why do you do this to me aiel
Fuse vs Claude C. Kenny (SO2) - Fuse actually shouldn't be that much faster than Claude after Awakening. The evade does give Fuse some issues, but he puts in a lot of pressure. Coup du grace could be an option, but uh Claude immunes ID. Palsy... yeaaaaaaaaaaaah, not respecting a lock with that when Fuse can only do it somewhat reliably when he's under Awakening (the duration on that, man).
Fuse vs Wugui (SH1) - Fighter. Status immune. Check please - not even the durability hit from BloodChalice helps Wugui.
Fuse vs Odd Eye (SF2) - Between the status odds and the initiative, I think Fuse just doesn't get enough time to put down Odd Eye. Maybe if I saw him OHKOed post-Awakening, but no, the support's too good for that.
Fuse vs Sierra Mikain (S2) - Fuse should get a double before running out of JP, certainly, and he 2HKOs Sierra even without Awakening's status boost. THIS SAID, equipping the BloodChalice is a huge hit to his mdur - as in, he actually may get OHKOed by Sierra's Black Shadow (and uh, taking Dhyer's updated averages, she probably does). So uh yeah, nevermind.
Fuse vs Daos (Lufias) - EDIT: Daos is specifically weak to MACES. Oh well, it doesn't really matter, Fuse 4HKOs under Awakening, 3-2s constantly and isn't under real pressure here.
Fuse vs Ryu (BoF1) - Iunno, I think Fuse may actually land a coup du grace here in time even with Ryu's durability factoring in, since he takes his sweet time to untransform and transform back.
Fuse vs Sync (TotA) - Iunno, I see Sync as fragile enough to be chip-2HKOed by Fuse post-Awakening. Considering he doesn't 2HKO Fuse even pre-Awakening at full HP, that is not good.
Fuse vs Hect (G3) - The question is: does Hect get two turns with Awakened Fuse frozen? She really needs to, because he 2HKOs her ass and she doesn't get a second shot at Freeze to do so. Given we have no updated notes on Hect, I... dunno, I'll just abstain on Hect in general.
Fuse vs Zapdos (PKMN) - Even with Thunder's accuracy issues, I think Agility puts a lot of pressure on Fuse.
Fuse vs Hiro (Lunar:EBC) - Not much to say, I'll never play EBC at this point in my life.
Fuse vs Geddoe (S3) - Hammer of Raijin is faster. Good night, everybody!
Fuse vs Rosa Farrel (FF4) - Berserk kinda wrecks Fuse's game at worst, I think, and I kinda don't respect Palsy locks even against slow people, especially given Rosa's MEvade is actually pretty decent. Even at higher speed, I can't really expect 6HKO physicals to scare Rosa at all, especially once she piles an additional Mini to the fray.
Rudo Marco vs Claude C. Kenny (SO2) - I'd be willing to say White Conviction doesn't hit Claude's Light immunity, but Clean Military Rule does. This... creates some PROBLEMS for Rudo, especially since Claude can circumvent counters with Ripper Blast.
Rudo Marco vs Wugui (SH1) - As above, this means Rudo just OHKOs Wugui's ass and that's all she wrote.
Rudo Marco vs Odd Eye (SF2) - Clean Military Rule OHKOs and Rudo even has a case for going first. Not that it MATTERS, anyway.
Rudo Marco vs Sierra Mikain (S2) - I'm more and more amenable to taking threat range as turn one speed these days, which means Rudo is faster than Sierra and OHKOs. This... is going to happen a lot in this field.
Rudo Marco vs Daos (Lufias) - Oh good lord.
Rudo Marco vs Ryu (BoF1) - Chips with White Conviction, closes the deal with Clean Military Rule if Ryu tries to detransform cheese, I think.
Rudo Marco vs Sync (TotA) - Rudo either tanks a fucking Mystic Arte and kills Sync with his own turn+counter if he goes first or just counter+splatters him if he goes last. Jesus christ.
Rudo Marco vs Hect (G3) - I don't need updated notes for this. Clean Military Rule OHKOs.
Rudo Marco vs Zapdos (PKMN) - Pretty sure not a whole lot can keep Zapdos from dying to Rudo on average.
Rudo Marco vs Hiro (Lunar:EBC) - Rudo doesn't immune ID, I think, that's kind of a problem.
Rudo Marco vs Geddoe (S3) - Oh my, Geddoe 2HKOs first with Thunder Storm.
Rudo Marco vs Rosa Farrel (FF4) - Another OHKO.
Oerba Dia Vanille vs Claude C. Kenny (SO2) - I still think Dhyer's topic undersells FF13 status a lot, though I see where he comes from in it, so I'm still amenable to seeing Pain hit turn one and Claude has really no recourse against it.
Oerba Dia Vanille vs Wugui (SH1) - I feel amenable to seeing Vanille resist Wugui's ID with her blockers, which makes it turn never (he can't recast it, I think, and it actually can miss, if very rarely?). And Commando physicals are shockingly not -horrible-, who'da thunk.
Oerba Dia Vanille vs Odd Eye (SF2) - Not really.
Oerba Dia Vanille vs Sierra Mikain(S2) - So, this frankly depends on whether Vanille hits Fog turn one assuming death blockers can reduce the accuracy of Deadly Fingertips below 100% (Sierra does 2HKO through Vanille's healing with Final Bell/Black Shadow), and Sierra has unremarkable mdef and shitty Luck. This said... don't think I feel amenable to seeing the Death blockers work in this particular case, mainly because only actual spell evasion makes Deadly Fingertips/Final Bell fail in-game outside of full immunity. So, tough luck.
Oerba Dia Vanille vs Daos (Lufias) - Daos 2HKOs through Vanille's healing. His focused damage is stupid, honestly.
Oerba Dia Vanille vs Ryu (BoF1) - Vanille just gets heal-locked.
Oerba Dia Vanille vs Sync (TotA) - Another heal-lock, Sync's damage actually isn't trash at full HP. Vanille is shockingly bad against Heavy bosses.
Oerba Dia Vanille vs Hect (G3) - Another abstain.
Oerba Dia Vanille vs Zapdos (PKMN) - Zapdos is one whose stats I respect enough to crack Vanille status below turn one and he should be able to Agility into a 2HKO here. She doesn't even have a guaranteed win if she lands either status anyway because of him hitting both defenses off -that- speed...
Oerba Dia Vanille vs Hiro (Lunar:EBC) - See Sierra, really.
Oerba Dia Vanille vs Geddoe (S3) - Hammer of Raijin is horrible murder.
Oerba Dia Vanille vs Rosa Farrel (FF4) - Rosa does immune Silence with Rune Armlets at worst and Berserk+Mini - or, more realistically, Confuse - once again works its magic here.
Fuse: 5-6
Rudo: 10-2
Vanille: 2-9