I was thinking about replaying the game, and suddenly realized we don't have a formal boss stat topic, or even formal boss stats for the ranked bosses (...of which there are 4, so yeah...) so figured this would be a good time to get things going!
Things to note before I begin:
EDIT: I was wrong, Critical Stage is total BS. Apparently Elfboy was right in the original BoF1 topic and bosses just get a damage boost when their RAW HP hits a certain level, which is around 10%. The boost seems to be anywhere between 33% to 50%, but general BoF1 randomness makes it tough to call in some cases.
Bosses have 3 "stages" of HP. These are as follows:
Normal: As name implies, this is standard. Bosses start out at this, etc.
Injured: When Boss hits about 25% of their HP Bar, their name turns Red (note that before this, their HP Bar becomes Purple at about 30%, though this seems to have no noticeable effect.) This seems to only really matter when a Boss has healing, as its going to trigger now.
Second Wind: When a Boss loses all their HP, some of them won't actually die, but rather give a message like "Frog seems alright" indicating they are still alive. This happens at set HP scores, and they have a set amount of HP left. I am indicating when that occurrs. Technically, if a boss has a Second Wind, you cannot OHKO them. You can knock that boss to just before the Second Wind stage, and then try to overkill it, it'll not surpass the HP they have. Second Wind *ALSO* ends a turn entirely, so if Ryu smacks the boss and they hit their Second Wind, and Nina, Bo and the Boss still haven't gone, it won't matter; the turn ends there. Make of this as you will.
Noteworthy aspects about Second Wind is that the AI sometimes changes (Gremlin, for example, always uses his Breath attack at this point) and any boss that had healing loses it entirely.
For the record, when a boss goes into Second Wind, the rest of the turn is finished. So even if you still have half your team to go, should Ryu knock a boss into Second Wind, the turn ends there. Also, you can't exceed Second Wind HP, as in, once they hit their second wind, any HP beyond that is reduced to 0. Think of it as pseudo Form Chaining, and one form can't be hurt until the other is killed, and the damage doesn't carry over. Basically, any boss with "Second Wind" is literally impossible to OHKO, from a pure technical standpoint. Make of this as you wiil.
So yeah, boss layout looks as follows:
HP: Obvious, do note that this DOES factor in Second Wind HP, so this is the raw total HP.
Speed: How fast they are relative to the team at the time, I'll be giving notes about just how fast those characters are that he's being compared too (like if boss faster than Karn, and Karn is the fastest PC, I'll be sure to make note of that)
Average HP: HP of party at the time, so you know just how good the damage is
Second Wind at x HP: When boss loses x amount of HP, that's when their Second Wind occurs. So if x is 200, and the boss has 250 HP, that means after they lose 200 HP, they'll have their Second Wind stage kick and they'll have 50 HP during that.
Abilities:
Self explanatory.
Damage's done to him/her:
List of damages done. Note that Magic Damage is always the same due to BoF1 using set damage, so unless nailing a weakness or a specific resistance (like Mote's weird pixelated vs. clear form thingy that resists magic occasionally) this damage isn't changing, hence no need for how their defense is vs. average.
Physical...figured it'd be easier rather than saying "Defense: Average" above and such, I'd just list the damage done to them, and then following it, damage done to average. If their defense is average, no second value would be listed. So for example, if you see something like:
Ryu's Physical: 100/250
That means he does 100 to the bosses defense, and 250 to average random encounters around the time, which means the boss has rather high defense naturally. If only one value was listed there (say only the 250), that means the bosses defense was practically equal to random encounters.
Phew, lots of weird stuff, I know, but anyway, onto the bosses!
Frog"Erooo, Grooooow Get out!"
HP: 180
Speed: Faster than Ryu, even with his lightest stuff.
Ryu's HP: 41
Second Wind At 170 HP
Abilities:
Tongue Smack: 6 damage, physical
Spit Up: 6 damage, physical
Body Slam: 11Cura: Heals 10 HP, usable at Critical and Injured only
Damage's done to him:
Ryu's Physical: 18
Comments: Takes hits fine and is fast, and 4HKOs. Impressive really, considering he's the first boss in the game, and these things tend to have 10HKO damage.
High Light maybe???
Knight"I am taking over the world with this machine…and no one can stop me!"
