapon- 50% more damage (lightning)
Comes with Magic Ring
Darkness Rune
Finger of Death- ID.
Stealer of Souls- 585 dark damage + Parasitic healing.
Final Bell- ID or 865 damage
Black Shadow- 865
Simone
HP: 515
TECH: 134
SPEED: 125
M DEF: 155 (165)
ATK: 258
DEF: 188 (180)
Locked Cape of Darkness and Gold Emblem
Silver Hat, Dragon Armor, Cape of Darkness*, Gold Emblem*, Crimson Cape (1 Fire Emblem)
4% Critical Rate
Physical Damage Average: 279 (295)
Tai Ho
HP: 511
TECH: 149
SPEED: 126
M DEF: 135
ATK: 277
DEF: 201 (177)
1 Rune Slot (Killer)
Silver Hat, Magic Armor, 3 Crimson Capes
32% critical rate
Physical Damage Average: 454 (528)
Tengaar
HP: 514
TECH: 119
MAGIC: 153
SPEED: 120 (130)
M DEF: 137
ATK: 242
DEF: 179
Charges: 9/6/3/2 (9/6/3/1 at slightly lower levels)
Silver Hat, Magic Armor, 2 Crimson Capes, Wind Amulet*
Halves Wind
Clay Guardian- Defense 1.5x
Revenge Earth- 100% Counter Rate
Canopy Defense- Repel Magic
Earthquake- 1107
Tir McDohl
HP: 586
TECH: 170 (185)
MAGIC: 167
SPEED: 136 (146)
M DEF: 152
ATK: 329
DEF: 258
Charges: 9/6/3/2
Comes with Winged Boots and Master Garb
Silver Hat, Master Garb, Winged Boots, 2 Crimson Capes
Soul Eater Rune*
---
Deadly Fingertips- ID.
Black Shadow- 867
Hell- ID to all
Judgement- 2267
Tsai
HP: 509
TECH: 168
SPEED: 123
M DEF: 119
ATK: 260
DEF: 220 (196)
Silver Hat, Magic Robe, 3 Crimson Capes
16% Critical Rate
Physical Damage Average: 343 (403)
Valeria
HP: 576
TECH: 149
SPEED: 151
M DEF: 121
ATK: 305
DEF: 243
Silver Hat, Dragon Armor, Chaos Shield, 3 Crimson Capes
Falcon Rune- 610
Falcon Rune Critical- 1525
Falcon Rune Critical- 20%
Falcon Average: 793
Viki
HP: 464
TECH: 137
MAGIC: 149 (164)
SPEED: 83
M DEF: 121
ATK: 184
DEF: 157
Silver Hat, Magic Robe, 2 Crimson Capes, Magic Ring*
Ready!- Bye
Set!- 337
Go!- Bye
Viktor
HP: 633
TECH: 117
SPEED: 120
M DEF: 113
ATK: 340
DEF: 257
2 Rune Slots (233)
Silver Hat, Dragon Armor, 3 Crimson Capes (3 Fire Emblems)
30% Critical Rate
Physical Damage Average: 544 (616)
Vincent
HP: 519
TECH: 156
MAGIC: 99
SPEED: 115
M DEF: 152
ATK: 268
DEF: 222
Charges: 7/4/2/1 (Major note: At L55, he’s only at 7/3/1, however, given that that’s a bit low for endgame, he just be able to get an L4).
Silver Hat, Dragon Armor, Chaos Shield, 2 Crimson Shields, 1 Rose Brooch*
Wind Rune
Wind of Sleep- 20% Sleep Rate
Healing Wind- Full healing.
The Shredding- 450
Storm Warning- Reflects magic.
16% Critical Rate
Physical Damage Average: 354
Wakaba
HP: 696
TECH: 153 (173)
SPEED: 153
M DEF: 124
ATK: 274
DEF: 195
Silver Hat, Magic Robe, 2 Crimson Capes, Skill Ring
1 Rune Slot + White Tiger*
Fire on weapon- 25% more damage (fire)
20% Critical Rate
Physical Damage Average: 480
AVERAGES
I'll be listing several. The first is stars only, the second is stars+temps (Really only affects damage), the third is everyone (stars, temps and losers).
HP: 551 (551) (541)
Def: 216/206* (216/206)* (217/No clue)
Mdef: 123 (123) (
Spd: 130 for all
Standard Deviaion: 28.7 (28.8) 28.7
Tech: 132 (133)
*Fire Emblem Average
4. Damages- Again, straight scale and Rune scales. Also, males can opt for Fire Emblems, which trade speed for defense. They are accessories, which could be viewed in the SH manner. Most physical males want these. Another big note is that the straight scale for S2 is incredibly low (Use it and Flik has 1.1 PC HP damage!!)
Straight (No More Runes) Scale: 492 (519 with Temps) (1230/1298 KO Points)
Fire Emblems & Straight Scale: 524 (550 with Tempes) (1310/1375 KO Points)
L4 Average: 550 (575) (1375/1438 KO)
L4 and Fire Emblems: 576 (600) (1440/1500 KO)
MAJOR NOTE: I was more restrictive in who got runes. I cut out over half the people who got L4s (Generally needed to have a good affinity or have multiple slots).