Alear & Marth (FE Engage) vs. Emelious (Grandia 3): The fact that Engage itself has ITE physical techs doesn't leave me with much respect for Alear dodgetanking here.
Alear & Marth vs. Rudo (Brigandine LoR): Clean Military Rule is just accurate enough for this.
Alear & Marth vs. Lenneth (Valkyrie Profile 1): Lenneth will usually have landed the hits she needs by turn 2, I think, and she wins the speed tiebreak.
Alear & Marth vs. Sir Leopold (Dragon Quest VIII): Leo doesn't really want to trigger counters here, so I guess Scream + Cold Breath it is? I would guess Alear kills on turn 3, which is turn 4 thanks to a Scream landing... so this comes down to whether Cold Breath is ITE in this case. And I dunno. Abstain for now.
Alear & Marth vs. Celes (Final Fantasy 6): Vanish.
Alear & Marth vs. Gilgamesh (Final Fantasy 5): Time Slip should land before Alear kills, and at that point it's Hurricane -> poke.
Alear & Marth vs. Neclord (Suikodens): Doubt I see anything Neclord has ignoring evasion, and certainly not his ID move which I have never once seen in all my S2 playthroughs. (I probably just vote on S1.)
Alear & Marth vs. Wakka (Final Fantasy X): Don't try to beat Wakka with evasion.
Alear & Marth vs. Hugo (Suikoden 3): Huh yeah, Lodestar Rush manages a OHKO. Wind of Sleep runs into evasion in S3.
Alear & Marth vs. Ephraim (Fire Emblem 8): Lodestar Rush is a nice trump card in this evade-off, though Eph's WTA does make things interesting. I think he'd win it if not for Rapier hitting weakness AND giving an evade boost.
Alear & Marth vs. Alain (Unicorn Overlord): Once again Rapier Lodestar Rush is a heck of a trump card, but... yeah Alain is just too durable.
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So this is a mea culpa, but I noticed while playing around with votes here that Oracle totally has an Icefire Shield setup which retains above average speed (Wind Talisman instead of Sands of Time, they don't even lose magic because of the shield). That's important!
Oracle (Bravely Default II) vs. Emelious (Grandia 3): Yeah Oracle's only hope is to braveblitz, since Emelious does 90% turn 1 and Elemental Supplement won't stop Emelious's magic from finishing the job. And Emelious is durable enough to survive that, I think, even if his evade isn't seen as doing anything against Triplara (and I'm not sure about that call).
Oracle vs. Rudo (Brigandine LoR): Elemental Supplement reduces Rudo to a turn 3 win, and Oracle has a 4-3. So that's six uses of Triplara and that barely kills Rudo (1.51 damage against 1.49 mdur). Alternatively, Oracle could just tank Clean Military Rule and go for element absorption from there.
Oracle vs. Lenneth (Valkyrie Profile 1)[/b]: See opening comment. Agree that Lenneth would win this in the stat topic as presented.
Oracle vs. Sir Leopold (Dragon Quest VIII): Intimidating Scream kinda ruins Oracle here I think. Oracle's best bet is to null ice and use Elemental Supplement but Scream lets Leopold time out the clock. Oracle probably needs 9 Triplara casts and that's too much time.
Oracle vs. Celes (Final Fantasy 6): Oracle can ward off status with Reflect but the fact that it only lasts two turns is devastating. Oracle's other turns can be spent on Elemental Impairment, praying that this lands and then at least they have SOME damage. Meanwhile Celes probably just hits Oracle with a Man Eater over and over and honestly yeah that surely kills before Oracle can successfully land a BD2 status that then allows them to like 9HKO.
Oracle vs. Gilgamesh (Final Fantasy 5): Some sort of status hell or other.
Oracle vs. Neclord (Suikodens): Decently durable, probably close to 4PCHP against fire/ice/lightning magic. That's too much time since he has both damage types and Oracle can't really spoil both at once.
Oracle vs. Wakka (Final Fantasy X): Wakka can tank an Oracle turn and then uses Sleep Buster or Silence Buster, either is devastating. Oracle... can block both, but at a pretty severe cost (24% damage cut). So Oracle is now 8HKOing. That's still not awful since y'know, kills on turn 5 = Wakka only gets 3 turns. ... Except Drain exists, and Oracle is weirdly unable to handle that. Oh and there's also the TKO, I forgot that.
Oracle vs. Hugo (Suikoden 3): Go first and one-round.
Oracle vs. Ephraim (Fire Emblem 8): See Lenneth.
Oracle vs. Alain (Unicorn Overlord): Elemental Supplement shutdown but... Alain doesn't need to deal damage to heal himself with Lean Edge, so Oracle can't make headway and eventually runs out of MP, probably.
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I'm taking Octopath speed at half effect, I think. I average the four damage averages so the kill point is 7070. Throne does 11560 with Aebar if she uses it while her buffs are active. I'm inclined to ignore the damage cap because it doesn't matter for most of the game and you have an "ignore damage cap" passive by the time it does.