HP: 390
Speed: Slower than Ryu
Ryu's HP: 57
Second Wind at 350 HP
Abilities:
Attack: 9 damage, about 5% Slam rate (if that), damage increases by 33% at Critical and Second Wind, seems to miss about 10% of the time
Spark: 20 Magic Damage, Lightning ElementalCura2: Heals 40 HP, usable at Critical and Injured only
Damage's done to him:
Ryu's Physical (LongSD): 17/30
Ryu's Physical (BronzeSD): 13/22
NOTE: You get a single B.Stn and an F.Stn before this fight, which are expendable items that do 80 and 40 damage respectively. Make of this, as you will.
Ryu's weapon is debatable to what he'd be using. LongSD is available in Nanai, but a bit overpriced (you shouldn't be able to afford it when you first get to Nanai), albeit, you do get a chest of 650 Zenny early in the dungeon, which should allow you to afford that (meaning leaving the dungeon and getting the sword isn't too unreasonable), hence why I listed two values. Its also worth noting that the BronzeSD covers 350 of it or so through trading, so you are actually closer to buying it than it might seem at first.
Comments: Slow, and damage could be better, but its hard to deny the durability. Against damage only about 25% higher than what Frog faces, he has over double the HP, and a significant defense score too. In essence, he's like an early game Sara, so
Middle works for him.
Note: At this point, we lose Ryu a bit, and Nina joins along with her two loser guards. I am *NOT* equipping the Guards with anything since it’s a waste of money, while Nina will be upgrading, so if anything, Morte and Mortea's damages are high.
Morte"Go away! Nobody's home!"
HP: 120
Speed: Slower than Nina (whose fast), faster than Sr-2 (Whose slightly above average)
Average HP: 55
Second Wind At 111 HP
Abilities:
Attack: 14 damage, 50% increase at Critical and Second Wind, seems to miss about 10% of the time, 5% Slam rate
Damage's done to him:
Nina's Physical: 3/8
Nina using E. Key like she should probably be doing: 30 damage
Sr-1's Physical: 5/16
Sr-2's Physical: 7/18
Note: I forgot to add them in, but Attack Up does exist, so Sr-1 and Sr-2's physicals could be potentially higher after the buff. Its also generally not worth using given how long the fight lasts. As with Knight, F. Stn and B. Stns exist, along with the newly introduced C. Stn (60 Damage), but they're expendable and not in the most common of supply.
Comments: The physical defense offsets the scrubby HP, but he kind of explodes to magic. Damage could stand to be better, though his speed isn't half bad. A bit better than Frog I guess, so
Light/MiddleMortea"My brother was watching the gate, what did you do to him?"
HP: 230
Speed: Slower than Nina (whose fast), Faster than Sr-2 (whose 1 point above average)
Average HP: 56 (Nina gained a level OMG?)
Second Wind At
Abilities:
Attack: 22 damage, damage increases by 50% at Critical and Second Wind
Damage's done to him:
Nina's Physical: 3/8
Nina using E. Key like she should probably be doing: 30 damage
Sr-1's Physical: 5/16
Sr-1's Physical w/ Atk Up: 13/37
Sr-2's Physical: 6/18
Sr-2's Physical w/ Atk Up: 16/41
More or less the same stuff applies to Mortea as did to Morte, so see above.
Comments: Better than Morte in everyway, mainly in damage and HP. Enough to push him up an entire division too, probably!
Wizard"A Warrior of the Dragon clan! The Xenon gas won't effect you… …but you will soon know the wrath of my magic powers!"
HP: 180
Speed: Faster than Ryu (who is 5 points slower than Nina, for reference, and 6 points faster than Sr-2)
Ryu's HP: 65
Second Wind At 170 HP
Wizard can evade physicals about 20% of the time
Abilities:
Spark: 10 Magic damage, Thunder elemental
Cold: 15 Magic damage, Ice elemental Fort: Raises Defense by 20
Damage's done to him:
Ryu's Physical: 24
Ryu's Physical after Fort: 12
Ryu using E. Key which makes his physical damage pointless: 30
Again, the usual items exist here, etc. You know, I'm going to stop saying that at this point cause its lame. For the record, I tend to not really consider those items until you fight Gremlin, given the vast HP difference between him and the bosses beforehand, but that's an aside; just remember they exist.
