Sovereign:
Equipment: Staves, Rapiers, Shields, Heavy Armor, Light Armor
HP:269
TP:299+15
STR:64
INT:112
VIT:101
WIS:109
AGI:59
LUC:86
ATK:158 [198]
MAT:272 [246]
DEF:252
MDF:221
Equipment:
Tanuki Staff +5 [alt: Gorm Glas +5]
Krug
Pelta
Boldrons
PDUR:1.06 (1.39 with Guard Order)
MDUR:0.93 (1.19 with Guard Order)
Base Accuracy: 95.92% (spell accuracy: 98.89%)
Base Evasion: 0% (A=12)
Base Speed: 50 (-1.15 SD)
Base Status Vulnerability:81.05%
Abilities:
Attack: 64/87 melee bash damage to one target. [101/136 melee stab damage]
Force Boost - Victory Vow: For 3 turns, all Order skills affect the entire party and have their TP costs halved.
Force Break - Proof of Nobility: For this turn, buffs on all allies cannot be removed, and buffs that boost attack, defense, infliction chance, ailment/bind resistance, healing, accuracy, and evasion are all doubled in efficacy.
Attack Order Lv8 (13 TP): Increases ATK by +35% for 5 turns for target row. 250% speed. Numbers after the slash indicate attacks with this buff active.
Guard Order Lv8 (13 TP): Reduces damage taken by 25% for 5 turns for target row. 250% speed.
Rally Order Lv8 (17 TP): Increases maximum HP by 45% for 5 turns for target row. 250% speed.
Protect Order Lv8 (20 TP): Adds a 72 HP end-of-turn regen for 5 turns for target row.
Prevent Order Lv8 (24 TP): Applies a 85% chance to negate binds or ailments for target row for 5 turns. Once one bind or ailment has been negated, the buff is removed. 250% speed.
Dauntless Order Lv8 (30 TP): Applies a 70% chance to revive from fatal damage or instant death once with a static 250 HP restore to one row for five turns. Once activated, the buff is removed. 250% speed.
Fire Arms Lv1 (6 TP): Imbues one row of allies' weapons with fire, and allies' fire damage receive a 1.05x multiplier for 3 turns. 125% speed.
Freeze Arms Lv1 (6 TP): Imbues one row of allies' weapons with ice, and allies' ice damage receive a 1.05x multiplier for 3 turns. 125% speed.
Shock Arms Lv1 (6 TP): Imbues one row of allies' weapons with volt, and allies' volt damage receive a 1.05x multiplier for 3 turns. 125% speed.
Element Bomb I Lv5 (16 TP): Requires an elemental imbue on self or an ally to target. Removes imbue from target to inflict 328/438 [264/353] ranged damage of that element to all enemies. 75% Speed, +50% accuracy.
Element Bomb II Lv10 (23 TP): Requires an elemental imbue on self or an ally to target. Removes imbue from target to inflict 3 random-target instances of 200/268 [161/216] ranged damage of that element. 75% Speed, +50% accuracy.
Clearance Lv1 (20 TP): Removes all buffs and debuffs from everyone. Restores HP and TP based on the number of removals. Restoration is negligible in this case.
Reinforce Lv10: When applying a buff, restores 87 HP to affected allies.
Royal Dignity Lv6: Once per turn, when the user is damaged while a buff is active, restores 102 HP.
Royal Lineage Lv6: Restores 8 TP to user when a buff is applied or reapplied. Does not activate if the buff negates a debuff.
Status DEF Up Lv8: Increases bind and ailment resistance by 25%
Leg Zapper Lv5 (10 TP): Inflicts 255/341 volt damage to one target, with 37.39% chance to inflict Leg Bind. +25% accuracy.
[Fear Glint Lv5 (8 TP): Increases target ally line evade by 50%. Lasts for 4 turns]
5-turn average: Attack Order->(Arms skill->Element Bomb II)x2 for an awe-inspiring average of 321. At least its best damage isn't the itemcast.
