Actually what is magic and what is physical is usually pretty easy to tell apart, stuff is usually flagged one way or the other (based on a magic power attack variable + some constant or amplified by a multiplier and hitting a magic defense variable reducing it with similar mechanics or using physical based stats for the other). The only grey area comes with games that do weird shit and that is the whole point in that we need to incorporate these concepts into the DL. Because they are purely theoretical concepts and Ryu5 never has to face off against Alys from PS4 and her crazy Physical damaging Magic spells in game then it is just going to be yet another facet of the DL that not everyone agrees upon.These big arguments over how you build up your framework are interesting and all but really goddamned stupid when a character winning or losing comes down to it and arguments tail spin off into meta framework arguments all to prove that Franz beats Zuzhen. Edit - That isn't to say that having this kind of discussion is a bad thing, just you know, having them for three or four weeks spanning each season topic is a bit over the top and should really be done in its own topic if only to keep it all centralised.
Quote from: Grefter on April 28, 2008, 10:07:32 PMActually what is magic and what is physical is usually pretty easy to tell apart, stuff is usually flagged one way or the other (based on a magic power attack variable + some constant or amplified by a multiplier and hitting a magic defense variable reducing it with similar mechanics or using physical based stats for the other). The only grey area comes with games that do weird shit and that is the whole point in that we need to incorporate these concepts into the DL. Because they are purely theoretical concepts and Ryu5 never has to face off against Alys from PS4 and her crazy Physical damaging Magic spells in game then it is just going to be yet another facet of the DL that not everyone agrees upon.These big arguments over how you build up your framework are interesting and all but really goddamned stupid when a character winning or losing comes down to it and arguments tail spin off into meta framework arguments all to prove that Franz beats Zuzhen. Edit - That isn't to say that having this kind of discussion is a bad thing, just you know, having them for three or four weeks spanning each season topic is a bit over the top and should really be done in its own topic if only to keep it all centralised.Did you completely ignore my point about the nature of attacks in video games?
Quote from: Eternalspirit on April 29, 2008, 12:45:44 AMQuote from: Grefter on April 28, 2008, 10:07:32 PMActually what is magic and what is physical is usually pretty easy to tell apart, stuff is usually flagged one way or the other (based on a magic power attack variable + some constant or amplified by a multiplier and hitting a magic defense variable reducing it with similar mechanics or using physical based stats for the other). The only grey area comes with games that do weird shit and that is the whole point in that we need to incorporate these concepts into the DL. Because they are purely theoretical concepts and Ryu5 never has to face off against Alys from PS4 and her crazy Physical damaging Magic spells in game then it is just going to be yet another facet of the DL that not everyone agrees upon.These big arguments over how you build up your framework are interesting and all but really goddamned stupid when a character winning or losing comes down to it and arguments tail spin off into meta framework arguments all to prove that Franz beats Zuzhen. Edit - That isn't to say that having this kind of discussion is a bad thing, just you know, having them for three or four weeks spanning each season topic is a bit over the top and should really be done in its own topic if only to keep it all centralised.Did you completely ignore my point about the nature of attacks in video games?How about the point that this topic is already... Five weeks old? Six? More? Let it die, and start a new topic!EDIT: Timekeeping is annoying.