Comments: Again, another fast boss! This one uses Magic instead of physicals so not hurt by evasion! …pity his damage just sucks, as its 5HKO at best, and by easily resisted elements. Buffing defense helps compensate for the not special HP against fighters, I guess, as does the evasion. Most healers should rip him in half though. Back to
Light bosses we go, I guess?
PogPog got upHP: 280
Speed: Goes First
Average HP: 77
Second Wind At 230 HP
Abilities:
Head Smack: 8 damage, physical, can be used twice a round, will always be used twice a round during Second Wind, misses about 10% of the timeFire Ball Attack: 12 damage, physical, will never be used during Second Wind
Ice Ball Attack: 12 damage, physical, will never be used during Second Wind
Near as I can tell, the above two are the same move with different animations
Damages done to him:
Ryu's Physical: 39/21
Ryu's Physical w/ Attack Up: 60/34
Nina's Physical: 11/7
Nina's E. Key: 30
As usual, Stn's Exist. In fact, pretend they exist until everyone starts doing more damage than they do (F. Stn does 40, C. Stn does 60 and B. Stn does 80, for the record), and decide how you view them from there.
Note that from now on, I'm only listing the best Item Cast damage for Nina; this is pretty much always going to outclass her physical. The exception of this is against Undead bosses, where Nina gains the Zom spells to hurt them with.
Comments: I think the damage and durability speaks for itself. Well, physical side isn't bad, and he's fast! Still
Light.General"I was just messing around before, but now we're gonna rumble!"
HP: 250
Speed: Goes First
Average HP: 71 (Bo joins under leveled, hence the HP drop)
Second Wind At 150 HP
Abilities:
Physical: 17 damage, low critical hit rate
Damage's done to him:
Ryu's Physical: 39/21
Ryu's Physical w/ Atk Up: 60/34
Nina's E. Key: 30
Bo's Fry: 80
Comments: More or less identical to Pog in practice…with less HP…and you just got Bo, whose damage is uber currently. Brilliant boss here, though seeing as he can be fought directly after Pog, it'd be mean to make him, you know, competent. A worse
Light than Pog
Wisp"I'm the Boss that guards the key. You wanna test your strength?"
HP: 730
Speed: Slower than Bo (Slowest PC) w/ Ag-Up, faster than Nina (Fastest PC), note that Nina has only 10 less ACT than Bo w/ Ag-up (and reminder that Ag-up is +20 ACT
Average HP: 93
Abilities:
Charge: 17 damage
Energy Ball: 11 damage, physical, MT, ignores evade
Damage's done to him:
Ryu's Physical: 29/16
Ryu's Physical w/ Atk Up: 43/26
Nina's E. Key: 30
Bo's Fry: 80
Note: Enemy defense sort of spiked a bit, and Ryu's weapon hasn't changed, hence why his damage Is lower here.
Comments: Fast and durable, damage is something he lacks though. In esscence, he's Sara, with less damage, not weak to magic, and much faster.
MiddleGeneral, the return!"I control the Stone Robot! Give me that key!"
HP: 250
Speed: Same as Wisp
Average HP: 95
Second Wind At 150 HP
Abilities:
Physical: 14 damage, low critical hit rate
Damage's done to him:
Ryu's Physical: 29/24
Ryu's Physical w/ Atk Up: 43/37
Nina's E. Key: 30
Bo's Fry: 80
Comments: It’s the same guy…unscaled. I'll let you figure out how THAT goes.
Gremlin"So you've got the Ring? And I see your Schw…eer…I mean, well, we're gonna to have to take it away!"
HP: 1120
Speed: Goes after Nina w/ Ag-up, but before Ryu w/ Ag-up, note they have literally 2 points of difference in speed
Average HP: 101
Second Wind At 600 HP
Abilities:
Charge: 14 damage
Energy Ball: 21 damage, physical
Breath: 21 damage, physical, MT, ignores evade
Damage's done to him:
Ryu's Physical: 33/15
Ryu's Physical w/ Atk Up: 47/25
Nina's E. Key: 30
Bo's Fry: 80
Comments: He's fast, and he's got great HP and defense, but the damage could be a lot better. Another
Middle probably, not much different than Wisp.
Talon"You'll have completed this step, if you can survive this test."
HP: 600
Speed: Faster than Ryu
Ryu's HP: 109 (Solo fight, HP is unchanged otherwise)
Abilities:
Charge:12 damage
Damage's done to him:
Ryu's Physical: 33/15
Ryu's E. Key: 30
Comments: More or less the same mold as the previous NONFAIL bosses…except since it’s a duel, his HP is worse. Make of this as you will, etc.