Ninja:
Equipment: Katanas, Knives, Light Armor, Cloth Armor
HP:233
TP:198
STR:85+5
INT:100
VIT:69+16
WIS:83
AGI:119
LUC:122+7
ATK:198[204][250]
MAT:236[241][186]
DEF:(204)188
MDF:215
Equipment:
Floral Jitte+5 [alt:Cursed Machete][alt: Nihil Youtou]
Pandora Vest
Boldrons
Blade Boots
PDUR:0.94 [0.90]
MDUR:0.91
Base Accuracy: 100% (A=14), 196% versus average targets
Base Evasion: 26.03%
Base Speed: 149 (+1.16 SD)
Base Status Vulnerability: 77.99%
Abilities: (note that as knife skills, Shadow Bind, Bone Crusher, Izuna, Hawk Strike, Dominance, and Drawing Slice cannot be used if the Nihil Youtou is equipped)
Attack:111 melee cut damage.
Force Boost - Diversion Gambit: Increases evasion by 65% and draw rate by 40%
Force Break - Ninpo:Toxic Mist: 1000% base chance to inflict poison on all enemies, inflicting 1003 damage per turn.
Ninpo:Daggers Lv10(6 TP): Inflicts 166 ranged stab damage to a number of random targets, hitting each only once. Has a 79.55% (107.4%) chance to inflict Sleep. -6% accuracy.
Ninpo:Caltrops Lv2(1 TP):Counterattacks the targeted row with 39 ranged cut damage and a 94.02% (126.93%) chance to inflict poison, inflicting 234 damage per turn. 500% speed.
Ninpo:Mirror Lv2(2 TP):69.49% (93.81%) chance to spread ailments and binds on one enemy to all enemies. 70% speed.
Ninpo:Panic Lv6(16 TP):71.07% (95.94%) chance to inflict panic on all enemies. 70% speed.
Shadow Bind Lv3(1 TP): Inflicts 178 melee cut damage to one target, has a 65.09% (87.87%) chance to inflict Leg Bind. 100% speed.
Bone Crusher Lv2(1 TP): Inflicts 233 melee bash damage to one target, reduces the target's defense by 10% for 3 turns. 75% speed, -3% accuracy.
Izuna Lv8(12 TP): Inflicts 311 melee cut damage to one target. Has a 57.86% (78.11%) chance to petrify. 70% speed, -5% accuracy.
Hawk Strike Lv8(16 TP): Inflicts 166 melee cut damage 3-5 times to random targets, focusing. Damage ranges from 498 to 830, averaging at 664. 80% speed, -5% accuracy.
Dominance Lv2(8 TP): Inflicts 255 melee cut damage to one target. If the target has an ailment, restores an extra 11% Force. 80% speed, perfect accuracy.
Ninpo:Double Lv10 (0 TP): Consumes 55% of current HP and TP, before generating a clone with the exact same stats. Seals Force while any clones are on the field, and cannot be used while Force Boost is active. Clones disappear when they run out of HP, or at the end of the battle. If the battle ends with clones active, the ninja regains any and all TP remaining that the clone has, up to maximum. 500% speed.
Drawing Slice Lv8(31 TP): Inflicts 83 melee damage 3-5 times to random targets. Doubles the damage for each clone on the field, and destroys all clones. 500% speed, -5% accuracy. Average damage by number of clones:
1 clone:664
2 clones:1328
3 clones:2656
4 clones:5312
5 clones:10624
Return Malice Lv6:If the user has evaded an attack on the previous turn, increases ailment infliction chance by 35%. Values are displayed in parentheses next to the normal infliction rates.
Revenge Bomb Lv2:When the user or a clone is killed, counterattack with 622 ranged fire damage. OPB for user.
Reflexes Lv2:Restore 4 TP when dodging an attack.
Concealment Lv10: Evasion +20%
Proficiency Lv4: Damage +10%. Melee attacks are treated as ranged for the purposes of row targeting modifiers.
