Winners bracket 2 will remain open for the conventional one week voting window.
Wasn't going to repost the match format writeup but I already had it open in a separate window so it's a 20 second cut-and-paste job. So it follows. There are a few additional rulings, for the curious and to clear up potential confusion.
- Though the teams are 3 members each, matches take place as a series of 1 on 1 bouts. First bout starts with the first member of each team. When one fighter is knocked out, the next member of the team in sequence steps up and the fight continues from that point. Winner of the match is the team that knocks out all 3 of the other team's fighters.
- Each bout is timed. After 50 turns (shared by both fighters) if neither fighter is knocked out a Time Over will be declared. Both will be considered defeated and the next bout will begin with the next members of each team. Hopefully it's obvious but the timer does reset to full after any KO.
- A fighter who knocks out an opponent will receive a small amount of HP recovery. This starts at 20%HP if winning in one action and scales linearly downward to 0.4% recovery for winning on turn 50. Note that this winner's HP recovery is scaled to an average HP fighter. To use the Wild ARMS 3 crew as an example. Virginia would regain more life proportional to her max HP than Gallows and Clive would under equal win conditions. I originally envisioned this as an event based heal that bypasses statuses but I found the idea that Disease or similar statuses that prevent in-battle healing also blocking this recovery so amusing I decided to incorporate it as standard. So if a winning fighter is under a status effect that would prevent HP recovery, they get nothing. Undead reversal does not apply to this recovery so any states that would reverse cures aren't applicable here.
- Other than this HP recovery, the winning fighter continues from where they left off. HP, MP, skill charges, and other resources will remain depleted. Meter gain, if applicable, also carries over. So do all status effects and stat changes, positive or negative and their durations. This is different from fighting games, which will clear all status buffs and debuffs between rounds.
- Turn order is reinitialized when a new fighter comes in. This is for interpretation simplicity. No initiative advantage from KO'ing an opponent with a counter, too bad. The re-initialization only applies to turn order. Any independent effects such as Mana Khemia timed cards remain active.
- No dead team member bonuses or penalties. The fights are 1 on 1 after all.
- There is a new voting option. Double KO, if the match ends with a Time Over with the last member of both teams. There are a number of options to handle this. Decision (cast vote either way based on whatever personal criteria you please), Coinflip, or (my favorite comedy option) Reserves, which I've made a post about in the nomination topic going into greater detail.
Heavyweight -
Team Surprisingly Deadly Thieves: Eric (DQ11), Therion (8PT), Morgana (P5) vs Team Speed Manip: Fie (Cold Steel) / Arnaud / Tidus
Team Fliers: Nina (Breath of Fire 4), Sumia (FE Awakening), Rose (Legend of Dragoon) vs Team Fellowship of the Ring: Athos / Rufus (VP2) / Geddoe
Lightweight -
Team Palmer: Olivier (WA3) / Linny (FM3) / Palmer vs Team Superaielman: Kain / Noel / Nergal
Team Cats & Frogs Living Together: Cray (Breath of Fire 4), Lethe (FE9), Frog (CT) vs Team C-tier ninjas: Akahgi (Suiko 4), Frank (SH3), Sheena (ToS)