At this point, Ryu gets Dragons. These take a turn to use, as a reminder, but the output from them tends to dwarf his physical so its worth it. While this first turn debatably hurts Ryu's damage, the fact that he can critical while the other 2 characters cannot should offset this. I am still listing at least one physical, mind, so you can get an idea of the defense he's facing, that is, until I get a different PC that primarily uses physicals.
SandWormSandworm got upHP: 1600
Speed: Faster than Nina (tied for game best) w/ Ag-Up
Average HP: 114
Second Wind At 1200 HP
Abilities:
Breath Attack: 20 physical damage, ignores evade, low Critical Hit rate, does 1.5x damage at Critical and Second Wind (uncertain, I idiotically saved before realizing I forgot to test this)
Damage's done to him:
Ryu's ThrDr Physical: 130
Bo's Physical: 33/55
Bo's Physical w/ Atk Up: 57/76
Bo's Fry: 80
Nina's E. Key: 30
Nina's Physical w/ Atk Up: 33/45
Comments: Scrub. HP isn't bad, nor is the speed, but for once he doesn't have high defense, but low, and damage still sucks.
Middle still works or something.
EyeSpy"Another intruder slipped past me, but you're not so lucky!"
HP: 1600
Speed: Faster than Nina (tied for game best) w/ Ag-Up
Average HP: 114
Second Wind At 1400 HP
Abilities:
Eye Launching: 19 physical damage, low critical hit rate
Lstorm: 25 Lightning damage, usable at Injured and Below.
NOTE: Throughout the fight, EyeSpy loses eyes that surround him; he loses allow of them once he hits Injured State, which is the point he starts using nothing but Lstorm. Due to how the animation of "Eye Launching" requires the eyes, I personally hold this AI against him, but mileage may vary.
Damage's done to him:
Ryu's ThrDr Physical: 130
Bo's Fry: 80
Nina's E. Key: 30
Nina's Physical w/ Atk Up: 33/19
Comments: Usual BoF1 boss mold. I'll let you figure out the division here.
At this point, Karn joins. Now, this plays a bigger role than it seems, since it means a whole bunch of new equips appear. Obviously, stuff in Winlan and the cave between Auria and Bleak are fair game; that's just simply remembering they exist. Similar to the FlameSH in Agua (though worth noting the FlameSH does have a drastic def increase over the shields at this point.) is just remembering there were locked doors there. However, in Agua, there's also the IcyDr and LifeAR which are well hidden. LifeAr can be easily ignored by me just taking damage against someone like Nina (she's generally average), but IcyDr is a significant boost to Karn's Offense. As such, Karn will be listed with 2 values; one with the IcyDr and one with the next best weapon for the time (that would be the Dart at this point), so yeah.
Cloud"Aint no getting off this train we're on!"
HP: 1400
Speed: Faster than Karn (fastest) w/ Ag-up, but slower than Bo (slowest) w/ Ag-up after Idle
Average HP: 150
Abilities:
Flame: 40 Fire elemental damage
Fry: 40 Lightning elemental damage
3.5: 45 Earth elemental damageDamage's done to him:
Ryu's ThrDr Physical: 130
Bo's Fry: 80
Nina's FlameRP: 90
Karn's Physical (IcyDr): 50/20
Karn's Physical w/ Atk Up (IcyDr): 70/28
Karn's Physical (Dart): 38/15
Karn's Physical w/ Atk Up (Dart): 58/23
Karn's E. Key: 30
Comments: Slightly better than the usual BoF1 Boss given his damage is 4HKO instead of 5HKO! Somewhat worse HP (not much on paper til you realize the FlameRP is now added in), though brutal defense. Still
Middle if a better one.
Knight"Screw the rules I have money!"
HP: 450
Speed: Goes Last
Average HP: 152
Abilities:
Physical: 12
Spark: 25 Lightning elemental damage
Damage's done to him:
I don't think I need to this, his HP says everything <_<
Comments: I don't think I need to explain this one.
Squid"You can't beat me, I've got a better ship!"