Throne (Octopath Traveller II) vs. Emelious (Grandia 3): Emelious has a 5-4 to me. Throne can tie him up with Veil of Darkness (his magic kinda sucks) until he doubleturns and wins. So she gets three turns, plus her latent. Armour Corrosive into Aebar is 2.45 PCHP and that's a dead Emolicious.
Throne vs. Rudo (Brigandine LoR): Same strategy as above works.
Throne vs. Lenneth (Valkyrie Profile 1): Veil of Darkness only makes one attack of Lenneth's string miss, and that's not good enough. Lenneth just OHKOs even still. Throne can buy a turn by ALSO using Shackle with her latent turn (either alone isn't enough). That's not enough time.
Throne vs. Sir Leopold (Dragon Quest VIII): Once again if she gets to turn 3 she wins, and Veil lets her do that... probably? I suppose Leo could try breath + scream but that frees up her turn 2 for HP Thief. Leo can get off three Cold Breaths this way though, and that does kill... maybe? Throne's HP Thief heals her for 24%, and Cold Breath if it strikes MDef does 46%... yeah the healing's not enough.
Throne vs. Celes (Final Fantasy 6): Some horrible status or other.
Throne vs. Gilgamesh (Final Fantasy 5): Again.
Throne vs. Neclord (Suikodens): Neclord only 3HKOs with magic so Veil into Shackle/Aebar does its thing.
Throne vs. Wakka (Final Fantasy X): Veil stops the status hell. Wakka can still use magic and should win if you let Osmose kill MP but I don't think I do that these days.
Throne vs. Hugo (Suikoden 3): Wind of Sleep into Hellfire does its thing. Throne MDef might be bad enough for turn 1 Funeral Wind, too.
Throne vs. Ephraim (Fire Emblem 8): Veil probably misses on the second attempt, but it's not like one hit is enough to win.
Throne vs. Alain (Unicorn Overlord): Alain almost kills Throne out of the gate, and Veil just makes one of his hits miss, which isn't enough. So we don't get to watch Alain facetank Aebar.
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Cthulhu (Cthulhu Saves Christmas) vs. Emelious (Grandia 3): Emelious gets two turns immediately after Cthulhu's first, allowing him to kill... he'd die to Shadow Strike so he uses Shadow Wave (look at these goth boys...), the combination of that and Spirit Wail barely kills thanks to the Insane damage boost. Cthulhu gets a desperate turn but physicals are out and Torment is out since it can't kill, so the best he can do is Fireball which isn't enough.
Cthulhu vs. Rudo (Brigandine LoR): Rudo can't even OHKO so Cthulhu gets three turns minimum and that's crazy levels of damage (Dark Blast -> Torment -> Shadow Strike).
Cthulhu vs. Lenneth (Valkyrie Profile 1): Tank a turn with Unstoppable, blow her up with Shadow Strike.
Cthulhu vs. Sir Leopold (Dragon Quest VIII): Leo kills on turn 2, so Cthulhu's best bet is Dark Blast -> Torment -> Shadow Strike once again. That's just over 2PCHP, specifically 2.03. What do I think Leo's HP is? If I arbitrarily set Marcello at 1.5, then Leo is 2.05. But he takes 5% extra from physicals, so maybe that's enough? Let's go with that. Super close.
Cthulhu vs. Celes (Final Fantasy 6): No transformation-like status in CSC.
Cthulhu vs. Gilgamesh (Final Fantasy 5): See above.
Cthulhu vs. Neclord (Suikodens): Neclord doesn't resist dark.
Cthulhu vs. Wakka (Final Fantasy X): Cthulhu has too many holes in his statusblocking. A rare fight where Triple Foul is decisive; neither blind nor silence alone would win the fight for Wakka (and I do see Cthulhu immune to sleep) but the combination does.
Cthulhu vs. Hugo (Suikoden 3): Oh yeah I just said I see Cthulhu blocking sleep, didn't I.
Cthulhu vs. Ephraim (Fire Emblem 8): Cthulhu goes for Dark Blast into Shadow Strike, which does barely kill Ephraim... if both hits land. Odds are one misses. And... Cthulhu doesn't get any other chances, thanks to insane the javelin counter + Siegmund kills. So yeah never mind that's a bad opener. Cthulhu can go for terrify instead (which won't miss) but he still needs to land two more attacks after that, and again odds are one will miss.
Cthulhu vs. Alain (Unicorn Overlord): Too durable.
Cthulhu 5-6 (he's probably real good to anyone who sees his status immunity as more perfect than I do)
Throné 5-6 (definitely better than I expected, the turn 3 damage is crazy)
Oracle 4-7 (as cool as the shutdown game is on paper it tends not to work if the opponent has good durability against elemental magic and ANY sort of backup damage, and that's lots of folks).
Alear & Marth 3-7 (solid FE dodgetank dueller, but those tend more toward high Heavy)