Status ATK Up Lv8: Increases ailment/bind infliction rate by 15%.
Mystic Calm Lv4: Reduces all skill costs by 4 TP. Cannot reduce costs below 1. (Already factored into costs)
[Bloodthirsty Blade (4 TP): Inflicts 571 melee cut damage to one target. Restores 35% of damage done as HP(199). 200% speed.]
5-turn average: Double->(Hawk Strike x2)x4 for 1062 damage. This runs the Ninja comparably dry. Alternatively, some clever cloning shenanigans *can* lead to Double->Hawk Strike+Double->Double x3->Attack+Hawk Strike x5->Drawing Slice for a potential average of 2943, but this is impractical unless the opponent literally sits there and lets it happen; Ninja are frail and clones exponentially moreso, and uncovered mass cloning shenanigans can be ruined by the likes of mage staffwhacks.
Zodiac:
Equipment: Staves, Cloth Armor
HP:223
TP:414
STR:45
INT:126
VIT:53
WIS:89
AGI:81
LUC:89
ATK:139
MAT:286
DEF:168 [155]
MDF:228
Equipment:
Tanuki Staff +5
Evil Tanuki Mantle [Red Spot Mantle]
Armet
Boldrons [Durable Bracers]
PDUR: 0.66
MDUR: 0.76
Base Accuracy: 97.87% (Spell accuracy base:100 (A=10))
Base Evasion: 1.26%
Base Speed: 89 (-0.24 SD)
Base Status Vulnerability: 105.24%
Abilities:
Attack: 46 melee bash damage.
Force Boost - Divination: For 3 turns, Zodiac skills inflict +40% damage and restore half their TP cost to the user.
Force Break - Astrosign: Inflicts 1344 ranged INT-based fire+ice+volt damage to all enemies. All allies' TP costs are reduced to 0 for the turn. Absolute initiative.
Fire Star Lv3(8 TP): Inflicts 247 ranged fire damage to target, inflicts 50% as splash to adjacent targets. 80% speed, +30% accuracy.
Ice Star Lv3(8 TP): Inflicts 221 ranged line-piercing ice damage to targets. 100% speed, +30% accuracy.
Volt Star Lv3(8 TP): Inflicts 196 ranged volt damage to target row. 120% speed, +30% accuracy.
Binary Fire Lv8(27 TP):Inflicts 324 ranged fire damage to all enemies. 70% speed, +10% accuracy. With Multi-Strike, changes to 2-5 hits of 363 Fire damage to random targets.
Binary Ice Lv10(35 TP):Inflicts 384 ranged ice damage to all enemies. 70% speed, +10% accuracy. With Multi-Strike, changes to 2-5 hits of 432 Ice damage to random targets.
Binary Volt Lv10(35 TP):Inflicts 384 ranged volt damage to all enemies. 70% speed, +10% accuracy. With Multi-Strike, changes to 2-5 hits of 432 Volt damage to random targets.
Ether Shot Lv2(2 TP):Inflicts 193 ranged INT-based damage to one enemy with the user's weapon.
Meteor Lv10(45 TP):Inflicts 2-5 hits of 186 INT-based ranged bash damage to random targets, average damage of 651. With Multi-Strike, upgrades to 6-15 hits of 209 ranged bash damage to random targets, average of 2194. 50% speed, -5% accuracy.
Horoscope Lv3(6 TP):Halves encounter rate for 100 steps. Out of combat only.
Etheric Gleam Lv1(6 TP):For the next 3 turns, increases elemental damage by 15% for one row. 100% speed.
Etheric Charge Lv2(3 TP):Until the end of next turn, Zodiac attack skills inflict 1.9x damage but is changed to one target. 30% speed.
Dark Ether Lv2(20 TP):Reduces TP usage for one row by 33% for this turn. 300% speed.