HP: 1000
Speed: Faster than Karn even with Idle and Ag-up in effect
Average HP: 158
Second Wind at 750 HP
Weak to Lightning
Abilities:
Charge: 38 damage, physicalInk Shot: 21 damage, physical, ignores evade
Multi Ink Shot: 21 damage, physical, ignores evade
Damage's done to him:
Ryu's ThrDr Physical: 195Bo's Fry: 120Nina's FlameRP: 90
Karn's Physical (IcyDr): 53/28
Karn's Physical w/ Atk Up (IcyDr): 73/37
Karn's Physical (Dart): 41/21
Karn's Physical w/ Atk Up (Dart): 61/31
Comments: Back to the usual trend, but hey, his 5HKO is at least a high 5hKO, right? …except the HP just sucks in this case.
Light/MiddleOcto"If I go down, I'm taking you with me!"
HP: 1800
Speed: Goes Last
Average HP: 160
Second Wind at 1580 HP
Weak to Lightning
Abilities:
Charge: 38 damage, physicalInk Shot: 21 damage, physical, ignores evade
Multi Ink Shot: 21 damage, physical, ignores evade, multitarget
Damage's done to him:
Ryu's ThrDr Physical: 195Bo's Fry: 120Nina's FlameRP: 90
Karn's Physical (IcyDr): 53/41
Karn's Physical w/ Atk Up (IcyDr): 73/62
Karn's Physical (Dart): 41/34
Karn's Physical w/ Atk Up (Dart): 61/51
Comments: The HP is better, but the defense is worse. He's also much slower. Basically, its Squid in a different mold, so yeah, same ranking or something <_<
At this point, Gobi's shop is open. Things…can get a bit haywire here. Worth noting initially is the AngleAR which raises Nina's defense significantly (76 defense this early = o.o, albeit, its no LifeAR <_<). The next best armor, ignoring Ryu, is Gobi's SpineCL (which is normal store bought) at 60 defense, to give you an idea. I personally allow this, but your mileage may vary. In any event, enemy physical damage might be a bit low if you disagree. As a random fun side note, Gobi already has his best DL Legal defensive gear <_<
Morteo"Shorts are comfy and easy to wear!"
HP: 1450
Speed: Slower than Bo, Faster than Ryu, note that they have a total of 4 points of speed difference
Average HP: 147 (Gobi lowers the average some)
Second Wind at 700 HP
Undead, Weak to Fire and Fish
Abilities:
Sickle Strike of Doom: 22 damage
Damage's done to him:
Ryu's ThrDr: 130
Ryu's FlmDr: 172 Karn's Physical (IcyDr): 53
Karn's FlameRP: 90
Bo's Fry: 80
Gobi's Eco: 105 Nina's Zom: 120
Not going to bother listing Karn's other damages; just look up and you'll see why <_<
Comments: Clearly Godlike. I don't have to explain why, he just is.
At this point, Karn's fusions are available. I'll be assuming them at all points given there's no reason to use the characters un-fused. As such, expect to see them based on the fusion name, and to not see the un-fused character from here on in. Also, taking 2 HP averages since some people allow fusion forms; the fused HP average does not factor in any characters used in the fusion (in this case, Bo and Gobi are ignored), since its as though they don't exist. Make of this as you will.
Toad"THIS is what I call frue destruction!"
HP: 2300
Speed: Slower than Karn (Game best with 89), faster than Bo (#2 in speed)
Average HP: 164
Fused Average HP: 252
Second Wind at 1850
Abilities:
Spit Up: 45 damage, 50% more damage during Critical and Second Wind
Tongue Smack: 45 damage, 50% more damage during Critical and Second Wind
Damage's done to him:
Ryu's ThrDr: 130
Shin's Physical (IcyDr): 108/54
Shin's Physical (TriDr): 91/45
Shin's ThunderRP: 80
Ox's Physical: 98/49
Ox's ThunderRP: 80
Nina's FlameRP: 90
NOTE: ThunderRP can be bought in infinite supply at Gobi's shop, albeit, is a bit of a rare item. Its also Nina's strongest weapon at the moment, though this matters a lot less. How many of these you allow is up to you. I'll be listing their existence anytime someone does less damage than them though.
Comments: About as standard as you can get for a BoF1 Boss.
Middle still works.
Due to how many characters there are now, speed is going to be listed in as exact a value as I can grab it, and the average speed of the party below it. Do note that BoF1 speed is subjective to an extent due to the usual BoF weight system.
