- Yes I know it isn't exactly an ordinary game but it was fun so shut up.
- Level taken as 32.
- At every level-up you choose one of two options the game gives you for some bonuses in addition to ordinary stat-gains. I went for the ones that optimized the PCs for dueling. I'll list another option if it matters a lot. I built Dem as a straight-up fighter with HP and offense buffing (he can go for defense-buffing alternatively), Sara as a healer with tankishness (sacrificing Magic at times), Lita went for HP and Magic. She isn't breaking average Agi even if she wanted to, sadly. Erik is all about CHOPPING OFF HEADS FOR EATING TEH BRAINS.
- System: Supertypical turn-based RPG. No random variation for speed. As a PC attacks they build up a "combo counter" which keeps track of the # the PCs land over time. Moves with "Combo Boost" in them get a buff to their attack equal to # hits/10. So a 15 hit combo count would result in a Combo Boost move doing 250% damage. Combo Break moves reset the Combo counter to 0.
- Stats:
HP: Lose these and.... what happens when undead lose their HP? Where do they go? Who knows.
MP: Used for Techs and magic. There is no real difference between them.
Strength: MOAR PHYSICAL DAMAGE.
Magic: MOAR MAGIC DAMAGE.
Agility: Good old fashioned turn-based speed. No bells or whistles!
Vitality: Physical damage reduction. Works screwy. Doesn't mean too much really.
Will: Magic damage reduction. Works screwy. Doesn't mean too much really.
- Enemy damage reduction taken as 30.
- Status:
Sleep: Target can't act until they take damage. Once damaged, target can act on the turn they were damaged if slower than the one that damaged them. Target doesn't wake up for debuffs/other status attempts.
Blind: Reduces enemy hit-rate to 1/3rd.
Seal: Enemy can't use magic.
Poison: Repeat the damage done when the poison was inflicted, indefinitely.
- All buffs/debuffs are permanent and work on all bosses. The game has no status-blockers for the PCs. Note that buffs stack additively, including this combo boost one. You can't stack the exact same buff on top of itself, although you can stack two different buffs that happen to affect the same stat...
- Averages up top!:
HP: 439
Agility: 230 (62.7 stdev)
Vitality: 302
Will: 220
Damage: 1586 (2.5x kill point of 3965)
DEM BONES:
"... (Everyone around me is insane.)"
HP: 430
MP: 205
Strength: 420
Magic: 180
Agility: 240
Vitality: 370
Will: 200
Equipment:
Giant Sword
Aegis
Attack: 348 damage in one hit.
Techs:
Multi-Strike (5): 1049 damage over two hits.
Deathblow (15): 1079 damage in one hit. Combo Boost. Combo Break
Attack Stance (15): +75% Strength, -25% Vitality
Blade Dance (30): 1734 damage over 4 hits. Unfocuses (3280 w/Heroics) [4440 w/both]
Holy Strike (30): 1835 Holy physical damage in one hit. (3388 w/ Heroics) [4554 w/both]
Magic:
Fire Flurry (10): 50 fire magic damage over three hits.
Sandstorm (10): -50% agility for all enemies.
Heroics (20): +100% Strength and Magic, Regen 15 MP at the end of every round.
Passives:
Sword Aura: +20% Atk for Dem and any fighting with him. (already factored in)
Shield Aura: +10% Def for Dem and any fighting with him.
(Note:
If Dem goes for defense buffing, he sacrifices 10% off Sword Aura and can buff as follows...
120% initial -> 195% (Defense Stance)
or trade in Shield Aura for Rally...
100% initial -> 175% (Defense Stance) -> 225% (Rally)
End note)
Comments: HOLY UNDEAD SWORDSMAN. Anyways, Dem is a little above average at speed and generally has good stats, doesn't suck for offense but isn't special, can kill his opponent's speed, and can buff to OHKO given time. Middle works. The fire damage is so bad it isn't even worth mentioning.
Sara the Ghost"I wanna be the very best, like no one ever was! To explore ruins is my real test, to learn stuff is my cause! I will travel across the land, searching far and wide. Teach DEM to understand, the love he feels inside!"
HP: 426 (476 w/ Health Ring)
MP: 436 (386 w/o Magic Ring)
Strength: 160
Magic: 420 (370 w/o Magic Ring)
Agility: 310 (360 w/ Speed Ring)
Vitality: 260 (250 w/ Speed Ring, 240 w/ Health Ring)
Will: 300
Equipment:
Caduceus
Magic Ring (Health Ring or Speed Ring as alternates)
Attack: 360 damage over 4 hits.
Techs:
Research (5): +50% Magic for the rest of the fight. Affects healing and damage basically directly.
Boo! (3): 100% Stun on one enemy. Stun only lasts for one turn so this is of little value.
Hailstorm (30): 1056 ice magic damage over 4 hits. Unfocuses.
Freeze Blast (12): 642 ice magic damage in one hit. -25% to target's Agility permanently.
Magic:
Heal (4): 420 healing. Removes all status ailments.
Escape (30): 100% Escape from a fight!!!
Holy Blast (30): 1650 holy magic damage in one hit.Comments: Fast healer with durability that isn't bad and the ability to select a Ring for the appropriate situation. Speed Ring and Freeze Blast ensure that even other gamebest speedsters will end up slower than her, and Health Ring can give her the extra oomph to avoid an OHKO or something. Research turns her into a fast fullhealing 2HKOing monster. Middle/Heavy?
Lita the VampireHP: 342
MP: 382
Strength: 220
Magic: 400
Agility: 210
Vitality: 190
Will: 270
Equipment:
Laser Gun
IQ Glasses
Attack: 495 ITD physical damage over 3 hits.
Techs:
Sleep (10): 80% accurate sleep on one enemy. Sleep is permanent until the target takes damage.
Sniper Shot (10): 630 physical damage on one enemy.
Seal (5): 80% accurate seal on one enemy
Blind (8): 80% accurate Blind on one enemy
Magic:
Drain Life (16): 210 draining magic damage to all enemies. Heals Lita (and allies) for the damage done.
Bury Alive (12): 855 Earth magic damage.Lightning (30): 290 Lightning magic damage to all. 30% chance of Stun.
Call Wolves (15): 146 damage to all at the end of every turn. Repeats indefinitely.
Death (30): 40% Instant Death, Multitarget.
Comments: Status whore. The stats aren't good but hey, status whore. Sleep -> Spam the 40% damageless ID move till it hits works pretty much like Turn 1 ID (that checks sleep immunity as well). Or the person wakes up a Silenced/Blinded target that Lita can drain down, if they immune ID. Instead of the 40% ID she could have taken a move with better damage, but that sure ain't winning her any matches.
Erik the ZombieHP: 558
MP: 111
Strength: 550
Magic: 180
Agility: 160
Vitality: 390
Will : 110
Equipment:
CHAINSAW AXE
Platinum Suit
Attack: 383 damage in one hit.
Techs:
Smash! (20): 2005 damage in one hit.Call Horde (25): 1428 damage in three its. Unfocuses.
Magic:
Puke! (10): One hit of 78 poison magic damage. Poison repeats the 78 damage indefinitely.
Regenerate (8): 72 regen for the rest of the battle.
Comments: Slow but durable and damaging. Limited resources sucks vs. Healers, but at least the likes of Mint run right into Regenerate. Middle.