Multi-Strike Ether Lv6(35 TP):Until the end of the next turn, Zodiac attack skills inflict 0.95x damage but will hit random targets 2-5 times. When used with Meteor, makes it hit 6-15 times. 20% speed.
Singularity Lv8:+20% damage dealt when hitting weaknesses
Etheric Return Lv2:Restores 5 TP per kill.
Etheric Boon Lv6: Boosts damage based on TP spent last turn. Most significantly, a +21% damage bonus after Multi-Strike Ether.
Anti-Ether Lv2:4% chance to nullify fire/ice/volt attacks against user's row.
Ether Mastery Lv8:+15% damage on all Zodiac skills (not Astrosign)
TP Up Lv8:+30% TP
Leg Zapper(10 TP) 286 ranged volt damage to a single target. 39.46% chance to bind target's legs.
Five-turn average: Multi-Strike Ether->Divination+Meteor->Multi-Strike Ether->Meteor->Meteor for a rough average of 1361. The first two Meteor castings hit for nearly 3000 apiece, and thanks to Divination and that TP pool, Zodiac has a LOT more in the tank.
Farmer:
Equipment: Spears, Knives, Guns, Scythes, Light Armor, Cloth Armor
HP:300
TP:218
STR:69+5
INT:54
VIT:97
WIS:59
AGI:76
LUC:131+7
ATK:216
MAT:159
DEF:216
MDF:191
Equipment:
Sansageki
Pandora Vest
Boldrons
Blade Boots
PDUR: 1.03
MDUR: 1.00
Base Accuracy: 100%(A=11), 121% versus average targets.
Base Evasion: 2.10%
Base Speed: 83 (-38.2 SD)
Base Status Vulnerability:73.70%
Abilities:
Attack: 110 physical stab damage to one target.
Force Boost - Item Echo: For three turns, Items used take effect twice for free. Healing items apply their effects twice, status-inflicting items have two chances to inflict, et cetera.
Force Break - Final Secret: Restores all other party members' Force gauges to full. If any have used a Force Break, there is a 33% chance to restore the broken Force Gauge.
Sympathy Pain Lv6(9 TP):Attempts to inflict all ailments and binds on the user to all enemies at a 87.20% rate. This does not remove them from the user. 60% speed, ignores evasion.
Strange Seeds Lv10(14 TP):At the dn of the turn, may randomly inflict one of Head Bind, Arm Bind, or Leg Bind to all enemies at a 72.67% rate. Ignores evasion.
Play Possum Lv6(5 TP):Reduces the target ally's chances of being targeted to 5% for 3 turns. 300% speed.
Rotten Egg Lv6(10 TP):Reduces enemy damage by 10% for. If the enemy is suffering from an ailment, reduces it instead by 25%. 200% speed, ignores evasion.
Persistence Lv10:At the end of any turn where the farmer is dead, they have a 15% chance to revive with 1 HP.
Lullaby Lv6(14 TP):Inflicts sleep on the user, and has a 109% chance to inflict sleep on all enemies. 200% speed, ignores evasion.
Waste Not Lv4:+20% item drop rate.
Blessed Remains Lv6: When the user kills an enemy, restores 10% force gauge to all party members.
Harvest Festival Lv10(28 TP): Inflicts 285 melee cut damage to all enemies. If any enemies have binds, the damage increases to 997 and the attack has a 63.19% chance to instantly kill. 50% speed, -10% accuracy.
Share the Wealth Lv8(50 TP):Restores 25 TP to other members on the same row.
Fearless Lv4:If the farmer is on the front row and at full HP, they restore 6 TP at the end of their turn.
Tri-Death (10 TP): Inflicts 400 stab damage to the target with a 44.23% chance to instantly kill. 50% speed, -5% accuracy.
This is pretty much all of the duel-applicable skills for Farmer. I have used 3/4 to 4/5 of the SP and this is *all* of the fight-applicable skills outside of Flee.
Five-turn average: Tri-Death x5 for 400. I'm mildly disgusted that this is probably better in every relevant way than Sovereign.