Grimfowl"Caw! Caaaw!"
HP: 2000
Speed: Between 77 and 80
Average Speed: 53
Average HP: 170
Fused Average HP: 259
Second Wind at 1250
Abilities:
Spit Up: 18 damage
Flame: 75 damage, Fire elemental, magicalDamage's done to it:
Ryu's ThrDr: 130
Shin's Physical (IcyDr): 113
Shin's Physical (TriDr): 96
Ox's Physical: 101
Nina's FlameRP: 90
Comments: HP is a bit worse, the defense is average, but the speed is good and the damage isn't half bad (though nothing stellar.)
Middle/Heavy for now.
SlimeXSlimeX has 2 forms. The first is actually 3 bosses you have to kill. When all 3 are dead, they fuse into one boss, which then becomes the second form.
Party stats against him:
Average HP: 172
Average Fusion HP: 268
Average Speed: 54
Form 1
HP: 600
Speed: 87-94
Abilities:
Attack: 20 damage
Damage's done to it:
Ryu's ThrDr: 130
Shin's Physical (IcyDr): 113/135
Shin's Physical (TriDr): 96/114
Ox's Physical: 101/121
Nina's FlameRP: 90
Form 2
HP: 1200
Speed: 87-94
Abilities:
Slime Shot: 30 damage
Damage's done to it:
Ryu's ThrDr: 130
Shin's Physical (IcyDr): 113/135
Shin's Physical (TriDr): 96/114
Ox's Physical: 101/121
Nina's FlameRP: 90
Technically, Wisp and Cloud appear again after this, however, they are literally the same fights they were before completely unscaled, so yeah, there's really no point in getting them. That said…
Myst"Sorceress, its time to wake up!"
HP: 1100
Average HP: 180
Average Fusion HP: 275
Speed: 45-58 speed
Average Speed: 58
Abilities:
Fireball: 40 damage, Fire elemental, magical
Lstorm: 40 Damage, Lightning elemental, magical
Chill: 40 Damage, Ice elemental, magical
3.5: 30 Damage, Earth elemental, magical
Cura3: 150 Healing, usable in Injured status
Damage's done to him:
Ryu's ThrDr: 130
Shin's Physical (IcyDr): 113/55
Shin's Physical (TriDr): 96/45
Shin's ThunderRP: 80
Ox's Physical: 101/50
Ox's ThunderRP: 80
Nina's FlameRP: 90
Comments: IF you're wondering why he looks an awful lot like Cloud, well, in game, he basically is Cloud, if all of Cloud's damage was MT. Yeah, he's crap,
Light etc.
At this point, the PowerDr is available, which while still weaker than the IcyDr, is close enough in power that the damage won't really matter. As such, just assume IcyDr from here on in, until specified otherwise.
Pincher"You've destroyed my battalion. You'll pay for that!"
HP: 1000
Average HP: 174 (Deis joining lowers the average)
Speed: 0 (he's actually SLOWER than Ox…)
Average Speed: 57 (see above)
Second Wind at 380 HP
Weak to Lightning
Abilities:
Crab Hammer: 31 damage
Lstorm: 95 damage, Lightning Elemental
Damage's done to him:
Ryu's ThrDr: 195Bo's FryOx's Physical: 106/20
Ox's ThunderRP: 80
Nina's FlameRP: 90
Gobi's EcoX: 100
Deis' Fry: 120Deis' Boom: 105
Karn's ThunderRP: 80
Comment: Well, we FINALLY get a boss with 2HKO damage…and he sucks in every other way barring physical durability, go figure.
MiddleBane"Attention duelists! My hair is assaulting you!"
HP: 1800
Ryu's HP: 188
Speed: 75~
Ryu's Speed: 87 w/ B. Rang, 69 w/ DragonSD
Abilities:
Attack: 18 damage
Do note that he fights Ryu solo, and Ryu has an obscene defense score (he has all his ultimate equipment but the DragonSH, and his Ultimates are leagues above everyone elses anyway), so raise this damage if you wish
Ryu's Damage to it:
ThrDr: 130
Ryu's Physical w/ DragonSD: 110/36
Comments: Pretty self explanatory if you ask me.
LightNote that Gobi's second shop opens up now. If you're wondering why Karn's damage just went through the roof, its cause he got his ultimate weapon.
MORE TO COME ON NEXT POST!